| Pages: 1 2 [3] 4 5 6 7 8 9 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

laserc
|
Posted - 2004.12.17 19:03:00 -
[61]
Nice, not so cool with the increased hp, but the other changes sound great
Increased hp would kindof suck, it would take away alot of the action from fighting. Plus that would just kill solo combat even more as no one wants to sit there shooting an apoc for a week. Also what about tanking, with a significat increase in hp it would make tanks invincible and throw away alot of high damage setups and then it will just be all tanks. Thats just personally what I think would happen, but, who knows.
|

laserc
|
Posted - 2004.12.17 19:03:00 -
[62]
Nice, not so cool with the increased hp, but the other changes sound great
Increased hp would kindof suck, it would take away alot of the action from fighting. Plus that would just kill solo combat even more as no one wants to sit there shooting an apoc for a week. Also what about tanking, with a significat increase in hp it would make tanks invincible and throw away alot of high damage setups and then it will just be all tanks. Thats just personally what I think would happen, but, who knows.
|

Grim Vandal
|
Posted - 2004.12.17 19:30:00 -
[63]
Originally by: Discorporation
Originally by: Leitari Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
if you log, your ship should TRY to warp off and as long as it recives dmg it will NOT disappear... after it has warped off (incase its not warp scrambled) the 3 mins log off timer is used ... and if it recives dmg again in this state than it should again NOT disappear...
but actually this has nothing to do with the topic has it?
regarding hp boost...
give ships about 15x to 20x times their current HPs... but do NOT allow them to use armor repairers/hull repairers while they recive dmg...
the shield boosters should boost the shield recharge rate instead of a fixed amount of HPs... and this module will work even during the time you recive dmg unlike the armor repairer...
to give you an idea: Raven: shield: 50 000 hp shield recharge: 10 000 secs armor: 75 000 hp hull: 5 000 hp
or
Apoc: shield: 25 000 HP shield recharge: 10 000 secs armor: 100 000 hp hull: 5 000 hp
armor tanking... through resistance and huge amount of HPs... armor repairer is only useable out of a battle to restore your HP...
the significant problem is that we need to somehow keep the balance of the capuseage for offense/defense...
in this case boost the capuseage of active armor hardeners to a point where eg. 2 of them use as much cap as currently one large armor rep... the passive hardeners need to be reduced in their actual resitsance % amount so that they arent a viable choice for a BS pilot... so a cruiser will be able to run about 1 active armor hardener while firgs will have to use passive ones if they choose to...
shield tanking... as already mentioned... the shield booster would affect shield recharge time instead of a fixed amount of hp boosted... this would actually work now with more shield HPs since the recharge rate is dependant on the current amount of shield hp and with more shield HPs... it is unlikly to drop in a matter of seconds... like it is doing nowadays...
so the advanatage of shields is their recharge ability even during a fight while on the other hand its fairly cap intensive and your recharge rate will drop considerably if you reach either 1% or 99%... (works like the capacitor, fastest recharge rate at about 35%)
the advantage of armor tanking is the relative low amount of capuseage and the already superiour amount of amor HPs compared to shield HPs... while on the other hand you will not be able to use a repairer during a fight
so you see 2 pretty different ways of tanking... one time through mass amounts of hp and resistance and the other time through hp/recharged each sec and resistance...
xl large shield booster -70% shield recharge time the amplifier would be removed since we have shield flux coils and shield rechargers for that purpose anyway...
so our raven: with skills and 2 large extenders has 80 000 shield hp and a recharge rate of 7500 secs... with 1x xl large the recharge rate is down to 2250 secs...
which gives us a maximum recharge amount of 88.88 hp for each sec at 35% shield amount... on top of that shield hardeners would still work the way as they do now...
this would make either shield tanking or armor tanking unique ... not like 2x large armor reps give you more hp than 1x xl shield booster and ampliefer and crap like that... in the end if
problem:
radical change
takes HUGE amount of time to balance

Greetings Grim |

Grim Vandal
|
Posted - 2004.12.17 19:30:00 -
[64]
Originally by: Discorporation
Originally by: Leitari Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
if you log, your ship should TRY to warp off and as long as it recives dmg it will NOT disappear... after it has warped off (incase its not warp scrambled) the 3 mins log off timer is used ... and if it recives dmg again in this state than it should again NOT disappear...
but actually this has nothing to do with the topic has it?
regarding hp boost...
give ships about 15x to 20x times their current HPs... but do NOT allow them to use armor repairers/hull repairers while they recive dmg...
the shield boosters should boost the shield recharge rate instead of a fixed amount of HPs... and this module will work even during the time you recive dmg unlike the armor repairer...
to give you an idea: Raven: shield: 50 000 hp shield recharge: 10 000 secs armor: 75 000 hp hull: 5 000 hp
or
Apoc: shield: 25 000 HP shield recharge: 10 000 secs armor: 100 000 hp hull: 5 000 hp
armor tanking... through resistance and huge amount of HPs... armor repairer is only useable out of a battle to restore your HP...
the significant problem is that we need to somehow keep the balance of the capuseage for offense/defense...
in this case boost the capuseage of active armor hardeners to a point where eg. 2 of them use as much cap as currently one large armor rep... the passive hardeners need to be reduced in their actual resitsance % amount so that they arent a viable choice for a BS pilot... so a cruiser will be able to run about 1 active armor hardener while firgs will have to use passive ones if they choose to...
shield tanking... as already mentioned... the shield booster would affect shield recharge time instead of a fixed amount of hp boosted... this would actually work now with more shield HPs since the recharge rate is dependant on the current amount of shield hp and with more shield HPs... it is unlikly to drop in a matter of seconds... like it is doing nowadays...
so the advanatage of shields is their recharge ability even during a fight while on the other hand its fairly cap intensive and your recharge rate will drop considerably if you reach either 1% or 99%... (works like the capacitor, fastest recharge rate at about 35%)
the advantage of armor tanking is the relative low amount of capuseage and the already superiour amount of amor HPs compared to shield HPs... while on the other hand you will not be able to use a repairer during a fight
so you see 2 pretty different ways of tanking... one time through mass amounts of hp and resistance and the other time through hp/recharged each sec and resistance...
xl large shield booster -70% shield recharge time the amplifier would be removed since we have shield flux coils and shield rechargers for that purpose anyway...
so our raven: with skills and 2 large extenders has 80 000 shield hp and a recharge rate of 7500 secs... with 1x xl large the recharge rate is down to 2250 secs...
which gives us a maximum recharge amount of 88.88 hp for each sec at 35% shield amount... on top of that shield hardeners would still work the way as they do now...
this would make either shield tanking or armor tanking unique ... not like 2x large armor reps give you more hp than 1x xl shield booster and ampliefer and crap like that... in the end if
problem:
radical change
takes HUGE amount of time to balance

Greetings Grim |

Dirtball
|
Posted - 2004.12.17 20:36:00 -
[65]
Originally by: Hakera far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
I need to go back to flight school, or maybe I should fight apocalypses in something other than a vigil with a buddy of mine in a rupture.
|

Dirtball
|
Posted - 2004.12.17 20:36:00 -
[66]
Originally by: Hakera far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
I need to go back to flight school, or maybe I should fight apocalypses in something other than a vigil with a buddy of mine in a rupture.
|

jumbolaius
|
Posted - 2004.12.17 20:50:00 -
[67]
Originally by: Discorporation
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
Why not remove logoff completly after agression untill next session change ? 
|

jumbolaius
|
Posted - 2004.12.17 20:50:00 -
[68]
Originally by: Discorporation
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
Why not remove logoff completly after agression untill next session change ? 
|

Seleene
|
Posted - 2004.12.17 21:31:00 -
[69]
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me.  -
T2 Weapons Testing in progress! Volunteer today! |

Seleene
|
Posted - 2004.12.17 21:31:00 -
[70]
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me.  -
T2 Weapons Testing in progress! Volunteer today! |

Leam
|
Posted - 2004.12.17 21:49:00 -
[71]
Yay!!! nice to read this. We dont ask for nerf, we just make constructive critics (sorry bout my english if this doesnt make sense lol) I love the idea of increasing ships hitpoints (i supose you trying to make battles last a bit longer, and you'll balance repairers, bosters, etc )
|

Leam
|
Posted - 2004.12.17 21:49:00 -
[72]
Yay!!! nice to read this. We dont ask for nerf, we just make constructive critics (sorry bout my english if this doesnt make sense lol) I love the idea of increasing ships hitpoints (i supose you trying to make battles last a bit longer, and you'll balance repairers, bosters, etc )
|

Nomen Nescio
|
Posted - 2004.12.17 22:11:00 -
[73]
Edited by: Nomen Nescio on 17/12/2004 22:15:19 Edited by: Nomen Nescio on 17/12/2004 22:14:26 I have a small suggestion, if I may.
Add structure HP about 5-7 times as they are now, BUT
Once structure start to take damage, shake the ship and slow it down with every hit, much like it was then old missles hit you. So once you down to the structure, you will have real problem moving or aligning, but you ship will live much longer on structure itself, so you could live and strugle longer.
Also, once you start taking it on structure, damage mods a LOT. And I mean like a LOT. Now mods are always working till the end. Its kinda suck. How about you got hit on your structure, you lost 100 HP from 1500, but you also lost a gun right away, or MWD broke, or shield boster.
So the ships on one hand will have more time to get out, but HARD time, and also if you cut enemy shields and armor you start really damage him right away. So people could actually make a permanent damage to the enemy even if he ran away on structure. Also once you break through the defence you will weaken enemy with every hit, just imagine a bs with half of structure and all damaged mod floating - feels like real thing.
Thank you.
PS If they boost shield HP it will be possible actually passive shield tank for most of the ships. Which is nice option.
Also battles are too quick now, so more HP for all ships is welcome.
|

Nomen Nescio
|
Posted - 2004.12.17 22:11:00 -
[74]
Edited by: Nomen Nescio on 17/12/2004 22:15:19 Edited by: Nomen Nescio on 17/12/2004 22:14:26 I have a small suggestion, if I may.
Add structure HP about 5-7 times as they are now, BUT
Once structure start to take damage, shake the ship and slow it down with every hit, much like it was then old missles hit you. So once you down to the structure, you will have real problem moving or aligning, but you ship will live much longer on structure itself, so you could live and strugle longer.
Also, once you start taking it on structure, damage mods a LOT. And I mean like a LOT. Now mods are always working till the end. Its kinda suck. How about you got hit on your structure, you lost 100 HP from 1500, but you also lost a gun right away, or MWD broke, or shield boster.
So the ships on one hand will have more time to get out, but HARD time, and also if you cut enemy shields and armor you start really damage him right away. So people could actually make a permanent damage to the enemy even if he ran away on structure. Also once you break through the defence you will weaken enemy with every hit, just imagine a bs with half of structure and all damaged mod floating - feels like real thing.
Thank you.
PS If they boost shield HP it will be possible actually passive shield tank for most of the ships. Which is nice option.
Also battles are too quick now, so more HP for all ships is welcome.
|

Jadrut
|
Posted - 2004.12.17 22:45:00 -
[75]
Originally by: Seleene
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me. 
its ok, we all do
and nerf viceroy, that is all
|

Jadrut
|
Posted - 2004.12.17 22:45:00 -
[76]
Originally by: Seleene
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me. 
its ok, we all do
and nerf viceroy, that is all
|

alynne
|
Posted - 2004.12.17 23:09:00 -
[77]
my idea for missiles, down at the bottom of the post
|

alynne
|
Posted - 2004.12.17 23:09:00 -
[78]
my idea for missiles, down at the bottom of the post
|

Jaderpop
|
Posted - 2004.12.18 01:01:00 -
[79]
awesome things in store for EVE that is why EVE is my favorite game and will continue to be forever.
You Rock CCP
|

Jaderpop
|
Posted - 2004.12.18 01:01:00 -
[80]
awesome things in store for EVE that is why EVE is my favorite game and will continue to be forever.
You Rock CCP
|

Leitari
|
Posted - 2004.12.18 01:03:00 -
[81]
When I catch whatever Im hunting I want to keep it, I dont think its fair to the hunter that his prey can just log off and dissapear before you're able to kill it. If he cant escape in a normal fashion then he isnt clearly shouldnt be able to log off and cheat death that way. 3 minutes is too short, 15 to 20 is a bit much in my oppinion but 6 to 8 minutes is right about on mark.
Every pilot that has had someone log off right from under their nose can tell you the frustration that goes with it. Those that support less log off time are the ones that use this to escape.
Here, Only the silent survive.
|

Leitari
|
Posted - 2004.12.18 01:03:00 -
[82]
When I catch whatever Im hunting I want to keep it, I dont think its fair to the hunter that his prey can just log off and dissapear before you're able to kill it. If he cant escape in a normal fashion then he isnt clearly shouldnt be able to log off and cheat death that way. 3 minutes is too short, 15 to 20 is a bit much in my oppinion but 6 to 8 minutes is right about on mark.
Every pilot that has had someone log off right from under their nose can tell you the frustration that goes with it. Those that support less log off time are the ones that use this to escape.
Here, Only the silent survive.
|

Nafri
|
Posted - 2004.12.18 03:48:00 -
[83]
oohh nafri is happy  Wanna fly with me?
|

Nafri
|
Posted - 2004.12.18 03:48:00 -
[84]
oohh nafri is happy  Wanna fly with me?
|

Gierling
|
Posted - 2004.12.18 04:09:00 -
[85]
http://oldforums.eveonline.com/?a=topic&threadID=135221
That is my idea for missille balancing.
Bastards we are lest Bastards we become. |

Gierling
|
Posted - 2004.12.18 04:09:00 -
[86]
http://oldforums.eveonline.com/?a=topic&threadID=135221
That is my idea for missille balancing.
Bastards we are lest Bastards we become. |

Lachenlaud
|
Posted - 2004.12.18 05:32:00 -
[87]
Originally by: Gungankllr I think a great addition would be an alt seeking missile. 
No no.... Intergalactic Cream Pie Cruise Missiles!
They can be powered by the ever-impressive Eludium PU-38 explosive space modulator.
You set a target (name of victim) and fire it.... some time later, however long it would take a normal frigate to travel however many jumps to catch up with the person, they get a message that says "SPLAT!" across their screen and it looks as if whipped cream is dripping down from the top of the HUD.
/me cackles insanely
I would like to see this mod available for April 1st for ONE DAY only 
[email protected] http://www.goi-eve.com/forums/ Check out the Eve Master Datasheet here!! |

Lachenlaud
|
Posted - 2004.12.18 05:32:00 -
[88]
Originally by: Gungankllr I think a great addition would be an alt seeking missile. 
No no.... Intergalactic Cream Pie Cruise Missiles!
They can be powered by the ever-impressive Eludium PU-38 explosive space modulator.
You set a target (name of victim) and fire it.... some time later, however long it would take a normal frigate to travel however many jumps to catch up with the person, they get a message that says "SPLAT!" across their screen and it looks as if whipped cream is dripping down from the top of the HUD.
/me cackles insanely
I would like to see this mod available for April 1st for ONE DAY only 
[email protected] http://www.goi-eve.com/forums/ Check out the Eve Master Datasheet here!! |

Mr Clueless
|
Posted - 2004.12.18 08:55:00 -
[89]
ok well thats that there going to fix everything but still waiting on a ETA for character info sheet. Any info on that Oveur????? i been out in iraq for 6 mounths now and the character info has been down for 4 mounths of it give or take a week :) i dont even know how many skill points i have oh well the life of a soldier (shrugs) ?wish they would build some satalite dish's and pc's on these tanks then we could all play eve? well thats my whinge of the week thanks all 
|

Mr Clueless
|
Posted - 2004.12.18 08:55:00 -
[90]
ok well thats that there going to fix everything but still waiting on a ETA for character info sheet. Any info on that Oveur????? i been out in iraq for 6 mounths now and the character info has been down for 4 mounths of it give or take a week :) i dont even know how many skill points i have oh well the life of a soldier (shrugs) ?wish they would build some satalite dish's and pc's on these tanks then we could all play eve? well thats my whinge of the week thanks all 
|
| |
|
| Pages: 1 2 [3] 4 5 6 7 8 9 :: one page |
| First page | Previous page | Next page | Last page |