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Oveur
|
Posted - 2004.12.17 10:25:00 -
[1]
Since there were so many threads asking for nerfs or complaining about nerfs I'm afraid I'll have to disappoint everyone. We won't be nerfing or boosting anyone until next year.
Our current agenda is as follows. Some or all might make it into next patch which is scheduled for 2005:
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
It's on the agenda. None of it has been decided or when it gets deployed, that all depends on how satisfied we will be with the changes and how much time we have besides fixing.
Until then, we can all have a merry christmas and happy new year! 
Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.17 10:25:00 -
[2]
Since there were so many threads asking for nerfs or complaining about nerfs I'm afraid I'll have to disappoint everyone. We won't be nerfing or boosting anyone until next year.
Our current agenda is as follows. Some or all might make it into next patch which is scheduled for 2005:
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
It's on the agenda. None of it has been decided or when it gets deployed, that all depends on how satisfied we will be with the changes and how much time we have besides fixing.
Until then, we can all have a merry christmas and happy new year! 
Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Lady Rona
|
Posted - 2004.12.17 10:27:00 -
[3]
so you gonna nerf missiles next year well good luck
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Lady Rona
|
Posted - 2004.12.17 10:27:00 -
[4]
so you gonna nerf missiles next year well good luck
|

Discorporation
|
Posted - 2004.12.17 10:30:00 -
[5]
Have you decided on how to modify missiles yet?

[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.17 10:30:00 -
[6]
Have you decided on how to modify missiles yet?

[Heterocephalus glaber]
|

Lady Rona
|
Posted - 2004.12.17 10:32:00 -
[7]
Edited by: Lady Rona on 17/12/2004 10:32:48 Rumours are missiles get more speed to kick frigate ASS and better ROF like the guns
|

Lady Rona
|
Posted - 2004.12.17 10:32:00 -
[8]
Edited by: Lady Rona on 17/12/2004 10:32:48 Rumours are missiles get more speed to kick frigate ASS and better ROF like the guns
|

Oveur
|
Posted - 2004.12.17 10:33:00 -
[9]
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.17 10:33:00 -
[10]
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Gungankllr
|
Posted - 2004.12.17 10:37:00 -
[11]
I think a great addition would be an alt seeking missile. 
www.hadean.org
|

Gungankllr
|
Posted - 2004.12.17 10:37:00 -
[12]
I think a great addition would be an alt seeking missile. 
www.hadean.org
|

Arud
|
Posted - 2004.12.17 10:38:00 -
[13]
nice, ofcorse the devs know about all the things in need of fixing not like soooo many people think here... in spite of the "amarr 4 teh win" comment in the last dev chat 
What I'm mostly worried about is that all these changes take alot of time to make, figure out what is right and whats not. That would result in the patch being released... months from now. Would it be possible to split the patch to get the missile changes to us as soon as possible?
btw, love the increased hp idea, would make things more interesting and more worth it to spend hours upon hours searching for something to kill.
|

Arud
|
Posted - 2004.12.17 10:38:00 -
[14]
nice, ofcorse the devs know about all the things in need of fixing not like soooo many people think here... in spite of the "amarr 4 teh win" comment in the last dev chat 
What I'm mostly worried about is that all these changes take alot of time to make, figure out what is right and whats not. That would result in the patch being released... months from now. Would it be possible to split the patch to get the missile changes to us as soon as possible?
btw, love the increased hp idea, would make things more interesting and more worth it to spend hours upon hours searching for something to kill.
|

Oveur
|
Posted - 2004.12.17 10:41:00 -
[15]
Originally by: Arud nice, ofcorse the devs know about all the things in need of fixing not like soooo many people think here... in spite of the "amarr 4 teh win" comment in the last dev chat 
What I'm mostly worried about is that all these changes take alot of time to make, figure out what is right and whats not. That would result in the patch being released... months from now. Would it be possible to split the patch to get the missile changes to us as soon as possible?
btw, love the increased hp idea, would make things more interesting and more worth it to spend hours upon hours searching for something to kill.
That's the satisfaction part. I consider it very unlikely that it all gets into one and the same patch. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.17 10:41:00 -
[16]
Originally by: Arud nice, ofcorse the devs know about all the things in need of fixing not like soooo many people think here... in spite of the "amarr 4 teh win" comment in the last dev chat 
What I'm mostly worried about is that all these changes take alot of time to make, figure out what is right and whats not. That would result in the patch being released... months from now. Would it be possible to split the patch to get the missile changes to us as soon as possible?
btw, love the increased hp idea, would make things more interesting and more worth it to spend hours upon hours searching for something to kill.
That's the satisfaction part. I consider it very unlikely that it all gets into one and the same patch. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Arud
|
Posted - 2004.12.17 10:43:00 -
[17]
ah good good 
so there is the missile change, ew change, projectile change, more t2 stuff, plus all the stuff that was missing from the shiva patch, you guys will be busy for a while
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Arud
|
Posted - 2004.12.17 10:43:00 -
[18]
ah good good 
so there is the missile change, ew change, projectile change, more t2 stuff, plus all the stuff that was missing from the shiva patch, you guys will be busy for a while
|

Discorporation
|
Posted - 2004.12.17 10:49:00 -
[19]
Sorry, I don't have ideas of my own 
Mind getting someone to open a thread on Ships and Modules (TomB, Hammerhead) where people can explain their ideas?

[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.17 10:49:00 -
[20]
Sorry, I don't have ideas of my own 
Mind getting someone to open a thread on Ships and Modules (TomB, Hammerhead) where people can explain their ideas?

[Heterocephalus glaber]
|

Oveur
|
Posted - 2004.12.17 10:53:00 -
[21]
Originally by: Arud ah good good 
so there is the missile change, ew change, projectile change, more t2 stuff, plus all the stuff that was missing from the shiva patch, you guys will be busy for a while
You forgot fixing  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.17 10:53:00 -
[22]
Originally by: Discorporation Sorry, I don't have ideas of my own 
Mind getting someone to open a thread on Ships and Modules (TomB, Hammerhead) where people can explain their ideas?

There eventually will be. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.17 10:53:00 -
[23]
Originally by: Arud ah good good 
so there is the missile change, ew change, projectile change, more t2 stuff, plus all the stuff that was missing from the shiva patch, you guys will be busy for a while
You forgot fixing  _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.17 10:53:00 -
[24]
Originally by: Discorporation Sorry, I don't have ideas of my own 
Mind getting someone to open a thread on Ships and Modules (TomB, Hammerhead) where people can explain their ideas?

There eventually will be. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Discorporation
|
Posted - 2004.12.17 10:57:00 -
[25]
Originally by: Oveur
There eventually will be.
Thanks!
We need a <3 icon 
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.17 10:57:00 -
[26]
Originally by: Oveur
There eventually will be.
Thanks!
We need a <3 icon 
[Heterocephalus glaber]
|

Arud
|
Posted - 2004.12.17 11:09:00 -
[27]
Originally by: Oveur
Originally by: Arud ah good good 
so there is the missile change, ew change, projectile change, more t2 stuff, plus all the stuff that was missing from the shiva patch, you guys will be busy for a while
You forgot fixing 
ohhh right, ofcorse... the bugs
|

Arud
|
Posted - 2004.12.17 11:09:00 -
[28]
Originally by: Oveur
Originally by: Arud ah good good 
so there is the missile change, ew change, projectile change, more t2 stuff, plus all the stuff that was missing from the shiva patch, you guys will be busy for a while
You forgot fixing 
ohhh right, ofcorse... the bugs
|

Basileus
|
Posted - 2004.12.17 11:43:00 -
[29]
Originally by: Arud ohhh right, ofcorse... the bugs
Careful mate! Don't mention the b-word; the thread will get locked. 
|

Basileus
|
Posted - 2004.12.17 11:43:00 -
[30]
Originally by: Arud ohhh right, ofcorse... the bugs
Careful mate! Don't mention the b-word; the thread will get locked. 
|

knifeplay
|
Posted - 2004.12.17 12:27:00 -
[31]
Originally by: Oveur
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
Well thanks for sharing the agenda with us, hopefully when people read this it will stop the mass flood of "Missiles are too powerful against inty" posts that I have been seeing a lot of since the last patch.
Least we know now.
--- In the beginning there was nothing, which exploded. |

knifeplay
|
Posted - 2004.12.17 12:27:00 -
[32]
Originally by: Oveur
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
Well thanks for sharing the agenda with us, hopefully when people read this it will stop the mass flood of "Missiles are too powerful against inty" posts that I have been seeing a lot of since the last patch.
Least we know now.
--- In the beginning there was nothing, which exploded. |

Laendra
|
Posted - 2004.12.17 13:27:00 -
[33]
How about "When are you going to get the missing Tech 1 BPO in the game?"  ------------------- |

Laendra
|
Posted - 2004.12.17 13:27:00 -
[34]
How about "When are you going to get the missing Tech 1 BPO in the game?"  ------------------- |

Scorpyn
|
Posted - 2004.12.17 13:36:00 -
[35]
Anybody got a link to that old 13 page or something long post about the suggested EW changes a while back?
|

Scorpyn
|
Posted - 2004.12.17 13:36:00 -
[36]
Anybody got a link to that old 13 page or something long post about the suggested EW changes a while back?
|

Viceroy
|
Posted - 2004.12.17 14:52:00 -
[37]
Nerf instajumps! Yeeeha!  -
|

Viceroy
|
Posted - 2004.12.17 14:52:00 -
[38]
Nerf instajumps! Yeeeha!  -
|

X'Alor
|
Posted - 2004.12.17 14:54:00 -
[39]
set the wasted defender orbit at 3km and not 50m so BS can move.
|

X'Alor
|
Posted - 2004.12.17 14:54:00 -
[40]
set the wasted defender orbit at 3km and not 50m so BS can move.
|

Leitari
|
Posted - 2004.12.17 15:11:00 -
[41]
Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
Here, Only the silent survive.
|

Leitari
|
Posted - 2004.12.17 15:11:00 -
[42]
Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
Here, Only the silent survive.
|

Kurenin
|
Posted - 2004.12.17 15:13:00 -
[43]
\o/ yay. ----- [22:02] <Kurenin> anyhow, on a more serious note, what did you think of those ideas? [22:02] <Hammerhead> we can't do anything that requires programming
Inactivity wins you. |

Kurenin
|
Posted - 2004.12.17 15:13:00 -
[44]
\o/ yay. ----- [22:02] <Kurenin> anyhow, on a more serious note, what did you think of those ideas? [22:02] <Hammerhead> we can't do anything that requires programming
Inactivity wins you. |

Discorporation
|
Posted - 2004.12.17 15:24:00 -
[45]
Originally by: Leitari Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.17 15:24:00 -
[46]
Originally by: Leitari Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
[Heterocephalus glaber]
|

Hakera
|
Posted - 2004.12.17 15:38:00 -
[47]
Originally by: Discorporation
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
The reasons people need to logoff are varied from saving their ship to a real life emergency or a ISP connection drop, if ships hung around for that long, anyone with a scan probe launcher would easily find them.
The logoff timer of 3 minutes is fine as it is, maybe scaled to 5 minutes IF they are locked by another player and maintained at 2 minutes if against npc's.
I would not mind if Oveur could say what kind of changes they have in mind. I already have some of them noted down, but nothing concrete, do ya think TomB could hit us with his good old explanation posts of old to give us something to mull over while we eat our turkey?
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.17 15:38:00 -
[48]
Originally by: Discorporation
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
The reasons people need to logoff are varied from saving their ship to a real life emergency or a ISP connection drop, if ships hung around for that long, anyone with a scan probe launcher would easily find them.
The logoff timer of 3 minutes is fine as it is, maybe scaled to 5 minutes IF they are locked by another player and maintained at 2 minutes if against npc's.
I would not mind if Oveur could say what kind of changes they have in mind. I already have some of them noted down, but nothing concrete, do ya think TomB could hit us with his good old explanation posts of old to give us something to mull over while we eat our turkey?
Dumbledore - Eve-I.com |

Discorporation
|
Posted - 2004.12.17 15:44:00 -
[49]
Originally by: Hakera
far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
Lag, solo-hunting, etc justify 15-20 minutes when the ship is webbed and scrambled. It isn't going anywhere (due to the web and scrambling) unless it times out, which sucks bunches.
Originally by: Hakera [The reasons people need to logoff are varied from saving their ship to a real life emergency or a ISP connection drop, if ships hung around for that long, anyone with a scan probe launcher would easily find them.
You're right. I'll clarify, 15-20 mins timeout when engaged in PvP (if you go to safe and log off, people that were fighting you deserve to use scan probes to try to find your lame behind).
T Originally by: Hakera [he logoff timer of 3 minutes is fine as it is, maybe scaled to 5 minutes IF they are locked by another player and maintained at 2 minutes if against npc's.
Sorry, I meant pvp only.
Originally by: Hakera [I would not mind if Oveur could say what kind of changes they have in mind. I already have some of them noted down, but nothing concrete, do ya think TomB could hit us with his good old explanation posts of old to give us something to mull over while we eat our turkey?
Yum, more tomb, more graphs!
[Heterocephalus glaber]
|

Discorporation
|
Posted - 2004.12.17 15:44:00 -
[50]
Originally by: Hakera
far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
Lag, solo-hunting, etc justify 15-20 minutes when the ship is webbed and scrambled. It isn't going anywhere (due to the web and scrambling) unless it times out, which sucks bunches.
Originally by: Hakera [The reasons people need to logoff are varied from saving their ship to a real life emergency or a ISP connection drop, if ships hung around for that long, anyone with a scan probe launcher would easily find them.
You're right. I'll clarify, 15-20 mins timeout when engaged in PvP (if you go to safe and log off, people that were fighting you deserve to use scan probes to try to find your lame behind).
T Originally by: Hakera [he logoff timer of 3 minutes is fine as it is, maybe scaled to 5 minutes IF they are locked by another player and maintained at 2 minutes if against npc's.
Sorry, I meant pvp only.
Originally by: Hakera [I would not mind if Oveur could say what kind of changes they have in mind. I already have some of them noted down, but nothing concrete, do ya think TomB could hit us with his good old explanation posts of old to give us something to mull over while we eat our turkey?
Yum, more tomb, more graphs!
[Heterocephalus glaber]
|

Demangel
|
Posted - 2004.12.17 16:53:00 -
[51]
Edited by: Demangel on 17/12/2004 16:56:11 Ok CCP, I take my hat off too you, you have noticed afteral! :)
My only worry now is on time frame... and deployment.
I remember stating back in the last balance change that if you guys wait for fixing the missiles and other things, we would have a mess as bad or worse than what you fixed... And here we are... My prophesy has come true.
My magic 8 ball tells me that you will have the same problems if you put the fixes out in poor order again.
Namely: Missiles And min turrets need fix ASAP. They needed em the last balance round, but got only partially fixed... now we are reaping that reward....
Put those as a priority and release the fixes BEFORE the rest, so to see what the effect of that is. I think some sort of Agility workaround would be adequate.
Also Drones may need adressing Soon TM afterwards, as they share some of the same porblems as missiles (and this is coming from a drone user). They need far more HP's, and need to be more specialized depending on class for thier use (Lights best for frigs, mediums for cruisers, and heavies for BS's... Not Ogre > all, thats nodifferent than cruise > all as it is now. Just giving them balanced tracking math in line with the best turrets of thier intended class and more HP's would make em ideal all around I think, and no need to alter damage output (ie nerf damage output or buff it).
No idea what exactly is on CCP's mind for EW, so all I can say is, I can see why it may be needed (Does anyone bother to fly a celestis these days other than for RP/Ship skill reasons?). But a word of warning, DO NOT make EW better to appease Caldari ship fans... It's not needed...
HP boost? this one I love... Many thanks go to the people who decided to finaly go with this... just make sure you don't forget that shields will regen faster with higher HPs, and that since damage won't also be buffed, shield tankers might not need modules to tank... But thats a pretty obvious problem heheh.
All the rest? No comment...
Just get that missile fix OUT THE DOOR and do it before the spring... It's already taken TOO long, and we're all suffering for it...
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
|

Demangel
|
Posted - 2004.12.17 16:53:00 -
[52]
Edited by: Demangel on 17/12/2004 16:56:11 Ok CCP, I take my hat off too you, you have noticed afteral! :)
My only worry now is on time frame... and deployment.
I remember stating back in the last balance change that if you guys wait for fixing the missiles and other things, we would have a mess as bad or worse than what you fixed... And here we are... My prophesy has come true.
My magic 8 ball tells me that you will have the same problems if you put the fixes out in poor order again.
Namely: Missiles And min turrets need fix ASAP. They needed em the last balance round, but got only partially fixed... now we are reaping that reward....
Put those as a priority and release the fixes BEFORE the rest, so to see what the effect of that is. I think some sort of Agility workaround would be adequate.
Also Drones may need adressing Soon TM afterwards, as they share some of the same porblems as missiles (and this is coming from a drone user). They need far more HP's, and need to be more specialized depending on class for thier use (Lights best for frigs, mediums for cruisers, and heavies for BS's... Not Ogre > all, thats nodifferent than cruise > all as it is now. Just giving them balanced tracking math in line with the best turrets of thier intended class and more HP's would make em ideal all around I think, and no need to alter damage output (ie nerf damage output or buff it).
No idea what exactly is on CCP's mind for EW, so all I can say is, I can see why it may be needed (Does anyone bother to fly a celestis these days other than for RP/Ship skill reasons?). But a word of warning, DO NOT make EW better to appease Caldari ship fans... It's not needed...
HP boost? this one I love... Many thanks go to the people who decided to finaly go with this... just make sure you don't forget that shields will regen faster with higher HPs, and that since damage won't also be buffed, shield tankers might not need modules to tank... But thats a pretty obvious problem heheh.
All the rest? No comment...
Just get that missile fix OUT THE DOOR and do it before the spring... It's already taken TOO long, and we're all suffering for it...
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
|

j0sephine
|
Posted - 2004.12.17 16:56:00 -
[53]
"Since there were so many threads asking for nerfs or complaining about nerfs I'm afraid I'll have to disappoint everyone. We won't be nerfing or boosting anyone until next year."
Seeing how there's not even a soon(TM) i dread to ask, but... is that next year as in 'early next year', 'middle next year' or even something like 'next christmass if we don't have any delay'? ^^;;;
|

j0sephine
|
Posted - 2004.12.17 16:56:00 -
[54]
"Since there were so many threads asking for nerfs or complaining about nerfs I'm afraid I'll have to disappoint everyone. We won't be nerfing or boosting anyone until next year."
Seeing how there's not even a soon(TM) i dread to ask, but... is that next year as in 'early next year', 'middle next year' or even something like 'next christmass if we don't have any delay'? ^^;;;
|

Hakera
|
Posted - 2004.12.17 17:24:00 -
[55]
Feature patches are planned for release every month with bug patches inbetween.
The next patch is scehduled for mid january. I would hazard a guess, that EW/Missiles will unlikely make that patch due to the complexity of the system but perhaps finally changes to the artilleries, however items like HP increase or ship tweaking probably will make it in if they decide.
Originally by: "kieron" Pre-Exodus deployment cycle was a patch roughly every month or less. There isn't going to be a patch before the end of this year due to the holidays. So, I would think mid-January would be the rough timeframe for the third Exodus patch.
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.17 17:24:00 -
[56]
Feature patches are planned for release every month with bug patches inbetween.
The next patch is scehduled for mid january. I would hazard a guess, that EW/Missiles will unlikely make that patch due to the complexity of the system but perhaps finally changes to the artilleries, however items like HP increase or ship tweaking probably will make it in if they decide.
Originally by: "kieron" Pre-Exodus deployment cycle was a patch roughly every month or less. There isn't going to be a patch before the end of this year due to the holidays. So, I would think mid-January would be the rough timeframe for the third Exodus patch.
Dumbledore - Eve-I.com |

Lord Anubis
|
Posted - 2004.12.17 17:52:00 -
[57]
It will be funny if the proj fix dont make it in the first patch as its only been like 4 months since ccp broke them.
O well better stop now or it will turn into a rant
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.12.17 17:52:00 -
[58]
It will be funny if the proj fix dont make it in the first patch as its only been like 4 months since ccp broke them.
O well better stop now or it will turn into a rant
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Semor
|
Posted - 2004.12.17 18:44:00 -
[59]
Dear Oveur. i am very sade 2 here that u / ccp will only fix the artiliry only in the next yr. coz mayself and same othere, is using only minmatar ships. i am using only that kind of ships sine i started playing eve. 6.1.03. i am at the top of the art skills also all gunnery are at the top aming 2 artiliry. but since u / ccp "fixed it" i cant like many othere use a BS in pvp or npc. still more then 6 month i cant do mach. and i dont want 2 wast time and learn 4 anthere race. why dose ccp see that as a major problme and fix it asap. Maybe ccp think that most of the ppl that use temp/typhoon ships with artiliry are old members and, there is no rish and leave eve game. we all paying this game 2 enjoe it, and i am sure as 4 me and othere we are haveing great fune. but, i think this should b ccp 1st gool 2 do fast as part of yr serves 2 yr old loyal ppl that jast want 2 be the same as othere players in there skills lvl. like when u fix othere problme that provent ppl from playing; agitn mish, frozen screen problmes... this is a very annoing isse. that should not b prospond any more. jast think that the best temp stup at the momnet is 3 nosf and 4 miss lacuher (no artiliry) p.s. i did try 2 contact u on that issu 4 about 5 month +- and i did not receve any answer.
|

Semor
|
Posted - 2004.12.17 18:44:00 -
[60]
Dear Oveur. i am very sade 2 here that u / ccp will only fix the artiliry only in the next yr. coz mayself and same othere, is using only minmatar ships. i am using only that kind of ships sine i started playing eve. 6.1.03. i am at the top of the art skills also all gunnery are at the top aming 2 artiliry. but since u / ccp "fixed it" i cant like many othere use a BS in pvp or npc. still more then 6 month i cant do mach. and i dont want 2 wast time and learn 4 anthere race. why dose ccp see that as a major problme and fix it asap. Maybe ccp think that most of the ppl that use temp/typhoon ships with artiliry are old members and, there is no rish and leave eve game. we all paying this game 2 enjoe it, and i am sure as 4 me and othere we are haveing great fune. but, i think this should b ccp 1st gool 2 do fast as part of yr serves 2 yr old loyal ppl that jast want 2 be the same as othere players in there skills lvl. like when u fix othere problme that provent ppl from playing; agitn mish, frozen screen problmes... this is a very annoing isse. that should not b prospond any more. jast think that the best temp stup at the momnet is 3 nosf and 4 miss lacuher (no artiliry) p.s. i did try 2 contact u on that issu 4 about 5 month +- and i did not receve any answer.
|

laserc
|
Posted - 2004.12.17 19:03:00 -
[61]
Nice, not so cool with the increased hp, but the other changes sound great
Increased hp would kindof suck, it would take away alot of the action from fighting. Plus that would just kill solo combat even more as no one wants to sit there shooting an apoc for a week. Also what about tanking, with a significat increase in hp it would make tanks invincible and throw away alot of high damage setups and then it will just be all tanks. Thats just personally what I think would happen, but, who knows.
|

laserc
|
Posted - 2004.12.17 19:03:00 -
[62]
Nice, not so cool with the increased hp, but the other changes sound great
Increased hp would kindof suck, it would take away alot of the action from fighting. Plus that would just kill solo combat even more as no one wants to sit there shooting an apoc for a week. Also what about tanking, with a significat increase in hp it would make tanks invincible and throw away alot of high damage setups and then it will just be all tanks. Thats just personally what I think would happen, but, who knows.
|

Grim Vandal
|
Posted - 2004.12.17 19:30:00 -
[63]
Originally by: Discorporation
Originally by: Leitari Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
if you log, your ship should TRY to warp off and as long as it recives dmg it will NOT disappear... after it has warped off (incase its not warp scrambled) the 3 mins log off timer is used ... and if it recives dmg again in this state than it should again NOT disappear...
but actually this has nothing to do with the topic has it?
regarding hp boost...
give ships about 15x to 20x times their current HPs... but do NOT allow them to use armor repairers/hull repairers while they recive dmg...
the shield boosters should boost the shield recharge rate instead of a fixed amount of HPs... and this module will work even during the time you recive dmg unlike the armor repairer...
to give you an idea: Raven: shield: 50 000 hp shield recharge: 10 000 secs armor: 75 000 hp hull: 5 000 hp
or
Apoc: shield: 25 000 HP shield recharge: 10 000 secs armor: 100 000 hp hull: 5 000 hp
armor tanking... through resistance and huge amount of HPs... armor repairer is only useable out of a battle to restore your HP...
the significant problem is that we need to somehow keep the balance of the capuseage for offense/defense...
in this case boost the capuseage of active armor hardeners to a point where eg. 2 of them use as much cap as currently one large armor rep... the passive hardeners need to be reduced in their actual resitsance % amount so that they arent a viable choice for a BS pilot... so a cruiser will be able to run about 1 active armor hardener while firgs will have to use passive ones if they choose to...
shield tanking... as already mentioned... the shield booster would affect shield recharge time instead of a fixed amount of hp boosted... this would actually work now with more shield HPs since the recharge rate is dependant on the current amount of shield hp and with more shield HPs... it is unlikly to drop in a matter of seconds... like it is doing nowadays...
so the advanatage of shields is their recharge ability even during a fight while on the other hand its fairly cap intensive and your recharge rate will drop considerably if you reach either 1% or 99%... (works like the capacitor, fastest recharge rate at about 35%)
the advantage of armor tanking is the relative low amount of capuseage and the already superiour amount of amor HPs compared to shield HPs... while on the other hand you will not be able to use a repairer during a fight
so you see 2 pretty different ways of tanking... one time through mass amounts of hp and resistance and the other time through hp/recharged each sec and resistance...
xl large shield booster -70% shield recharge time the amplifier would be removed since we have shield flux coils and shield rechargers for that purpose anyway...
so our raven: with skills and 2 large extenders has 80 000 shield hp and a recharge rate of 7500 secs... with 1x xl large the recharge rate is down to 2250 secs...
which gives us a maximum recharge amount of 88.88 hp for each sec at 35% shield amount... on top of that shield hardeners would still work the way as they do now...
this would make either shield tanking or armor tanking unique ... not like 2x large armor reps give you more hp than 1x xl shield booster and ampliefer and crap like that... in the end if
problem:
radical change
takes HUGE amount of time to balance

Greetings Grim |

Grim Vandal
|
Posted - 2004.12.17 19:30:00 -
[64]
Originally by: Discorporation
Originally by: Leitari Ovie baby, Increasing hitpoints on all ship = r0x0r. But you'll need to check into this Logging off right under your nose thingie. Those cases will increase where people simply log off and have their ships dissapear when they're beeing scrambled and they know they're pretty much screwed. Their ship poofs into thin air. Not good. Get the drift? It will take people longer to kill stuff. 3 cruisers vs a battleship should be no problem for those 3 cruisers. etc.
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
if you log, your ship should TRY to warp off and as long as it recives dmg it will NOT disappear... after it has warped off (incase its not warp scrambled) the 3 mins log off timer is used ... and if it recives dmg again in this state than it should again NOT disappear...
but actually this has nothing to do with the topic has it?
regarding hp boost...
give ships about 15x to 20x times their current HPs... but do NOT allow them to use armor repairers/hull repairers while they recive dmg...
the shield boosters should boost the shield recharge rate instead of a fixed amount of HPs... and this module will work even during the time you recive dmg unlike the armor repairer...
to give you an idea: Raven: shield: 50 000 hp shield recharge: 10 000 secs armor: 75 000 hp hull: 5 000 hp
or
Apoc: shield: 25 000 HP shield recharge: 10 000 secs armor: 100 000 hp hull: 5 000 hp
armor tanking... through resistance and huge amount of HPs... armor repairer is only useable out of a battle to restore your HP...
the significant problem is that we need to somehow keep the balance of the capuseage for offense/defense...
in this case boost the capuseage of active armor hardeners to a point where eg. 2 of them use as much cap as currently one large armor rep... the passive hardeners need to be reduced in their actual resitsance % amount so that they arent a viable choice for a BS pilot... so a cruiser will be able to run about 1 active armor hardener while firgs will have to use passive ones if they choose to...
shield tanking... as already mentioned... the shield booster would affect shield recharge time instead of a fixed amount of hp boosted... this would actually work now with more shield HPs since the recharge rate is dependant on the current amount of shield hp and with more shield HPs... it is unlikly to drop in a matter of seconds... like it is doing nowadays...
so the advanatage of shields is their recharge ability even during a fight while on the other hand its fairly cap intensive and your recharge rate will drop considerably if you reach either 1% or 99%... (works like the capacitor, fastest recharge rate at about 35%)
the advantage of armor tanking is the relative low amount of capuseage and the already superiour amount of amor HPs compared to shield HPs... while on the other hand you will not be able to use a repairer during a fight
so you see 2 pretty different ways of tanking... one time through mass amounts of hp and resistance and the other time through hp/recharged each sec and resistance...
xl large shield booster -70% shield recharge time the amplifier would be removed since we have shield flux coils and shield rechargers for that purpose anyway...
so our raven: with skills and 2 large extenders has 80 000 shield hp and a recharge rate of 7500 secs... with 1x xl large the recharge rate is down to 2250 secs...
which gives us a maximum recharge amount of 88.88 hp for each sec at 35% shield amount... on top of that shield hardeners would still work the way as they do now...
this would make either shield tanking or armor tanking unique ... not like 2x large armor reps give you more hp than 1x xl shield booster and ampliefer and crap like that... in the end if
problem:
radical change
takes HUGE amount of time to balance

Greetings Grim |

Dirtball
|
Posted - 2004.12.17 20:36:00 -
[65]
Originally by: Hakera far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
I need to go back to flight school, or maybe I should fight apocalypses in something other than a vigil with a buddy of mine in a rupture.
|

Dirtball
|
Posted - 2004.12.17 20:36:00 -
[66]
Originally by: Hakera far far too long, if it takes you 20mins to kill one ship you need to go back to flight school.
I need to go back to flight school, or maybe I should fight apocalypses in something other than a vigil with a buddy of mine in a rupture.
|

jumbolaius
|
Posted - 2004.12.17 20:50:00 -
[67]
Originally by: Discorporation
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
Why not remove logoff completly after agression untill next session change ? 
|

jumbolaius
|
Posted - 2004.12.17 20:50:00 -
[68]
Originally by: Discorporation
tbh, 3 minutes logoff timer is not good in PvP combat. 15 - 20 minutes is a better option (even BEFORE hitpoint increases)
Why not remove logoff completly after agression untill next session change ? 
|

Seleene
|
Posted - 2004.12.17 21:31:00 -
[69]
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me.  -
T2 Weapons Testing in progress! Volunteer today! |

Seleene
|
Posted - 2004.12.17 21:31:00 -
[70]
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me.  -
T2 Weapons Testing in progress! Volunteer today! |

Leam
|
Posted - 2004.12.17 21:49:00 -
[71]
Yay!!! nice to read this. We dont ask for nerf, we just make constructive critics (sorry bout my english if this doesnt make sense lol) I love the idea of increasing ships hitpoints (i supose you trying to make battles last a bit longer, and you'll balance repairers, bosters, etc )
|

Leam
|
Posted - 2004.12.17 21:49:00 -
[72]
Yay!!! nice to read this. We dont ask for nerf, we just make constructive critics (sorry bout my english if this doesnt make sense lol) I love the idea of increasing ships hitpoints (i supose you trying to make battles last a bit longer, and you'll balance repairers, bosters, etc )
|

Nomen Nescio
|
Posted - 2004.12.17 22:11:00 -
[73]
Edited by: Nomen Nescio on 17/12/2004 22:15:19 Edited by: Nomen Nescio on 17/12/2004 22:14:26 I have a small suggestion, if I may.
Add structure HP about 5-7 times as they are now, BUT
Once structure start to take damage, shake the ship and slow it down with every hit, much like it was then old missles hit you. So once you down to the structure, you will have real problem moving or aligning, but you ship will live much longer on structure itself, so you could live and strugle longer.
Also, once you start taking it on structure, damage mods a LOT. And I mean like a LOT. Now mods are always working till the end. Its kinda suck. How about you got hit on your structure, you lost 100 HP from 1500, but you also lost a gun right away, or MWD broke, or shield boster.
So the ships on one hand will have more time to get out, but HARD time, and also if you cut enemy shields and armor you start really damage him right away. So people could actually make a permanent damage to the enemy even if he ran away on structure. Also once you break through the defence you will weaken enemy with every hit, just imagine a bs with half of structure and all damaged mod floating - feels like real thing.
Thank you.
PS If they boost shield HP it will be possible actually passive shield tank for most of the ships. Which is nice option.
Also battles are too quick now, so more HP for all ships is welcome.
|

Nomen Nescio
|
Posted - 2004.12.17 22:11:00 -
[74]
Edited by: Nomen Nescio on 17/12/2004 22:15:19 Edited by: Nomen Nescio on 17/12/2004 22:14:26 I have a small suggestion, if I may.
Add structure HP about 5-7 times as they are now, BUT
Once structure start to take damage, shake the ship and slow it down with every hit, much like it was then old missles hit you. So once you down to the structure, you will have real problem moving or aligning, but you ship will live much longer on structure itself, so you could live and strugle longer.
Also, once you start taking it on structure, damage mods a LOT. And I mean like a LOT. Now mods are always working till the end. Its kinda suck. How about you got hit on your structure, you lost 100 HP from 1500, but you also lost a gun right away, or MWD broke, or shield boster.
So the ships on one hand will have more time to get out, but HARD time, and also if you cut enemy shields and armor you start really damage him right away. So people could actually make a permanent damage to the enemy even if he ran away on structure. Also once you break through the defence you will weaken enemy with every hit, just imagine a bs with half of structure and all damaged mod floating - feels like real thing.
Thank you.
PS If they boost shield HP it will be possible actually passive shield tank for most of the ships. Which is nice option.
Also battles are too quick now, so more HP for all ships is welcome.
|

Jadrut
|
Posted - 2004.12.17 22:45:00 -
[75]
Originally by: Seleene
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me. 
its ok, we all do
and nerf viceroy, that is all
|

Jadrut
|
Posted - 2004.12.17 22:45:00 -
[76]
Originally by: Seleene
Originally by: Oveur Oh, and please stop asking for dev replies to posts. I read it all, citing "OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ" won't make me reply, I only do it if I feel it necessary.
   
I love you, Oveur!! Please don't hate me. 
its ok, we all do
and nerf viceroy, that is all
|

alynne
|
Posted - 2004.12.17 23:09:00 -
[77]
my idea for missiles, down at the bottom of the post
|

alynne
|
Posted - 2004.12.17 23:09:00 -
[78]
my idea for missiles, down at the bottom of the post
|

Jaderpop
|
Posted - 2004.12.18 01:01:00 -
[79]
awesome things in store for EVE that is why EVE is my favorite game and will continue to be forever.
You Rock CCP
|

Jaderpop
|
Posted - 2004.12.18 01:01:00 -
[80]
awesome things in store for EVE that is why EVE is my favorite game and will continue to be forever.
You Rock CCP
|

Leitari
|
Posted - 2004.12.18 01:03:00 -
[81]
When I catch whatever Im hunting I want to keep it, I dont think its fair to the hunter that his prey can just log off and dissapear before you're able to kill it. If he cant escape in a normal fashion then he isnt clearly shouldnt be able to log off and cheat death that way. 3 minutes is too short, 15 to 20 is a bit much in my oppinion but 6 to 8 minutes is right about on mark.
Every pilot that has had someone log off right from under their nose can tell you the frustration that goes with it. Those that support less log off time are the ones that use this to escape.
Here, Only the silent survive.
|

Leitari
|
Posted - 2004.12.18 01:03:00 -
[82]
When I catch whatever Im hunting I want to keep it, I dont think its fair to the hunter that his prey can just log off and dissapear before you're able to kill it. If he cant escape in a normal fashion then he isnt clearly shouldnt be able to log off and cheat death that way. 3 minutes is too short, 15 to 20 is a bit much in my oppinion but 6 to 8 minutes is right about on mark.
Every pilot that has had someone log off right from under their nose can tell you the frustration that goes with it. Those that support less log off time are the ones that use this to escape.
Here, Only the silent survive.
|

Nafri
|
Posted - 2004.12.18 03:48:00 -
[83]
oohh nafri is happy  Wanna fly with me?
|

Nafri
|
Posted - 2004.12.18 03:48:00 -
[84]
oohh nafri is happy  Wanna fly with me?
|

Gierling
|
Posted - 2004.12.18 04:09:00 -
[85]
http://oldforums.eveonline.com/?a=topic&threadID=135221
That is my idea for missille balancing.
Bastards we are lest Bastards we become. |

Gierling
|
Posted - 2004.12.18 04:09:00 -
[86]
http://oldforums.eveonline.com/?a=topic&threadID=135221
That is my idea for missille balancing.
Bastards we are lest Bastards we become. |

Lachenlaud
|
Posted - 2004.12.18 05:32:00 -
[87]
Originally by: Gungankllr I think a great addition would be an alt seeking missile. 
No no.... Intergalactic Cream Pie Cruise Missiles!
They can be powered by the ever-impressive Eludium PU-38 explosive space modulator.
You set a target (name of victim) and fire it.... some time later, however long it would take a normal frigate to travel however many jumps to catch up with the person, they get a message that says "SPLAT!" across their screen and it looks as if whipped cream is dripping down from the top of the HUD.
/me cackles insanely
I would like to see this mod available for April 1st for ONE DAY only 
[email protected] http://www.goi-eve.com/forums/ Check out the Eve Master Datasheet here!! |

Lachenlaud
|
Posted - 2004.12.18 05:32:00 -
[88]
Originally by: Gungankllr I think a great addition would be an alt seeking missile. 
No no.... Intergalactic Cream Pie Cruise Missiles!
They can be powered by the ever-impressive Eludium PU-38 explosive space modulator.
You set a target (name of victim) and fire it.... some time later, however long it would take a normal frigate to travel however many jumps to catch up with the person, they get a message that says "SPLAT!" across their screen and it looks as if whipped cream is dripping down from the top of the HUD.
/me cackles insanely
I would like to see this mod available for April 1st for ONE DAY only 
[email protected] http://www.goi-eve.com/forums/ Check out the Eve Master Datasheet here!! |

Mr Clueless
|
Posted - 2004.12.18 08:55:00 -
[89]
ok well thats that there going to fix everything but still waiting on a ETA for character info sheet. Any info on that Oveur????? i been out in iraq for 6 mounths now and the character info has been down for 4 mounths of it give or take a week :) i dont even know how many skill points i have oh well the life of a soldier (shrugs) ?wish they would build some satalite dish's and pc's on these tanks then we could all play eve? well thats my whinge of the week thanks all 
|

Mr Clueless
|
Posted - 2004.12.18 08:55:00 -
[90]
ok well thats that there going to fix everything but still waiting on a ETA for character info sheet. Any info on that Oveur????? i been out in iraq for 6 mounths now and the character info has been down for 4 mounths of it give or take a week :) i dont even know how many skill points i have oh well the life of a soldier (shrugs) ?wish they would build some satalite dish's and pc's on these tanks then we could all play eve? well thats my whinge of the week thanks all 
|

Vvari
|
Posted - 2004.12.18 09:39:00 -
[91]
Quote: Our current agenda is as follows. Some or all might make it into next patch which is scheduled for 2005:
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
Nice, but you are putting in t2 missiles and drones, but no t2 ammo for turrets? Seems like missiles will become even stronger this way: No tracking, t2 ammo for missile boats, and for turrets: tracking and no t2 ammo? seems a bit odd to me. well hope to see a patch that will balance more then it unbalances.
--------------------------- new sig under construction |

Vvari
|
Posted - 2004.12.18 09:39:00 -
[92]
Quote: Our current agenda is as follows. Some or all might make it into next patch which is scheduled for 2005:
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
Nice, but you are putting in t2 missiles and drones, but no t2 ammo for turrets? Seems like missiles will become even stronger this way: No tracking, t2 ammo for missile boats, and for turrets: tracking and no t2 ammo? seems a bit odd to me. well hope to see a patch that will balance more then it unbalances.
--------------------------- new sig under construction |

Mr Clueless
|
Posted - 2004.12.18 09:49:00 -
[93]
WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
|

Mr Clueless
|
Posted - 2004.12.18 09:49:00 -
[94]
WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
|

Vvari
|
Posted - 2004.12.18 10:45:00 -
[95]
Originally by: Mr Clueless WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
Mr Clueless, ur name fits u --------------------------- new sig under construction |

Vvari
|
Posted - 2004.12.18 10:45:00 -
[96]
Originally by: Mr Clueless WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
Mr Clueless, ur name fits u --------------------------- new sig under construction |

Botia Macracantha
|
Posted - 2004.12.18 11:55:00 -
[97]
Some flame-food ...
How about we have a cuiser sized webifier (reaches to say 15km) and a battleship sized webifier (reaches to say 30km). These units would also have an appropriate power drain to keep them balanced (ie cannot run all the time and tank). Maybe extend the idea to warp scrambling too ...
To allow more launcher flexibility (esp NPC hunting) how about enabling all smaller missiles to fit in launchers up to the size they currently do ? You already do this (rightly so) with defenders, why not rockets and standards too ? Keep heavies, cruise and siege as they are tho.
And as a Minny, please give projectiles some priority. I know you can load out a tempest with multiple tracking mods and go max tracking skills and get nice results, but this is the preserve of elite players - lets get some use for projectiles for average joes like me pls other than whacking stations (that have preferably been webbed first ...)
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Botia Macracantha
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Posted - 2004.12.18 11:55:00 -
[98]
Some flame-food ...
How about we have a cuiser sized webifier (reaches to say 15km) and a battleship sized webifier (reaches to say 30km). These units would also have an appropriate power drain to keep them balanced (ie cannot run all the time and tank). Maybe extend the idea to warp scrambling too ...
To allow more launcher flexibility (esp NPC hunting) how about enabling all smaller missiles to fit in launchers up to the size they currently do ? You already do this (rightly so) with defenders, why not rockets and standards too ? Keep heavies, cruise and siege as they are tho.
And as a Minny, please give projectiles some priority. I know you can load out a tempest with multiple tracking mods and go max tracking skills and get nice results, but this is the preserve of elite players - lets get some use for projectiles for average joes like me pls other than whacking stations (that have preferably been webbed first ...)
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Ankanos
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Posted - 2004.12.18 12:05:00 -
[99]
a meager 2ó...
why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..perhaps give all ships a built in (paired) chaff dispenser system (akin to a point defense system) plus/or the abilty to mount at least one defender-only launcher if desired. (and upgrade the AI on defenders)
this combined w/the hitpoint increase should be enough to reduce missile effectivness to a "managable" degree, without making missile boats a thing of the past.
-missiles are fine as they are. we just need more (and effective) ways to counter them..
-and not to whine, but alot of the changes made to satisfy the pvp'ers usually end up messing up the game for all the NPC hunters (ie: non pvp crowd) esp since NPC'ers tend to be much less vocal (if at all) in the forums..
me thinks a built in chaff despenser would go far in making all parties involved a bit happier...
(the last set of missile changes the devs tried out (the one on chaos that made it into TQ for a day) really made missiles useless..)
but sad to say...with the advent of the 100 missile batch, it seems they are leaning that way, to offset the 10x fold increase of missiles you'll need to do the same damage..
please... make a chaff missile defense system built in to all ships to compliment the defender.. for the sake of PvP'ers and PvE'ers alike..
leave the missiles themselves alone...
-ank
--- |

Ankanos
|
Posted - 2004.12.18 12:05:00 -
[100]
a meager 2ó...
why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..perhaps give all ships a built in (paired) chaff dispenser system (akin to a point defense system) plus/or the abilty to mount at least one defender-only launcher if desired. (and upgrade the AI on defenders)
this combined w/the hitpoint increase should be enough to reduce missile effectivness to a "managable" degree, without making missile boats a thing of the past.
-missiles are fine as they are. we just need more (and effective) ways to counter them..
-and not to whine, but alot of the changes made to satisfy the pvp'ers usually end up messing up the game for all the NPC hunters (ie: non pvp crowd) esp since NPC'ers tend to be much less vocal (if at all) in the forums..
me thinks a built in chaff despenser would go far in making all parties involved a bit happier...
(the last set of missile changes the devs tried out (the one on chaos that made it into TQ for a day) really made missiles useless..)
but sad to say...with the advent of the 100 missile batch, it seems they are leaning that way, to offset the 10x fold increase of missiles you'll need to do the same damage..
please... make a chaff missile defense system built in to all ships to compliment the defender.. for the sake of PvP'ers and PvE'ers alike..
leave the missiles themselves alone...
-ank
--- |

Oveur
|
Posted - 2004.12.18 17:26:00 -
[101]
TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
Originally by: Ankanos
(the last set of missile changes the devs tried out (the one on chaos that made it into TQ for a day) really made missiles useless..)
It was only the database part of the missile changes that went out to TQ, the code for them didn't, hence they sucked. We are considering more missile defense systems. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.18 17:26:00 -
[102]
TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
Originally by: Ankanos
(the last set of missile changes the devs tried out (the one on chaos that made it into TQ for a day) really made missiles useless..)
It was only the database part of the missile changes that went out to TQ, the code for them didn't, hence they sucked. We are considering more missile defense systems. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Eris Discordia
|
Posted - 2004.12.18 18:11:00 -
[103]
Please stick to the topic and do not discuss other bugs or issues that are in need of a possible fix.
If you see a bug and really want to help you should try and recreate the bug yourself and file a bug report when you succeed, carefully explain in detail what you did, what you had fitted and what happened and why it may be concidered a bug.
Complaining on the forums without sumbitting a detailed bug reports will not help, anyone.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Eris Discordia
|
Posted - 2004.12.18 18:11:00 -
[104]
Please stick to the topic and do not discuss other bugs or issues that are in need of a possible fix.
If you see a bug and really want to help you should try and recreate the bug yourself and file a bug report when you succeed, carefully explain in detail what you did, what you had fitted and what happened and why it may be concidered a bug.
Complaining on the forums without sumbitting a detailed bug reports will not help, anyone.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Omniscience
|
Posted - 2004.12.18 19:39:00 -
[105]
Edited by: Omniscience on 18/12/2004 19:39:35
Originally by: Mr Clueless wish they would build some satalite dish's and pc's on these tanks then we could all play eve? well thats my whinge of the week thanks all 
Tank Commander: Target at 5 o'clock, 500 yards, load sabot. Loader: Oh, damn, just a moment, need to set skill training. *KABLAMMOH*

Oh, and a question, with T2 missiles coming, that means T2 launchers are coming as well?
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Omniscience
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Posted - 2004.12.18 19:39:00 -
[106]
Edited by: Omniscience on 18/12/2004 19:39:35
Originally by: Mr Clueless wish they would build some satalite dish's and pc's on these tanks then we could all play eve? well thats my whinge of the week thanks all 
Tank Commander: Target at 5 o'clock, 500 yards, load sabot. Loader: Oh, damn, just a moment, need to set skill training. *KABLAMMOH*

Oh, and a question, with T2 missiles coming, that means T2 launchers are coming as well?
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aeti
|
Posted - 2004.12.18 21:44:00 -
[107]
Edited by: aeti on 18/12/2004 21:44:22
Originally by: Omniscience
Oh, and a question, with T2 missiles coming, that means T2 launchers are coming as well?
Originally by: Oveur
Our current agenda is as follows. Some or all might make it into next patch which is scheduled for 2005:
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
and talking about tech 2 drones, i've always wanted a vampire as spoken of here
hope they come out 
also will make a post on missiles as suggested
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aeti
|
Posted - 2004.12.18 21:44:00 -
[108]
Edited by: aeti on 18/12/2004 21:44:22
Originally by: Omniscience
Oh, and a question, with T2 missiles coming, that means T2 launchers are coming as well?
Originally by: Oveur
Our current agenda is as follows. Some or all might make it into next patch which is scheduled for 2005:
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
and talking about tech 2 drones, i've always wanted a vampire as spoken of here
hope they come out 
also will make a post on missiles as suggested
|

Sabahl
|
Posted - 2004.12.18 23:14:00 -
[109]
I noticed Tech 2 missiles are on the cards but what about Tech 2 Ammo for all our hard-trained tech 2 guns?
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Sabahl
|
Posted - 2004.12.18 23:14:00 -
[110]
I noticed Tech 2 missiles are on the cards but what about Tech 2 Ammo for all our hard-trained tech 2 guns?
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Zerodragoon
|
Posted - 2004.12.18 23:46:00 -
[111]
Just one question about missiles changes, are you gonna change effectiveness of missiles bs to bs and just nerf cruise and torp from easily destroying frigs and cruisers etc, or will damage from bs to bs change? -------
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Zerodragoon
|
Posted - 2004.12.18 23:46:00 -
[112]
Just one question about missiles changes, are you gonna change effectiveness of missiles bs to bs and just nerf cruise and torp from easily destroying frigs and cruisers etc, or will damage from bs to bs change? -------
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StealthNet
|
Posted - 2004.12.19 01:21:00 -
[113]
more hitpoints throughout the board: all I ever asked since beta.
In fact, I always thought that the ships would need to have at least double the amount of hitpoints they have now. That means longer engagements, and imho, longer engagements means more excitement, more planning needed.
Oh, you want to take that BS down FAST ? Nice, take 2 or 3 to scramble, 2 or 3 to hit hard. Then he might ask for reinforcements, and then the heat comes and we have a larger battle.
Of course, that means less ships destroyed and less money rotation. But oh well, guess we should start thinking about other ways to make the money go around. I was never against pvp, in fact, Im against insta ganking or griefing. But if things are fair, engaging in combat would have another meaning. _______________________________________________
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StealthNet
|
Posted - 2004.12.19 01:21:00 -
[114]
more hitpoints throughout the board: all I ever asked since beta.
In fact, I always thought that the ships would need to have at least double the amount of hitpoints they have now. That means longer engagements, and imho, longer engagements means more excitement, more planning needed.
Oh, you want to take that BS down FAST ? Nice, take 2 or 3 to scramble, 2 or 3 to hit hard. Then he might ask for reinforcements, and then the heat comes and we have a larger battle.
Of course, that means less ships destroyed and less money rotation. But oh well, guess we should start thinking about other ways to make the money go around. I was never against pvp, in fact, Im against insta ganking or griefing. But if things are fair, engaging in combat would have another meaning. _______________________________________________
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Nafri
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Posted - 2004.12.19 01:29:00 -
[115]
Originally by: Sabahl I noticed Tech 2 missiles are on the cards but what about Tech 2 Ammo for all our hard-trained tech 2 guns?
reading > posting Wanna fly with me?
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Nafri
|
Posted - 2004.12.19 01:29:00 -
[116]
Originally by: Sabahl I noticed Tech 2 missiles are on the cards but what about Tech 2 Ammo for all our hard-trained tech 2 guns?
reading > posting Wanna fly with me?
|

Erty
|
Posted - 2004.12.19 03:03:00 -
[117]
Originally by: Oveur
- Increased Hitpoints on all ships
I like this :)
This is my signature. |

Erty
|
Posted - 2004.12.19 03:03:00 -
[118]
Originally by: Oveur
- Increased Hitpoints on all ships
I like this :)
This is my signature. |

Xelios
|
Posted - 2004.12.19 05:58:00 -
[119]
Will there be a hotfix to fix this bug where none of your modules will reload and cargo won't open until you relog again? There really is nothing worse than jumping into some PVP only to run out of ammo and find out nothing is reloading at all. It's a serious problem that's going to cause a lot of petitions over the holidays if it's not fixed =(
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Xelios
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Posted - 2004.12.19 05:58:00 -
[120]
Will there be a hotfix to fix this bug where none of your modules will reload and cargo won't open until you relog again? There really is nothing worse than jumping into some PVP only to run out of ammo and find out nothing is reloading at all. It's a serious problem that's going to cause a lot of petitions over the holidays if it's not fixed =(
|

Alex Kerwel
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Posted - 2004.12.19 06:47:00 -
[121]
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
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Alex Kerwel
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Posted - 2004.12.19 06:47:00 -
[122]
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
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Lord Anubis
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Posted - 2004.12.19 08:21:00 -
[123]
Originally by: Alex Kerwel
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.12.19 08:21:00 -
[124]
Originally by: Alex Kerwel
Originally by: Ankanos a meager 2ó... why not leave missiles alone and just give *all* ships the abilty to mount one or 2 missile defense systems..
I would like something like that, myself. Defenders work now very good against missiles (two launchers with defenders seem to be able to neutralize nearly the complete damage of a Raven). The only thing missing would be a point defense turret for the ships without missile hardpoints. And it might be even the easiest fix to implement.
i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Alex Kerwel
|
Posted - 2004.12.19 08:51:00 -
[125]
Originally by: Lord Anubis i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
There could be a single type which is not belonging into any of the turret groups (laser, proj, hybrid), and requires a new skill. A light turret, that could be also mounted on a normal frigate. The skill might give a bonus to the tracking of the PD turret.
Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?
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Alex Kerwel
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Posted - 2004.12.19 08:51:00 -
[126]
Originally by: Lord Anubis i fink there should be the 3 types od missle deffence ie. a laser version, proj, hybrid and the missiles. thinnk a ship loaded with 4 anti missiles turrets firing at incoming missile will look so good
There could be a single type which is not belonging into any of the turret groups (laser, proj, hybrid), and requires a new skill. A light turret, that could be also mounted on a normal frigate. The skill might give a bonus to the tracking of the PD turret.
Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?
|

Hawk Firestorm
|
Posted - 2004.12.19 09:01:00 -
[127]
Edited by: Hawk Firestorm on 19/12/2004 09:11:23 Edited by: Hawk Firestorm on 19/12/2004 09:02:45 I have to say mate that overall the new tracking system isn't working out.
It's complex and difficult for many to understand never mind use transversal, doesn't offer simple point and shoot with simple dmg calculations that still simulate a random element to gunery.
Where as now many of the larger turrets just hardly track at all especially projectile ones, making users either fit smalelr turrets for the ship size or fit fast trackin short range ones, not to mention making it alot harder on newer players.
A 'dice role' approach I think is a far better way to go.
Other major bone of contention and has been since beta ya you know wht I'm gonna say fitting. ;)
I'll keep sayin it mate but afterburners is yet another example of what I've been trying to tell ya, and it won't be the last.
Lay down in granite exactly which modules a ship can fit and not just by cpu/pwr, one simple method would be to add addtional attributes to the modules saying this moudle fits on x ships.
It's solid can't be gotten round and gives you a solid base to work from unlike now, as the current system is way too simplistic and can be gotten round.
Also allows you a bit more scope to try set more defined ship roles.
One of the major reasons why I think you get so many posts about omg you did this and you did that is because at the moment as soon as you try to balance one thing it pushes something else out, which to me just emphasises my point.
Ya just can't balance anythin much on a pin head mate no matter how inventive you are.
The new ship classes I think could perhaps do with their own wep classes to reflect their mid sizes, especially the BC, perhaps allowing it, it's own turrets and Crus missile ability to make it a bit more useful, but so that they are only fitable on that class.
The economy needs alot of attention too, esecially measures to try make corps have a greater role on the economy, and creating a fabric where allainces produce certain items where wars etc have a impact on trade etc.
Where as now ya just can't 'conquer' territory as such or have much of a impact on your nme on a basic level other than blowing up ships.
Also some other combat manuvers other than orbit for larger ships, maybe with a bonus attached to em, or skill based designed for different ship classes.
|

Hawk Firestorm
|
Posted - 2004.12.19 09:01:00 -
[128]
Edited by: Hawk Firestorm on 19/12/2004 09:11:23 Edited by: Hawk Firestorm on 19/12/2004 09:02:45 I have to say mate that overall the new tracking system isn't working out.
It's complex and difficult for many to understand never mind use transversal, doesn't offer simple point and shoot with simple dmg calculations that still simulate a random element to gunery.
Where as now many of the larger turrets just hardly track at all especially projectile ones, making users either fit smalelr turrets for the ship size or fit fast trackin short range ones, not to mention making it alot harder on newer players.
A 'dice role' approach I think is a far better way to go.
Other major bone of contention and has been since beta ya you know wht I'm gonna say fitting. ;)
I'll keep sayin it mate but afterburners is yet another example of what I've been trying to tell ya, and it won't be the last.
Lay down in granite exactly which modules a ship can fit and not just by cpu/pwr, one simple method would be to add addtional attributes to the modules saying this moudle fits on x ships.
It's solid can't be gotten round and gives you a solid base to work from unlike now, as the current system is way too simplistic and can be gotten round.
Also allows you a bit more scope to try set more defined ship roles.
One of the major reasons why I think you get so many posts about omg you did this and you did that is because at the moment as soon as you try to balance one thing it pushes something else out, which to me just emphasises my point.
Ya just can't balance anythin much on a pin head mate no matter how inventive you are.
The new ship classes I think could perhaps do with their own wep classes to reflect their mid sizes, especially the BC, perhaps allowing it, it's own turrets and Crus missile ability to make it a bit more useful, but so that they are only fitable on that class.
The economy needs alot of attention too, esecially measures to try make corps have a greater role on the economy, and creating a fabric where allainces produce certain items where wars etc have a impact on trade etc.
Where as now ya just can't 'conquer' territory as such or have much of a impact on your nme on a basic level other than blowing up ships.
Also some other combat manuvers other than orbit for larger ships, maybe with a bonus attached to em, or skill based designed for different ship classes.
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Lo3d3R
|
Posted - 2004.12.19 09:19:00 -
[129]
Edited by: Lo3d3R on 19/12/2004 09:23:04 Edited by: Lo3d3R on 19/12/2004 09:22:26
Originally by: Mr Clueless WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
yes i agree, stupid ammar with there cristals, i want free missles for my Raven then bunch of whiners 
and more missle defence systems great :SSSSSS, wtf you have Raven in yer game then  make it apoc only game.
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Lo3d3R
|
Posted - 2004.12.19 09:19:00 -
[130]
Edited by: Lo3d3R on 19/12/2004 09:23:04 Edited by: Lo3d3R on 19/12/2004 09:22:26
Originally by: Mr Clueless WHY the hell dont u wineing *****es just leave the devs alone every time u whinge about something the devs try and sort it then its not good enough so u find something else to whinge about well if it was not for u guy the game would be fine when i first started playing there was noproblem with the combat it was cool but now its all F****ED up because of ppl like you saying his guns faster than mine its not fair he does more damage than me how come he has more armour than me blah blah blah......blah blah blah etc. etc.etc. well thats about all i have to say oh and im sure the devs will be bringing in T2 ammo not long after if not the same time they bring in T2 missiles they are not that evil and why is every 1 whinging about ravens they only hold 2 launchers more than a tempest hold on even a typhon can have 4 launchers and 4 other high mods so because they have two more they are a indestructable gun boat yea rite ok well night night peeps
yes i agree, stupid ammar with there cristals, i want free missles for my Raven then bunch of whiners 
and more missle defence systems great :SSSSSS, wtf you have Raven in yer game then  make it apoc only game.
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Bunny Wunny
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Posted - 2004.12.19 11:39:00 -
[131]
if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
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Bunny Wunny
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Posted - 2004.12.19 11:39:00 -
[132]
if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
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DREAMWORKS
|
Posted - 2004.12.19 13:40:00 -
[133]
Originally by: Xelios Will there be a hotfix to fix this bug where none of your modules will reload and cargo won't open until you relog again? There really is nothing worse than jumping into some PVP only to run out of ammo and find out nothing is reloading at all. It's a serious problem that's going to cause a lot of petitions over the holidays if it's not fixed =(
Or better:
You relog to solve this bug, then when you log back in you warp to a gate camped by hostile megathrons and get blasted away... Instead of the safespot you were in. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.12.19 13:40:00 -
[134]
Originally by: Xelios Will there be a hotfix to fix this bug where none of your modules will reload and cargo won't open until you relog again? There really is nothing worse than jumping into some PVP only to run out of ammo and find out nothing is reloading at all. It's a serious problem that's going to cause a lot of petitions over the holidays if it's not fixed =(
Or better:
You relog to solve this bug, then when you log back in you warp to a gate camped by hostile megathrons and get blasted away... Instead of the safespot you were in. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Shadowsword
|
Posted - 2004.12.19 14:03:00 -
[135]
Edited by: Shadowsword on 19/12/2004 14:11:32
Originally by: Bunny Wunny if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
Well, no. If, for example, a point defense turret appear, with a level of efficiency equivalent to a rocket laucnher with defenders, what does it change wether the defending ship is using a gun or a launcher? Nothing.
I'm not opposed to some sort of anti-gun high slot, but think about this: If your Raven use those hypothetic high slot defensive system, you gimp your offense (as the gun user with defenders or whatever is), and if battles last longer, armor tankers tend to gain the upper hand over shield tankers.
As for Grim Vandal's idea of super-high HPs on ships but without possibility of repairs, I strongly disagree with it. That would be a major pain in hte foundation for extended operations in 0.0 space, where long travels would be needed for repairs, and would open the door of ridiculous situations like "3 inties attack an Armageddon and kill his drones fairly easily, then 2 leave and the one remaining kill the Arma without it being able to do anything". Besides, the idea is to get people out of empire and in 0.0 space, while your proposed change would be a big incentive to stay where there's plenty of stations around. And the impact on fleet battles would be...profound.
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Shadowsword
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Posted - 2004.12.19 14:03:00 -
[136]
Edited by: Shadowsword on 19/12/2004 14:11:32
Originally by: Bunny Wunny if there are going to be more missile defence thingys, we need some lazer/hybrid/projectile that will do the same to them, or there abouts
Well, no. If, for example, a point defense turret appear, with a level of efficiency equivalent to a rocket laucnher with defenders, what does it change wether the defending ship is using a gun or a launcher? Nothing.
I'm not opposed to some sort of anti-gun high slot, but think about this: If your Raven use those hypothetic high slot defensive system, you gimp your offense (as the gun user with defenders or whatever is), and if battles last longer, armor tankers tend to gain the upper hand over shield tankers.
As for Grim Vandal's idea of super-high HPs on ships but without possibility of repairs, I strongly disagree with it. That would be a major pain in hte foundation for extended operations in 0.0 space, where long travels would be needed for repairs, and would open the door of ridiculous situations like "3 inties attack an Armageddon and kill his drones fairly easily, then 2 leave and the one remaining kill the Arma without it being able to do anything". Besides, the idea is to get people out of empire and in 0.0 space, while your proposed change would be a big incentive to stay where there's plenty of stations around. And the impact on fleet battles would be...profound.
|

Archbishop
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Posted - 2004.12.19 15:12:00 -
[137]
Oveur don't forget the consensual wars!!!!!
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Archbishop
|
Posted - 2004.12.19 15:12:00 -
[138]
Oveur don't forget the consensual wars!!!!!
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Lord Anubis
|
Posted - 2004.12.19 15:12:00 -
[139]
Edited by: Lord Anubis on 19/12/2004 15:29:50
Originally by: Alex Kerwel Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?[/quote
More flavour but you could give them different ways to the same means ie.
Laser pd being high (ish) on cap but vary accuret and interceps long range
Proj can be high rof high tracking (but not as accurte as lasers) no or very little cap useage and short range.
Hybrid could be a medium of the 2
Defenders can stay the same.
It just shows each races attemps of a pd mount.
Should be mounted on all ships (maybe logistcs cruiser will get a bonus to them. Be a high slot but not take up a turret mont leave it like a utility slot.
I belive this should be in as well as a missile "nerf" PS this would look so cool seing deffense mounts on a ship firing at incoming
and the only thing i see wrong with missiles is not there dam or rof its just the fact they always hit take away there ability to always hit and add thease pd turrets and that should balance them. If some one shouts out what about anti turret turrets just reply ew
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia
|

Lord Anubis
|
Posted - 2004.12.19 15:12:00 -
[140]
Edited by: Lord Anubis on 19/12/2004 15:29:50
Originally by: Alex Kerwel Have you a special reason to propose 3 separate types of those turrets I do not see? Or is that just for flavour?[/quote
More flavour but you could give them different ways to the same means ie.
Laser pd being high (ish) on cap but vary accuret and interceps long range
Proj can be high rof high tracking (but not as accurte as lasers) no or very little cap useage and short range.
Hybrid could be a medium of the 2
Defenders can stay the same.
It just shows each races attemps of a pd mount.
Should be mounted on all ships (maybe logistcs cruiser will get a bonus to them. Be a high slot but not take up a turret mont leave it like a utility slot.
I belive this should be in as well as a missile "nerf" PS this would look so cool seing deffense mounts on a ship firing at incoming
and the only thing i see wrong with missiles is not there dam or rof its just the fact they always hit take away there ability to always hit and add thease pd turrets and that should balance them. If some one shouts out what about anti turret turrets just reply ew
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia
|

Archbishop
|
Posted - 2004.12.19 15:13:00 -
[141]
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed?
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Archbishop
|
Posted - 2004.12.19 15:13:00 -
[142]
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed?
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Hakera
|
Posted - 2004.12.19 15:43:00 -
[143]
Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
Dumbledore - Eve-I.com |

Hakera
|
Posted - 2004.12.19 15:43:00 -
[144]
Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
Dumbledore - Eve-I.com |

Lord Anubis
|
Posted - 2004.12.19 15:49:00 -
[145]
Originally by: Hakera Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
lol as i said in my post thats whats ew is for stands to reason caldari are the kings of ew they would ave the best way around them (fof. Where us lonly turret users have none other than sensor boosters
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
|
Posted - 2004.12.19 15:49:00 -
[146]
Originally by: Hakera Edited by: Hakera on 19/12/2004 15:42:53
Originally by: Archbishop
Regarding missile defense what about a Phalanx type of weapon? (US Navy weapon). It shoots thousands of projectiles a minute and is designed to break up missiles?
Surely some kind of eve-equiv gun could be developed? 
as long as I can get a giant mirror to put in front of my ship for your lasers! 
lol as i said in my post thats whats ew is for stands to reason caldari are the kings of ew they would ave the best way around them (fof. Where us lonly turret users have none other than sensor boosters
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Selim
|
Posted - 2004.12.19 17:39:00 -
[147]
tech 2 ammo \o/
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Selim
|
Posted - 2004.12.19 17:39:00 -
[148]
tech 2 ammo \o/
|

Vvari
|
Posted - 2004.12.19 21:15:00 -
[149]
Originally by: Oveur TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
thank you  --------------------------- new sig under construction |

Vvari
|
Posted - 2004.12.19 21:15:00 -
[150]
Originally by: Oveur TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
thank you  --------------------------- new sig under construction |

Reptar
|
Posted - 2004.12.20 01:46:00 -
[151]
And dont forget a Search function for your assets,
See Link in my Siggy Below
|

Reptar
|
Posted - 2004.12.20 01:46:00 -
[152]
And dont forget a Search function for your assets,
See Link in my Siggy Below
|

Hawk Firestorm
|
Posted - 2004.12.20 09:00:00 -
[153]
If they are actually seriously considering puttin in point defence, I give it a BIG thumbs up.
Not suprising cos I'm one of the ones that sugested it. hehe
Point defence wouldn't make ya raven pointless, it would however add a great dynamic to the game and bring in some tactics, where ships like escorts could be used as a naval screen as is in real life.
Just because point defence maybe commin in doesn't mean it's going to be 100% effective you know.
Ya there's many goof ups with the current games balance, and hopefully the will get addressed if the devs do the ground work first.
But who knows.
|

Hawk Firestorm
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Posted - 2004.12.20 09:00:00 -
[154]
If they are actually seriously considering puttin in point defence, I give it a BIG thumbs up.
Not suprising cos I'm one of the ones that sugested it. hehe
Point defence wouldn't make ya raven pointless, it would however add a great dynamic to the game and bring in some tactics, where ships like escorts could be used as a naval screen as is in real life.
Just because point defence maybe commin in doesn't mean it's going to be 100% effective you know.
Ya there's many goof ups with the current games balance, and hopefully the will get addressed if the devs do the ground work first.
But who knows.
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ace
|
Posted - 2004.12.20 12:26:00 -
[155]
I would like more CCP action :- at the moment they circle around gates and stations quite merrily and seem very inert, it would be good if all of a sudden they would attack an npc drug runner or a wanted npc charectar and maybe from the destruction drop a bit of loot. This would make them seem more interactive with the game and would give us some action to watch ocasionally
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ace
|
Posted - 2004.12.20 12:26:00 -
[156]
I would like more CCP action :- at the moment they circle around gates and stations quite merrily and seem very inert, it would be good if all of a sudden they would attack an npc drug runner or a wanted npc charectar and maybe from the destruction drop a bit of loot. This would make them seem more interactive with the game and would give us some action to watch ocasionally
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Iratus Caelestis
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Posted - 2004.12.20 13:33:00 -
[157]
Excellent.
Can you please make tab switch targets again though, its a pain in the arse as it makes it much more difficult to cycle jam or kill drones.
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Iratus Caelestis
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Posted - 2004.12.20 13:33:00 -
[158]
Excellent.
Can you please make tab switch targets again though, its a pain in the arse as it makes it much more difficult to cycle jam or kill drones.
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1FSTCAT
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Posted - 2004.12.20 14:22:00 -
[159]
why not allow the auto targetter to target them again so you can shoot down the missiles move it to the low slot if it takes up a too precious high slot
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1FSTCAT
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Posted - 2004.12.20 14:22:00 -
[160]
why not allow the auto targetter to target them again so you can shoot down the missiles move it to the low slot if it takes up a too precious high slot
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Reptar
|
Posted - 2004.12.20 14:42:00 -
[161]
Another problem is the placement of the ; "Lock Target" and "Start Conversation" buttons in the "Selected Item" section of your overview (Thats the box in the very very top right hand side).
In lagtastic battles, when people start double click things due to lag and the "Lock Target" button disappears and turns into the "Start Conversation" button this makes them Lock me and Start a Conversation.
The problem is worse for people like myself who turn off CSPA charges so they do not get a warning before they start the convo.
|

Reptar
|
Posted - 2004.12.20 14:42:00 -
[162]
Another problem is the placement of the ; "Lock Target" and "Start Conversation" buttons in the "Selected Item" section of your overview (Thats the box in the very very top right hand side).
In lagtastic battles, when people start double click things due to lag and the "Lock Target" button disappears and turns into the "Start Conversation" button this makes them Lock me and Start a Conversation.
The problem is worse for people like myself who turn off CSPA charges so they do not get a warning before they start the convo.
|

Discorporation
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Posted - 2004.12.20 14:54:00 -
[163]
If at all possible, the menu options available on Overview should be different from those in midspace or in local.
[Heterocephalus glaber]
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Discorporation
|
Posted - 2004.12.20 14:54:00 -
[164]
If at all possible, the menu options available on Overview should be different from those in midspace or in local.
[Heterocephalus glaber]
|

Jin Entres
|
Posted - 2004.12.20 14:58:00 -
[165]
The point defense gun sounds interesting and could contribute to the specialization element. To do this, however, it would need to have a major drawback. Perhaps a huge cap drain or penalty of some kind? This way, using one would be efficient if you knew who you were fighting but not an easy good-to-have-with-you-at-all-times thingy.
Predicting the change in balance should a pdg be introduced as an additional defense against missiles (leaving other weaponry untampered), I think this situation would just turn around creating the same kind of whine about turrets being overpowered. Not to mention changes in tracking system.
People not using missiles may be at a disadvantage without some modifications but keep in mind it is balance we seek, not the preferance of our own choices.
There should always be advantages as well as disadvantages to using any weaponry over another.
|

Jin Entres
|
Posted - 2004.12.20 14:58:00 -
[166]
The point defense gun sounds interesting and could contribute to the specialization element. To do this, however, it would need to have a major drawback. Perhaps a huge cap drain or penalty of some kind? This way, using one would be efficient if you knew who you were fighting but not an easy good-to-have-with-you-at-all-times thingy.
Predicting the change in balance should a pdg be introduced as an additional defense against missiles (leaving other weaponry untampered), I think this situation would just turn around creating the same kind of whine about turrets being overpowered. Not to mention changes in tracking system.
People not using missiles may be at a disadvantage without some modifications but keep in mind it is balance we seek, not the preferance of our own choices.
There should always be advantages as well as disadvantages to using any weaponry over another.
|

Oveur
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Posted - 2004.12.20 15:24:00 -
[167]
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
I won't.
Point Defense systems is a whole different thing though, not quite on the agenda yet. The current design is based on optimal usage by a Point Defense Cruiser, a TL2 ship, while other ships would be able to use lesser variants of Point Defnse systems. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Oveur
|
Posted - 2004.12.20 15:24:00 -
[168]
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
I won't.
Point Defense systems is a whole different thing though, not quite on the agenda yet. The current design is based on optimal usage by a Point Defense Cruiser, a TL2 ship, while other ships would be able to use lesser variants of Point Defnse systems. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Laendra
|
Posted - 2004.12.20 15:39:00 -
[169]
How about nerfing the Line Of Sight moon survey probe launching? ------------------- |

Laendra
|
Posted - 2004.12.20 15:39:00 -
[170]
How about nerfing the Line Of Sight moon survey probe launching? ------------------- |

flummox
|
Posted - 2004.12.20 18:23:00 -
[171]
Originally by: Oveur TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
yes!
i'm gonna go make a snow angel...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.12.20 18:23:00 -
[172]
Originally by: Oveur TL2 Ammo is also on the agenda. I just didn't list it because we're nearly done with them.
yes!
i'm gonna go make a snow angel...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.12.20 18:25:00 -
[173]
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
what about Sensual Wars? any word on these yet? 
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.12.20 18:25:00 -
[174]
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
what about Sensual Wars? any word on these yet? 
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

OffBeaT
|
Posted - 2004.12.21 05:00:00 -
[175]
Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
|

OffBeaT
|
Posted - 2004.12.21 05:00:00 -
[176]
Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
|

Damajink
|
Posted - 2004.12.21 15:12:00 -
[177]
Originally by: Oveur
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
TomB's idea from a while back about missiles doing less damage to smaller targets as they increase in size would work best with the AB/MWD nerf in my opinion.
|

Damajink
|
Posted - 2004.12.21 15:12:00 -
[178]
Originally by: Oveur
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
TomB's idea from a while back about missiles doing less damage to smaller targets as they increase in size would work best with the AB/MWD nerf in my opinion.
|

Percivs
|
Posted - 2004.12.21 21:10:00 -
[179]
Edited by: Percivs on 21/12/2004 22:05:20
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 19/12/2004 09:11:23 Edited by: Hawk Firestorm on 19/12/2004 09:02:45 I have to say mate that overall the new tracking system isn't working out.
It's complex and difficult for many to understand never mind use transversal, doesn't offer simple point and shoot with simple dmg calculations that still simulate a random element to gunery. . . . One of the major reasons why I think you get so many posts about omg you did this and you did that is because at the moment as soon as you try to balance one thing it pushes something else out, which to me just emphasises my point. . . . The economy needs alot of attention too, esecially measures to try make corps have a greater role on the economy, and creating a fabric where allainces produce certain items where wars etc have a impact on trade etc.
Where as now ya just can't 'conquer' territory as such or have much of a impact on your nme on a basic level other than blowing up ships. . . .
You make an excellent point. Sometimes enhanced 'reality' does not make for a better gaming experience. Complexity inversely affects ease of use (that is: The more complex the system you model, the harder it is to use the model in a simple manner.)
Still, the one thing that I love most about Eve is that no matter how frustrating some of the dev decisions are, and how many complaints I might have about this or that portion of the game, I recognize one valuable truth about Eve (and yes, this is a truth):
Eve, due to it's complexity, is evolving based on player behavior more than by the design of the devs.
As you point out, nerf this, now they have to boost that and the other thing. Boost that, then this and this needs to be nerfed. It will always be a balancing act.
[OT] I'm not particularly thrilled with the initial proposal for the HP increase, but over all it is a good idea. I've seen what the introduction of TL2 Assault Cruisers do to TL1 Battleships. It's scary how dangerous a TL2 Cruiser is against a TL1 Battleship 1v1. Someone I know was reading the logs of an Apoc getting Wrecking hits on his TL2 Cruiser, and they were only doing 50+ dmg. TL1 BS need to still be competative with TL2 Cruisers, and presently, they're not. [/OT]
Edit: Typo's --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Percivs
|
Posted - 2004.12.21 21:10:00 -
[180]
Edited by: Percivs on 21/12/2004 22:05:20
Originally by: Hawk Firestorm Edited by: Hawk Firestorm on 19/12/2004 09:11:23 Edited by: Hawk Firestorm on 19/12/2004 09:02:45 I have to say mate that overall the new tracking system isn't working out.
It's complex and difficult for many to understand never mind use transversal, doesn't offer simple point and shoot with simple dmg calculations that still simulate a random element to gunery. . . . One of the major reasons why I think you get so many posts about omg you did this and you did that is because at the moment as soon as you try to balance one thing it pushes something else out, which to me just emphasises my point. . . . The economy needs alot of attention too, esecially measures to try make corps have a greater role on the economy, and creating a fabric where allainces produce certain items where wars etc have a impact on trade etc.
Where as now ya just can't 'conquer' territory as such or have much of a impact on your nme on a basic level other than blowing up ships. . . .
You make an excellent point. Sometimes enhanced 'reality' does not make for a better gaming experience. Complexity inversely affects ease of use (that is: The more complex the system you model, the harder it is to use the model in a simple manner.)
Still, the one thing that I love most about Eve is that no matter how frustrating some of the dev decisions are, and how many complaints I might have about this or that portion of the game, I recognize one valuable truth about Eve (and yes, this is a truth):
Eve, due to it's complexity, is evolving based on player behavior more than by the design of the devs.
As you point out, nerf this, now they have to boost that and the other thing. Boost that, then this and this needs to be nerfed. It will always be a balancing act.
[OT] I'm not particularly thrilled with the initial proposal for the HP increase, but over all it is a good idea. I've seen what the introduction of TL2 Assault Cruisers do to TL1 Battleships. It's scary how dangerous a TL2 Cruiser is against a TL1 Battleship 1v1. Someone I know was reading the logs of an Apoc getting Wrecking hits on his TL2 Cruiser, and they were only doing 50+ dmg. TL1 BS need to still be competative with TL2 Cruisers, and presently, they're not. [/OT]
Edit: Typo's --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

KingsGambit
|
Posted - 2004.12.22 08:17:00 -
[181]
I've made a couple of suggestions regarding some of the proposed changes in this thread.
-------------
BYOC Crow Interceptor Deals |

KingsGambit
|
Posted - 2004.12.22 08:17:00 -
[182]
I've made a couple of suggestions regarding some of the proposed changes in this thread.
-------------
BYOC Crow Interceptor Deals |

Tennotsukai
|
Posted - 2004.12.22 10:18:00 -
[183]
Originally by: OffBeaT Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
You have hit the nail right on the head, why should a new player with minimal skill points be able to jump into a raven and gank with ease a player that has several million skill points more in a 1 vs 1. 
EW Does need an overhaul, and so does missles at the moment they are too over powering more so with T2 launchers and missles on the cards. Both are too powerful, to create any balance in the game.
"scotty, i need more power to warp out."
"i canna give yer any more captain, the dilithium crystal was nerfed this morning.. yer just gonna have ta face it, we've been ganked." |

Tennotsukai
|
Posted - 2004.12.22 10:18:00 -
[184]
Originally by: OffBeaT Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
You have hit the nail right on the head, why should a new player with minimal skill points be able to jump into a raven and gank with ease a player that has several million skill points more in a 1 vs 1. 
EW Does need an overhaul, and so does missles at the moment they are too over powering more so with T2 launchers and missles on the cards. Both are too powerful, to create any balance in the game.
"scotty, i need more power to warp out."
"i canna give yer any more captain, the dilithium crystal was nerfed this morning.. yer just gonna have ta face it, we've been ganked." |

Hawk Firestorm
|
Posted - 2004.12.22 11:47:00 -
[185]
Well personally like I say I just want to see the basic areas cleaned up first before movin on.
Gunery that works, and the current system doesn't.
Ships that are currently in game balanced correctly, then think about addin the bells and whistles later.
Barges need a serious defence upgrade to allow their use in 0 space, but in a manner that doesn't allow for any daft fitting, that puts them outside their purpose.
A proper cloaking system implementation, the current one is probably the worst I've ever seen in any game I've played or tested, that allows them to be a proper hit and fade device BUT with some form of counter.
The decloak range is not required IMHO, but cloaks shouldn't function perhaps in empire space.
|

Hawk Firestorm
|
Posted - 2004.12.22 11:47:00 -
[186]
Well personally like I say I just want to see the basic areas cleaned up first before movin on.
Gunery that works, and the current system doesn't.
Ships that are currently in game balanced correctly, then think about addin the bells and whistles later.
Barges need a serious defence upgrade to allow their use in 0 space, but in a manner that doesn't allow for any daft fitting, that puts them outside their purpose.
A proper cloaking system implementation, the current one is probably the worst I've ever seen in any game I've played or tested, that allows them to be a proper hit and fade device BUT with some form of counter.
The decloak range is not required IMHO, but cloaks shouldn't function perhaps in empire space.
|

Elrathias
|
Posted - 2004.12.22 12:49:00 -
[187]
solution to raven problem:
give the tracking disruptor a optimal AND a missile rof ability. --------------------------
|

Elrathias
|
Posted - 2004.12.22 12:49:00 -
[188]
solution to raven problem:
give the tracking disruptor a optimal AND a missile rof ability. --------------------------
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Estios
|
Posted - 2004.12.22 16:28:00 -
[189]
Hey Oveur , I see a little thread about Double Click Warp to/approach is getting some love in the Exodus Discussion forum ........ 
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Estios
|
Posted - 2004.12.22 16:28:00 -
[190]
Hey Oveur , I see a little thread about Double Click Warp to/approach is getting some love in the Exodus Discussion forum ........ 
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
|

Hawk Firestorm
|
Posted - 2004.12.23 04:40:00 -
[191]
One thing I can say after tonights experience of fleet battles is the very tippie top of of the things to stomp all over on, would definately be ya network performance in battles.
I can honestly say it was infinately far better months ago with the old client and even when I was on dialup not the 1.1meg connection I have now.
While average gameplay speed has increased, combat performance has dropped into the toilet but someone forgot to flush. heh
I'd bet TomB's Titan (Gimme gimme gimme) that part of the problem is due to graphical slowdown caused by so many big effects especially with the massive increase in torp use.
And or the way you've structured the client and how it uses system resources, it seems to have created a bottleneck on the CPU over the old version, in this instance.
Or alternatively one of ya server engi's is doing a dirty on ya and swappin out those Xeons for ZX80's. heh
Truely diabolical.
|

Hawk Firestorm
|
Posted - 2004.12.23 04:40:00 -
[192]
One thing I can say after tonights experience of fleet battles is the very tippie top of of the things to stomp all over on, would definately be ya network performance in battles.
I can honestly say it was infinately far better months ago with the old client and even when I was on dialup not the 1.1meg connection I have now.
While average gameplay speed has increased, combat performance has dropped into the toilet but someone forgot to flush. heh
I'd bet TomB's Titan (Gimme gimme gimme) that part of the problem is due to graphical slowdown caused by so many big effects especially with the massive increase in torp use.
And or the way you've structured the client and how it uses system resources, it seems to have created a bottleneck on the CPU over the old version, in this instance.
Or alternatively one of ya server engi's is doing a dirty on ya and swappin out those Xeons for ZX80's. heh
Truely diabolical.
|

Bernard Normal
|
Posted - 2004.12.23 09:50:00 -
[193]
If you absolutely must nerf missiles, please remember the solo mission runners amongst us. The propulsion nerfs and deadspace have already made missions rather less than exciting.
|

Bernard Normal
|
Posted - 2004.12.23 09:50:00 -
[194]
If you absolutely must nerf missiles, please remember the solo mission runners amongst us. The propulsion nerfs and deadspace have already made missions rather less than exciting.
|

Gabrielle Black
|
Posted - 2004.12.23 13:53:00 -
[195]
Originally by: Oveur
Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
Maybe you'll like...
Logistics
|

Gabrielle Black
|
Posted - 2004.12.23 13:53:00 -
[196]
Originally by: Oveur
Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
Maybe you'll like...
Logistics
|

Viceroy
|
Posted - 2004.12.23 14:38:00 -
[197]
Hi, nerf instajumps please.
Why?
1) They make travel far too fast and far too easy. Firstly they elimate 90% of the risk during travel, and secondly they make travel 90% faster. Eliminating risk with the click of a button is simply kicking the risk-vs-reward system in the crotch for more arkonor and megacyte. Fast travel is nice, but;
2) It results in a huge universe becoming relativly small. The concept of local economies just die out as everyone hauls their stuff to a system closer to the HUB (we will call it the spawn of satan from now on). Thanks to the spawn of satan, a lot of regions in and outside empire have minimal economic activity, resulting in minimal player activity. Why hang out in the ass end of nowhere when you can just grab the jaspet/bistot/arkonor and head for the spawn of satan? Doesn't take long with a set of instajumps!
3) It takes away the advantages of fast ships while travelling. Battleships can hop their way from tenal to period basis in a hour, while frigates are only marginally faster. Fit your battleship with a MWD for fast travel? Doesn't matter. Instajumps have the same effect, and they dont take a slot, dont cost money, dont eat cap or give you a huge sig radius.
4) They're easy to use and free, and have no drawbacks, as opposed to their so-called "counter", which is a 15km bubble that costs millions of isk and takes half an hour to anchor/unanchor, not to mention an indy to transport. Very mobile indeed. You even nerfed smartbombs because they were an easier counter to instajumps.
SO NERF PLEASE.
And before anyone else does, I'll reply to myself;
Originally by: Viceroy "OMG You're a griefer and you want easy targets! Lazy pirate! Get a bubble!"
Stfu Viceroy. Easy targets are supposed to be easy, they're not supposed to be invincible because of some half-arsed loop-hole that the dev-team doesn't want to fix because the carebears start showing their bistot-stained fangs every time its mentioned. It doesnt take a rocket scientist to fit your ship up to be invincible without instajumps, it just takes some effort (see "lazy").
Thanks. -
|

Viceroy
|
Posted - 2004.12.23 14:38:00 -
[198]
Hi, nerf instajumps please.
Why?
1) They make travel far too fast and far too easy. Firstly they elimate 90% of the risk during travel, and secondly they make travel 90% faster. Eliminating risk with the click of a button is simply kicking the risk-vs-reward system in the crotch for more arkonor and megacyte. Fast travel is nice, but;
2) It results in a huge universe becoming relativly small. The concept of local economies just die out as everyone hauls their stuff to a system closer to the HUB (we will call it the spawn of satan from now on). Thanks to the spawn of satan, a lot of regions in and outside empire have minimal economic activity, resulting in minimal player activity. Why hang out in the ass end of nowhere when you can just grab the jaspet/bistot/arkonor and head for the spawn of satan? Doesn't take long with a set of instajumps!
3) It takes away the advantages of fast ships while travelling. Battleships can hop their way from tenal to period basis in a hour, while frigates are only marginally faster. Fit your battleship with a MWD for fast travel? Doesn't matter. Instajumps have the same effect, and they dont take a slot, dont cost money, dont eat cap or give you a huge sig radius.
4) They're easy to use and free, and have no drawbacks, as opposed to their so-called "counter", which is a 15km bubble that costs millions of isk and takes half an hour to anchor/unanchor, not to mention an indy to transport. Very mobile indeed. You even nerfed smartbombs because they were an easier counter to instajumps.
SO NERF PLEASE.
And before anyone else does, I'll reply to myself;
Originally by: Viceroy "OMG You're a griefer and you want easy targets! Lazy pirate! Get a bubble!"
Stfu Viceroy. Easy targets are supposed to be easy, they're not supposed to be invincible because of some half-arsed loop-hole that the dev-team doesn't want to fix because the carebears start showing their bistot-stained fangs every time its mentioned. It doesnt take a rocket scientist to fit your ship up to be invincible without instajumps, it just takes some effort (see "lazy").
Thanks. -
|

Lifewire
|
Posted - 2004.12.23 14:58:00 -
[199]
Edited by: Lifewire on 23/12/2004 14:59:42 Haha Viceroy, according to your alliance mates you must be a whiner because you want help from CCP - forget it! CCP will never give us the option to destroy this game by mass-carebear-killing. Wheater your blob nor our guerillias will have this options - NEVER! You should start to think about new ways instead of wathcing back to the good old times where only few knew about bookmarks. In germany we say: if the prophet doesnt want to the mountain, the mountain has to come to the prophet. Translated in EVE: if the carebears dont want us in empire, they have to come to 0.0. Meaning: they easier and safer we make 0.0 the more of these carebears will start to come to 0.0. The harder it is for us, the more 0.0 will get settled and the more fun we¦ll have. You can question a lot of things to CCP like removing instas or why not having really mobile warp disruptors mounted on ships??? But in the end everything that makes playerkilling easier wont help getting carebears into 0.0. The only thing that will help is a minimum security in 0.0 like sec. hits. This will make a carebear feeling a little safer and he might rightclick a 0.0 gate and finally press........JUMP!!! JUMP INTO THE REAL EVE CHALLANGE!!!
|

Lifewire
|
Posted - 2004.12.23 14:58:00 -
[200]
Edited by: Lifewire on 23/12/2004 14:59:42 Haha Viceroy, according to your alliance mates you must be a whiner because you want help from CCP - forget it! CCP will never give us the option to destroy this game by mass-carebear-killing. Wheater your blob nor our guerillias will have this options - NEVER! You should start to think about new ways instead of wathcing back to the good old times where only few knew about bookmarks. In germany we say: if the prophet doesnt want to the mountain, the mountain has to come to the prophet. Translated in EVE: if the carebears dont want us in empire, they have to come to 0.0. Meaning: they easier and safer we make 0.0 the more of these carebears will start to come to 0.0. The harder it is for us, the more 0.0 will get settled and the more fun we¦ll have. You can question a lot of things to CCP like removing instas or why not having really mobile warp disruptors mounted on ships??? But in the end everything that makes playerkilling easier wont help getting carebears into 0.0. The only thing that will help is a minimum security in 0.0 like sec. hits. This will make a carebear feeling a little safer and he might rightclick a 0.0 gate and finally press........JUMP!!! JUMP INTO THE REAL EVE CHALLANGE!!!
|

Hardin
|
Posted - 2004.12.23 15:38:00 -
[201]
Originally by: Oveur
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
I won't.
Can I have your babies Oveur \0/
Well I can't physically but you know what I mean 
|

Hardin
|
Posted - 2004.12.23 15:38:00 -
[202]
Originally by: Oveur
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
I won't.
Can I have your babies Oveur \0/
Well I can't physically but you know what I mean 
|

Johnson McCrae
|
Posted - 2004.12.23 21:22:00 -
[203]
Originally by: Damajink
Originally by: Oveur
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
TomB's idea from a while back about missiles doing less damage to smaller targets as they increase in size would work best with the AB/MWD nerf in my opinion.
Yes, and any stupid friggy using MWD when being chased by a missile would take MORE damge (Sig Rad). 
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
|

Johnson McCrae
|
Posted - 2004.12.23 21:22:00 -
[204]
Originally by: Damajink
Originally by: Oveur
Originally by: Discorporation Have you decided on how to modify missiles yet?

Nope, we have some ideas. If you have a suggestion, a well formed game design post in the Ships & Module forum or Idea lab is appreciated. You can reply to this thread with links to your previous suggestions too, that will help us take them into consideration.
TomB's idea from a while back about missiles doing less damage to smaller targets as they increase in size would work best with the AB/MWD nerf in my opinion.
Yes, and any stupid friggy using MWD when being chased by a missile would take MORE damge (Sig Rad). 
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Lygos
|
Posted - 2004.12.24 01:02:00 -
[205]
I want my condor to be able to warp like a grown-up ship. Or one of those 60% warping boosts like newb ships get.
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Lygos
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Posted - 2004.12.24 01:02:00 -
[206]
I want my condor to be able to warp like a grown-up ship. Or one of those 60% warping boosts like newb ships get.
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Negotiator
|
Posted - 2004.12.24 08:43:00 -
[207]
Edited by: Negotiator on 24/12/2004 08:44:16
Quote: We need a <3 icon Smile
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Negotiator
|
Posted - 2004.12.24 08:43:00 -
[208]
Edited by: Negotiator on 24/12/2004 08:44:16
Quote: We need a <3 icon Smile
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Discorporation
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Posted - 2004.12.24 08:55:00 -
[209]
Originally by: Negotiator
Nego wins the thread.
[Heterocephalus glaber]
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Discorporation
|
Posted - 2004.12.24 08:55:00 -
[210]
Originally by: Negotiator
Nego wins the thread.
[Heterocephalus glaber]
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Negotiator
|
Posted - 2004.12.24 09:37:00 -
[211]
i want t20's job...that's the 2nd smiley i make for the forum, and if it gets added - i will have done more for this forum then he has :P
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Negotiator
|
Posted - 2004.12.24 09:37:00 -
[212]
i want t20's job...that's the 2nd smiley i make for the forum, and if it gets added - i will have done more for this forum then he has :P
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Discorporation
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Posted - 2004.12.24 09:58:00 -
[213]
Originally by: Negotiator i want t20's job...that's the 2nd smiley i make for the forum, and if it gets added - i will have done more for this forum then he has :P
You mean, like, other then coding it?

[Heterocephalus glaber]
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Discorporation
|
Posted - 2004.12.24 09:58:00 -
[214]
Originally by: Negotiator i want t20's job...that's the 2nd smiley i make for the forum, and if it gets added - i will have done more for this forum then he has :P
You mean, like, other then coding it?

[Heterocephalus glaber]
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Negotiator
|
Posted - 2004.12.24 09:59:00 -
[215]
if he coded it, we'd have a search feature by now ^^
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Negotiator
|
Posted - 2004.12.24 09:59:00 -
[216]
if he coded it, we'd have a search feature by now ^^
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Discorporation
|
Posted - 2004.12.24 10:04:00 -
[217]
heart smiley > search, tbh
[Heterocephalus glaber]
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Discorporation
|
Posted - 2004.12.24 10:04:00 -
[218]
heart smiley > search, tbh
[Heterocephalus glaber]
|

Leipuri
|
Posted - 2004.12.24 11:20:00 -
[219]
For missile nerf topic
- Reverse speeds of missiles. Small missile should go faster than some big cruiser missile.
- Make it so big missiles do less damage to small targets, but also small missiles do less damage to big targets (make it depend of ship size versus missile size).
- Test, Rebalance, nerf, unnerf later

|

Leipuri
|
Posted - 2004.12.24 11:20:00 -
[220]
For missile nerf topic
- Reverse speeds of missiles. Small missile should go faster than some big cruiser missile.
- Make it so big missiles do less damage to small targets, but also small missiles do less damage to big targets (make it depend of ship size versus missile size).
- Test, Rebalance, nerf, unnerf later

|

Leipuri
|
Posted - 2004.12.24 11:29:00 -
[221]
Originally by: alynne my idea for missiles, down at the bottom of the post
Thats very good idea! 
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Leipuri
|
Posted - 2004.12.24 11:29:00 -
[222]
Originally by: alynne my idea for missiles, down at the bottom of the post
Thats very good idea! 
|

Nomispanco
|
Posted - 2004.12.24 12:25:00 -
[223]
Originally by: alynne my idea for missiles, down at the bottom of the post
Wow sounds really thought through. I like it :D
|

Nomispanco
|
Posted - 2004.12.24 12:25:00 -
[224]
Originally by: alynne my idea for missiles, down at the bottom of the post
Wow sounds really thought through. I like it :D
|

Lil' Bit
|
Posted - 2004.12.24 15:33:00 -
[225]
Edited by: Lil' Bit on 24/12/2004 16:03:21 Re Missiles: When is the 'make the raven a better miner' patch coming? As far as I know, the Caldari ships are the only ships where the battleships are actually worse at mining than the cruisers.
Or failing that, when is the 'make the raven a better ratter' patch coming? (Apoc can spend 0 ISK hunting at point blank range to keep those nasty cans all in one spot)
Or failing that, when is the 'make the raven better at long range fleet pvp' patch coming? I have to say waiting for torpedos to travel 60+km is not a great advertisement for supposed Raven superiority.
Or failing that, when is the 'Make the raven a better tank' patch coming along? Because armor tanking simply owns shield tanking. Part of this is because shield boosters are so cap inefficient, boost amp or no, and part of the reason is because the skill used for shield boosters increases the near useless shield recharge stat, instead of decreasing activation time, like Hull Upgrades does for armor repair units.
Now I do agree that the anti-frigate power of the raven should be nerfed. But have a care how far you nerf. If you try and make the raven litterally good for nothing (as it is beginning to seem) you will find that you have failed. It will still be good for something: Reprocessing.
|

Lil' Bit
|
Posted - 2004.12.24 15:33:00 -
[226]
Edited by: Lil' Bit on 24/12/2004 16:03:21 Re Missiles: When is the 'make the raven a better miner' patch coming? As far as I know, the Caldari ships are the only ships where the battleships are actually worse at mining than the cruisers.
Or failing that, when is the 'make the raven a better ratter' patch coming? (Apoc can spend 0 ISK hunting at point blank range to keep those nasty cans all in one spot)
Or failing that, when is the 'make the raven better at long range fleet pvp' patch coming? I have to say waiting for torpedos to travel 60+km is not a great advertisement for supposed Raven superiority.
Or failing that, when is the 'Make the raven a better tank' patch coming along? Because armor tanking simply owns shield tanking. Part of this is because shield boosters are so cap inefficient, boost amp or no, and part of the reason is because the skill used for shield boosters increases the near useless shield recharge stat, instead of decreasing activation time, like Hull Upgrades does for armor repair units.
Now I do agree that the anti-frigate power of the raven should be nerfed. But have a care how far you nerf. If you try and make the raven litterally good for nothing (as it is beginning to seem) you will find that you have failed. It will still be good for something: Reprocessing.
|

Celt Eireson
|
Posted - 2004.12.24 17:09:00 -
[227]
Naww, if you're going to do something skill wise with shield boosters I'd rather see a skill that reduces the cap requirement per boost than ups the speed, its the cap efficiency that's the issue. Its already a lot faster than armour boosting.
|

Celt Eireson
|
Posted - 2004.12.24 17:09:00 -
[228]
Naww, if you're going to do something skill wise with shield boosters I'd rather see a skill that reduces the cap requirement per boost than ups the speed, its the cap efficiency that's the issue. Its already a lot faster than armour boosting.
|

Hawk Firestorm
|
Posted - 2004.12.24 21:18:00 -
[229]
One sugestion for the newer mid sized ships such as the destroyers & Bc's is that the mid range guns you introduced sometime ago such as 350 rails, and crus Launchers should goto BC's etc and the 200 rails goto the destroyer class.
But ONLY if you can restrict their fitting by more than just CPU/pwrgrid, for obvious reasons.
Also mid sized burners and mwd's seem in order some or a adjustment via a bonus on the hulls so they gain a proper speed increase from these units from in effect a undersized unit.
ie my Ferox with 10nm goes as fast as my Apoc with a 100mn, even though the BC if far smaller.
Gun tracking definately needs to go, in favour of something totally transparent to the user, no one has time to start getting slide rules out in a fleet battle.
And indeed I think a simpler system would be far more effective, less prone to problems, more accessable to users, and far easier to adjust for balance.
|

Hawk Firestorm
|
Posted - 2004.12.24 21:18:00 -
[230]
One sugestion for the newer mid sized ships such as the destroyers & Bc's is that the mid range guns you introduced sometime ago such as 350 rails, and crus Launchers should goto BC's etc and the 200 rails goto the destroyer class.
But ONLY if you can restrict their fitting by more than just CPU/pwrgrid, for obvious reasons.
Also mid sized burners and mwd's seem in order some or a adjustment via a bonus on the hulls so they gain a proper speed increase from these units from in effect a undersized unit.
ie my Ferox with 10nm goes as fast as my Apoc with a 100mn, even though the BC if far smaller.
Gun tracking definately needs to go, in favour of something totally transparent to the user, no one has time to start getting slide rules out in a fleet battle.
And indeed I think a simpler system would be far more effective, less prone to problems, more accessable to users, and far easier to adjust for balance.
|

TimeKeepr
|
Posted - 2004.12.25 20:51:00 -
[231]
Originally by: Oveur
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
so, t2 missles...how about t2 ammo for turrets? will that be coming around anytime soon?
|

TimeKeepr
|
Posted - 2004.12.25 20:51:00 -
[232]
Originally by: Oveur
- Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
so, t2 missles...how about t2 ammo for turrets? will that be coming around anytime soon?
|

ManOfHonor
|
Posted - 2004.12.28 04:07:00 -
[233]
Edited by: ManOfHonor on 28/12/2004 04:10:02 Edited by: ManOfHonor on 28/12/2004 04:08:27 lifewire thats the dumbest idea iv ever heard *twisted :P *
an id jus like to ask for 2 things- make projs pwn more than a newbgun and 5MN and 50MN versions of ABs an MWDs for the dessies an BCs
^^ yeah, just get a simple missile system, id rather think of why my projs r sucking so badly than i want to think of why those bloody missiles are hitting me
Quote: OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ
well thats one way to think of it.... but i prefer Log Base Devs Of EVE=cookies (go back to school if you dont know what a Log function is)
/me gets back into his Rifter (named TomB's Titan) and trys to dual MWD away *
DOH! (frgot bout that)
and stop with the sensual war thing, you look like morons (if your IQ is higher than that of a rat, ignore the rest of this) consensual means that both sides agree... ok, so noone foots a war bill... now if you didnt figure that out already you probly cant even read, so get outa eve, and go work in a cheap 2 cents per hour fast foot resturant _____________________________ Honor Glory And Strength! Honor Above Self Glory For Self Strength Of Self
(\_/) (^.^) (> <) |

ManOfHonor
|
Posted - 2004.12.28 04:07:00 -
[234]
Edited by: ManOfHonor on 28/12/2004 04:10:02 Edited by: ManOfHonor on 28/12/2004 04:08:27 lifewire thats the dumbest idea iv ever heard *twisted :P *
an id jus like to ask for 2 things- make projs pwn more than a newbgun and 5MN and 50MN versions of ABs an MWDs for the dessies an BCs
^^ yeah, just get a simple missile system, id rather think of why my projs r sucking so badly than i want to think of why those bloody missiles are hitting me
Quote: OMGNODEVRESPONSEAFTER1000000POSTS!!111BBQ
well thats one way to think of it.... but i prefer Log Base Devs Of EVE=cookies (go back to school if you dont know what a Log function is)
/me gets back into his Rifter (named TomB's Titan) and trys to dual MWD away *
DOH! (frgot bout that)
and stop with the sensual war thing, you look like morons (if your IQ is higher than that of a rat, ignore the rest of this) consensual means that both sides agree... ok, so noone foots a war bill... now if you didnt figure that out already you probly cant even read, so get outa eve, and go work in a cheap 2 cents per hour fast foot resturant _____________________________ Honor Glory And Strength! Honor Above Self Glory For Self Strength Of Self
(\_/) (^.^) (> <) |

OffBeaT
|
Posted - 2004.12.29 03:26:00 -
[235]
Edited by: OffBeaT on 29/12/2004 03:51:18 Edited by: OffBeaT on 29/12/2004 03:49:21
Originally by: Tennotsukai
Originally by: OffBeaT Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
You have hit the nail right on the head, why should a new player with minimal skill points be able to jump into a raven and gank with ease a player that has several million skill points more in a 1 vs 1. 
EW Does need an overhaul, and so does missles at the moment they are too over powering more so with T2 launchers and missles on the cards. Both are too powerful, to create any balance in the game.
welp, the way i see it if the game is only base on skill points and just becouse you happend too have 12mil in points up against a player with 7mil and you think you should always win in a fight and a lesser skilled player should always be your victiom, it would make for a real wimpy game and realy has no skill or chance too it.. MAKES FOR A REAL BORING GAME! not too say it could make players with 8 mil or over in points say f-it this is stupit and maby give up on the game. if you dont give players regardless of skill lvl a chance too be crative or cunning in the game with thier ship setups so at lest they stand some chance is not a good rout too take in the game.
it would be a game i realy wouldnt wont too be a part of. only real sooky playes would.
ew evens out the playing feild somwhat for weaker players too stand a chance. no 1 month player even with ew is gona win against a 7mil player if he got any skill or idea of what he is doing.. this ant sim city bro, you wont a game like that then head on over and play it.
if all the game wonts is gate gang banging then come out and say it, so the rest of us can say fine and move on.
you cant skill evry little thing out in this game, just too keep the old elite farts who are very few now happy. you have a hell of alot more players too worry about and they wont a fair chance in this game too no matter what there skills are at.
just for the record, just becouse you been bobing around longer clicking your skill points dosnt make you a skilled or better player then the lesser skilled player. you didnt ern thouse skill points buy doing anything for them, you just clicked them and waited. that dosnt give you the right too kick evryones ass who has a cuple of mill less then you in points just becouse you have been around longer racking your skills up.. for all we know pal, the only thing you ever did in this game is mine and got your ass kicked buy a noob.. sooky!
(i wona always win, i got more points then him.) it dosnt get any stupiter then that..
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OffBeaT
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Posted - 2004.12.29 03:26:00 -
[236]
Edited by: OffBeaT on 29/12/2004 03:51:18 Edited by: OffBeaT on 29/12/2004 03:49:21
Originally by: Tennotsukai
Originally by: OffBeaT Missile Overhaul - EW Overhaul - Fix some of the projectile turrets - Tech Level 2 Missiles, Launchers, Drones and EW. - Increased Hitpoints on all ships - Tech Level 2 ships and tweaks to them
great, there gose my raven and any lesser skilled players being able too compet in combat up against higher skilled players when they nerf ew too death.
ew dose not need a overhaul nor dose missiles all that much.
its the time of the apoc.
im only gona pay month by month now and wait.
You have hit the nail right on the head, why should a new player with minimal skill points be able to jump into a raven and gank with ease a player that has several million skill points more in a 1 vs 1. 
EW Does need an overhaul, and so does missles at the moment they are too over powering more so with T2 launchers and missles on the cards. Both are too powerful, to create any balance in the game.
welp, the way i see it if the game is only base on skill points and just becouse you happend too have 12mil in points up against a player with 7mil and you think you should always win in a fight and a lesser skilled player should always be your victiom, it would make for a real wimpy game and realy has no skill or chance too it.. MAKES FOR A REAL BORING GAME! not too say it could make players with 8 mil or over in points say f-it this is stupit and maby give up on the game. if you dont give players regardless of skill lvl a chance too be crative or cunning in the game with thier ship setups so at lest they stand some chance is not a good rout too take in the game.
it would be a game i realy wouldnt wont too be a part of. only real sooky playes would.
ew evens out the playing feild somwhat for weaker players too stand a chance. no 1 month player even with ew is gona win against a 7mil player if he got any skill or idea of what he is doing.. this ant sim city bro, you wont a game like that then head on over and play it.
if all the game wonts is gate gang banging then come out and say it, so the rest of us can say fine and move on.
you cant skill evry little thing out in this game, just too keep the old elite farts who are very few now happy. you have a hell of alot more players too worry about and they wont a fair chance in this game too no matter what there skills are at.
just for the record, just becouse you been bobing around longer clicking your skill points dosnt make you a skilled or better player then the lesser skilled player. you didnt ern thouse skill points buy doing anything for them, you just clicked them and waited. that dosnt give you the right too kick evryones ass who has a cuple of mill less then you in points just becouse you have been around longer racking your skills up.. for all we know pal, the only thing you ever did in this game is mine and got your ass kicked buy a noob.. sooky!
(i wona always win, i got more points then him.) it dosnt get any stupiter then that..
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2ippy
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Posted - 2004.12.29 17:35:00 -
[237]
i find this agenda not well thought out, there are plenty of fixes that need doing that havn't worked properly since beta, adding more features will only add more fixes needed.
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2ippy
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Posted - 2004.12.29 17:35:00 -
[238]
i find this agenda not well thought out, there are plenty of fixes that need doing that havn't worked properly since beta, adding more features will only add more fixes needed.
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Prothos
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Posted - 2004.12.29 21:08:00 -
[239]
Oops dev's did not tell the truth. If you change missle it will be a nerf.
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Prothos
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Posted - 2004.12.29 21:08:00 -
[240]
Oops dev's did not tell the truth. If you change missle it will be a nerf.
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Allen Deckard
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Posted - 2004.12.30 14:26:00 -
[241]
Didn't want to start a new thread cause I know it is an old issue BUT
What about ore thieves? First, yes I know I know. Use a secure can. Maybe I really dont want to have 60 secure cans in every belt that I mine cause 1. they arent big enough and 2 I need different ores.
Why is it I can't ADD to a can that I am not in a gang or corp with but I can take from it? Isn't that Ass-backwards?
Truth be known ore thieves/ ore pirates I feel are just a part of the game and that is fine. BUT what bothers me is those that make an alt and steal with that. They have no consequences nothing you can do about it. Infact you can't do anything about it if you are in high secure space have 20 ships mining along with haulers and protection there is nothing to stop them just just driving up and taking the ore you cant stop them without the cops killin ya.
Either just swap the properties so that you can't take from a can without being in same corp or gang as the maker or
Better yet the standings that individual players put on a character should carry over to thier alts. You want to be a pirate thats fine but there should be consequences to that. I would be happy with an aka tab.
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Allen Deckard
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Posted - 2004.12.30 14:26:00 -
[242]
Didn't want to start a new thread cause I know it is an old issue BUT
What about ore thieves? First, yes I know I know. Use a secure can. Maybe I really dont want to have 60 secure cans in every belt that I mine cause 1. they arent big enough and 2 I need different ores.
Why is it I can't ADD to a can that I am not in a gang or corp with but I can take from it? Isn't that Ass-backwards?
Truth be known ore thieves/ ore pirates I feel are just a part of the game and that is fine. BUT what bothers me is those that make an alt and steal with that. They have no consequences nothing you can do about it. Infact you can't do anything about it if you are in high secure space have 20 ships mining along with haulers and protection there is nothing to stop them just just driving up and taking the ore you cant stop them without the cops killin ya.
Either just swap the properties so that you can't take from a can without being in same corp or gang as the maker or
Better yet the standings that individual players put on a character should carry over to thier alts. You want to be a pirate thats fine but there should be consequences to that. I would be happy with an aka tab.
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Nafri
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Posted - 2005.01.01 14:25:00 -
[243]
you can mine in 0.4 never seen a ore thief there Wanna fly with me?
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hambo
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Posted - 2005.01.03 00:54:00 -
[244]
UI issue I am a miner and normally when fighting rats, if I accidently target something that will cause a security status hit I would get a warning window well in this case I was with a small group and we had about 6 rats spawn only about 2k out, ans I used a smart bomb where you don't have to target anything. so all of a sudden I get this window saying that "I have lost status due to starting agressions" and a bunch of CONCORD security podded me in all of 3 seconds. now being a part time player of several months I have never been in this situation and did not have a clue. I was podded 3 times then I was told that maybe I should wait 30 min or so, I did and when i left the station again I got podded yet again. now the whole time i am looking at my char profile looking at my standings and as far as i could tell there were no issues with concord hence no way to know I would be podded with out getting podded. the "dislike me" tab should have been updated with a CONCORD security negitive status" so I could at least tell that I had run afoul of them. as it stands i lost alot of play time that I pay for.
I put in a petition and they were zero help in resolving the situation. I play Everquest II and Starwars Galaxys which is quite a chunk on a monthy/yearly basis soon i will have to make a choice on which games to down size. and play quality and custmer service will play a big part.
to resolve the situation the UI needs to have a warning for ANY act that will cause a security hit and then suffering a hit there should be a note of your currant status and how to resolve it, ie. "you currantly have a -1.0 status with CONCORD security for the next hour" or at least how to correct the standing, ofcourse you can't kill rats if you can't leave the station.
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Slithereen
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Posted - 2005.01.03 04:37:00 -
[245]
Nerf the nerfing.
Then nerf the whining.
CCP should learn that you can balance things by boosting what needs to be helped.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Amon Evakrace
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Posted - 2005.01.04 04:18:00 -
[246]
Originally by: Slithereen
Nerf the nerfing.
Then nerf the whining.
CCP should learn that you can balance things by boosting what needs to be helped.
lol like ccp quit playing amarr for the win?
nerf laser cap, and lame ass pro amarrian victory hp changes. In the world where the apoc is an elite, majestic vessel is non existant cause everybody who can have a battleship will have, ofcourse, a super overpowered apoc 
on the subject, why is heavily armor laden ships faster than those that use shields? o.O /me coughs #STUPID# cough cough
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Hawk Firestorm
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Posted - 2005.01.04 05:36:00 -
[247]
Like I've said overall at the moment I don't think new content is actually required at this time.
Though what desparately is, is that wht's in actually functions correctly and is properly balanced which isn't the case, barges being too fragile to operate well in 0 space etc (even with escort).
Also something desparately needs to be done about T2 market prices, and manufacturing overall.
You've increased ISO use, but haven't increased it's yield making it a very difficult mineral to mine due to the disproportionate ammount of rock you have to mine for the quantity refined.
Tech 2 prices are being manipulated, ie Cap Recharger2's which cost next to nothing to make but average price on the market is 11mil each, and no market safety valves such as AI corps producing Items to overcome any shortfalls and prevent excessive market manipulation.
There's no item insurance either, and at the moment with Tech2 prices being so high fitting them on a ship in PvP, is prohibative, as the ship is now nothin more than a sweet wrapper, costing a fraction of the mods on the ship.
You've called it Exodus, though by beefing up agents etc you've actually encouraged people to play in empire more, rather than allowing corps to conduct research, and there's still a massive problem with research labs etc (see design proposal I made for possible fix).
And that's not even getting into the problems with the server/client code where disco's, insane slowdown during grp activety far exceeding any previous versions.
|

Nafri
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Posted - 2005.01.04 10:31:00 -
[248]
Originally by: hambo UI issue I am a miner and normally when fighting rats, if I accidently target something that will cause a security status hit I would get a warning window well in this case I was with a small group and we had about 6 rats spawn only about 2k out, ans I used a smart bomb where you don't have to target anything. so all of a sudden I get this window saying that "I have lost status due to starting agressions" and a bunch of CONCORD security podded me in all of 3 seconds. now being a part time player of several months I have never been in this situation and did not have a clue. I was podded 3 times then I was told that maybe I should wait 30 min or so, I did and when i left the station again I got podded yet again. now the whole time i am looking at my char profile looking at my standings and as far as i could tell there were no issues with concord hence no way to know I would be podded with out getting podded. the "dislike me" tab should have been updated with a CONCORD security negitive status" so I could at least tell that I had run afoul of them. as it stands i lost alot of play time that I pay for.
I put in a petition and they were zero help in resolving the situation. I play Everquest II and Starwars Galaxys which is quite a chunk on a monthy/yearly basis soon i will have to make a choice on which games to down size. and play quality and custmer service will play a big part.
to resolve the situation the UI needs to have a warning for ANY act that will cause a security hit and then suffering a hit there should be a note of your currant status and how to resolve it, ie. "you currantly have a -1.0 status with CONCORD security for the next hour" or at least how to correct the standing, ofcourse you can't kill rats if you can't leave the station.
you get a warning before you do anything that lowers your sec
but most people deactivate it soon  Wanna fly with me?
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Sardau Kar
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Posted - 2005.01.05 11:23:00 -
[249]
Quote: I think a great addition would be an alt seeking missile.
I second that
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Termy
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Posted - 2005.01.05 16:09:00 -
[250]
Edited by: Termy on 05/01/2005 19:37:47

I seriously dont get the point of this damn missile overhaul. Honestly, all u want is for 1 interceptor being able to hold the ship for ages and he wont have a damn chance to free himself ? I mean, wtf, interceptor can still go faster than any raven's cruise missile, so whats the point? If it hits u, its ur damn fault then. The small ships, ARE SMALL SHIPS they are ment to die, obviously, "A BIT FASTER" than Battleships, OK!?!?  
And cruise missiles are cruise missiles, fast and deadly, thats what they are ment to be. Yet again, missiles are the only type of weapon that takes damn time and "luck" to hit the target. Really, what were defenders made for? huh??? its not like u have anti-laser mirror, that points ur uber lasers away from you, which u shoot from 100KM away and it takes 2 mins for torps to reach you and u prolly send a few defenders on their way, so by the time they "would" hit u..... they are GONE, finito. Well, im writing this in a bit 'angry' mood, so give me points that will make me think that missiles are too uber.
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Ced Duvent
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Posted - 2005.01.06 05:09:00 -
[251]
Maybe i can can to this.
a) Before exodus (in Lonetrek region) the prices of an heavy assaut ship was around 30 mil. Now they have gone up to 70 mil.
Now my point is this, and you can make you good folks of eve all the smarts replys you want, but only a brainless monky would buy those ships at that price.
Why, because a battlecruiser is 30 mil now and a small battleship is 75 to 80 mil. And the proof i am totally right is that you dont see them anywhere (in empire). It would have made sense to fit those ship in the price braket between the cruisers and the battlecruisers. At the 3 times the prices of the battlecruisers like it is now it is close to non sence.
Make all the smart replys, i am shure i am dead on. Hope the GM's take notice of this fact.
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theRaptor
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Posted - 2005.01.07 14:28:00 -
[252]
Edited by: theRaptor on 07/01/2005 14:31:31
Originally by: Ced Duvent Maybe i can can to this.
a) Before exodus (in Lonetrek region) the prices of an heavy assaut ship was around 30 mil. Now they have gone up to 70 mil.
Now my point is this, and you can make you good folks of eve all the smarts replys you want, but only a brainless monky would buy those ships at that price.
Why, because a battlecruiser is 30 mil now and a small battleship is 75 to 80 mil. And the proof i am totally right is that you dont see them anywhere (in empire). It would have made sense to fit those ship in the price braket between the cruisers and the battlecruisers. At the 3 times the prices of the battlecruisers like it is now it is close to non sence.
Make all the smart replys, i am shure i am dead on. Hope the GM's take notice of this fact.
How can CCP "fit those ship in the price braket betweem cruisers and the battlecruisers"? Even if the T2 comps where plentiful and fell from the sky like mana, the BPO market for T2 is limited (unlike the never ending NPC supply of T1 BPO). You will find that the reason the price has gone up is because more people are buying Heavy Assaults.
Oh and a BC would get absolutely eaten by a Heavy Assault (my corp has gotten several BC kills using normal cruisers), as the Heavies have godly resists and damage out put. Of course if you lose a Heavy assault you wont get back much insurance. --------------------------------------------------
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Hardin
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Posted - 2005.02.02 01:49:00 -
[253]
Originally by: Oveur
Originally by: Archbishop
Oveur don't forget the consensual wars!!!!!
Archbishop 
I won't.
Seems like you did 
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