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401. Possible solution to logging exploit. - in EVE General Discussion [original thread]
Heh josh I think thats the best idea yet actually even the paranoid has real enemies...
- by kurg - at 2004.11.04 10:56:00
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402. Mimnator faction - in EVE General Discussion [original thread]
Originally by: Mijstor Jedann Originally by: Gabriel BriGGs Once you get below a certain status with them, -5 i think, you cantenter minmatar space without getting your arse handed to you. It's -2.0 actually. LOL ask Tok ...
- by kurg - at 2004.11.04 10:54:00
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403. Mimnator faction - in EVE General Discussion [original thread]
Originally by: Mijstor Jedann Originally by: Gabriel BriGGs Once you get below a certain status with them, -5 i think, you cantenter minmatar space without getting your arse handed to you. It's -2.0 actually. LOL ask Tok ...
- by kurg - at 2004.11.04 10:54:00
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404. Possible solution to logging exploit. - in EVE General Discussion [original thread]
I dont mind it being cap based, but the current balancing is really wild even the paranoid has real enemies...
- by kurg - at 2004.11.04 10:24:00
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405. Possible solution to logging exploit. - in EVE General Discussion [original thread]
I dont mind it being cap based, but the current balancing is really wild even the paranoid has real enemies...
- by kurg - at 2004.11.04 10:24:00
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406. Possible solution to logging exploit. - in EVE General Discussion [original thread]
hmmm I like the powerup idea but, powering up all the modules currently takes forever, so it would need some balancing, it would be a real pleasure killer to have to use 30 minutes or more to powerup ones modules, if your connection bust for an ho...
- by kurg - at 2004.11.04 10:18:00
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407. Possible solution to logging exploit. - in EVE General Discussion [original thread]
hmmm I like the powerup idea but, powering up all the modules currently takes forever, so it would need some balancing, it would be a real pleasure killer to have to use 30 minutes or more to powerup ones modules, if your connection bust for an ho...
- by kurg - at 2004.11.04 10:18:00
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408. Possible solution to logging exploit. - in EVE General Discussion [original thread]
also a dynamic timeout timer (visible on screen) where normally it would be close to instant, if theres hostiles in local it would be slightly larger, if someone targeted/fired on you it would be even larger, and if you targeted fired on somone it...
- by kurg - at 2004.11.04 10:04:00
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409. Possible solution to logging exploit. - in EVE General Discussion [original thread]
also a dynamic timeout timer (visible on screen) where normally it would be close to instant, if theres hostiles in local it would be slightly larger, if someone targeted/fired on you it would be even larger, and if you targeted fired on somone it...
- by kurg - at 2004.11.04 10:04:00
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410. Why Virtual Worlds are Designed by Newbies - an interesting article - in EVE General Discussion [original thread]
Dunno about that, I think its widely accepted that MMOGs are really advanced irc/messenger clients even the paranoid has real enemies...
- by kurg - at 2004.11.04 09:58:00
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411. Why Virtual Worlds are Designed by Newbies - an interesting article - in EVE General Discussion [original thread]
Dunno about that, I think its widely accepted that MMOGs are really advanced irc/messenger clients even the paranoid has real enemies...
- by kurg - at 2004.11.04 09:58:00
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412. Why Virtual Worlds are Designed by Newbies - an interesting article - in EVE General Discussion [original thread]
Im not sure I agree with his 'doom of mmo' perspective, but he certainly have more experience than me so... But he definately have some points that relate directly to eve: *travelling, people (not just newbs) want to be able to cross the univer...
- by kurg - at 2004.11.04 08:06:00
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413. Why Virtual Worlds are Designed by Newbies - an interesting article - in EVE General Discussion [original thread]
Im not sure I agree with his 'doom of mmo' perspective, but he certainly have more experience than me so... But he definately have some points that relate directly to eve: *travelling, people (not just newbs) want to be able to cross the univer...
- by kurg - at 2004.11.04 08:06:00
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414. Banner Designers List - Check here if you want a signature - in Out of Pod Experience [original thread]
Edited by: kurg on 03/11/2004 19:56:47 yes ofc. evemail with requests even the paranoid has real enemies...
- by kurg - at 2004.11.03 19:54:00
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415. Banner Designers List - Check here if you want a signature - in Out of Pod Experience [original thread]
Edited by: kurg on 03/11/2004 19:56:47 yes ofc. evemail with requests even the paranoid has real enemies...
- by kurg - at 2004.11.03 19:54:00
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416. Kali - in EVE General Discussion [original thread]
wanna see trailer!!!1 even the paranoid has real enemies...
- by kurg - at 2004.11.03 19:53:00
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417. Kali - in EVE General Discussion [original thread]
wanna see trailer!!!1 even the paranoid has real enemies...
- by kurg - at 2004.11.03 19:53:00
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418. Complex Fullerene Shards - in EVE General Discussion [original thread]
well I have one for sale--- just evemail me an offer even the paranoid has real enemies...
- by kurg - at 2004.11.03 18:37:00
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419. Complex Fullerene Shards - in EVE General Discussion [original thread]
well I have one for sale--- just evemail me an offer even the paranoid has real enemies...
- by kurg - at 2004.11.03 18:37:00
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420. Breaking Missile "I win gun" Superiority. - in EVE General Discussion [original thread]
back before castor we could actually manually target missiles and shoot them down.. a gun/hislot module, possibly supported by some ai/sensor/electronics skill that would have x chance of hitting stuff depending on size/speed signed yes even t...
- by kurg - at 2004.11.03 18:23:00
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