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1. Apoc missing cap - in Test Server Feedback [original thread]
Apoc still have 1 more turret slot than the Megathron, and 300 more cap and much much more power PLUS the cap bonus per level of BS. I don't understand why do you always complain about the best BS of the game. what do you want more? 10$ and a Snic...
- by mOULf - at 2004.06.22 21:30:00
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2. TQ Rail Bug: Optimal and Falloff graph is inverted - in Test Server Feedback [original thread]
Originally by: Rthor There is just something that seems wrong about not being able to hit anything at optimal range and only being able to hit something at optimal plus fallout BUT ONLY for a fraction of max possible damage Maybe the o...
- by mOULf - at 2004.06.19 03:49:00
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3. Radial Velocity hosed??? - in Test Server Feedback [original thread]
i'm asking myself the same question. another case is when you head the same direction than NPC are (such as flying away ) both ships are heading the same direction and in straight line. after some time (to stabilize trajectories) i can see radial...
- by mOULf - at 2004.06.19 03:39:00
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4. Bug Thread 1424+ - in Test Server Feedback [original thread]
Not sure this affects all ships/types of weapons, but with Megathron + Projectile maximum damage is done at optimal + fall off. At optimal range no hit at all. think this is a very serious one
- by mOULf - at 2004.06.17 00:21:00
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5. Projectiles nerf is killing me - in Test Server Feedback [original thread]
in my case i confirm this is a bug. (Megathron and projectile) I have the problem even with cruisers and checked that the maximum damage is done at optimal+fall off and not the optimal theoric. For example with EMP : optimal 23km fall off 35km. Ma...
- by mOULf - at 2004.06.17 00:09:00
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6. Projectiles nerf is killing me - in Test Server Feedback [original thread]
he may not have the same problem than us that's why he can't understand. I agree with another post concerning the RailGuns and Megathron. It appear that the maximum damage is done at optimal+falloff and not optimal. which would say the maths are ...
- by mOULf - at 2004.06.16 16:29:00
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7. Projectiles nerf is killing me - in Test Server Feedback [original thread]
the problem is not fast moving targets. it's target that don't move!! whatever the size. put an egg in front of a giant canon. and fire. where is the egg now? That is the problem with current maths in Eve.
- by mOULf - at 2004.06.16 03:04:00
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8. Latest Nvidia drivers and EVE Online - in Test Server Feedback [original thread]
Edited by: mOULf on 05/04/2004 22:40:37 I have also a GF4 TI4200 128Mo (Leadtek) and never had any of the problem you describe. Even with lower driver releases (than 56.72)
- by mOULf - at 2004.04.05 22:36:00
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