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21. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Add a column in wallet orders section next to "Expires in" displaying when the order was first created. Keywords: wallet, ui, sell order, buy order Note: This will make it easy to understand how fast an order is being filled if you di...
- by manus - at 2017.05.02 13:37:01
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22. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Exit to character screen- And never move character portraits around! Keywords: ui, launcher, character selection, alts
- by manus - at 2017.04.22 14:36:49
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23. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Move number of science and manufacturing jobs to the top left area of the industry window Keywords: ui, science, manufacturing, industry Note: Swiftly get an idea if you are using all your slots or not. Example
- by manus - at 2017.04.22 13:52:24
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24. Requires three low slots - in Player Features and Ideas Discussion [original thread]
Uh no. It is emergent gameplay. The only people who would consisently go out of their way to gank players who obfuscate cargo will be people who are part of the CODE. or of similar calibre. It wont be done to profit, because its not profitable. It...
- by manus - at 2017.04.22 13:04:57
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25. Requires three low slots - in Player Features and Ideas Discussion [original thread]
Quote: Unfortunately if some one totally compromises their fit to hide the cargo, one can pretty much guarantee a good chance of a big payday. Sounds good to me? We are not in the buisness of protecting players or deciding how they play. We ...
- by manus - at 2017.04.22 12:57:07
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26. Requires three low slots - in Player Features and Ideas Discussion [original thread]
Yea, no. After they have recieved enough "false positives" they will stop. They are just going to gank the ones that dont protect themselves at all. They are going to gank the ones where they know they profit.
- by manus - at 2017.04.22 12:51:02
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27. Small Structures...(Or how I would do them!) - in Player Features and Ideas Discussion [original thread]
TheGuy Akachi wrote: I like this idea, especially the ship limited socking mechanic. It would be awesome if you could put a tiny refinery in an asteroid belt for compression (but get rid of the tethering). Could be useful for on site compressio...
- by manus - at 2017.04.22 12:47:23
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28. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Personally I would do away with ore holds entirely. It should be up to the pilot to decide if they want max cargo at the expense of yeild and tank. As it is CCP have literally fitted the ship for you. Ah yes. This reminds me o...
- by manus - at 2017.04.22 12:44:11
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29. Requires three low slots - in Player Features and Ideas Discussion [original thread]
Am watching the ship browswer. Notice some variants of transports ships are imune to cargo scanners Think thats neat, but why isnt this a module fittable to other ships? Module: Cargo Screen Requires three low slots Makes your ship imune to ca...
- by manus - at 2017.04.22 12:37:41
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30. Suggestion to improve mining - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: manus wrote: There is a discrepancy between miner tooltip and survey scanner results which could be fixed by adding volume of ore to the scan results. Picture explains pretty well i think. Link CCP pretty please ...
- by manus - at 2017.04.19 16:26:43
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31. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Ability to precisely specify max speed. Ie. 1 m/s Keywords: ui, align Note: Useful when aligned toward something, but dont wish to move out of range of something else.
- by manus - at 2017.04.19 16:20:18
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32. New small things QoL thread over in features and ideas - in EVE General Discussion [original thread]
I picked up some of the best suggestions i could find and hope they will be implemented ASAP. I am a small things guy. I believe consistently fixing and adding contents like this leads to a greater game overall. Combined they have bigger impact on...
- by manus - at 2017.04.19 16:16:19
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33. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
Quote: These aren't MY ideas I never said they were. Quote: I'm simply pointing out that CCP already does what you're suggesting No. You assume that is what they are doing. In reality the CSM is no good if it doesent produce anything ...
- by manus - at 2017.04.19 15:42:25
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34. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
The ideas you mention are great in theory. But they do not work in practice it seems. For example what good is it to try to make updates frequent, if you are still stuck with the old culture of making large hyped up things? The result is that in t...
- by manus - at 2017.04.19 15:15:39
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35. Not enough stuff is being destroyed - in EVE General Discussion [original thread]
Chainsaw Plankton wrote: manus wrote: You are assuming that people PVE solely to earn ISK. With challenge modes, they could be doing it for different reasons. nope, just for the isk. anything not worth doing for the isk just kinda sits the...
- by manus - at 2017.04.19 15:00:41
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36. Not enough stuff is being destroyed - in EVE General Discussion [original thread]
You are assuming that people PVE solely to earn ISK. With challenge modes, they could be doing it for different reasons.
- by manus - at 2017.04.19 14:49:39
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37. Why is CCP spending so much time on rehashing content? - in EVE General Discussion [original thread]
I think CCP's philosphy is problematic. They continually focus on big announcements and massive features. But it doesent work. It is better to start small and then gradually improve your feature. For example factional warfare? How has it been impr...
- by manus - at 2017.04.19 14:44:15
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38. Not enough stuff is being destroyed - in EVE General Discussion [original thread]
Vash Bloodstone wrote: Prices tell a story. The price of some ships might be falling, so maybe it's time to stop building those ships? Perhaps demand is too low and supply too high or maybe people just hate those ships. All you have to do loo...
- by manus - at 2017.04.19 14:33:47
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39. Not enough stuff is being destroyed - in EVE General Discussion [original thread]
Mr Epeen wrote: This will get me in trouble with the forum curmudgeons, but here's the one thing that will be sure to raise ship prices and increase ship destruction. Attract more people to the game and give them stuff to do that will keep th...
- by manus - at 2017.04.19 14:04:59
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40. Not enough stuff is being destroyed - in EVE General Discussion [original thread]
Hey. Prices on ships seem to be collapsing. What if there was more incentives to PVP and/or PVE and take more risk? I can imagine some kind of challenge mode where you ship can only be fitted with Tech 1 stuff. But its a really hard mission? I do...
- by manus - at 2017.04.19 12:41:12
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