Pages: [1] |
1. Fix so carriers are useable in fleet battles....heck why not cap ships - in Ships and Modules [original thread]
carriers arnt that much of a loss really in teh bigger scale of fleet battles.. have anyone tried 4-5 carriers in a team that remote reps eachother? i think carrier pilots will grow bored after awhile and find tactics to use em in the fights.. m...
- by maudib - at 2006.08.10 02:54:00
|
2. [carrier] Fighters - skills and mods breakdown - in Ships and Modules [original thread]
so been reading here and there and got info.. however nothing confirmed or at the same place.. is it possible to try to gather all info on which skills effect fighters, what modules effect them? if there is already a thread about it place poin...
- by maudib - at 2006.04.10 11:08:00
|
3. carrier cap remote rep gfx - in Ships and Modules [original thread]
so i skilled for it.. so i bought it.. tested my capital remote repair.. first i didnt realize it was active thought the gfx was bugged.. had to zoom in alot the even notice it.. plz add some nice grafix to it.. now it is embarrising to repair..
- by maudib - at 2006.04.01 11:13:00
|
4. Bombers on Sisi - in Ships and Modules [original thread]
yeay i might actually sell some nemesis after the patch =)
- by maudib - at 2005.12.08 10:34:00
|
5. Diemos Setup - in Ships and Modules [original thread]
Hmm for a solo pilot.. couldnt cap booster charges be used? you waste some cargo space.. but having that xtra cap might keep you alive against a bs nosf?
- by maudib - at 2005.03.15 22:32:00
|
6. How to use a small energy transfer array II? - in Ships and Modules [original thread]
the thing is once upon a time a member in my corp got the bpo for small energu transfer II no we all forgot about it considered it useless and it has been sitting in hangar until now.. Just wondering if anyone ever uses them? suggestions on way...
- by maudib - at 2005.03.15 21:59:00
|
7. Tech II Missiles. - in Ships and Modules [original thread]
The t2 missiles if they are only more speed no more damage, to kill eltite frigs. now an elite frigs can orbit a missile ships such as caldari ones with no chance at all of the missile catching up if the elite frig have a 10mn ab fitted. also a fa...
- by maudib - at 2004.10.22 09:26:00
|
8. Tech II Missiles. - in Ships and Modules [original thread]
The t2 missiles if they are only more speed no more damage, to kill eltite frigs. now an elite frigs can orbit a missile ships such as caldari ones with no chance at all of the missile catching up if the elite frig have a 10mn ab fitted. also a fa...
- by maudib - at 2004.10.22 09:26:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |