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Thread Statistics | Show CCP posts - 1 post(s) |

AlphA13
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Posted - 2005.05.22 14:48:00 -
[151]
your tank soros... be honest come on :p In two days tomorrow will be yesterday |

Taaser
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Posted - 2005.05.30 03:07:00 -
[152]
Edited by: Taaser on 30/05/2005 15:14:45
High
5x Heavy Electron Blaster IIs 1x Medium Nosferatu II
Medium
1x 10mn MicroWarpdrive II 1x Dread Gurista Warp Disruptor 1x True Sansha Stasis Webifier
Low
1x Medium Armour Reparirer II 5x Magnetic Field Stabilizer IIs
Drones
1x Berserker 1x Praetor 1x Ogre 1x Wasp
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Dash Ripcock
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Posted - 2005.05.30 08:05:00 -
[153]
Originally by: Taaser Edited by: Taaser on 30/05/2005 03:10:45
High
5x Heavy Ion Blaster IIs 1x Medium Nosferatu II
Medium
1x 10mn MicroWarpdrive II 1x Dread Gurista Warp Disruptor 1x True Sansha Stasis Webifier
Low
1x Medium Armour Reparirer II 5x Magnetic Field Stabilizer IIs
Drones
1x Berserker 1x Praetor 1x Ogre 1x Wasp
You do realise that the Ion IIs, Nosferatu II, MWD II and Armour Rep II add up to 1328 power-grid, and that without an RCU II you only have 1075 power-grid? Unless of course you meant Electron IIs...
Battle Angels Inc - The Movie
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Taaser
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Posted - 2005.05.30 15:15:00 -
[154]
Edited by: Taaser on 30/05/2005 15:15:54
Doh!
Yes I mean Electrons 
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Gariuys
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Posted - 2005.05.30 18:20:00 -
[155]
The problem with a all electron setup is the lack of range. Now I know this sounds stupid, but a electron deimos dies quite easily to several other short range HACs, including but not limited to a ion deimos. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Taaser
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Posted - 2005.05.30 18:26:00 -
[156]
Edited by: Taaser on 30/05/2005 18:30:54
True, but thats why I fight Deimos in my 'HAC-Killer' AKA Ishtar 
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Jhodas
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Posted - 2005.06.03 08:26:00 -
[157]
Originally by: Gariuys The problem with a all electron setup is the lack of range. Now I know this sounds stupid, but a electron deimos dies quite easily to several other short range HACs, including but not limited to a ion deimos.
Dude, the difference in optimum between ion 2s and electron 2s is 600m (negating skills, but tbh, it doesnt make much of a difference anyway).
Heavy Ion 2 optimum = 3000m. Heavy electron 2 optimum = 2400m
Why do you think people mix Ions and Electrons in their setups? The difference is negligible.
an electron deimos would probably lose to an ion deimos granted. But beacuse of the higher damage output of ions, not because of the range difference.
I got siggy!!
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Jennae
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Posted - 2005.06.03 17:07:00 -
[158]
the diemos does most of it's damage in falloff anyway. especially with the falloff bonus, the ions have a pretty decent advantage over the electrons
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Jhodas
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Posted - 2005.06.05 18:35:00 -
[159]
Dude, do the maths. With HAC lvl 5, the difference in falloff is about 1500m.
Now if you're flying this thing the way you should (i.e. trying to get in range as quickly as possible) 1500m shouldn't make to much of a difference because you could be doing anywhere between 200 and 400m/s by the time you reach optimum range.
Rails are a different story, but the fact is that blasters have such limited range and falloff compared to other weapons that range bonuses are almost moot.
I've been doing a lot of maths myself since i started this thread, and am mere days from flying one of these mmonsters.
I personally would go with electrons + NOS for smaller squads, or Ions without a nos for larger squads.
:)
I got siggy!!
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Iratus Caelestis
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Posted - 2005.06.08 17:53:00 -
[160]
The first time you get webbed you will be glad you've got Ions on.
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Taaser
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Posted - 2005.06.27 20:37:00 -
[161]
Originally by: Iratus Caelestis The first time you get webbed you will be glad you've got Ions on.
The first time you get webbed at 35km you will be glad you've got rails on 
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Iratus Caelestis
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Posted - 2005.06.27 22:30:00 -
[162]
waaaaay ahead of you on that one :)
But lets not let the others hear, it can be our secret.
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Dash Ripcock
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Posted - 2005.06.27 22:48:00 -
[163]
Edited by: Dash Ripcock on 27/06/2005 22:48:24
Battle Angels Inc - The Movie |

Thanit
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Posted - 2005.06.27 22:59:00 -
[164]
Been messing arounf with it abit and got this so far:
3 ion II's, 1 modal ion, 1 modal electron (4th ion II will prolly just fit but i hadn't one available at the time) + 1x med diminishing nos.
Y-T8 20k scrambler tracking disruptor
1x med armor repairerII, 1x adaptive nanoII, 1xRCUII, 2x magnetic stab II, 1x tracking enhancer (named)/cap relay/whatever fits.
It's good in the damage department with heavy assault 4, and med blaster spec 4 and everything else at 5. It's tnak is weak tho, but against any turret bs the tracking disruptor lets you get close without too much trouble. And even when they do web you, they still wont hit you.
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Taaser
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Posted - 2005.07.03 18:54:00 -
[165]
The tracking disruptor is a nice touch.
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Gariuys
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Posted - 2005.07.03 19:21:00 -
[166]
Edited by: Gariuys on 03/07/2005 19:21:26 stupid double ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2005.07.03 19:21:00 -
[167]
Edited by: Gariuys on 03/07/2005 19:25:22
Originally by: Jhodas Dude, do the maths. With HAC lvl 5, the difference in falloff is about 1500m.
Now if you're flying this thing the way you should (i.e. trying to get in range as quickly as possible) 1500m shouldn't make to much of a difference because you could be doing anywhere between 200 and 400m/s by the time you reach optimum range.
Rails are a different story, but the fact is that blasters have such limited range and falloff compared to other weapons that range bonuses are almost moot.
I've been doing a lot of maths myself since i started this thread, and am mere days from flying one of these mmonsters.
I personally would go with electrons + NOS for smaller squads, or Ions without a nos for larger squads.
:)
Well thank you mister math dude, for explaining how a deimos works to someone that's been flying one since the day they where available for purchase.
When you're mwd'ing to target, and so is your target to you. Your approach speed will be high, 1km/s+. Even with the best judging in the world, you're gonna overshoot in all likelyhood. Once the -90% webbers are activated, reacquiring range is difficult. Even if you got the juice left to use the mwd to do it. With the damage output of a short range HAC, getting back in range can take too long to surive. That's why all electrons lose out to virtually everything with longer range ( short rangers mind you, just more falloff/optimal )
And the difference between ion range, and electron range, in the above situations matters a LOT. it's the difference between winning and losing.
Oh and a all electron setup is quite likely to outdamage to a all ion setup. Atleast in the way i setup my ships. I take a long a good number of ions for their range. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2005.07.03 19:31:00 -
[168]
Originally by: Gariuys Edited by: Gariuys on 13/04/2005 11:29:48 Atm:
3x Heavy Ion II, 2x Electron II 1x med nos II 1x MWD, 1x web, 1x target painter :D 1x med armor rep II, 1x Energized nano II, 1x shadow serp expl hardner, 1x RCU II, 2x Mag Field II
2x hammerhead, 2x vespa, 3x valkyrie, 3x infiltrator
web, paint, rape
With the new patch, and adv. weapon upgrades. that becomes a 4th Ion, and only 1 Electron. Should be interesting to see how effective the "new" painter will be though. Probably gonna throw something else in there again. Tracking disruptor/warp scrambler are good candidates. Or stick to the painter if it's still a hotter mod then the above two ( for standard setup, adapting to conditions is key like always. ;) ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Taaser
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Posted - 2005.07.06 18:34:00 -
[169]
Advanced Weapon Upgrades 
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Taaser
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Posted - 2005.07.06 18:42:00 -
[170]
Cruiser agility has been increased for all types.
Cruisers' and Elite Cruisers' Maximum Velocity has been increased by 10%.
Post-Patch; Deimos is going into warp like a frigate 
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Indrid C
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Posted - 2005.07.06 23:36:00 -
[171]
Edited by: Indrid C on 06/07/2005 23:37:30 I wonder if it's easyer to shoot down a raven ...because everyone says that missiles are nurfed ...this thing will give hybrid users a great advantage ... as i see it the new patch brought only good things for deimos users... advanced weapons upgrade is great i think HAS users will throw some extra powerfull items on them i wonder how will a HAS config will look like with the new patch. Oh and let's not forget about the new tech 2 drones. |

Taaser
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Posted - 2005.07.07 20:13:00 -
[172]
Definitely. First day of the patch I got lost in a stream of 0.0s and found myself toe-to-toe with two Raven pilots. I took out the first Raven with around 10% shields remaining and put the second Raven into structure, before he finally warped off saying I quit, this sucks. 
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Soros
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Posted - 2005.07.28 10:59:00 -
[173]
Originally by: Steppa Deimos driver here...
How many of you theorists have actually had the grapes to take your shiny 75 mil ship into PVP combat? And that's just the cost of the ship. Not having tech 2 or named gear on a Deimos is just a waste. Crank that up to about 100 mil.
A couple of things will make most of these setups a complete waste of money because you're going to loose your ship.
First of all, the Deimos is not designed to operate alone. It is one helluva damage-dealer, I know from direct experience, but it needs to be part of a group that compliments its abilities. I see the Deimos as a scale-tipper in small to medium fleet engagements. Get a flight of them together and they may tip the scales in large engagements as well (but we're still too rare for that).
First problem...loose the scrambler. Fly with tacklers and you don't need it. That frees up one of our precious mids.
Second problem, all of the guys I've talked to that have killed Deimos in single combat did so by using a Nos on them. None of the setups I've seen accounts for that. In fact, I see it as our main achilles heel. A battleship's large nos is going to be the trigger that makes you turn and run. The only thing I can come up with (if you're on your own with no EW BB backup) is a really good weapons disrupter. I don't think many pilots are expecting that.
Third problem...jamming. With the EW changes that are coming, this could get dicey. Especially if you're flying solo pvp, you almost have to have a tech 2 sensor backup. Bear in mind that most of the EW setups only have three multi-racial jammers so do what you need to do to make the math work out in your favor. Sensor damps don't really effect us that much, aside from lock time, because we're up their asses anyway.
I could be way off on these points, but these are some of the things I've run into whilst PVPing in my Deimos. By the by, I think we're stuck with tech 2 electrons. Anything stronger doesn't allow for enough flexibility in other areas.
Well, just look at the BoB killboards, deimos is a very popular ship, awsome killer, and yes, they loose one from time to time :D
The fact its not meant to operate alone isn't true either its an awsome solo killer, nos is a killer of deimos' but its also a killer of zealots, geddons, apocs, blasterthrons, etc etc
You don't need a backup array, just don't engage a scorp with ECM, if it doesn't have hardners assume it has ECM. . . .
Name : ubikar Corporation : Evolution Security : 5 Ship : Deimos Weapon : Heavy Ion Blaster II
Name : Juan Andalusian Corporation : Evolution Security : 2.7 Ship : Deimos Weapon : Unknown
Victim: Morealis Alliance: Unknown Corporation: Reikoku Destroyed Type: Deimos Solar System: ROIR-Y System Security Level: 0.0
-= Soros =-
BoB
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Skrypt
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Posted - 2005.08.29 21:39:00 -
[174]
Bump. Any ideas post-patch? Haven't seen much about it in a while. - Skrypt |

Gariuys
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Posted - 2005.08.30 00:36:00 -
[175]
ATM I'm running: 5x ION II ( adv. weapon upgrades 4 FTW ), diminishing med nos 1x SS 10mn mwd, 1x fleeting web, 1x pwnage painter 1x med rep II, SS energized adaptive nano, SS expl hardner, 2x mag field II, RCU II
10x hammerhead II ( need to train up for the other t2 med drones )
SS=shadow serpentis 430 raw dps ( not counting web and painter which increase damage considerably against larger targets especially )
Heavy nosses tend to not be a problem, 2x heavy nos and it's a close call (depends on target ), 1x heavy nos and I can still kill you fine. Heavy neutralizers though, those are instant nightmare ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Skrypt
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Posted - 2005.08.30 03:33:00 -
[176]
Wow... that looks beautiful. Do you need the SS items to meet the PG requirements? - Skrypt |

Gariuys
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Posted - 2005.08.30 05:59:00 -
[177]
Originally by: Skrypt Wow... that looks beautiful. Do you need the SS items to meet the PG requirements?
Yeah, and the cpu. With only t2 items you run out of cpu and grid real fast. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Theron Gyrow
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Posted - 2005.08.30 09:01:00 -
[178]
For non-faction fitting, you could try 5*Ion II Small nos II Y-T8 Fleeting web Faint Epsilon Warp Prohibitor Med Repper II Radioisotope expl hardener Energized Nano II 2*Mag stab II named CPR
Only a small NOS, but no need for a RCU II and can hold the target.
It might also be an idea to try a nanofiber instead of the CPR for faster closing speed and better agility, has anyone tested that?
-- Gradient's forum |

Eyeshadow
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Posted - 2005.08.30 10:28:00 -
[179]
Originally by: Gariuys ATM I'm running: 5x ION II ( adv. weapon upgrades 4 FTW ), diminishing med nos 1x SS 10mn mwd, 1x fleeting web, 1x pwnage painter 1x med rep II, SS energized adaptive nano, SS expl hardner, 2x mag field II, RCU II
10x hammerhead II ( need to train up for the other t2 med drones )
looks nice and shiny on paper doesnt it? Your cap will die very fast if you have to tank something. Anything can just warp away from you. I really dont see what you intend to do with such a setup? Target painters arent really useful as medium blasters will track a webbed interceptor/AF quite well anyway, plus the drones.
Uber dmg:
3xelectron IIs 2xIon IIs (might be able to run more with adv wep upgrades as i only have lvl3 atm) 1xmedium dimin
1xmwd II 1x90% web 1x-2 scrambler
1xrep II 1xexplosive hard 1xPDU II 3xmag stab IIs
Puts out around 600 DPS with tech2 drones and HAC 5
or go for a plate setup (not tested this yet)
5xelectron IIs might be able to get a nos on
mwd web scramble
rep II explosive hard 800 plate II PDU II or RCU II if you need it to fit a nos 2xmag stab IIs
Now im not sure if that all fits as i havent tested it but it should be good, though rather slow
My Latest Vid: Linky |

Ange1
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Posted - 2005.08.30 10:53:00 -
[180]
My Deimos was worth up to a billion a bit ago before I lost it in a great little HAC fight we had. I was slowly building it up with faction modules. I managed to recover some of them in that fight so while still very expensive, its not quite as uber as it was. I hope to get more though. I've been flying Deimos cruisers for 10 months now, I've lost 13 of them in that time and I still have not maxed out my skills for them yet. Here was my setup:
Hi: 3x Heavy Electron II 2x Light Neutron II 1x Thons Modified Cloak
Med: 1x 10MN MWD II 1x Domination Web (15km/90%) 1x True Sansha Warp Disruptor (28km)
Low: 1x Centum A-Type Medium Armour Repairer 1x 1600mm Rolled Tungsten Plating 1x Dark Blood Explosive Hardener (55%) 1x RCU II 1x Dark Blood Cap Relay (25%) 1x True Sansha Cap Relay (25%)
Drones: 10x Valkyrie II's ------------------------- CEO of The Establishment |
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