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Dash Ripcock
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Posted - 2004.12.22 13:13:00 -
[61]
Originally by: Iratus Caelestis Edited by: Iratus Caelestis on 22/12/2004 11:54:04 Fighting another Heavy Assault, Sacrilidge included is more than most ships a case of Rock Paper Scissors.
For instance, I'm fairly certain that my own Deimos (changed after extensive 'testing' ) would fairly comfortably******any of the fits listed here. If however I warped in on a Zealot with damage mods he'd probably kill me before i got close enough to kill him.
It's a fairly strange thing with these ships but they do seem to have an excellent degree of versatility. More so than anything other than BS's and that makes them a scary thing because you don't know what you are fighting. I hate that.
Personally I usually fly around with an excellent blaster setup on mine. Other options are however good for the hilarity.
For instance if you want to watch gates in it, fit 5 Railguns, 2 Sensor Booster 2's, a tracking computer damage mods (and power if you need it)
The damage that does with t2 railguns and t2 damage mods is higher than a blaster setup and the range you can get is excellent, especially with the falloff bonus. You just don't have the defence. You do however have ages to warp out.
I will post my Blaster setup eventually, not yet though as I believe my advantage is too great :)
I'll send it to other long term Curse members though obviously. Eve Mail me 
Oh, do tell! 
Battle Angels Inc - The Movie
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Dash Ripcock
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Posted - 2004.12.22 13:13:00 -
[62]
Originally by: Iratus Caelestis Edited by: Iratus Caelestis on 22/12/2004 11:54:04 Fighting another Heavy Assault, Sacrilidge included is more than most ships a case of Rock Paper Scissors.
For instance, I'm fairly certain that my own Deimos (changed after extensive 'testing' ) would fairly comfortably******any of the fits listed here. If however I warped in on a Zealot with damage mods he'd probably kill me before i got close enough to kill him.
It's a fairly strange thing with these ships but they do seem to have an excellent degree of versatility. More so than anything other than BS's and that makes them a scary thing because you don't know what you are fighting. I hate that.
Personally I usually fly around with an excellent blaster setup on mine. Other options are however good for the hilarity.
For instance if you want to watch gates in it, fit 5 Railguns, 2 Sensor Booster 2's, a tracking computer damage mods (and power if you need it)
The damage that does with t2 railguns and t2 damage mods is higher than a blaster setup and the range you can get is excellent, especially with the falloff bonus. You just don't have the defence. You do however have ages to warp out.
I will post my Blaster setup eventually, not yet though as I believe my advantage is too great :)
I'll send it to other long term Curse members though obviously. Eve Mail me 
Oh, do tell! 
Battle Angels Inc - The Movie
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Duncan
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Posted - 2004.12.22 13:41:00 -
[63]
Using this atm, it'S not the easiest of setup to shop for (took me about 2 and half months). But DAMN does it pawnz 
This is the NPC/missionering setup
5x Med Ions II 1x Small Nos
1x Domi MWD 1x Med cap Battery II 1x SS webber (13km one)
1x Med armor rep II 1x Cap relay 1x SS mag stab 1x True Sancha RCU (don't have the skills for t2, but SoonÖ) 1x Vizian Modified Explosive HArdenner (44.5%) 1x Brokara's Modified adaptive nano plating (non energised, 19.56% resist to all with 1 pw fittin)
I've taken the cruise missile spammage of 3 npc scorp with it, no problemo The insane resist are there to be exploited: [ 2004.12.19 19:26:52 ] (combat) Wrath Cruise Missile I belonging to Guristas hits you, doing 56.5 damage.
Trick i've found is not to use AM ammo on the guns, and exploit the cap bonus on gun usage you get by using higher range ammo. Was a bit of an early Christmas gift i gave myself 
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Duncan
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Posted - 2004.12.22 13:41:00 -
[64]
Using this atm, it'S not the easiest of setup to shop for (took me about 2 and half months). But DAMN does it pawnz 
This is the NPC/missionering setup
5x Med Ions II 1x Small Nos
1x Domi MWD 1x Med cap Battery II 1x SS webber (13km one)
1x Med armor rep II 1x Cap relay 1x SS mag stab 1x True Sancha RCU (don't have the skills for t2, but SoonÖ) 1x Vizian Modified Explosive HArdenner (44.5%) 1x Brokara's Modified adaptive nano plating (non energised, 19.56% resist to all with 1 pw fittin)
I've taken the cruise missile spammage of 3 npc scorp with it, no problemo The insane resist are there to be exploited: [ 2004.12.19 19:26:52 ] (combat) Wrath Cruise Missile I belonging to Guristas hits you, doing 56.5 damage.
Trick i've found is not to use AM ammo on the guns, and exploit the cap bonus on gun usage you get by using higher range ammo. Was a bit of an early Christmas gift i gave myself 
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Iratus Caelestis
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Posted - 2004.12.22 13:54:00 -
[65]
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
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Iratus Caelestis
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Posted - 2004.12.22 13:54:00 -
[66]
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
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Dash Ripcock
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Posted - 2004.12.22 13:59:00 -
[67]
Would you recommend going for damage, cap or armour? I myself am of the mind of, once the skills are there, fitting Ion Blaster IIs to the highs, maybe a damage mod in the lows and using its naturally high resistances on the armour front to allow the odd non-essential hardener to be removed. I haven't done the equations yet mind, because they hurt my head, but it's certainly something I want to pursue once the skills are done.
Battle Angels Inc - The Movie
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Dash Ripcock
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Posted - 2004.12.22 13:59:00 -
[68]
Would you recommend going for damage, cap or armour? I myself am of the mind of, once the skills are there, fitting Ion Blaster IIs to the highs, maybe a damage mod in the lows and using its naturally high resistances on the armour front to allow the odd non-essential hardener to be removed. I haven't done the equations yet mind, because they hurt my head, but it's certainly something I want to pursue once the skills are done.
Battle Angels Inc - The Movie
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Panzer
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Posted - 2004.12.22 14:28:00 -
[69]
Edited by: Panzer on 22/12/2004 14:29:31 Its a Deimos setup with 5 250 rails (named or tech 2) littered with 4-5 damage mods in low slots. While there are some various setups that could include sensor dampeners, etc, the base is 5 rails and a large amount of damage mods. You do similar DPS per second as blasters with 1 maybe 2 Dam mod, but you got more time to do that damage since you actually got range. It is very similar to the railthron/gankamega. Only problem is that a blasterdeimos can tank pretty good, while a deimos with rails can not tank much. But of course you do got time to warp out.
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Panzer
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Posted - 2004.12.22 14:28:00 -
[70]
Edited by: Panzer on 22/12/2004 14:29:31 Its a Deimos setup with 5 250 rails (named or tech 2) littered with 4-5 damage mods in low slots. While there are some various setups that could include sensor dampeners, etc, the base is 5 rails and a large amount of damage mods. You do similar DPS per second as blasters with 1 maybe 2 Dam mod, but you got more time to do that damage since you actually got range. It is very similar to the railthron/gankamega. Only problem is that a blasterdeimos can tank pretty good, while a deimos with rails can not tank much. But of course you do got time to warp out.
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F4ze
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Posted - 2004.12.22 15:15:00 -
[71]
I've been using a setup like that on a few occasions:
5 250mm railgun II 5 magnetic field stabilizer II 1 RCU II Fill mid slots with sensor booster/dampener/webifier according to preference.
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F4ze
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Posted - 2004.12.22 15:15:00 -
[72]
I've been using a setup like that on a few occasions:
5 250mm railgun II 5 magnetic field stabilizer II 1 RCU II Fill mid slots with sensor booster/dampener/webifier according to preference.
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Dred 'Morte
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Posted - 2004.12.22 16:01:00 -
[73]
where do you get the cpu for that? sounds like bull****
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Dred 'Morte
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Posted - 2004.12.22 16:01:00 -
[74]
where do you get the cpu for that? sounds like bull****
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Tera Patrick
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Posted - 2004.12.23 20:59:00 -
[75]
Edited by: Tera Patrick on 24/12/2004 04:10:15 I'm flying this on my Deimos at the moment:
High
5 * Ion Blaster I (named) 1 * S Nosferatu (Knave)
Medium
1 * 10Mn MWD I 1 * Webifier (X5) 1 * Scrambler (7.5Km)
Low
1 * Mag Stab IIs 1 * Hardeners (Exp) 1 * Adapative Nano II 1 * M Automated Rep 2 * Cap Relays
Drones
10 * Hammerheads
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Tera Patrick
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Posted - 2004.12.23 20:59:00 -
[76]
Edited by: Tera Patrick on 24/12/2004 04:10:15 I'm flying this on my Deimos at the moment:
High
5 * Ion Blaster I (named) 1 * S Nosferatu (Knave)
Medium
1 * 10Mn MWD I 1 * Webifier (X5) 1 * Scrambler (7.5Km)
Low
1 * Mag Stab IIs 1 * Hardeners (Exp) 1 * Adapative Nano II 1 * M Automated Rep 2 * Cap Relays
Drones
10 * Hammerheads
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Tera Patrick
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Posted - 2004.12.27 13:12:00 -
[77]
Edited by: Tera Patrick on 27/12/2004 15:44:31 Okay, now I have the skills I have refined my setup to the following:
High
5 * Electron Blaster IIs 1 * M Nosferatu II
Medium
1 * 10Mn MWD II 1 * Webifier (named) 1 * Scrambler (7.5Km)
Low
1 * M Repairer II 1 * Exp Armour Hardener (N-Type) 1 * Adaptive Nano II/ EM Armour Hardener (N-Type) 2 * Cap Relays (T2 when they come out) 1 * Mag Stab II
Drones
10 * Hammerheads
The Electron IIs have higher DOT than the Ion Is, and with a damage mod, similar DOT to the Ion IIs - albeit using a lot less powergrid for fitting and capacitor for combat. They have a lower optimal, but the Deimos has a 40% falloff bonus with HAS level 4, and the higher tracking (0.12 rather than 0.11) means they will hit a lot more often.
The emphasis is on capacitor is life, because the armour is sufficiently hard enough to take a beating from anything bar a battleship. The drones are Hammerheads because the Deimos is about guns, not drones, so something fast with good tracking is a bonus.
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Tera Patrick
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Posted - 2004.12.27 13:12:00 -
[78]
Edited by: Tera Patrick on 27/12/2004 15:44:31 Okay, now I have the skills I have refined my setup to the following:
High
5 * Electron Blaster IIs 1 * M Nosferatu II
Medium
1 * 10Mn MWD II 1 * Webifier (named) 1 * Scrambler (7.5Km)
Low
1 * M Repairer II 1 * Exp Armour Hardener (N-Type) 1 * Adaptive Nano II/ EM Armour Hardener (N-Type) 2 * Cap Relays (T2 when they come out) 1 * Mag Stab II
Drones
10 * Hammerheads
The Electron IIs have higher DOT than the Ion Is, and with a damage mod, similar DOT to the Ion IIs - albeit using a lot less powergrid for fitting and capacitor for combat. They have a lower optimal, but the Deimos has a 40% falloff bonus with HAS level 4, and the higher tracking (0.12 rather than 0.11) means they will hit a lot more often.
The emphasis is on capacitor is life, because the armour is sufficiently hard enough to take a beating from anything bar a battleship. The drones are Hammerheads because the Deimos is about guns, not drones, so something fast with good tracking is a bonus.
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Jhodas
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Posted - 2005.01.03 19:20:00 -
[79]
WTB 1x Diemos.
I got siggy!!
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fairimear
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Posted - 2005.01.03 21:00:00 -
[80]
Originally by: Iratus Caelestis
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
2004.12.30 19:18:00
Victim: Iratus Caelestis Corporation: RONA-KIA Destroyed Type: Deimos Solar System: ----- System Security Level: 0.0
Involved parties:
Name: fairimear (laid the final blow) Security Status: 4.7 Corporation: SUBLIME L.L.C. Ship Type: Deimos Weapon Type: Modal Ion Particle Accelerator I
now tell.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Kaboom22
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Posted - 2005.01.03 21:25:00 -
[81]
Originally by: fairimear
Originally by: Iratus Caelestis
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
2004.12.30 19:18:00
Victim: Iratus Caelestis Corporation: RONA-KIA Destroyed Type: Deimos Solar System: ----- System Security Level: 0.0
Involved parties:
Name: fairimear (laid the final blow) Security Status: 4.7 Corporation: SUBLIME L.L.C. Ship Type: Deimos Weapon Type: Modal Ion Particle Accelerator I
now tell.
Pwnd   ---
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Shatza
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Posted - 2005.01.03 23:59:00 -
[82]
Originally by: fairimear
Originally by: Iratus Caelestis
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
2004.12.30 19:18:00
Victim: Iratus Caelestis Corporation: RONA-KIA Destroyed Type: Deimos Solar System: ----- System Security Level: 0.0
Involved parties:
Name: fairimear (laid the final blow) Security Status: 4.7 Corporation: SUBLIME L.L.C. Ship Type: Deimos Weapon Type: Modal Ion Particle Accelerator I
now tell.
ROFL... holy **** 
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Selim
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Posted - 2005.01.04 00:13:00 -
[83]
Originally by: Jazz Bo
The Vagabond is a lot faster, it has missiles and guns that use hardly any cap, can choose damage types... it should stand a chance unless it allows the Deimos to get too close too fast.
It can't tank, though. Its not got the cap or hitpoints to do it effectively, and its obviously a close range ship since it doesn't have the powergrid to fit artillery. You are right about the being able to choose the damage type, but most Deimos pilots will fit an explosive and EM hardener, bringing everything up to at least 60%, and while the shield is decently strong, the armor has huge resistance problems against the damage types that actually hurt armor the most. The Vagabond is especially weak to kinetic damage, which blasters provide in droves.
I'm not saying the Vagabond is useless, far from it. Its excellent against many other ships. Its just outclassed in close range in many ways by the Deimos, mostly since it cannot tank near as good as the Deimos.
Of course, the real monster is the Sacrilege...
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Iratus Caelestis
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Posted - 2005.01.04 11:28:00 -
[84]
Edited by: Iratus Caelestis on 04/01/2005 11:49:18
Yep, bit the dust like a cheap dirty *****. I never took the flight back to empire to refit t2 guns cos I'm lazy. I've changed it since then principal is the same but my new one should be a bit tougher.
And you know maybe CCP will fix the problems to stop my guns flashing red for a full minute and shooting into thin air
Seriously though, it was a good fight, my modules were fubar (was hitting him with only one gun due to aforementioned red flashy) but I would probably have still lost because I didn't have the t2 guns on just normal and was a **** and didn't exploit my nos's over him at range before closing. me = teh suck.
So lack of pilot skill,inferior modules and too many power mods lost me the battle. The principal of the fit I believe still rules and has been adapted to address 'shortcomings'. Thanks for the True Sansha PDU from Fairimears Deimos we took in return. Is now on my new Deimos 
So yeah I suck, you don't need my fit. I'm going to retire into my hole looking like a prat and post it later on. After.... fairimear, rematch to structure in empire?
I'm no longer CA so as before I promise no interference
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Reverend Necrona
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Posted - 2005.01.12 08:12:00 -
[85]
Originally by: Panzer Edited by: Panzer on 22/12/2004 14:29:31 Its a Deimos setup with 5 250 rails (named or tech 2) littered with 4-5 damage mods in low slots. While there are some various setups that could include sensor dampeners, etc, the base is 5 rails and a large amount of damage mods. You do similar DPS per second as blasters with 1 maybe 2 Dam mod, but you got more time to do that damage since you actually got range. It is very similar to the railthron/gankamega. Only problem is that a blasterdeimos can tank pretty good, while a deimos with rails can not tank much. But of course you do got time to warp out.
There's so many contradicting setups like that. I prefer damage + range as opposed to damage + health. I dunno tho, fighting up close is fun, especially when u don't know whos quite got the edge.
Reverend Necrona |

Dash Ripcock
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Posted - 2005.01.12 10:23:00 -
[86]
The other benefit of up-close combat is that you can stick 'em down and make sure they stay there, something far more difficult to do from range.
Battle Angels Inc - The Movie
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J909
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Posted - 2005.01.25 13:01:00 -
[87]
J909 - wants a Deimos and just the opportunity to try out different setups...
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Steppa
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Posted - 2005.02.19 07:47:00 -
[88]
Deimos driver here...
How many of you theorists have actually had the grapes to take your shiny 75 mil ship into PVP combat? And that's just the cost of the ship. Not having tech 2 or named gear on a Deimos is just a waste. Crank that up to about 100 mil.
A couple of things will make most of these setups a complete waste of money because you're going to loose your ship.
First of all, the Deimos is not designed to operate alone. It is one helluva damage-dealer, I know from direct experience, but it needs to be part of a group that compliments its abilities. I see the Deimos as a scale-tipper in small to medium fleet engagements. Get a flight of them together and they may tip the scales in large engagements as well (but we're still too rare for that).
First problem...loose the scrambler. Fly with tacklers and you don't need it. That frees up one of our precious mids.
Second problem, all of the guys I've talked to that have killed Deimos in single combat did so by using a Nos on them. None of the setups I've seen accounts for that. In fact, I see it as our main achilles heel. A battleship's large nos is going to be the trigger that makes you turn and run. The only thing I can come up with (if you're on your own with no EW BB backup) is a really good weapons disrupter. I don't think many pilots are expecting that.
Third problem...jamming. With the EW changes that are coming, this could get dicey. Especially if you're flying solo pvp, you almost have to have a tech 2 sensor backup. Bear in mind that most of the EW setups only have three multi-racial jammers so do what you need to do to make the math work out in your favor. Sensor damps don't really effect us that much, aside from lock time, because we're up their asses anyway.
I could be way off on these points, but these are some of the things I've run into whilst PVPing in my Deimos. By the by, I think we're stuck with tech 2 electrons. Anything stronger doesn't allow for enough flexibility in other areas.
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Dash Ripcock
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Posted - 2005.02.19 12:51:00 -
[89]
To be honest, if a Battleship wants to drain your cap, there is bugger all you can do about it bar stay at range - which isn't what the Deimos is about. Electronic Warfare I can deal with (just avoid Scorpions), but the ability for Heavy Nosferatu to ruin most HAC setups means that ships like the Deimos that operate at close range really have to watch out.
Personally I just pick and choose my targets, with Cruisers and Battlecruisers all being fair game - I only take on a Battleship if I am confident I can win. I am not going to fly 100 million-worth of equipment that is practically un-insurable, with a huge waiting list for new ones, into any old situation. That said, being a blaster-rig you do have to take risks, but when those risks pay off it's oh-so-beautiful.
On the scrambler-note, yes it would be nice if you had a tackling buddy with you 23/7, but that's a little unrealistic, and in my line of work I'm usually looking for targets of opportunity on my own anyway.
Battle Angels Inc - The Movie
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slothe
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Posted - 2005.02.19 14:42:00 -
[90]
ive tried something different, using a mid range setup, very heavily tanked. in theory seems it would work well, just need to try in practice :)
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