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Jhodas
|
Posted - 2004.12.13 09:14:00 -
[1]
Has anyone Actually had one of these long enough to tinker with setups yet? Im aiming for one as soon as i have uber wallet lvl 5 and uber skills lvl 412938. For now contenting myself with a uber rax :) Seriously tho, the diemos looks hot as. Those resists are ridiculous and the medium hybrid bonus takes this thing into BS damage league. I have one gripe. NO FECKING DRONE BAY!!!! 1000m? wtf?
Your thoughts ppl. Thank you.
I got siggy!!
|

Jhodas
|
Posted - 2004.12.13 09:14:00 -
[2]
Has anyone Actually had one of these long enough to tinker with setups yet? Im aiming for one as soon as i have uber wallet lvl 5 and uber skills lvl 412938. For now contenting myself with a uber rax :) Seriously tho, the diemos looks hot as. Those resists are ridiculous and the medium hybrid bonus takes this thing into BS damage league. I have one gripe. NO FECKING DRONE BAY!!!! 1000m? wtf?
Your thoughts ppl. Thank you.
I got siggy!!
|

Sforza
|
Posted - 2004.12.13 10:45:00 -
[3]
Originally by: Jhodas Has anyone Actually had one of these long enough to tinker with setups yet? Im aiming for one as soon as i have uber wallet lvl 5 and uber skills lvl 412938. For now contenting myself with a uber rax :) Seriously tho, the diemos looks hot as. Those resists are ridiculous and the medium hybrid bonus takes this thing into BS damage league. I have one gripe. NO FECKING DRONE BAY!!!! 1000m? wtf?
Your thoughts ppl. Thank you.
The drone bay is adequate. Its enough for 10 medium drones and those are enough to batter NPC frigates with ease.
NPC setup of a Deimos isnt too hard either, I use the following for NPC's in 'normal' space.
5xMedium Ions, 1 Small Nos 1 T2 Cap Battery, 1 Webber, 1 MWD Mag Stab, 2xT2 PDU's II, 2 Hardeners (Therm/Kinectic for Serpentis), T2 Medium Armour Rep.
Charge in, web target.. rinse and repeat.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Sforza
|
Posted - 2004.12.13 10:45:00 -
[4]
Originally by: Jhodas Has anyone Actually had one of these long enough to tinker with setups yet? Im aiming for one as soon as i have uber wallet lvl 5 and uber skills lvl 412938. For now contenting myself with a uber rax :) Seriously tho, the diemos looks hot as. Those resists are ridiculous and the medium hybrid bonus takes this thing into BS damage league. I have one gripe. NO FECKING DRONE BAY!!!! 1000m? wtf?
Your thoughts ppl. Thank you.
The drone bay is adequate. Its enough for 10 medium drones and those are enough to batter NPC frigates with ease.
NPC setup of a Deimos isnt too hard either, I use the following for NPC's in 'normal' space.
5xMedium Ions, 1 Small Nos 1 T2 Cap Battery, 1 Webber, 1 MWD Mag Stab, 2xT2 PDU's II, 2 Hardeners (Therm/Kinectic for Serpentis), T2 Medium Armour Rep.
Charge in, web target.. rinse and repeat.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Iratus Caelestis
|
Posted - 2004.12.13 13:35:00 -
[5]
A deimos for NPC'ing. That's sick.
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Iratus Caelestis
|
Posted - 2004.12.13 13:35:00 -
[6]
A deimos for NPC'ing. That's sick.
|

Dash Ripcock
|
Posted - 2004.12.13 13:40:00 -
[7]
I'm going to be buying one of these monsters soon to fuel my lust for PvP, specifically destroying lone cruisers and battlecruisers (and any daft BS pilots), and I'd really appreciate it if anyone with a lot of flight-time in a Deimos could post a PvP setup. If you'd like to keep it confidential, send me a mail in-game - I'll put it to good use trust me!
Battle Angels Inc - The Movie
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Dash Ripcock
|
Posted - 2004.12.13 13:40:00 -
[8]
I'm going to be buying one of these monsters soon to fuel my lust for PvP, specifically destroying lone cruisers and battlecruisers (and any daft BS pilots), and I'd really appreciate it if anyone with a lot of flight-time in a Deimos could post a PvP setup. If you'd like to keep it confidential, send me a mail in-game - I'll put it to good use trust me!
Battle Angels Inc - The Movie
|

Jorund Bork
|
Posted - 2004.12.13 14:43:00 -
[9]
Edited by: Jorund Bork on 13/12/2004 14:47:36 Try this:
5x T2 heavy neutron blasters 1x small nos
1x 10mn mwd 1x web 1x warp scrambler
T2 medium rep, a pdu or 2(T2 prefered
) armour mods, dmg mods, maybe a cap relay.
I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows. Will let you know when I have energy grid upgrades trained to lvl 5 for a T2 RCU 
Why's it sick having an npc setup for a Deimos?
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Jorund Bork
|
Posted - 2004.12.13 14:43:00 -
[10]
Edited by: Jorund Bork on 13/12/2004 14:47:36 Try this:
5x T2 heavy neutron blasters 1x small nos
1x 10mn mwd 1x web 1x warp scrambler
T2 medium rep, a pdu or 2(T2 prefered
) armour mods, dmg mods, maybe a cap relay.
I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows. Will let you know when I have energy grid upgrades trained to lvl 5 for a T2 RCU 
Why's it sick having an npc setup for a Deimos?
|

Juan Andalusian
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Posted - 2004.12.13 14:58:00 -
[11]
Quote: I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows.
Not possible, unless of course our definition of "plenty of tanking" varies a lot. 
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.12.13 14:58:00 -
[12]
Quote: I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows.
Not possible, unless of course our definition of "plenty of tanking" varies a lot. 
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.12.13 14:59:00 -
[13]
Originally by: Iratus Caelestis A deimos for NPC'ing. That's sick.
You can easily NPC with the same loadout you use for PvP so it's quite handy.
**Pain is meant to be felt** |

Juan Andalusian
|
Posted - 2004.12.13 14:59:00 -
[14]
Originally by: Iratus Caelestis A deimos for NPC'ing. That's sick.
You can easily NPC with the same loadout you use for PvP so it's quite handy.
**Pain is meant to be felt** |

Jorund Bork
|
Posted - 2004.12.13 15:05:00 -
[15]
Originally by: Juan Andalusian
Quote: I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows.
Not possible, unless of course our definition of "plenty of tanking" varies a lot. 
Damn I would only use 2 slots for mods to enable high slot fitting, ie, a T2 pdu and rcu.
Where is it short? CPU or PG?
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Jorund Bork
|
Posted - 2004.12.13 15:05:00 -
[16]
Originally by: Juan Andalusian
Quote: I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows.
Not possible, unless of course our definition of "plenty of tanking" varies a lot. 
Damn I would only use 2 slots for mods to enable high slot fitting, ie, a T2 pdu and rcu.
Where is it short? CPU or PG?
|

Amara Takani
|
Posted - 2004.12.13 15:30:00 -
[17]
Originally by: Jorund Bork
Originally by: Juan Andalusian
Quote: I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows.
Not possible, unless of course our definition of "plenty of tanking" varies a lot. 
Damn I would only use 2 slots for mods to enable high slot fitting, ie, a T2 pdu and rcu.
Where is it short? CPU or PG?
I think both! If you want to fit 5 Heavy Neutron Tech 2 you have to fit an RCU II and maybe a PDU II additionally! But if you do so i think you will get CPU problems! I calculated a fitting with Heavy Ions Tech 2 and N-TYPE Hardener with Medium Armor Rep II and 1 Dmg Mod and was already near CPU limit
Like somebody said: "It's a vicious circle!" (Don't know if i translate right! It's from a german comedy talkshow!)
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Amara Takani
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Posted - 2004.12.13 15:30:00 -
[18]
Originally by: Jorund Bork
Originally by: Juan Andalusian
Quote: I think with good enough skills you may get 5x T2 neutrons and a medium nos in the highs and still have plenty of tanking in the lows.
Not possible, unless of course our definition of "plenty of tanking" varies a lot. 
Damn I would only use 2 slots for mods to enable high slot fitting, ie, a T2 pdu and rcu.
Where is it short? CPU or PG?
I think both! If you want to fit 5 Heavy Neutron Tech 2 you have to fit an RCU II and maybe a PDU II additionally! But if you do so i think you will get CPU problems! I calculated a fitting with Heavy Ions Tech 2 and N-TYPE Hardener with Medium Armor Rep II and 1 Dmg Mod and was already near CPU limit
Like somebody said: "It's a vicious circle!" (Don't know if i translate right! It's from a german comedy talkshow!)
|

Sforza
|
Posted - 2004.12.13 15:50:00 -
[19]
I concur.
I dont think you'll be able to fit Neutrons without hitting the CPU limit, unless you go with passive hardeners and even then it'll be close-ish.
I think its going to be T2 Ion's for us Deimos drivers.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Sforza
|
Posted - 2004.12.13 15:50:00 -
[20]
I concur.
I dont think you'll be able to fit Neutrons without hitting the CPU limit, unless you go with passive hardeners and even then it'll be close-ish.
I think its going to be T2 Ion's for us Deimos drivers.
Sforza
CEO Vronsky Brothers and Sons
Council Member Ushra'Khan |

Riddari
|
Posted - 2004.12.13 15:53:00 -
[21]
Deimos hmmm, how much are they?
¼©¼ a history |

Riddari
|
Posted - 2004.12.13 15:53:00 -
[22]
Deimos hmmm, how much are they?
¼©¼ a history |

Jorund Bork
|
Posted - 2004.12.13 16:04:00 -
[23]
Edited by: Jorund Bork on 13/12/2004 16:12:52 oops, sorry Meant to say Ions 
As for getting a med nos on there, I knew it would be a very close thing if at all possible. I'm not suprised if its not.
Our corp, VBS, sells the Deimos through BIG sales at 75m, although we currently have a 5-6 week waiting list (36h build) . Mail me if your interested.
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Jorund Bork
|
Posted - 2004.12.13 16:04:00 -
[24]
Edited by: Jorund Bork on 13/12/2004 16:12:52 oops, sorry Meant to say Ions 
As for getting a med nos on there, I knew it would be a very close thing if at all possible. I'm not suprised if its not.
Our corp, VBS, sells the Deimos through BIG sales at 75m, although we currently have a 5-6 week waiting list (36h build) . Mail me if your interested.
|

Iratus Caelestis
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Posted - 2004.12.13 16:35:00 -
[25]
Originally by: Juan Andalusian
Originally by: Iratus Caelestis A deimos for NPC'ing. That's sick.
You can easily NPC with the same loadout you use for PvP so it's quite handy.
I meant because its like using a baby as a hammer. Sure it works but its still just wrong.
|

Iratus Caelestis
|
Posted - 2004.12.13 16:35:00 -
[26]
Originally by: Juan Andalusian
Originally by: Iratus Caelestis A deimos for NPC'ing. That's sick.
You can easily NPC with the same loadout you use for PvP so it's quite handy.
I meant because its like using a baby as a hammer. Sure it works but its still just wrong.
|

Jhodas
|
Posted - 2004.12.13 19:33:00 -
[27]
imho if you buy a deimos and go npcing, you need help. Its a waste. I believe this ship was meant for pvp. On second thouhgts, the drone bay is adequate, as 8 heavys AND the damage bonus would put this babys DoT through the roof. 6 week waiting list? man i wasnt one even more now!!!
As for using a baby as a hammer....
Y O U S I C K S I C K P E R S O N
the baby is always the nail 
I got siggy!!
|

Jhodas
|
Posted - 2004.12.13 19:33:00 -
[28]
imho if you buy a deimos and go npcing, you need help. Its a waste. I believe this ship was meant for pvp. On second thouhgts, the drone bay is adequate, as 8 heavys AND the damage bonus would put this babys DoT through the roof. 6 week waiting list? man i wasnt one even more now!!!
As for using a baby as a hammer....
Y O U S I C K S I C K P E R S O N
the baby is always the nail 
I got siggy!!
|

Sangxianc
|
Posted - 2004.12.13 19:40:00 -
[29]
You can only fit 4 heavies.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

Sangxianc
|
Posted - 2004.12.13 19:40:00 -
[30]
You can only fit 4 heavies.
- Any man's death diminishes me, as I am involved in mankinde; And therefore never send to know for whom the bell tolls; It tolls for thee. |

spiritfa11
|
Posted - 2004.12.13 19:51:00 -
[31]
Edited by: spiritfa11 on 13/12/2004 20:04:00
Originally by: Jhodas imho if you buy a deimos and go npcing, you need help. Its a waste. I believe this ship was meant for pvp. On second thouhgts, the drone bay is adequate, as 8 heavys AND the damage bonus would put this babys DoT through the roof. 6 week waiting list? man i wasnt one even more now!!!
As for using a baby as a hammer....
Y O U S I C K S I C K P E R S O N
the baby is always the nail 
haha 6 weeks isnt all that bad.. takes most people that much time to train the skills required anyway 
edit: im an idiot. nvm haha sorry but i must agree i want one more and more. i fought against one yesterday and it was a beast. it should be used that way to punish those who are unfortunate enough to cross you =) ---------------------
I'd like to do your sig. You may contact me in-game |

spiritfa11
|
Posted - 2004.12.13 19:51:00 -
[32]
Edited by: spiritfa11 on 13/12/2004 20:04:00
Originally by: Jhodas imho if you buy a deimos and go npcing, you need help. Its a waste. I believe this ship was meant for pvp. On second thouhgts, the drone bay is adequate, as 8 heavys AND the damage bonus would put this babys DoT through the roof. 6 week waiting list? man i wasnt one even more now!!!
As for using a baby as a hammer....
Y O U S I C K S I C K P E R S O N
the baby is always the nail 
haha 6 weeks isnt all that bad.. takes most people that much time to train the skills required anyway 
edit: im an idiot. nvm haha sorry but i must agree i want one more and more. i fought against one yesterday and it was a beast. it should be used that way to punish those who are unfortunate enough to cross you =) ---------------------
I'd like to do your sig. You may contact me in-game |

Savage Quell
|
Posted - 2004.12.14 00:12:00 -
[33]
5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabiliser II 2 * Cap Power Relay
et voila, have fun. ______________________________________ Unintended consequences of purposive action. |

Savage Quell
|
Posted - 2004.12.14 00:12:00 -
[34]
5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabiliser II 2 * Cap Power Relay
et voila, have fun. ______________________________________ Unintended consequences of purposive action. |

Iratus Caelestis
|
Posted - 2004.12.14 09:40:00 -
[35]
Originally by: Savage Quell 5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabiliser II 2 * Cap Power Relay
et voila, have fun.
o_0 Looks very familiar. 
Only fit that makes sense for all situations in my mind.
|

Iratus Caelestis
|
Posted - 2004.12.14 09:40:00 -
[36]
Originally by: Savage Quell 5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabiliser II 2 * Cap Power Relay
et voila, have fun.
o_0 Looks very familiar. 
Only fit that makes sense for all situations in my mind.
|

F4ze
|
Posted - 2004.12.14 14:56:00 -
[37]
Originally by: Iratus Caelestis
Originally by: Savage Quell 5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabiliser II 2 * Cap Power Relay
et voila, have fun.
o_0 Looks very familiar. 
Only fit that makes sense for all situations in my mind.
It's what I use when I don't know what I might be facing. Otherwise I use specific hardeners, or maybe drop the nos and fit ion blasters.
|

F4ze
|
Posted - 2004.12.14 14:56:00 -
[38]
Originally by: Iratus Caelestis
Originally by: Savage Quell 5 * Heavy Electron Blaster II 1 * E50 Medium Nosferatu 1 * YT8 MWD 1 * Fleeting Propulsion Webifier 1 * Warp Scrambler 1 * Medium Armor Repairer II 1 * Explosive Hardener 1 * EM Hardener 1 * Magnetic Field Stabiliser II 2 * Cap Power Relay
et voila, have fun.
o_0 Looks very familiar. 
Only fit that makes sense for all situations in my mind.
It's what I use when I don't know what I might be facing. Otherwise I use specific hardeners, or maybe drop the nos and fit ion blasters.
|

Lhyda Souljacker
|
Posted - 2004.12.14 15:26:00 -
[39]
I got mine last night, and I've been using the electron setup . . . with a PDU 2 it's the only way to fit a 100mn afb (for deadspace). You guys using antimatter?
... That's when I reach for my revolver ... |

Lhyda Souljacker
|
Posted - 2004.12.14 15:26:00 -
[40]
I got mine last night, and I've been using the electron setup . . . with a PDU 2 it's the only way to fit a 100mn afb (for deadspace). You guys using antimatter?
... That's when I reach for my revolver ... |

Dash Ripcock
|
Posted - 2004.12.19 16:03:00 -
[41]
[MOVED]
I've recently bought one of these monsters, and I have come up with the following setup. The reason for named gear is to make them easier to fit, although I have considered revising the setup using two RCU IIs instead of one for the future:
High
5 * Ion Blaster Is (named) 1 * Med Nosferatu (named)
Medium
1 * 10Mn MWD 1 * Scrambler (7.5Km) 1 * Webifier
Low
1 * RCU II 1 * Med Armour Rep I (named) 1 * Adaptive Nano II 1 * Thermal Hardener (named) 1 * Explosive Hardener (named) 1 * Cap Relay I
The basic premise is to harden up where it's softest in the armour stakes, and maintain as much offence as possible. It would also be possible to swap out one or two of the hardeners for ECCM II should I be up against EW ships, since its drone-bay isn't as capable as the Thorax.
Once I have the skills for T2 blasters, I was thinking of putting two RCU IIs on the lows, and turning some of the name T1 kit into T2 kit, sacrificing a little armour resistance in the process. I haven't checked to see what would fit yet though...
Anyway, any thoughts or suggestions would be much appreciated. I'm primarily interested in PvP combat.
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.12.19 16:03:00 -
[42]
[MOVED]
I've recently bought one of these monsters, and I have come up with the following setup. The reason for named gear is to make them easier to fit, although I have considered revising the setup using two RCU IIs instead of one for the future:
High
5 * Ion Blaster Is (named) 1 * Med Nosferatu (named)
Medium
1 * 10Mn MWD 1 * Scrambler (7.5Km) 1 * Webifier
Low
1 * RCU II 1 * Med Armour Rep I (named) 1 * Adaptive Nano II 1 * Thermal Hardener (named) 1 * Explosive Hardener (named) 1 * Cap Relay I
The basic premise is to harden up where it's softest in the armour stakes, and maintain as much offence as possible. It would also be possible to swap out one or two of the hardeners for ECCM II should I be up against EW ships, since its drone-bay isn't as capable as the Thorax.
Once I have the skills for T2 blasters, I was thinking of putting two RCU IIs on the lows, and turning some of the name T1 kit into T2 kit, sacrificing a little armour resistance in the process. I haven't checked to see what would fit yet though...
Anyway, any thoughts or suggestions would be much appreciated. I'm primarily interested in PvP combat.
Battle Angels Inc - The Movie
|

fairimear
|
Posted - 2004.12.19 17:00:00 -
[43]
ok had mine a buit now setup as follows.
5 modal medium ions. 1 medium diminishing nost.
10mn AB web warp scram
2 t2 adaptive plates 1 explosive hardener 1 pdu 1 caps relay 1 medium rep
not gona give exact names of all the named items but u will find without some special ones not named here u can't fit it.
if u can u have 1 mean ship.
IF u have perfect caps skills try 1 em, 1 explosive and 2 t2 adaptive u will get near to 80% all resistance.
iridium ammo is a good choice for the extra range over am but i sujest you carry AM, Iridium and a lead or tungsten charge in hold.
also it has a resonable drone bay that i would fit scout and a fast form of medium drone in over heavys.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.12.19 17:00:00 -
[44]
ok had mine a buit now setup as follows.
5 modal medium ions. 1 medium diminishing nost.
10mn AB web warp scram
2 t2 adaptive plates 1 explosive hardener 1 pdu 1 caps relay 1 medium rep
not gona give exact names of all the named items but u will find without some special ones not named here u can't fit it.
if u can u have 1 mean ship.
IF u have perfect caps skills try 1 em, 1 explosive and 2 t2 adaptive u will get near to 80% all resistance.
iridium ammo is a good choice for the extra range over am but i sujest you carry AM, Iridium and a lead or tungsten charge in hold.
also it has a resonable drone bay that i would fit scout and a fast form of medium drone in over heavys.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

MSDborris
|
Posted - 2004.12.19 17:59:00 -
[45]
ive not flown one of these but im thinking about it,..
but id like to point out to the 2 that posted about adaptive nano t2 plate's, i was told by anouther person on these forums that you shouldnt mix adaptive nano plates and armour hard b'coz it gimps the %
so if yr gonna use a nano u might as well use 2 and rest cpu/rcu if needed.
***** " MSDborris, " Baka!, Hentia! "
***** |

MSDborris
|
Posted - 2004.12.19 17:59:00 -
[46]
ive not flown one of these but im thinking about it,..
but id like to point out to the 2 that posted about adaptive nano t2 plate's, i was told by anouther person on these forums that you shouldnt mix adaptive nano plates and armour hard b'coz it gimps the %
so if yr gonna use a nano u might as well use 2 and rest cpu/rcu if needed.
***** " MSDborris, " Baka!, Hentia! "
***** |

DREAMWORKS
|
Posted - 2004.12.19 18:47:00 -
[47]
Only thing i wonder about is, is it that much better than the brutix... true you get more resistance, but the brutux has 1 more highslot and 1 more mid and 1 less low i think...
If using a Amarr i would def. know it, but i even doubt that the deimos can defeat a sacrilidge. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.12.19 18:47:00 -
[48]
Only thing i wonder about is, is it that much better than the brutix... true you get more resistance, but the brutux has 1 more highslot and 1 more mid and 1 less low i think...
If using a Amarr i would def. know it, but i even doubt that the deimos can defeat a sacrilidge. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Dash Ripcock
|
Posted - 2004.12.19 20:23:00 -
[49]
It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.12.19 20:23:00 -
[50]
It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Battle Angels Inc - The Movie
|

Selim
|
Posted - 2004.12.19 21:05:00 -
[51]
Originally by: Dash Ripcock It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Pretty much yes. I don't know what CCP was thinking, they made a monster. A close-range ship like the Vagabond can never compete - its got less cap for mwding, less defense, and less damage.
|

Selim
|
Posted - 2004.12.19 21:05:00 -
[52]
Originally by: Dash Ripcock It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Pretty much yes. I don't know what CCP was thinking, they made a monster. A close-range ship like the Vagabond can never compete - its got less cap for mwding, less defense, and less damage.
|

fairimear
|
Posted - 2004.12.20 00:01:00 -
[53]
Originally by: Selim
Originally by: Dash Ripcock It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Pretty much yes. I don't know what CCP was thinking, they made a monster. A close-range ship like the Vagabond can never compete - its got less cap for mwding, less defense, and less damage.
the vagabond so can compet. infact its 1 of the few ships i fear due to my natural low (9%) explosive resistance in deimos and ishtar.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.12.20 00:01:00 -
[54]
Originally by: Selim
Originally by: Dash Ripcock It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Pretty much yes. I don't know what CCP was thinking, they made a monster. A close-range ship like the Vagabond can never compete - its got less cap for mwding, less defense, and less damage.
the vagabond so can compet. infact its 1 of the few ships i fear due to my natural low (9%) explosive resistance in deimos and ishtar.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

DREAMWORKS
|
Posted - 2004.12.21 23:55:00 -
[55]
But what i ask myself the most is: Can it compete with the sacrilidge? Since the Amarr has a damn high armor resist. Are the bonus for the gallante capable of creating competition between the Diemos and the Sacrilidge/ __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2004.12.21 23:55:00 -
[56]
But what i ask myself the most is: Can it compete with the sacrilidge? Since the Amarr has a damn high armor resist. Are the bonus for the gallante capable of creating competition between the Diemos and the Sacrilidge/ __________________________
http://www.nin.com/visuals/thtf_hi.html |

Iratus Caelestis
|
Posted - 2004.12.22 11:53:00 -
[57]
Edited by: Iratus Caelestis on 22/12/2004 11:54:04 Fighting another Heavy Assault, Sacrilidge included is more than most ships a case of Rock Paper Scissors.
For instance, I'm fairly certain that my own Deimos (changed after extensive 'testing' ) would fairly comfortably******any of the fits listed here. If however I warped in on a Zealot with damage mods he'd probably kill me before i got close enough to kill him.
It's a fairly strange thing with these ships but they do seem to have an excellent degree of versatility. More so than anything other than BS's and that makes them a scary thing because you don't know what you are fighting. I hate that.
Personally I usually fly around with an excellent blaster setup on mine. Other options are however good for the hilarity.
For instance if you want to watch gates in it, fit 5 Railguns, 2 Sensor Booster 2's, a tracking computer damage mods (and power if you need it)
The damage that does with t2 railguns and t2 damage mods is higher than a blaster setup and the range you can get is excellent, especially with the falloff bonus. You just don't have the defence. You do however have ages to warp out.
I will post my Blaster setup eventually, not yet though as I believe my advantage is too great :)
I'll send it to other long term Curse members though obviously. Eve Mail me 
|

Iratus Caelestis
|
Posted - 2004.12.22 11:53:00 -
[58]
Edited by: Iratus Caelestis on 22/12/2004 11:54:04 Fighting another Heavy Assault, Sacrilidge included is more than most ships a case of Rock Paper Scissors.
For instance, I'm fairly certain that my own Deimos (changed after extensive 'testing' ) would fairly comfortably******any of the fits listed here. If however I warped in on a Zealot with damage mods he'd probably kill me before i got close enough to kill him.
It's a fairly strange thing with these ships but they do seem to have an excellent degree of versatility. More so than anything other than BS's and that makes them a scary thing because you don't know what you are fighting. I hate that.
Personally I usually fly around with an excellent blaster setup on mine. Other options are however good for the hilarity.
For instance if you want to watch gates in it, fit 5 Railguns, 2 Sensor Booster 2's, a tracking computer damage mods (and power if you need it)
The damage that does with t2 railguns and t2 damage mods is higher than a blaster setup and the range you can get is excellent, especially with the falloff bonus. You just don't have the defence. You do however have ages to warp out.
I will post my Blaster setup eventually, not yet though as I believe my advantage is too great :)
I'll send it to other long term Curse members though obviously. Eve Mail me 
|

Jazz Bo
|
Posted - 2004.12.22 12:10:00 -
[59]
Originally by: Selim
Originally by: Dash Ripcock It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Pretty much yes. I don't know what CCP was thinking, they made a monster. A close-range ship like the Vagabond can never compete - its got less cap for mwding, less defense, and less damage.
The Vagabond is a lot faster, it has missiles and guns that use hardly any cap, can choose damage types... it should stand a chance unless it allows the Deimos to get too close too fast.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.12.22 12:10:00 -
[60]
Originally by: Selim
Originally by: Dash Ripcock It has naturally very high resistance, with the aforementioned setup using an Explosive, EM and Adaptive hardener, its resitance I believe is 82.5%, 60.625%, 85.78125% and 71.5625%. Swap the EM Hardener for a Thermal Hardener, and you have very high resistance against kinetic and thermal - the damage group blasters deal damage in.
It also has a lot of damage bonuses, very high cap recharge and due to having Gallente Cruiser 5, none of the cap penalties of an MWD. Under 10Km they pretty much beat the crap out of anything under the sun, bar a Raven or a close-range BS, simply because their armour is tough and with good cap recharge, and the guns are dishing out so much damage.
Pretty much yes. I don't know what CCP was thinking, they made a monster. A close-range ship like the Vagabond can never compete - its got less cap for mwding, less defense, and less damage.
The Vagabond is a lot faster, it has missiles and guns that use hardly any cap, can choose damage types... it should stand a chance unless it allows the Deimos to get too close too fast.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Dash Ripcock
|
Posted - 2004.12.22 13:13:00 -
[61]
Originally by: Iratus Caelestis Edited by: Iratus Caelestis on 22/12/2004 11:54:04 Fighting another Heavy Assault, Sacrilidge included is more than most ships a case of Rock Paper Scissors.
For instance, I'm fairly certain that my own Deimos (changed after extensive 'testing' ) would fairly comfortably******any of the fits listed here. If however I warped in on a Zealot with damage mods he'd probably kill me before i got close enough to kill him.
It's a fairly strange thing with these ships but they do seem to have an excellent degree of versatility. More so than anything other than BS's and that makes them a scary thing because you don't know what you are fighting. I hate that.
Personally I usually fly around with an excellent blaster setup on mine. Other options are however good for the hilarity.
For instance if you want to watch gates in it, fit 5 Railguns, 2 Sensor Booster 2's, a tracking computer damage mods (and power if you need it)
The damage that does with t2 railguns and t2 damage mods is higher than a blaster setup and the range you can get is excellent, especially with the falloff bonus. You just don't have the defence. You do however have ages to warp out.
I will post my Blaster setup eventually, not yet though as I believe my advantage is too great :)
I'll send it to other long term Curse members though obviously. Eve Mail me 
Oh, do tell! 
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.12.22 13:13:00 -
[62]
Originally by: Iratus Caelestis Edited by: Iratus Caelestis on 22/12/2004 11:54:04 Fighting another Heavy Assault, Sacrilidge included is more than most ships a case of Rock Paper Scissors.
For instance, I'm fairly certain that my own Deimos (changed after extensive 'testing' ) would fairly comfortably******any of the fits listed here. If however I warped in on a Zealot with damage mods he'd probably kill me before i got close enough to kill him.
It's a fairly strange thing with these ships but they do seem to have an excellent degree of versatility. More so than anything other than BS's and that makes them a scary thing because you don't know what you are fighting. I hate that.
Personally I usually fly around with an excellent blaster setup on mine. Other options are however good for the hilarity.
For instance if you want to watch gates in it, fit 5 Railguns, 2 Sensor Booster 2's, a tracking computer damage mods (and power if you need it)
The damage that does with t2 railguns and t2 damage mods is higher than a blaster setup and the range you can get is excellent, especially with the falloff bonus. You just don't have the defence. You do however have ages to warp out.
I will post my Blaster setup eventually, not yet though as I believe my advantage is too great :)
I'll send it to other long term Curse members though obviously. Eve Mail me 
Oh, do tell! 
Battle Angels Inc - The Movie
|

Duncan
|
Posted - 2004.12.22 13:41:00 -
[63]
Using this atm, it'S not the easiest of setup to shop for (took me about 2 and half months). But DAMN does it pawnz 
This is the NPC/missionering setup
5x Med Ions II 1x Small Nos
1x Domi MWD 1x Med cap Battery II 1x SS webber (13km one)
1x Med armor rep II 1x Cap relay 1x SS mag stab 1x True Sancha RCU (don't have the skills for t2, but SoonÖ) 1x Vizian Modified Explosive HArdenner (44.5%) 1x Brokara's Modified adaptive nano plating (non energised, 19.56% resist to all with 1 pw fittin)
I've taken the cruise missile spammage of 3 npc scorp with it, no problemo The insane resist are there to be exploited: [ 2004.12.19 19:26:52 ] (combat) Wrath Cruise Missile I belonging to Guristas hits you, doing 56.5 damage.
Trick i've found is not to use AM ammo on the guns, and exploit the cap bonus on gun usage you get by using higher range ammo. Was a bit of an early Christmas gift i gave myself 
|

Duncan
|
Posted - 2004.12.22 13:41:00 -
[64]
Using this atm, it'S not the easiest of setup to shop for (took me about 2 and half months). But DAMN does it pawnz 
This is the NPC/missionering setup
5x Med Ions II 1x Small Nos
1x Domi MWD 1x Med cap Battery II 1x SS webber (13km one)
1x Med armor rep II 1x Cap relay 1x SS mag stab 1x True Sancha RCU (don't have the skills for t2, but SoonÖ) 1x Vizian Modified Explosive HArdenner (44.5%) 1x Brokara's Modified adaptive nano plating (non energised, 19.56% resist to all with 1 pw fittin)
I've taken the cruise missile spammage of 3 npc scorp with it, no problemo The insane resist are there to be exploited: [ 2004.12.19 19:26:52 ] (combat) Wrath Cruise Missile I belonging to Guristas hits you, doing 56.5 damage.
Trick i've found is not to use AM ammo on the guns, and exploit the cap bonus on gun usage you get by using higher range ammo. Was a bit of an early Christmas gift i gave myself 
|

Iratus Caelestis
|
Posted - 2004.12.22 13:54:00 -
[65]
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
|

Iratus Caelestis
|
Posted - 2004.12.22 13:54:00 -
[66]
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
|

Dash Ripcock
|
Posted - 2004.12.22 13:59:00 -
[67]
Would you recommend going for damage, cap or armour? I myself am of the mind of, once the skills are there, fitting Ion Blaster IIs to the highs, maybe a damage mod in the lows and using its naturally high resistances on the armour front to allow the odd non-essential hardener to be removed. I haven't done the equations yet mind, because they hurt my head, but it's certainly something I want to pursue once the skills are done.
Battle Angels Inc - The Movie
|

Dash Ripcock
|
Posted - 2004.12.22 13:59:00 -
[68]
Would you recommend going for damage, cap or armour? I myself am of the mind of, once the skills are there, fitting Ion Blaster IIs to the highs, maybe a damage mod in the lows and using its naturally high resistances on the armour front to allow the odd non-essential hardener to be removed. I haven't done the equations yet mind, because they hurt my head, but it's certainly something I want to pursue once the skills are done.
Battle Angels Inc - The Movie
|

Panzer
|
Posted - 2004.12.22 14:28:00 -
[69]
Edited by: Panzer on 22/12/2004 14:29:31 Its a Deimos setup with 5 250 rails (named or tech 2) littered with 4-5 damage mods in low slots. While there are some various setups that could include sensor dampeners, etc, the base is 5 rails and a large amount of damage mods. You do similar DPS per second as blasters with 1 maybe 2 Dam mod, but you got more time to do that damage since you actually got range. It is very similar to the railthron/gankamega. Only problem is that a blasterdeimos can tank pretty good, while a deimos with rails can not tank much. But of course you do got time to warp out.
|

Panzer
|
Posted - 2004.12.22 14:28:00 -
[70]
Edited by: Panzer on 22/12/2004 14:29:31 Its a Deimos setup with 5 250 rails (named or tech 2) littered with 4-5 damage mods in low slots. While there are some various setups that could include sensor dampeners, etc, the base is 5 rails and a large amount of damage mods. You do similar DPS per second as blasters with 1 maybe 2 Dam mod, but you got more time to do that damage since you actually got range. It is very similar to the railthron/gankamega. Only problem is that a blasterdeimos can tank pretty good, while a deimos with rails can not tank much. But of course you do got time to warp out.
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F4ze
|
Posted - 2004.12.22 15:15:00 -
[71]
I've been using a setup like that on a few occasions:
5 250mm railgun II 5 magnetic field stabilizer II 1 RCU II Fill mid slots with sensor booster/dampener/webifier according to preference.
|

F4ze
|
Posted - 2004.12.22 15:15:00 -
[72]
I've been using a setup like that on a few occasions:
5 250mm railgun II 5 magnetic field stabilizer II 1 RCU II Fill mid slots with sensor booster/dampener/webifier according to preference.
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Dred 'Morte
|
Posted - 2004.12.22 16:01:00 -
[73]
where do you get the cpu for that? sounds like bull****
|

Dred 'Morte
|
Posted - 2004.12.22 16:01:00 -
[74]
where do you get the cpu for that? sounds like bull****
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Tera Patrick
|
Posted - 2004.12.23 20:59:00 -
[75]
Edited by: Tera Patrick on 24/12/2004 04:10:15 I'm flying this on my Deimos at the moment:
High
5 * Ion Blaster I (named) 1 * S Nosferatu (Knave)
Medium
1 * 10Mn MWD I 1 * Webifier (X5) 1 * Scrambler (7.5Km)
Low
1 * Mag Stab IIs 1 * Hardeners (Exp) 1 * Adapative Nano II 1 * M Automated Rep 2 * Cap Relays
Drones
10 * Hammerheads
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Tera Patrick
|
Posted - 2004.12.23 20:59:00 -
[76]
Edited by: Tera Patrick on 24/12/2004 04:10:15 I'm flying this on my Deimos at the moment:
High
5 * Ion Blaster I (named) 1 * S Nosferatu (Knave)
Medium
1 * 10Mn MWD I 1 * Webifier (X5) 1 * Scrambler (7.5Km)
Low
1 * Mag Stab IIs 1 * Hardeners (Exp) 1 * Adapative Nano II 1 * M Automated Rep 2 * Cap Relays
Drones
10 * Hammerheads
|

Tera Patrick
|
Posted - 2004.12.27 13:12:00 -
[77]
Edited by: Tera Patrick on 27/12/2004 15:44:31 Okay, now I have the skills I have refined my setup to the following:
High
5 * Electron Blaster IIs 1 * M Nosferatu II
Medium
1 * 10Mn MWD II 1 * Webifier (named) 1 * Scrambler (7.5Km)
Low
1 * M Repairer II 1 * Exp Armour Hardener (N-Type) 1 * Adaptive Nano II/ EM Armour Hardener (N-Type) 2 * Cap Relays (T2 when they come out) 1 * Mag Stab II
Drones
10 * Hammerheads
The Electron IIs have higher DOT than the Ion Is, and with a damage mod, similar DOT to the Ion IIs - albeit using a lot less powergrid for fitting and capacitor for combat. They have a lower optimal, but the Deimos has a 40% falloff bonus with HAS level 4, and the higher tracking (0.12 rather than 0.11) means they will hit a lot more often.
The emphasis is on capacitor is life, because the armour is sufficiently hard enough to take a beating from anything bar a battleship. The drones are Hammerheads because the Deimos is about guns, not drones, so something fast with good tracking is a bonus.
|

Tera Patrick
|
Posted - 2004.12.27 13:12:00 -
[78]
Edited by: Tera Patrick on 27/12/2004 15:44:31 Okay, now I have the skills I have refined my setup to the following:
High
5 * Electron Blaster IIs 1 * M Nosferatu II
Medium
1 * 10Mn MWD II 1 * Webifier (named) 1 * Scrambler (7.5Km)
Low
1 * M Repairer II 1 * Exp Armour Hardener (N-Type) 1 * Adaptive Nano II/ EM Armour Hardener (N-Type) 2 * Cap Relays (T2 when they come out) 1 * Mag Stab II
Drones
10 * Hammerheads
The Electron IIs have higher DOT than the Ion Is, and with a damage mod, similar DOT to the Ion IIs - albeit using a lot less powergrid for fitting and capacitor for combat. They have a lower optimal, but the Deimos has a 40% falloff bonus with HAS level 4, and the higher tracking (0.12 rather than 0.11) means they will hit a lot more often.
The emphasis is on capacitor is life, because the armour is sufficiently hard enough to take a beating from anything bar a battleship. The drones are Hammerheads because the Deimos is about guns, not drones, so something fast with good tracking is a bonus.
|

Jhodas
|
Posted - 2005.01.03 19:20:00 -
[79]
WTB 1x Diemos.
I got siggy!!
|

fairimear
|
Posted - 2005.01.03 21:00:00 -
[80]
Originally by: Iratus Caelestis
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
2004.12.30 19:18:00
Victim: Iratus Caelestis Corporation: RONA-KIA Destroyed Type: Deimos Solar System: ----- System Security Level: 0.0
Involved parties:
Name: fairimear (laid the final blow) Security Status: 4.7 Corporation: SUBLIME L.L.C. Ship Type: Deimos Weapon Type: Modal Ion Particle Accelerator I
now tell.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Kaboom22
|
Posted - 2005.01.03 21:25:00 -
[81]
Originally by: fairimear
Originally by: Iratus Caelestis
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
2004.12.30 19:18:00
Victim: Iratus Caelestis Corporation: RONA-KIA Destroyed Type: Deimos Solar System: ----- System Security Level: 0.0
Involved parties:
Name: fairimear (laid the final blow) Security Status: 4.7 Corporation: SUBLIME L.L.C. Ship Type: Deimos Weapon Type: Modal Ion Particle Accelerator I
now tell.
Pwnd   ---
|

Shatza
|
Posted - 2005.01.03 23:59:00 -
[82]
Originally by: fairimear
Originally by: Iratus Caelestis
Originally by: Dash Ripcock
Oh, do tell! 
Not until I lose this ship in Combat (and so it becomes 'public' knowledge) 
It's not too much of a radical departure from what is here but most of these fits are missing vital elements from the PvP equation. No doubt someone a lot better at combat than me will figure out a better general purpose one than I've got. I just haven't seen one yet.
I'm not trying to be a smarmy git lawding Uberness over people btw, any of my corp mates will back up the fact that I am a crap fighter. It's just I almost got owned by a Thorax when I was using the electron blaster fit and realised where I was going wrong.
2004.12.30 19:18:00
Victim: Iratus Caelestis Corporation: RONA-KIA Destroyed Type: Deimos Solar System: ----- System Security Level: 0.0
Involved parties:
Name: fairimear (laid the final blow) Security Status: 4.7 Corporation: SUBLIME L.L.C. Ship Type: Deimos Weapon Type: Modal Ion Particle Accelerator I
now tell.
ROFL... holy **** 
|

Selim
|
Posted - 2005.01.04 00:13:00 -
[83]
Originally by: Jazz Bo
The Vagabond is a lot faster, it has missiles and guns that use hardly any cap, can choose damage types... it should stand a chance unless it allows the Deimos to get too close too fast.
It can't tank, though. Its not got the cap or hitpoints to do it effectively, and its obviously a close range ship since it doesn't have the powergrid to fit artillery. You are right about the being able to choose the damage type, but most Deimos pilots will fit an explosive and EM hardener, bringing everything up to at least 60%, and while the shield is decently strong, the armor has huge resistance problems against the damage types that actually hurt armor the most. The Vagabond is especially weak to kinetic damage, which blasters provide in droves.
I'm not saying the Vagabond is useless, far from it. Its excellent against many other ships. Its just outclassed in close range in many ways by the Deimos, mostly since it cannot tank near as good as the Deimos.
Of course, the real monster is the Sacrilege...
|

Iratus Caelestis
|
Posted - 2005.01.04 11:28:00 -
[84]
Edited by: Iratus Caelestis on 04/01/2005 11:49:18
Yep, bit the dust like a cheap dirty *****. I never took the flight back to empire to refit t2 guns cos I'm lazy. I've changed it since then principal is the same but my new one should be a bit tougher.
And you know maybe CCP will fix the problems to stop my guns flashing red for a full minute and shooting into thin air
Seriously though, it was a good fight, my modules were fubar (was hitting him with only one gun due to aforementioned red flashy) but I would probably have still lost because I didn't have the t2 guns on just normal and was a **** and didn't exploit my nos's over him at range before closing. me = teh suck.
So lack of pilot skill,inferior modules and too many power mods lost me the battle. The principal of the fit I believe still rules and has been adapted to address 'shortcomings'. Thanks for the True Sansha PDU from Fairimears Deimos we took in return. Is now on my new Deimos 
So yeah I suck, you don't need my fit. I'm going to retire into my hole looking like a prat and post it later on. After.... fairimear, rematch to structure in empire?
I'm no longer CA so as before I promise no interference
|

Reverend Necrona
|
Posted - 2005.01.12 08:12:00 -
[85]
Originally by: Panzer Edited by: Panzer on 22/12/2004 14:29:31 Its a Deimos setup with 5 250 rails (named or tech 2) littered with 4-5 damage mods in low slots. While there are some various setups that could include sensor dampeners, etc, the base is 5 rails and a large amount of damage mods. You do similar DPS per second as blasters with 1 maybe 2 Dam mod, but you got more time to do that damage since you actually got range. It is very similar to the railthron/gankamega. Only problem is that a blasterdeimos can tank pretty good, while a deimos with rails can not tank much. But of course you do got time to warp out.
There's so many contradicting setups like that. I prefer damage + range as opposed to damage + health. I dunno tho, fighting up close is fun, especially when u don't know whos quite got the edge.
Reverend Necrona |

Dash Ripcock
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Posted - 2005.01.12 10:23:00 -
[86]
The other benefit of up-close combat is that you can stick 'em down and make sure they stay there, something far more difficult to do from range.
Battle Angels Inc - The Movie
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J909
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Posted - 2005.01.25 13:01:00 -
[87]
J909 - wants a Deimos and just the opportunity to try out different setups...
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Steppa
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Posted - 2005.02.19 07:47:00 -
[88]
Deimos driver here...
How many of you theorists have actually had the grapes to take your shiny 75 mil ship into PVP combat? And that's just the cost of the ship. Not having tech 2 or named gear on a Deimos is just a waste. Crank that up to about 100 mil.
A couple of things will make most of these setups a complete waste of money because you're going to loose your ship.
First of all, the Deimos is not designed to operate alone. It is one helluva damage-dealer, I know from direct experience, but it needs to be part of a group that compliments its abilities. I see the Deimos as a scale-tipper in small to medium fleet engagements. Get a flight of them together and they may tip the scales in large engagements as well (but we're still too rare for that).
First problem...loose the scrambler. Fly with tacklers and you don't need it. That frees up one of our precious mids.
Second problem, all of the guys I've talked to that have killed Deimos in single combat did so by using a Nos on them. None of the setups I've seen accounts for that. In fact, I see it as our main achilles heel. A battleship's large nos is going to be the trigger that makes you turn and run. The only thing I can come up with (if you're on your own with no EW BB backup) is a really good weapons disrupter. I don't think many pilots are expecting that.
Third problem...jamming. With the EW changes that are coming, this could get dicey. Especially if you're flying solo pvp, you almost have to have a tech 2 sensor backup. Bear in mind that most of the EW setups only have three multi-racial jammers so do what you need to do to make the math work out in your favor. Sensor damps don't really effect us that much, aside from lock time, because we're up their asses anyway.
I could be way off on these points, but these are some of the things I've run into whilst PVPing in my Deimos. By the by, I think we're stuck with tech 2 electrons. Anything stronger doesn't allow for enough flexibility in other areas.
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Dash Ripcock
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Posted - 2005.02.19 12:51:00 -
[89]
To be honest, if a Battleship wants to drain your cap, there is bugger all you can do about it bar stay at range - which isn't what the Deimos is about. Electronic Warfare I can deal with (just avoid Scorpions), but the ability for Heavy Nosferatu to ruin most HAC setups means that ships like the Deimos that operate at close range really have to watch out.
Personally I just pick and choose my targets, with Cruisers and Battlecruisers all being fair game - I only take on a Battleship if I am confident I can win. I am not going to fly 100 million-worth of equipment that is practically un-insurable, with a huge waiting list for new ones, into any old situation. That said, being a blaster-rig you do have to take risks, but when those risks pay off it's oh-so-beautiful.
On the scrambler-note, yes it would be nice if you had a tackling buddy with you 23/7, but that's a little unrealistic, and in my line of work I'm usually looking for targets of opportunity on my own anyway.
Battle Angels Inc - The Movie
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slothe
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Posted - 2005.02.19 14:42:00 -
[90]
ive tried something different, using a mid range setup, very heavily tanked. in theory seems it would work well, just need to try in practice :)
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Steppa
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Posted - 2005.02.19 19:43:00 -
[91]
I do have tacklers with me all the time. We operate in heavily contested 0.0 space within the Fountain Alliance and no one ever goes outside without being in a gang unless you're making a run to/from empire. In fact, the best use of the Deimos is to team it up with a cloaked special ops ship. Use your imagination :)
Avoiding scorpions? I'd venture to say that pretty hard to do in 0.0. They seem to abound and for good reason. The upcoming EW changes might stifle that a tad, but we'll wait and see I suppose.
Targets of opportunity are few and far between out here. You almost never encounter single ships or, indeed, ships not actively warping like crazy around a system.
All I was getting at in my post was that most of the Deimos setups ventured thus far are only good for NPC's and chance PVP in empire space. They need to be tweaked to handle overtly hostile 0.0 alliance space and even then, done so in a manner that gels with the gang you'll be working with.
You simply have got to love this game's depth, though. Can't say that enough. Puts all the other MMORPG's to shame.
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Jens Wu
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Posted - 2005.03.03 13:34:00 -
[92]
Grid usage is the main key, i guess. Like on a regular Thorax, using electrons instead of neutrons leaves you far more fitting options. The grid useage of electrons is aprox. 2.5 times less than with the neutrons (100 to 250). Their RoF almost equal them out in damage over time anyway. While the electrons use more ammo to do so, of course.
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LUKEC
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Posted - 2005.03.03 14:20:00 -
[93]
i'd use ions anyway, but heavy nosf will kill any HAC.
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Jens Wu
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Posted - 2005.03.03 14:34:00 -
[94]
Well, i recently shot down an Apoc with a Thorax, orbitting with 400m/s at 1.5km having fit 5x Modal Electrons + 1x Med Nos and 9 drones. Scrambling is mandatory, of course. Cap 2 rechargers and a Med armor rep in case the bs hits you some times (unlikely but it might have a smart bomb fitted).
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LUKEC
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Posted - 2005.03.03 15:40:00 -
[95]
i kinnda doubt, cause his torps & drones should chew you...but if he was n00b he deserved it. but: 2005.02.22 12:57:00
Victim: Alizarin Crimson Corporation: SteelVipers Destroyed Type: Brutix Solar System: L-TS8S System Security Level: 0.0
Involved parties:
Name: LUKEC (laid the final blow) Security Status: -1.4 Corporation: Boli Me Kurc Ship Type: Thorax Weapon Type: ****
Destroyed items:
Type: Regulated Electron Phase Cannon I (Fitted - High slot)
Type: Fixed Parallel Link-Capacitor I (Fitted - Medium slot)
Type: Tungsten Charge M (Fitted - High slot) Quantity: 45
Type: Tungsten Charge M (Fitted - High slot) Quantity: 51
Type: 10MN Afterburner I (Fitted - Medium slot)
Type: Tungsten Charge M (Fitted - High slot) Quantity: 48
Type: Anode Neutron Particle Cannon I (Fitted - High slot)
Type: Anode Neutron Particle Cannon I (Fitted - High slot)
Type: N-Type Explosive Hardener I (Fitted - Low slot)
Type: 280mm Howitzer Artillery I (Fitted - High slot)
Type: Phased plasma S (Fitted - High slot) Quantity: 1
Type: Phased plasma S (Fitted - High slot) Quantity: 8
Type: Phased plasma S (Cargo) Quantity: 912
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Terra Youngblood
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Posted - 2005.03.04 04:17:00 -
[96]
what kind of gimp setup was the brutix guy using. 280mm? small blasters?
i'm at a loss for words
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maudib
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Posted - 2005.03.15 22:32:00 -
[97]
Hmm for a solo pilot.. couldnt cap booster charges be used? you waste some cargo space.. but having that xtra cap might keep you alive against a bs nosf?
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Eyeshadow
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Posted - 2005.03.15 23:26:00 -
[98]
Originally by: Steppa Deimos driver here...
How many of you theorists have actually had the grapes to take your shiny 75 mil ship into PVP combat? And that's just the cost of the ship. Not having tech 2 or named gear on a Deimos is just a waste. Crank that up to about 100 mil.
i have fought many times in a deimos, and lost 2 aswell (it helps that the merc coalition can build em). My first loss was to a well layed trap, an apoc as bait and an osprey as a tackler (i shoulda killed him first). engaged the apoc, got him down to half armour swiftly without a scratch b4 a geddon warped in at 25k and bbqed me. i missed the osprey webbing and scrambling me
Second one was too another deimos, close fight, almost identical setups. i went down when he hit structure. My cap was bugged and it appeared i ran the MWD too long cos i couldnt use repper which kinda ****ed me off
I have had the pleasure of killing numerous BS in it thou which is such a laugh. Getting in close and melting a BS is damn good fun. They are expensive toys thou, i run mostly tech2 gear on mine cos i feel it needs to be blessed with only the best gear. Dmg mod of 9x with hvy ion 2s and a decent tank bloody rocks. It chews anything that isnt a raven in double quick time
Forums: Sharks - MC |

Ange1
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Posted - 2005.03.16 00:23:00 -
[99]
Edited by: Ange1 on 16/03/2005 00:28:36 I've been flying them for 4 months now, I love them, won't go back to Battleships and I've lost 6 in action against my enemies. I'm not entirely willing to post my setup though, for fear of ridicule or sheer wtfness, but I will say that I'm glad no-one here as come close to matching it 
Speaking from extensive experience, the Deimos *can* solo any Battleship with relative ease except Ravens, Scorps if they jam you and of course the Nosf factor. Close range Battleships are more difficult, but you should still be able to put up a magnificent fight nonetheless. Alot of BS pilots don't fly with Nosf anyway, but its a game of chance you play.
I have a selection of my Deimos PvP experiences in these fraps below. My setup has been modified slightly to include an Explosive hardener since the making of these.
http://project90.aenonimity.com/acvsbc.zip http://project90.aenonimity.com/acvsbc2.zip http://project90.aenonimity.com/eve/acvsbc3.zip http://project90.aenonimity.com/acintvsapoc.zip http://project90.aenonimity.com/acvsmega.zip http://project90.aenonimity.com/eve/deimosdeath.zip http://project90.aenonimity.com/ga.zip http://project90.aenonimity.com/ga2.zip http://project90.aenonimity.com/eve/ga3.zip http://project90.aenonimity.com/eve/gap.zip http://project90.aenonimity.com/gm.zip http://project90.aenonimity.com/gr.zip http://project90.aenonimity.com/eve/gr2.zip http://project90.aenonimity.com/gt.zip http://project90.aenonimity.com/eve/indyownage.zip
Ok the last one isn't a Deimos, but was amusing  -------------------------
 Proud Warrior of Shinra |

Dash Ripcock
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Posted - 2005.03.16 12:58:00 -
[100]
I've been flying a Deimos for several monthes now, and boy oh boy am I glad I put in the training time. These are simply fantastic ships to fly - both fast and powerful enough to make the perfect predatory ship. I've been tweaking my setup for some time now, swapping modules when new skills come in and so on, and I have arrived at this:
High
5 * Heavy Electron Blaster IIs 1 * Medium Nosferatu II
Medium
1 * 10Mn MWD II 1 * Web (X5) 1 * Scrambler (7.5Km)
Low
1 * Medium Armour Reparirer II 2 * Armour Hardeners (EM/Exp) 1 * Cap Relay 2 * Magnetic Stab IIs
Drones
5 * Infiltrators (EM) 5 * Valkyries (Exp)
I've found this setup to be excellent - with enough firepower to drop a battleship, enough speed to catch smaller craft and decent enough defences to fight off the toughest of enemies - bar the odd situation of course. The Deimos makes a fantastic hunter-killer ship, and if anyone is unsure whether to get one due to price and training time - trust me, they're worth it.
Battle Angels Inc - The Movie
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Maggot
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Posted - 2005.03.16 14:09:00 -
[101]
Ok, I just want to cry about my experiences of using the demios.
I lost my third one last night without a single kill. Grr.
Problems I find: -Demios lock time stinks - any frig, assualt cruiser, or cruiser can escape before you get a lock on it (assuming u have web/mwd/scrambler fitted) -Agility sucks so if you need to escape its a long time coming -Tanking looks good on paper, but you will still go down to 2 rounds of torps from a raven, or to 30 seconds of fire from 3 BS using lasers.
You guys who say they are so cool are you catching ppl asleep or are you just part of a gank squad.
They suck for fleet combat and they suck for solo. All I can see them being good for is as a finisher.
btw - yes I am bitter, but really, I would like to know what you manage to use them for in PvP.
**Maggot walks back to the hangar and asks for his trusty Bellicose to be made ready**
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Papermate
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Posted - 2005.03.16 15:11:00 -
[102]
what was ur setup maggot?
"Master of Papercuts" |

F4ze
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Posted - 2005.03.16 15:57:00 -
[103]
Deimos fits a good role as a battleship tackler...it's fast enough to tackle one and tough enough to survive.
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Dash Ripcock
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Posted - 2005.03.16 17:29:00 -
[104]
Originally by: Maggot Ok, I just want to cry about my experiences of using the demios.
I lost my third one last night without a single kill. Grr.
Problems I find: -Demios lock time stinks - any frig, assualt cruiser, or cruiser can escape before you get a lock on it (assuming u have web/mwd/scrambler fitted) -Agility sucks so if you need to escape its a long time coming -Tanking looks good on paper, but you will still go down to 2 rounds of torps from a raven, or to 30 seconds of fire from 3 BS using lasers.
You guys who say they are so cool are you catching ppl asleep or are you just part of a gank squad.
They suck for fleet combat and they suck for solo. All I can see them being good for is as a finisher.
btw - yes I am bitter, but really, I would like to know what you manage to use them for in PvP.
**Maggot walks back to the hangar and asks for his trusty Bellicose to be made ready**
I use mine in two roles:
1) Heavy Interceptor 2) Solo Hunter
The Deimos fits the former role well - having the speed and required pieces of kit to make a heavily armoured Interceptor. Whilst no-where near as fast or agile, with another couple of HACs or the odd Battleship, it does a fine job of pinning down a target whilst taking a beating.
However, I use the latter role more often - picking and choosing my targets, then striking with overwhelming speed and potency. Of course it won't kill everything - the heavier missile ships such as the Raven proving the biggest threat - and taking on multiple Battleships at a time is foolhardy. HACs are like Cruisers on steroids, they aren't the be all and end all of PvP combat, they merely fill a niche between those who want the speed of a cruiser, and the power of a small Battleship.
Battle Angels Inc - The Movie
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LUKEC
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Posted - 2005.03.16 18:40:00 -
[105]
attacking raven in HAC = suicide. If he has npc setup he will drain you as hell, if he has pvp, he will blow you to dust
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Streetrip
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Posted - 2005.03.19 02:22:00 -
[106]
Edited by: Streetrip on 19/03/2005 02:23:38 hows this setup look?
2x heavy ion blasters I 3x light neutron blasters II 1x Prototype cloaking device
named 10MN MWD web scrambler
T2 med armor rep 2x active hardeners 2x CPRs 1x T2 mag field stabiliser
comments? Deals with inties fairly well, can lie dormant in a belt till a mining laser toting apoc comes your way, nice cloaky defence, big damage and RoF from both blasters, lotsa cap recharge to run everything pretty much constant altho chances are you dont need to
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Xeau
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Posted - 2005.03.19 02:29:00 -
[107]
Originally by: Streetrip Edited by: Streetrip on 19/03/2005 02:23:38 hows this setup look?
2x heavy ion blasters I 3x light neutron blasters II 1x Prototype cloaking device
named 10MN MWD web scrambler
T2 med armor rep 2x active hardeners 2x CPRs 1x T2 mag field stabiliser
comments? Deals with inties fairly well, can lie dormant in a belt till a mining laser toting apoc comes your way, nice cloaky defence, big damage and RoF from both blasters, lotsa cap recharge to run everything pretty much constant altho chances are you dont need to
If the person you uncloak by is even paying half the attention they should be, they'll get away... it's a nice idea, just doesn't work.. the -ves for having the CD fitted are bad enough, worse still when you are cloaked and then have to wait x amount of secs before you can even start to lock.
Imo this slot is best spent on something else.
Xaeu
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Xeau
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Posted - 2005.03.19 02:47:00 -
[108]
Originally by: Steppa
First of all, the Deimos is not designed to operate alone. It is one helluva damage-dealer, I know from direct experience, but it needs to be part of a group that compliments its abilities. I see the Deimos as a scale-tipper in small to medium fleet engagements. Get a flight of them together and they may tip the scales in large engagements as well (but we're still too rare for that).
Couldn't agree more, the HAC imo was never supposed to be a ship to take on the world, but definatly one of the best group ships the game offers.
Originally by: Steppa
First problem...loose the scrambler. Fly with tacklers and you don't need it. That frees up one of our precious mids.
... but this is where I don't agree. For a few main reasons:
A. You shouldn't solo, and having an EW buddy isn't asking much -- therefore Nos isn't a prob.
B. It's quick and more agile than those chunky battleships :) For that reason I think it makes a great tackler, and one that's hard to shake. Additionally...
C. With so many people flying around with stabs on nowadays you need all the scramble strength you can. Imo a group will get more out of that extra slot being used for additional scrambling -- it's up close and personal anyway.
Originally by: Dash Ripcock
High
5 * Heavy Electron Blaster IIs 1 * Medium Nosferatu II
Medium
1 * 10Mn MWD II 1 * Web (X5) 1 * Scrambler (7.5Km)
Low
1 * Medium Armour Reparirer II 2 * Armour Hardeners (EM/Exp) 1 * Cap Relay 2 * Magnetic Stab IIs
Drones
5 * Infiltrators (EM) 5 * Valkyries (Exp)
I agree completely with the setup, it's pretty much what I use most of the time. The only thing I use differently sometimes is a long range scrambler when there's enough scramble strength in the group to grab someone from afar.
Named scrams and web is worthwhile imo too if you can afford it -- let's face it if you're flying this ship in PvP you're probably not too bad off anyhow -- it's an expensive loss. I have Dread gear on mine, could argue it's a marginal difference but I'd argue a worthwhile one -- only will cost around 60m tops -- if you die you've lost a lot, what's a bit more? lol.
Xeau
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Streetrip
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Posted - 2005.03.19 08:52:00 -
[109]
yeah, good point bout the cloak, guess its useful just for against miners i guess. Twas an interesting idea tho. especially if your along with an inty buddy so while sensor recals, its still jammed.
The main concern i have is being able to run that armor rep and everything else constantly...Will 5 med electrons drain it and also wondering bout inties...i'm not too confident about med drones really, my heavies on my rax take awhile to kill an inty anyways
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Soros
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Posted - 2005.03.19 08:58:00 -
[110]
Originally by: Dash Ripcock I've been flying a Deimos for several monthes now, and boy oh boy am I glad I put in the training time. These are simply fantastic ships to fly - both fast and powerful enough to make the perfect predatory ship. I've been tweaking my setup for some time now, swapping modules when new skills come in and so on, and I have arrived at this:
High
5 * Heavy Electron Blaster IIs 1 * Medium Nosferatu II
Medium
1 * 10Mn MWD II 1 * Web (X5) 1 * Scrambler (7.5Km)
Low
1 * Medium Armour Reparirer II 2 * Armour Hardeners (EM/Exp) 1 * Cap Relay 2 * Magnetic Stab IIs
Drones
5 * Infiltrators (EM) 5 * Valkyries (Exp)
I've found this setup to be excellent - with enough firepower to drop a battleship, enough speed to catch smaller craft and decent enough defences to fight off the toughest of enemies - bar the odd situation of course. The Deimos makes a fantastic hunter-killer ship, and if anyone is unsure whether to get one due to price and training time - trust me, they're worth it.
2005.02.12 15:53:00
Victim: Dr Screamm Corporation: Reikoku Destroyed Type: Megathron Solar System: V-LEKM System Security Level: 0.0
Involved parties:
Name: Dash Ripcock (laid the final blow) Security Status: 1.2 Corporation: Elite Storm Enterprises Ship Type: Deimos Weapon Type: Heavy Electron Blaster II
Enough said
-= Soros =-
= Firmux Ixion =
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Maverick McDougel
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Posted - 2005.03.22 18:24:00 -
[111]
Should I go with heavy electron or ion blasters? that is my question- although I cannot fly the ship yet I am training for it as we speak. Just doing some math while being safespotted because of an Eagle that was in the area I did some math and came up with this set-up
5 x t2 Heavy Ion blaster 1 x small t2 nos 1 x Y-S8 (best named 10mn mwd, I forget the proper name) 1 x t2 sensor booster (for locking up ships fast and especially those pesky pods) 1 x ? (thinking either battery or cap recharger t2) 1 x t2 medium armor rep 1 x t2 rcu 1 x t2 explosive armor hardner 1 x cpr 2 x t2 damage mods
I am short on the power grid and that seems to be a problem, would it be wiser to swap the ions for electrons and do away with the rcu?
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Dash Ripcock
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Posted - 2005.03.22 19:16:00 -
[112]
Originally by: Maverick McDougel Should I go with heavy electron or ion blasters? that is my question- although I cannot fly the ship yet I am training for it as we speak. Just doing some math while being safespotted because of an Eagle that was in the area I did some math and came up with this set-up
5 x t2 Heavy Ion blaster 1 x small t2 nos 1 x Y-S8 (best named 10mn mwd, I forget the proper name) 1 x t2 sensor booster (for locking up ships fast and especially those pesky pods) 1 x ? (thinking either battery or cap recharger t2) 1 x t2 medium armor rep 1 x t2 rcu 1 x t2 explosive armor hardner 1 x cpr 2 x t2 damage mods
I am short on the power grid and that seems to be a problem, would it be wiser to swap the ions for electrons and do away with the rcu?
What are you attempting to kill, and will you have wingmen with you? Without a scrambler and/or webifier, you'll have difficulty keeping your target where you want it - nose to nose.
I prefer Electron IIs over Ion IIs because they leave enough room for a Med Nosferau II, which will help your capacitor, as well as sucking range, a lot more than a Small Nosferatu will. Remember, an Electron II with a MagStab II does as much DOT as an Ion II, as well as greater tracking.
Just the one hardener will make your vulnerable to laser ships as well. They'll strip your shields away in no time with 0% resistance, and then it's just ~60% resistance on EM/Thermal between you and the almighty.
Battle Angels Inc - The Movie
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Maverick McDougel
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Posted - 2005.03.22 23:58:00 -
[113]
I would be flying with wingmen, but thanks for the imput, I didn't really think about the 0% em resist (stupid mistake better here than in a fight)
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Baytt
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Posted - 2005.04.13 10:26:00 -
[114]
the setup i use is a mix of
4 T2 electrons 1 T2 ion 1 med diminishing nos
named 10mn mwd (cant remember the name) 90% webber named warp disruptor
1 med T2 rep 2 active hardeners 1 cap relay 2 dmg mods
cap recharge is enough for fighting a well tanked bs and it can live long enough to mwd thro the optimal range of turrets
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Gariuys
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Posted - 2005.04.13 10:58:00 -
[115]
Edited by: Gariuys on 13/04/2005 11:29:48 Atm:
3x Heavy Ion II, 2x Electron II 1x med nos II 1x MWD, 1x web, 1x target painter :D 1x med armor rep II, 1x Energized nano II, 1x shadow serp expl hardner, 1x RCU II, 2x Mag Field II
2x hammerhead, 2x vespa, 3x valkyrie, 3x infiltrator
web, paint, rape ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Juan Andalusian
|
Posted - 2005.04.13 11:24:00 -
[116]
Originally by: Gariuys Atm:
3x Heavy Ion II, 2x Electron II 1x med nos II 1x MWD, 1x web, 1x target painter :D 1x Energized nano II, 1x shadow serp expl hardner, 1x RCU II, 2x Mag Field II
2x hammerhead, 2x vespa, 3x valkyrie, 3x infiltrator
web, paint, rape
Missing a low slot there Gar... the Rep perhaps?
**Pain is meant to be felt** |

Gariuys
|
Posted - 2005.04.13 11:29:00 -
[117]
Originally by: Juan Andalusian
Originally by: Gariuys Atm:
3x Heavy Ion II, 2x Electron II 1x med nos II 1x MWD, 1x web, 1x target painter :D 1x Energized nano II, 1x shadow serp expl hardner, 1x RCU II, 2x Mag Field II
2x hammerhead, 2x vespa, 3x valkyrie, 3x infiltrator
web, paint, rape
Missing a low slot there Gar... the Rep perhaps?
Ah yes, med rep II, how could I forget :D ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ketsup
|
Posted - 2005.04.13 11:49:00 -
[118]
Originally by: Jhodas Has anyone Actually had one of these long enough to tinker with setups yet? Im aiming for one as soon as i have uber wallet lvl 5 and uber skills lvl 412938. For now contenting myself with a uber rax :) Seriously tho, the diemos looks hot as. Those resists are ridiculous and the medium hybrid bonus takes this thing into BS damage league. I have one gripe. NO FECKING DRONE BAY!!!! 1000m? wtf?
Your thoughts ppl. Thank you.
Well im sorry Jhodas but a Diemos aint nothing like a battleship for starters everything is a lot smaller and although it seems to be a hard hitter I could only describe it as a newb Dominix yes thats right =)and for the same price. Dont own one maybe im a little jellous but during pvp with vs a diemos in a tempest I annihilted its shields with two 1400mm's (T2) and into armour then its just a case of beserkers, cruise launchers and time for its cap to dry out and run off :p Damn neat cruiser but only get one if ur uber - dont specifically plan your skills to get one u'd be disappointed 
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Gariuys
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Posted - 2005.04.13 11:56:00 -
[119]
Originally by: Ketsup
Originally by: Jhodas Has anyone Actually had one of these long enough to tinker with setups yet? Im aiming for one as soon as i have uber wallet lvl 5 and uber skills lvl 412938. For now contenting myself with a uber rax :) Seriously tho, the diemos looks hot as. Those resists are ridiculous and the medium hybrid bonus takes this thing into BS damage league. I have one gripe. NO FECKING DRONE BAY!!!! 1000m? wtf?
Your thoughts ppl. Thank you.
Well im sorry Jhodas but a Diemos aint nothing like a battleship for starters everything is a lot smaller and although it seems to be a hard hitter I could only describe it as a newb Dominix yes thats right =)and for the same price. Dont own one maybe im a little jellous but during pvp with vs a diemos in a tempest I annihilted its shields with two 1400mm's (T2) and into armour then its just a case of beserkers, cruise launchers and time for its cap to dry out and run off :p Damn neat cruiser but only get one if ur uber - dont specifically plan your skills to get one u'd be disappointed 
It's nothing like a battleship that's for sure. And it doesn't seem to be a hard hitter, it IS a hard hitter. And my shields lol yeah, they vanish fast, perhaps cause they're unhardened and 1k while my armour is at 60%+ and 2k
Oh and I've trained for this ship ( originally for a thorax ) since day 1, and as a result of that training i can fly a whole bunch of gallente ships suprisingly well, but besides battleship and large hybrid all training has been specifically for this ship. And it's yet to dissapoint me. ( although I am currently flying my 4th ;) ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Eyeshadow
|
Posted - 2005.04.13 12:48:00 -
[120]
Edited by: Eyeshadow on 13/04/2005 12:49:23 newb dominix? u sir, are a fool. I wouldnt even call an ishtar a n00b dominix. Id fly an ishtar over a domi any day of the week.
As fot the deimos, it deals insane dmg (can******a Bs in under 30 secs, even if the BS has hardners) tanks well, and dont wait for its cap to run out cos unless u got hvy nos, it aint going to.
As you said, u dont fly one, therefor u are going on its stats. You owned one in a tempest? i assume he was at range cos if this gets under ur guns u aint got a hope in hell. It can tank ur 8 hvy drones and cruise launchers for long enuf to wipe u out very easily. If he was at range, im not surprised ur 1400s cleaned him out sharpish, its only got cruiser amounts of armour + shield
If any1 is training for a deimos, dont listen to this guy. They are great fun to fly and the only thing u need to fear is a raven (or an ishtar with a nos setup but ur chances of running into one of these is slim). Anything else u can take, maybe not with ease, but u can deffo take it. Train for a deimos, then get an ishtar and realise u just picked the best race HACs to train for, both are superbly impressive ships
Forums: Sharks - MC |

Ketsup
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Posted - 2005.04.13 16:26:00 -
[121]
I wont challenge your view, I believe that it would be a serious flaw if a cruiser of any type be capible of destroying a 'Battleship' i believe all your reffering to is the actual skills involved to pilot it in the first instance with a extra gun slot and resistances thrown in to boot then maybe that pilot could excersise pvp knowledge to overcome the odds.
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Dash Ripcock
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Posted - 2005.04.13 17:38:00 -
[122]
This entire HAS Vs BS business is nonsense - HAS are basically highly capable Cruisers, with similar traits to their parent ships, but exceedingly good in their chosen field. The Deimos is a regular in the Battleship killing stakes because what it does - cruising to under 5 Km, before letting rip with high-tracking, high-damage blasters - happens to be highly effective at defeating a ship of greater size with slower weapons.
Of course a better pilot will be able to deal with larger craft more effectively, but most people in HAS are good pilots! There is a food-chain in EVE, and whilst the HAS (and the Deimos) aren't necessarily at the top, they're pretty damn high up.
On a side note, if you're in a Deimos - fear the Ishtar. They're naturally resilient to your hybrid ammunition, and if they're packing the right equipment, they can hit you where it hurts - Explosive armour and capacitor. If you have to fight one, go for the drones - they shouldn't be too hard to hit, and if you can cut off his damage output, then you'll buy yourself some time to get the hell out, or wait for backup...
Battle Angels Inc - The Movie
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Voltron
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Posted - 2005.04.20 08:19:00 -
[123]
Just got my deimos......omg this thing is insane. Here's what im usin atm while waiting for T2 med hybrids.
3 x anode electron 2 x limited ion 1 x med diminishing
1 x named 10mn mwd 1 x named web 1 x named disruptor
1 x med T2 rep 1 x active exp hardener 1 x energized adaptive nano 1 x T2 pdu 1 x passive explosive 1 x mag stab 2
5 x infiltrator 5 x valkyrie
After reading this thread I've come to the conclusion that the extra passive explosive should be dropped for a 2nd mag stab 2 and the energized adaptive should be swapped out for an active em?
Volt
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Gariuys
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Posted - 2005.04.20 09:09:00 -
[124]
Originally by: Voltron Just got my deimos......omg this thing is insane. Here's what im usin atm while waiting for T2 med hybrids.
3 x anode electron 2 x limited ion 1 x med diminishing
1 x named 10mn mwd 1 x named web 1 x named disruptor
1 x med T2 rep 1 x active exp hardener 1 x energized adaptive nano 1 x T2 pdu 1 x passive explosive 1 x mag stab 2
5 x infiltrator 5 x valkyrie
After reading this thread I've come to the conclusion that the extra passive explosive should be dropped for a 2nd mag stab 2 and the energized adaptive should be swapped out for an active em?
Volt
Looks good :D But be aware that with t2 blasters your cpu will become a LOT tighter. A em hardner is surely not a bad idea. And indeed dropping that passive for a mag field is a good idea too. WOuld try to get modals btw until you get t2 turrets. They're not that hard to get hold off I think. And well worth it. And they'll do quite nicely till you get med blaster spec 3 or even lvl 4. Cause you will have to make some fitting adjustments once you fit them, might not be worth it if you don't have atleast a couple of lvls into it. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

TIO 101
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Posted - 2005.04.20 09:26:00 -
[125]
Edited by: TIO 101 on 20/04/2005 09:26:41
Originally by: LUKEC attacking raven in HAC = suicide. If he has npc setup he will drain you as hell, if he has pvp, he will blow you to dust
ive done it in a thorax, well, 2 thorax's (corp m8 also involved) and captured it :D
btw... twas fully fitted, coulda killed either, if not both of us instead of ejecting.
h4xb4n
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kwoodward
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Posted - 2005.04.20 09:29:00 -
[126]
till you are sure with your ship fit something like this, it's a good start and you shouldnt get killed as bs will be unlikely to scramble you.
4 ion's t2 1 electron t2 mwd(named not t2),named web,named scram 2wcs(named),mag stab2,explo hard,med rep (t2 if it fits)
once your sure or if you just have WAYYYYY too much money just fit 3 magstab2's you should be wrecking in the 700 regions which is insane for a cruise with 60-80% dmg resists
 Meow! |

Gariuys
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Posted - 2005.04.20 09:59:00 -
[127]
Originally by: kwoodward till you are sure with your ship fit something like this, it's a good start and you shouldnt get killed as bs will be unlikely to scramble you.
4 ion's t2 1 electron t2 mwd(named not t2),named web,named scram 2wcs(named),mag stab2,explo hard,med rep (t2 if it fits)
once your sure or if you just have WAYYYYY too much money just fit 3 magstab2's you should be wrecking in the 700 regions which is insane for a cruise with 60-80% dmg resists
You are exxagerating just a little here. Highest wrecker I've had using 2 mag fields ( and a very nice amount of gunnery skills etc. ) is 600+ BUT that was against structure. Against normal tank 300-400 is a more reasonable number. And there are other cruisers that can crit for much more then that ;) Dps however is very nice and high. Since those t2 IONs spit it out at a ROF of well below 3 seconds. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Eyeshadow
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Posted - 2005.04.20 10:18:00 -
[128]
5x 200 railgun 2s
1xMWD 1xtracking comp 1xweb
1xPDU2 1xRCU2 1xmedium rep2 1xexplosive hardner 2xmag stab
Thatll surprise em
Forums: Sharks - MC |

Fierce Deity
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Posted - 2005.05.03 05:51:00 -
[129]
Originally by: Iratus Caelestis
Originally by: Juan Andalusian
Originally by: Iratus Caelestis A deimos for NPC'ing. That's sick.
You can easily NPC with the same loadout you use for PvP so it's quite handy.
I meant because its like using a baby as a hammer. Sure it works but its still just wrong.
<color=0xffbb6600>Guardian Sentry barely scratches you, causing 7.7 damage. <color=0xffbbbb00>Your Heavy Electron Blaster II is well aimed at Guardian Sentry, inflicting 200.0 damage.
mmm baby, the other other white meat.... ------FD------
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Hopka Fleip
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Posted - 2005.05.03 14:55:00 -
[130]
Got my Deimos 2day at last, tryin to set it up, i want to use ion's in the setup with ion II's soon(TM) 
But wot i cant see on this topic is wot ammo is used, is it anti matter for in ur face damage?? but then u could not keep up the MWD speed? or iron/lead for a bit of extra range less damage?
any advice would be great ________________________________________________
"I will kill you until you die"
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DrunkenOne
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Posted - 2005.05.03 16:04:00 -
[131]
Originally by: Hopka Fleip
But wot i cant see on this topic is wot ammo is used, is it anti matter for in ur face damage?? but then u could not keep up the MWD speed? or iron/lead for a bit of extra range less damage?
You shouldnt be flying a deimos if you are asking this question.
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Gariuys
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Posted - 2005.05.03 16:55:00 -
[132]
Originally by: DrunkenOne
Originally by: Hopka Fleip
But wot i cant see on this topic is wot ammo is used, is it anti matter for in ur face damage?? but then u could not keep up the MWD speed? or iron/lead for a bit of extra range less damage?
You shouldnt be flying a deimos if you are asking this question.
Agreed ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Hopka Fleip
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Posted - 2005.05.03 18:28:00 -
[133]
Originally by: Gariuys
Originally by: DrunkenOne
Originally by: Hopka Fleip
But wot i cant see on this topic is wot ammo is used, is it anti matter for in ur face damage?? but then u could not keep up the MWD speed? or iron/lead for a bit of extra range less damage?
You shouldnt be flying a deimos if you are asking this question.
Agreed
LOL!!!!1 u guys are funny!!
Any1 got any good points to make, over the great comments of Ren and Stimpy here?
All i asked was a simple question!  ________________________________________________
"I will kill you until you die"
|

Gariuys
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Posted - 2005.05.03 18:33:00 -
[134]
A simple question you should understand the answer too when flying a deimos.
But it's no, you don't use anything but antimatter in blasters... ever. The range difference is too small, there are no other damage types you get. And trading damage for a cap is a very very poor trade off for a blaster boat since you exist for dps, and dps only. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Hopka Fleip
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Posted - 2005.05.03 18:57:00 -
[135]
Originally by: Gariuys A simple question you should understand the answer too when flying a deimos.
But it's no, you don't use anything but antimatter in blasters... ever. The range difference is too small, there are no other damage types you get. And trading damage for a cap is a very very poor trade off for a blaster boat since you exist for dps, and dps only.
Thanx,
That is wot i thought i should use, after talkin to other ppl in game they gave the same advice!
Thanx again for u help!
  ________________________________________________
"I will kill you until you die"
|

Arimas Talasko
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Posted - 2005.05.03 20:54:00 -
[136]
Originally by: Hopka Fleip
Originally by: Gariuys
Originally by: DrunkenOne
Originally by: Hopka Fleip
But wot i cant see on this topic is wot ammo is used, is it anti matter for in ur face damage?? but then u could not keep up the MWD speed? or iron/lead for a bit of extra range less damage?
You shouldnt be flying a deimos if you are asking this question.
Agreed
LOL!!!!1 u guys are funny!!
Any1 got any good points to make, over the great comments of Ren and Stimpy here?
All i asked was a simple question! 
You're calling THEM Ren and Stimpy?? LMAO, no offense, but if you don't already know that blasters 99% of the time use Antimatter... I'm afraid this is a classic instance of the pot calling the kettle black. Don't take that shiny new Deimos of yours too far into 0.0 until you get some more practice driving it, mate 
Supremacy Keepin it Real |

Lanu
|
Posted - 2005.05.19 17:40:00 -
[137]
I was making a new setup for my deimos when I saw a guy say on this forum its possible to get 750+ DPS...
Well I have my deimos for like 2 months now.. got hac lvl 5 and medium blaster spec lvl 4 but 750+ dps? I think I dont even get that with 5 tech II Heavy neutron blasters 2 rcu II and 4 damage mods ( max damage setup ). Can somebody enlighten me how this could be possible?
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
|

Dash Ripcock
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Posted - 2005.05.20 07:42:00 -
[138]
Originally by: Lanu I was making a new setup for my deimos when I saw a guy say on this forum its possible to get 750+ DPS...
Well I have my deimos for like 2 months now.. got hac lvl 5 and medium blaster spec lvl 4 but 750+ dps? I think I dont even get that with 5 tech II Heavy neutron blasters 2 rcu II and 4 damage mods ( max damage setup ). Can somebody enlighten me how this could be possible?
I've never run the calculations myself - what DPS do you get with the above setup? Have you factored in drones? I myself fought a Deimos on Sisi with a maximum-damage setup using my more rounded Electron II setup (posted somewhere here I think), and he won by a single volley. I don't think he had an MWD fitted either, so it wasn't very suitable for general TQ fighting.
Battle Angels Inc - The Movie
|

Lanu
|
Posted - 2005.05.20 08:59:00 -
[139]
Originally by: Dash Ripcock
Originally by: Lanu I was making a new setup for my deimos when I saw a guy say on this forum its possible to get 750+ DPS...
Well I have my deimos for like 2 months now.. got hac lvl 5 and medium blaster spec lvl 4 but 750+ dps? I think I dont even get that with 5 tech II Heavy neutron blasters 2 rcu II and 4 damage mods ( max damage setup ). Can somebody enlighten me how this could be possible?
I've never run the calculations myself - what DPS do you get with the above setup? Have you factored in drones? I myself fought a Deimos on Sisi with a maximum-damage setup using my more rounded Electron II setup (posted somewhere here I think), and he won by a single volley. I don't think he had an MWD fitted either, so it wasn't very suitable for general TQ fighting.
Tought it was somewhere around 615 DPS ( still very high IMO ) but ill try it again today.
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
|

Lanu
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Posted - 2005.05.20 11:13:00 -
[140]
Edited by: Lanu on 21/05/2005 08:37:14 Edited by: Lanu on 20/05/2005 11:15:10
Originally by: Lanu
Originally by: Dash Ripcock
Originally by: Lanu I was making a new setup for my deimos when I saw a guy say on this forum its possible to get 750+ DPS...
Well I have my deimos for like 2 months now.. got hac lvl 5 and medium blaster spec lvl 4 but 750+ dps? I think I dont even get that with 5 tech II Heavy neutron blasters 2 rcu II and 4 damage mods ( max damage setup ). Can somebody enlighten me how this could be possible?
I've never run the calculations myself - what DPS do you get with the above setup? Have you factored in drones? I myself fought a Deimos on Sisi with a maximum-damage setup using my more rounded Electron II setup (posted somewhere here I think), and he won by a single volley. I don't think he had an MWD fitted either, so it wasn't very suitable for general TQ fighting.
Tought it was somewhere around 615 DPS ( still very high IMO ) but ill try it again today.
Just tried it on TQ.
My setup + skills was :
Deimos : 5 Heavy Neutron II blasters ( with antimatter ) 3 targeting comp II 5 Magnetic field stab II + 1 RCU II
HAS lvl 5 Medium blaster spec lvl 4 Other gunnery skills lvl 5 Maxed drone skills
I jetsoned a small secure container ( 100.000 HP ) at a planet in nonni and started shooting, these are the first and last log entry's
2005.05.20 10:57:44 (start) 2005.05.20 11:00:06 (stop)
so 100.000 hp / 142 sec = 704.225 DPS of the guns + Hammerhead drones ( highest dps of all med drones ) = 10 * (( (9*1.6)*1.25)/2) = 90 DPS of the drones. That would make a total of 794,225 DPS.
Seems 750+ dps is possible after all... I'm not very good at math so if somebody sees a big mistake in my calculations please correct me .
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
|

Dash Ripcock
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Posted - 2005.05.20 23:03:00 -
[141]
Hammerheads have a 2-second rate-of-fire, so you have to divide 180 by 2 to get the real figure-per-second: 90 DPS on the drones (provided you can fly ten at a time i.e. Interfacing V, with Heavy Drone V as well - not something many people can be bothered to get).
As for the guns - that's an interesting way of doing it - most people take (Damage Mod (when fitted) * Damage of Ammo * Number Of Guns)/Rate-Of-Fire (when fitted). For example, I use Electron IIs with two Mag-Stabs IIs - if I remember correctly giving (with SS V, M Hybrid IV and HAS V) a 6.0x damage modifier, with a 1.78 ROF and antimatter gives 24 total points of damage i.e.
GUNS = (6.0 * 24 * 5)/(1.78) = 404.5 DPS DRONES = 90 (for arguments sake) TOTAL = 494.5 DPS
Battle Angels Inc - The Movie
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Lanu
|
Posted - 2005.05.21 08:44:00 -
[142]
Edited by: Lanu on 21/05/2005 09:22:50 Edited by: Lanu on 21/05/2005 09:22:22
Originally by: Dash Ripcock Hammerheads have a 2-second rate-of-fire, so you have to divide 180 by 2 to get the real figure-per-second: 90 DPS on the drones (provided you can fly ten at a time i.e. Interfacing V, with Heavy Drone V as well - not something many people can be bothered to get).
As for the guns - that's an interesting way of doing it - most people take (Damage Mod (when fitted) * Damage of Ammo * Number Of Guns)/Rate-Of-Fire (when fitted). For example, I use Electron IIs with two Mag-Stabs IIs - if I remember correctly giving (with SS V, M Hybrid IV and HAS V) a 6.0x damage modifier, with a 1.78 ROF and antimatter gives 24 total points of damage i.e.
GUNS = (6.0 * 24 * 5)/(1.78) = 404.5 DPS DRONES = 90 (for arguments sake) TOTAL = 494.5 DPS
I updated my post because of the drone rof ( thanks for correcting me ).
Nvm.. posted while sleeping is not good.
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
|

Gariuys
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Posted - 2005.05.21 09:08:00 -
[143]
Ehm that 400 dps was from electrons and 2x mag field. ( quite a different setup from yours ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Lanu
|
Posted - 2005.05.21 09:20:00 -
[144]
Originally by: Gariuys Ehm that 400 dps was from electrons and 2x mag field. ( quite a different setup from yours )
Bah just came out of bed sorry.. ignore my post  
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
|

Pesht
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Posted - 2005.05.21 10:12:00 -
[145]
For those people killing battleships with a deimos, are you just not getting webbed, or are you able to tank the damage even if you're webbed and they're hitting you consistantly?
|

Lorth
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Posted - 2005.05.21 10:38:00 -
[146]
If your killing a BS in a deimos, your nearly always way inside of the tracking of large guns. You can sometimes survive one large Nos, two and your surly done.
Most of the enconters I've had I was able to out tank BS's with ease. The real hard part is getting the slow cruiser into blaster range first.
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Nyphur
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Posted - 2005.05.21 11:38:00 -
[147]
Originally by: Lorth If your killing a BS in a deimos, your nearly always way inside of the tracking of large guns. You can sometimes survive one large Nos, two and your surly done.
Most of the enconters I've had I was able to out tank BS's with ease. The real hard part is getting the slow cruiser into blaster range first.
You've got an extra high slot. Fit a cloaking evice and hope he doesn't see/hear you warp in and cloak. Then approach him and the cloak will deactivate when you get within blaster range anyway. If he's going to be there for a long time and you know he visits this spot often (like a miner or someone who NPCs in the same belts all day or something), you could make a bookmark 500km out from the asteroid belt, fit the best cloaking device you could get your hands on (one of the modified ones that lets you keep extra speed), warp to that and cloak, then start flying toward the asteroid belt. That way it'll take ages but he won't be able to see you. A bit of a silly idea but it could work a few times.
And then, of course, there's ambushing the warp-in points to various objects.
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Dash Ripcock
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Posted - 2005.05.21 12:00:00 -
[148]
Of the battleships I have killed in mine, it's always due to the fact that I want to kill them. I often spend some time using the scanner to figure out what they're flying, how they're flying it and what weapon systems they might be using. Only if I'm absolutely sure I can take them down do I engage - a Deimos is a rather expensive piece of equipment to lose.
The best things to kill are long-range Apocs and Mega-Ts, Armageddons - pretty much anything that doesn't rely on close-range or capacitor weapons to take down their enemy.
Battle Angels Inc - The Movie
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Lanu
|
Posted - 2005.05.21 12:35:00 -
[149]
Originally by: Dash Ripcock Of the battleships I have killed in mine, it's always due to the fact that I want to kill them. I often spend some time using the scanner to figure out what they're flying, how they're flying it and what weapon systems they might be using. Only if I'm absolutely sure I can take them down do I engage - a Deimos is a rather expensive piece of equipment to lose.
The best things to kill are long-range Apocs and Mega-Ts, Armageddons - pretty much anything that doesn't rely on close-range or capacitor weapons to take down their enemy.
Indeed.. and please dont be as stupid as me thinking the typhoon is mainly a turret ship.. 4 sieges and 4 nosses hurt.. ALOT.. .
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
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Soros
|
Posted - 2005.05.22 13:21:00 -
[150]
Edited by: Soros on 22/05/2005 13:21:30
Originally by: Dash Ripcock Of the battleships I have killed in mine, it's always due to the fact that I want to kill them. I often spend some time using the scanner to figure out what they're flying, how they're flying it and what weapon systems they might be using. Only if I'm absolutely sure I can take them down do I engage - a Deimos is a rather expensive piece of equipment to lose.
The best things to kill are long-range Apocs and Mega-Ts, Armageddons - pretty much anything that doesn't rely on close-range or capacitor weapons to take down their enemy.
IN my sacrelidge With the new missile changes I cant hold a tank against a raven with cruise OR torps as long as I keep out of nosferatu range, this is a differant style of fighting but it works very effectivly, all you need is a 24k scrambler :D
It may also be possible for a demios to do the same using rails
-= Soros =-
= Firmux Ixion =
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AlphA13
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Posted - 2005.05.22 14:48:00 -
[151]
your tank soros... be honest come on :p In two days tomorrow will be yesterday |

Taaser
|
Posted - 2005.05.30 03:07:00 -
[152]
Edited by: Taaser on 30/05/2005 15:14:45
High
5x Heavy Electron Blaster IIs 1x Medium Nosferatu II
Medium
1x 10mn MicroWarpdrive II 1x Dread Gurista Warp Disruptor 1x True Sansha Stasis Webifier
Low
1x Medium Armour Reparirer II 5x Magnetic Field Stabilizer IIs
Drones
1x Berserker 1x Praetor 1x Ogre 1x Wasp
|

Dash Ripcock
|
Posted - 2005.05.30 08:05:00 -
[153]
Originally by: Taaser Edited by: Taaser on 30/05/2005 03:10:45
High
5x Heavy Ion Blaster IIs 1x Medium Nosferatu II
Medium
1x 10mn MicroWarpdrive II 1x Dread Gurista Warp Disruptor 1x True Sansha Stasis Webifier
Low
1x Medium Armour Reparirer II 5x Magnetic Field Stabilizer IIs
Drones
1x Berserker 1x Praetor 1x Ogre 1x Wasp
You do realise that the Ion IIs, Nosferatu II, MWD II and Armour Rep II add up to 1328 power-grid, and that without an RCU II you only have 1075 power-grid? Unless of course you meant Electron IIs...
Battle Angels Inc - The Movie
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Taaser
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Posted - 2005.05.30 15:15:00 -
[154]
Edited by: Taaser on 30/05/2005 15:15:54
Doh!
Yes I mean Electrons 
|

Gariuys
|
Posted - 2005.05.30 18:20:00 -
[155]
The problem with a all electron setup is the lack of range. Now I know this sounds stupid, but a electron deimos dies quite easily to several other short range HACs, including but not limited to a ion deimos. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Taaser
|
Posted - 2005.05.30 18:26:00 -
[156]
Edited by: Taaser on 30/05/2005 18:30:54
True, but thats why I fight Deimos in my 'HAC-Killer' AKA Ishtar 
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Jhodas
|
Posted - 2005.06.03 08:26:00 -
[157]
Originally by: Gariuys The problem with a all electron setup is the lack of range. Now I know this sounds stupid, but a electron deimos dies quite easily to several other short range HACs, including but not limited to a ion deimos.
Dude, the difference in optimum between ion 2s and electron 2s is 600m (negating skills, but tbh, it doesnt make much of a difference anyway).
Heavy Ion 2 optimum = 3000m. Heavy electron 2 optimum = 2400m
Why do you think people mix Ions and Electrons in their setups? The difference is negligible.
an electron deimos would probably lose to an ion deimos granted. But beacuse of the higher damage output of ions, not because of the range difference.
I got siggy!!
|

Jennae
|
Posted - 2005.06.03 17:07:00 -
[158]
the diemos does most of it's damage in falloff anyway. especially with the falloff bonus, the ions have a pretty decent advantage over the electrons
|

Jhodas
|
Posted - 2005.06.05 18:35:00 -
[159]
Dude, do the maths. With HAC lvl 5, the difference in falloff is about 1500m.
Now if you're flying this thing the way you should (i.e. trying to get in range as quickly as possible) 1500m shouldn't make to much of a difference because you could be doing anywhere between 200 and 400m/s by the time you reach optimum range.
Rails are a different story, but the fact is that blasters have such limited range and falloff compared to other weapons that range bonuses are almost moot.
I've been doing a lot of maths myself since i started this thread, and am mere days from flying one of these mmonsters.
I personally would go with electrons + NOS for smaller squads, or Ions without a nos for larger squads.
:)
I got siggy!!
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Iratus Caelestis
|
Posted - 2005.06.08 17:53:00 -
[160]
The first time you get webbed you will be glad you've got Ions on.
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Taaser
|
Posted - 2005.06.27 20:37:00 -
[161]
Originally by: Iratus Caelestis The first time you get webbed you will be glad you've got Ions on.
The first time you get webbed at 35km you will be glad you've got rails on 
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Iratus Caelestis
|
Posted - 2005.06.27 22:30:00 -
[162]
waaaaay ahead of you on that one :)
But lets not let the others hear, it can be our secret.
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Dash Ripcock
|
Posted - 2005.06.27 22:48:00 -
[163]
Edited by: Dash Ripcock on 27/06/2005 22:48:24
Battle Angels Inc - The Movie |

Thanit
|
Posted - 2005.06.27 22:59:00 -
[164]
Been messing arounf with it abit and got this so far:
3 ion II's, 1 modal ion, 1 modal electron (4th ion II will prolly just fit but i hadn't one available at the time) + 1x med diminishing nos.
Y-T8 20k scrambler tracking disruptor
1x med armor repairerII, 1x adaptive nanoII, 1xRCUII, 2x magnetic stab II, 1x tracking enhancer (named)/cap relay/whatever fits.
It's good in the damage department with heavy assault 4, and med blaster spec 4 and everything else at 5. It's tnak is weak tho, but against any turret bs the tracking disruptor lets you get close without too much trouble. And even when they do web you, they still wont hit you.
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Taaser
|
Posted - 2005.07.03 18:54:00 -
[165]
The tracking disruptor is a nice touch.
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Gariuys
|
Posted - 2005.07.03 19:21:00 -
[166]
Edited by: Gariuys on 03/07/2005 19:21:26 stupid double ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2005.07.03 19:21:00 -
[167]
Edited by: Gariuys on 03/07/2005 19:25:22
Originally by: Jhodas Dude, do the maths. With HAC lvl 5, the difference in falloff is about 1500m.
Now if you're flying this thing the way you should (i.e. trying to get in range as quickly as possible) 1500m shouldn't make to much of a difference because you could be doing anywhere between 200 and 400m/s by the time you reach optimum range.
Rails are a different story, but the fact is that blasters have such limited range and falloff compared to other weapons that range bonuses are almost moot.
I've been doing a lot of maths myself since i started this thread, and am mere days from flying one of these mmonsters.
I personally would go with electrons + NOS for smaller squads, or Ions without a nos for larger squads.
:)
Well thank you mister math dude, for explaining how a deimos works to someone that's been flying one since the day they where available for purchase.
When you're mwd'ing to target, and so is your target to you. Your approach speed will be high, 1km/s+. Even with the best judging in the world, you're gonna overshoot in all likelyhood. Once the -90% webbers are activated, reacquiring range is difficult. Even if you got the juice left to use the mwd to do it. With the damage output of a short range HAC, getting back in range can take too long to surive. That's why all electrons lose out to virtually everything with longer range ( short rangers mind you, just more falloff/optimal )
And the difference between ion range, and electron range, in the above situations matters a LOT. it's the difference between winning and losing.
Oh and a all electron setup is quite likely to outdamage to a all ion setup. Atleast in the way i setup my ships. I take a long a good number of ions for their range. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
|
Posted - 2005.07.03 19:31:00 -
[168]
Originally by: Gariuys Edited by: Gariuys on 13/04/2005 11:29:48 Atm:
3x Heavy Ion II, 2x Electron II 1x med nos II 1x MWD, 1x web, 1x target painter :D 1x med armor rep II, 1x Energized nano II, 1x shadow serp expl hardner, 1x RCU II, 2x Mag Field II
2x hammerhead, 2x vespa, 3x valkyrie, 3x infiltrator
web, paint, rape
With the new patch, and adv. weapon upgrades. that becomes a 4th Ion, and only 1 Electron. Should be interesting to see how effective the "new" painter will be though. Probably gonna throw something else in there again. Tracking disruptor/warp scrambler are good candidates. Or stick to the painter if it's still a hotter mod then the above two ( for standard setup, adapting to conditions is key like always. ;) ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Taaser
|
Posted - 2005.07.06 18:34:00 -
[169]
Advanced Weapon Upgrades 
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Taaser
|
Posted - 2005.07.06 18:42:00 -
[170]
Cruiser agility has been increased for all types.
Cruisers' and Elite Cruisers' Maximum Velocity has been increased by 10%.
Post-Patch; Deimos is going into warp like a frigate 
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Indrid C
|
Posted - 2005.07.06 23:36:00 -
[171]
Edited by: Indrid C on 06/07/2005 23:37:30 I wonder if it's easyer to shoot down a raven ...because everyone says that missiles are nurfed ...this thing will give hybrid users a great advantage ... as i see it the new patch brought only good things for deimos users... advanced weapons upgrade is great i think HAS users will throw some extra powerfull items on them i wonder how will a HAS config will look like with the new patch. Oh and let's not forget about the new tech 2 drones. |

Taaser
|
Posted - 2005.07.07 20:13:00 -
[172]
Definitely. First day of the patch I got lost in a stream of 0.0s and found myself toe-to-toe with two Raven pilots. I took out the first Raven with around 10% shields remaining and put the second Raven into structure, before he finally warped off saying I quit, this sucks. 
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Soros
|
Posted - 2005.07.28 10:59:00 -
[173]
Originally by: Steppa Deimos driver here...
How many of you theorists have actually had the grapes to take your shiny 75 mil ship into PVP combat? And that's just the cost of the ship. Not having tech 2 or named gear on a Deimos is just a waste. Crank that up to about 100 mil.
A couple of things will make most of these setups a complete waste of money because you're going to loose your ship.
First of all, the Deimos is not designed to operate alone. It is one helluva damage-dealer, I know from direct experience, but it needs to be part of a group that compliments its abilities. I see the Deimos as a scale-tipper in small to medium fleet engagements. Get a flight of them together and they may tip the scales in large engagements as well (but we're still too rare for that).
First problem...loose the scrambler. Fly with tacklers and you don't need it. That frees up one of our precious mids.
Second problem, all of the guys I've talked to that have killed Deimos in single combat did so by using a Nos on them. None of the setups I've seen accounts for that. In fact, I see it as our main achilles heel. A battleship's large nos is going to be the trigger that makes you turn and run. The only thing I can come up with (if you're on your own with no EW BB backup) is a really good weapons disrupter. I don't think many pilots are expecting that.
Third problem...jamming. With the EW changes that are coming, this could get dicey. Especially if you're flying solo pvp, you almost have to have a tech 2 sensor backup. Bear in mind that most of the EW setups only have three multi-racial jammers so do what you need to do to make the math work out in your favor. Sensor damps don't really effect us that much, aside from lock time, because we're up their asses anyway.
I could be way off on these points, but these are some of the things I've run into whilst PVPing in my Deimos. By the by, I think we're stuck with tech 2 electrons. Anything stronger doesn't allow for enough flexibility in other areas.
Well, just look at the BoB killboards, deimos is a very popular ship, awsome killer, and yes, they loose one from time to time :D
The fact its not meant to operate alone isn't true either its an awsome solo killer, nos is a killer of deimos' but its also a killer of zealots, geddons, apocs, blasterthrons, etc etc
You don't need a backup array, just don't engage a scorp with ECM, if it doesn't have hardners assume it has ECM. . . .
Name : ubikar Corporation : Evolution Security : 5 Ship : Deimos Weapon : Heavy Ion Blaster II
Name : Juan Andalusian Corporation : Evolution Security : 2.7 Ship : Deimos Weapon : Unknown
Victim: Morealis Alliance: Unknown Corporation: Reikoku Destroyed Type: Deimos Solar System: ROIR-Y System Security Level: 0.0
-= Soros =-
BoB
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Skrypt
|
Posted - 2005.08.29 21:39:00 -
[174]
Bump. Any ideas post-patch? Haven't seen much about it in a while. - Skrypt |

Gariuys
|
Posted - 2005.08.30 00:36:00 -
[175]
ATM I'm running: 5x ION II ( adv. weapon upgrades 4 FTW ), diminishing med nos 1x SS 10mn mwd, 1x fleeting web, 1x pwnage painter 1x med rep II, SS energized adaptive nano, SS expl hardner, 2x mag field II, RCU II
10x hammerhead II ( need to train up for the other t2 med drones )
SS=shadow serpentis 430 raw dps ( not counting web and painter which increase damage considerably against larger targets especially )
Heavy nosses tend to not be a problem, 2x heavy nos and it's a close call (depends on target ), 1x heavy nos and I can still kill you fine. Heavy neutralizers though, those are instant nightmare ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Skrypt
|
Posted - 2005.08.30 03:33:00 -
[176]
Wow... that looks beautiful. Do you need the SS items to meet the PG requirements? - Skrypt |

Gariuys
|
Posted - 2005.08.30 05:59:00 -
[177]
Originally by: Skrypt Wow... that looks beautiful. Do you need the SS items to meet the PG requirements?
Yeah, and the cpu. With only t2 items you run out of cpu and grid real fast. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Theron Gyrow
|
Posted - 2005.08.30 09:01:00 -
[178]
For non-faction fitting, you could try 5*Ion II Small nos II Y-T8 Fleeting web Faint Epsilon Warp Prohibitor Med Repper II Radioisotope expl hardener Energized Nano II 2*Mag stab II named CPR
Only a small NOS, but no need for a RCU II and can hold the target.
It might also be an idea to try a nanofiber instead of the CPR for faster closing speed and better agility, has anyone tested that?
-- Gradient's forum |

Eyeshadow
|
Posted - 2005.08.30 10:28:00 -
[179]
Originally by: Gariuys ATM I'm running: 5x ION II ( adv. weapon upgrades 4 FTW ), diminishing med nos 1x SS 10mn mwd, 1x fleeting web, 1x pwnage painter 1x med rep II, SS energized adaptive nano, SS expl hardner, 2x mag field II, RCU II
10x hammerhead II ( need to train up for the other t2 med drones )
looks nice and shiny on paper doesnt it? Your cap will die very fast if you have to tank something. Anything can just warp away from you. I really dont see what you intend to do with such a setup? Target painters arent really useful as medium blasters will track a webbed interceptor/AF quite well anyway, plus the drones.
Uber dmg:
3xelectron IIs 2xIon IIs (might be able to run more with adv wep upgrades as i only have lvl3 atm) 1xmedium dimin
1xmwd II 1x90% web 1x-2 scrambler
1xrep II 1xexplosive hard 1xPDU II 3xmag stab IIs
Puts out around 600 DPS with tech2 drones and HAC 5
or go for a plate setup (not tested this yet)
5xelectron IIs might be able to get a nos on
mwd web scramble
rep II explosive hard 800 plate II PDU II or RCU II if you need it to fit a nos 2xmag stab IIs
Now im not sure if that all fits as i havent tested it but it should be good, though rather slow
My Latest Vid: Linky |

Ange1
|
Posted - 2005.08.30 10:53:00 -
[180]
My Deimos was worth up to a billion a bit ago before I lost it in a great little HAC fight we had. I was slowly building it up with faction modules. I managed to recover some of them in that fight so while still very expensive, its not quite as uber as it was. I hope to get more though. I've been flying Deimos cruisers for 10 months now, I've lost 13 of them in that time and I still have not maxed out my skills for them yet. Here was my setup:
Hi: 3x Heavy Electron II 2x Light Neutron II 1x Thons Modified Cloak
Med: 1x 10MN MWD II 1x Domination Web (15km/90%) 1x True Sansha Warp Disruptor (28km)
Low: 1x Centum A-Type Medium Armour Repairer 1x 1600mm Rolled Tungsten Plating 1x Dark Blood Explosive Hardener (55%) 1x RCU II 1x Dark Blood Cap Relay (25%) 1x True Sansha Cap Relay (25%)
Drones: 10x Valkyrie II's ------------------------- CEO of The Establishment |

Eyeshadow
|
Posted - 2005.08.30 10:57:00 -
[181]
Edited by: Eyeshadow on 30/08/2005 10:58:22
Originally by: Ange1 My Deimos was worth up to a billion a bit ago before I lost it in a great little HAC fight we had. I was slowly building it up with faction modules. I managed to recover some of them in that fight so while still very expensive, its not quite as uber as it was. I hope to get more though. I've been flying Deimos cruisers for 10 months now, I've lost 13 of them in that time and I still have not maxed out my skills for them yet. Here was my setup:
Hi: 3x Heavy Electron II 2x Light Neutron II 1x Thons Modified Cloak
Med: 1x 10MN MWD II 1x Domination Web (15km/90%) 1x True Sansha Warp Disruptor (28km)
Low: 1x Centum A-Type Medium Armour Repairer 1x 1600mm Rolled Tungsten Plating 1x Dark Blood Explosive Hardener (55%) 1x RCU II 1x Dark Blood Cap Relay (25%) 1x True Sansha Cap Relay (25%)
Drones: 10x Valkyrie II's
sorry to be an ass but its no wonder you've lost 13 of them if you use a setup like that. Ive seen some crap deimos setups before but that takes the biscuit. Small guns, a cloak, lots of cap relays and kinetic drones??? Did you just think if you threw enough money at it it would be an uber setup regardless of what you put on it? Sorry but W T F was you smoking when you came up with that setup?
(P.S. im having a bad day at work so ignore the harshness of the post)
My Latest Vid: Linky |

Ange1
|
Posted - 2005.08.30 11:06:00 -
[182]
Originally by: Eyeshadow
sorry to be an ass but its no wonder you've lost 13 of them if you use a setup like that. Ive seen some crap deimos setups before but that takes the biscuit. Small guns, a cloak, lots of cap relays and kinetic drones??? Did you just think if you threw enough money at it it would be an uber setup regardless of what you put on it? Sorry but W T F was you smoking when you came up with that setup?
(P.S. im having a bad day at work so ignore the harshness of the post)
With all due respect, I've killed ALOT of ships with my setup, including many BS's solo and Valkyrie's are explosive drones not kinetic. As for the cloak, all my pilots wear cloaking devices. You'd be surprised what you can do with them, they're integral to our tactics. I'm setup to tank with moderate firepower. Pretty much every single time I've died has been due to being ganked by a large fleet or being in fleet combat. I think I've died twice to 1v1's with Battleships. One was against a Tempest who webbed, scrambled and nossed me to death, the other was a Raven where we killed each other. ------------------------- CEO of The Establishment |

Dash Ripcock
|
Posted - 2005.08.30 16:24:00 -
[183]
He does have a point though, you're negating 40% of your damage potential by fitting two small blasters, and you're not making use of her damage output in the slightest. The Deimos is designed to get in fast, kill quickly and get out. There are some very fine setups in this thread that use nothing but standard gear since not everyone has a billion isk to throw at a ship.
Taking a Deimos into a fleet battle? Each to their own I guess, but taking anything close-range, especially an expensive T2 cruiser is asking for trouble. She's a solo or pack killer, not a fleet winner.
The Firing Range |

Ange1
|
Posted - 2005.08.30 16:34:00 -
[184]
Edited by: Ange1 on 30/08/2005 16:34:47 Well despite people's misgivings, it works for me very well ;)
My corpmates bring the heavy firepower in their HAC's anyway ;)
When I did take a Deimos in fleet operations, I changed it to sniper setup. Not what it was designed for, but I really don't like flying any other ships. ------------------------- CEO of The Establishment |

Gariuys
|
Posted - 2005.08.30 16:36:00 -
[185]
Edited by: Gariuys on 30/08/2005 16:38:37 RE:eyeshadow, you have one point, cap dies pretty fast, although it holds out long enough for me. The tank is there to keep me alive just long enough, not to sustain damage. Just have to be careful not to devote too much cap too your mwd.
The painter increases my effective range to beyond 10km with the IONs, it means I can't scramble myself but it's not setup to be alone. For solo there's a scrambler in there naturally.
Like your max damage setup btw, it's quite close to a setup i use as well sometimes, although I like 20% all more then another mag field personally today. I have flown the 3x mag field too. Mix of ions and electrons works well. But I like the range on ions and since I've gotten some stuff on there to reduce my grid usage a little, and a good adv. weapon upgrades, I've switched to something that can run all ions. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Eight Ace
|
Posted - 2005.09.07 14:04:00 -
[186]
I would appreciate the opinion of some more experienced guys on my current deimos setup.
I mainly use this for ratting and it works a treat.
Hi : 5 x Heavy Neutron Blaster II / antimatter. Med : Named Webber, Tech II 10MN AB, (Painter / Cap recharger not settled on one or the other yet ) Low : Energized adaptive II, N-Type explosive, Repper II, 2 x RCU, Mag Field II.
Drone bay I initially fitted with warriors because I was worried about frigs and intys but once webbed they go down in a shot or two, techII drones coming soon(tm)
Everyone, or most on the thread seem to favor ions though - whats the deal with that?
Someone enlighten me please becuase I am loving this setup to bits but I am a bit concerned it's not going to 'hac' it (lol) in PVP.
|

Vee Bot
|
Posted - 2005.09.07 14:18:00 -
[187]
Originally by: Eight Ace Everyone, or most on the thread seem to favor ions though - whats the deal with that?
Ion use less grid and track better, so you dont need those/so many rcus.
------------------ Remember that your Unique, like everyone else. |

Eyeshadow
|
Posted - 2005.09.07 15:18:00 -
[188]
Originally by: Eight Ace I would appreciate the opinion of some more experienced guys on my current deimos setup.
I mainly use this for ratting and it works a treat.
Hi : 5 x Heavy Neutron Blaster II / antimatter. Med : Named Webber, Tech II 10MN AB, (Painter / Cap recharger not settled on one or the other yet ) Low : Energized adaptive II, N-Type explosive, Repper II, 2 x RCU, Mag Field II.
Drone bay I initially fitted with warriors because I was worried about frigs and intys but once webbed they go down in a shot or two, techII drones coming soon(tm)
Everyone, or most on the thread seem to favor ions though - whats the deal with that?
Someone enlighten me please becuase I am loving this setup to bits but I am a bit concerned it's not going to 'hac' it (lol) in PVP.
You have no cap modules. If you have to tank something long enough to kill it you're going to be in trouble. The cap on a deimos is nice, but a medium repper plus the guns really does suck it dry. Plus your gonna be slower getting into range with an AB. As an NPCing fit, its ok, as a PVP its a bit meh.
I think my electron/ION mix with 3 dmg mods i posted will outdmg it, let alone tank better. The neutrons do have nice fall off but their DPS is only 7% base higher than IONs and 14% higher than electrons and ive got 2 extra dmg mods on. Not really sure, will have to run the numbers on that.
Its the lack of MWD and any kind of cap recharge mods that puts me off that setup though
My Latest Vid: Linky |

Nagarutu Mishima
|
Posted - 2005.09.11 01:01:00 -
[189]
I started to realy like this ship for a coupple of seconds untill i realized that there is no changse in hell to catch anyone without fitting a sensor booster 2, and with the 3 medslots thats gonna be difficult, you cant skip the webber, scrambler or the mwd / afterburner. anybody got any idea of how what you skip to put on a sensor booster but still keep the good stuff? Would it be possible to go without the mwd/afterburner and put on a "speedbooster" in lows?, ideas ppl?
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Eight Ace
|
Posted - 2005.09.15 10:56:00 -
[190]
Latest and greatest ..
Hi : 5 x Tech II Ion Blasters. Med : 80% Web. 10MN MWD. 18% Cap recharger Low : Tech II Armor Hardeners (55%), 2 x Mag Field II, Cap Relay, Medium Armor Rep II.
Hows that look ?
Obviously this is a gurista hunting NPC setup. for PVP I would swap the hardeners for more sensible ones.
Also for PVP I think it would be better to have a -2 9km dread gurista scrambler where the 18% recharger is and swap the 20% relay for a 25% tech II variant but (1) I dont know if that fits and (2) I have not seen a tech II relay yet.
Alternativley bring a buddy in an interceptor. |

KilROCK
|
Posted - 2005.09.15 10:58:00 -
[191]
You could fit a small nos in slot left :) It's not much but it's better than having nothing there -.-
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Eight Ace
|
Posted - 2005.09.15 13:31:00 -
[192]
Actually I dont think I can - if I remember right it needed like 2 extra CPU. |

MrCjEvans
|
Posted - 2005.09.23 03:52:00 -
[193]
my setup.
5x ion II 1xmwd 1xwebber 1xscramb
1xmed repII 1x xp hardner 2x mag stabs 1x 400mm tungsten 1x RCU
|

juduzz
|
Posted - 2005.09.23 14:59:00 -
[194]
My group setup is:
5 electrons, small nos MWD,web, disruptor Med rep2, CPR, explosive hardener, 800mm plate 2xmag stabs
But been looking at for solo (untested):
4 ions, modal electron(CPU), proto cloak MWD, web, disruptor, 400mm tungsten, medium rep, explosive hardener, CPR, mag stab, energized adaptive plating ---------------------------------------------- My vid(s) http://www.eve-files.com/media/07/VIDSKIE.wmv |

Aerick Dawn
|
Posted - 2005.09.23 15:34:00 -
[195]
My setup...
5 medium ion blaster II's, 1 light nos 1 MWD, 1 scrambler, 1 webber lows, crammed with magnetic stab II's, sometimes 2 warp stabs.(depends on how target rich the environment is)
The damage is unfrackingreal....
I use this in tandem with a partner. For me, this is the best setup. May not be for you however. My partner's setup is a secret and blends very well with this one. ______________________
If I'm in a fair fight, i've done something terribly wrong. |

Nytemaster
|
Posted - 2005.09.29 01:01:00 -
[196]
Originally by: Eight Ace Actually I dont think I can - if I remember right it needed like 2 extra CPU.
Try some other named mods instead of tech II to gain some CPU. --- Nytemaster Mega-Deth |

Bazman
|
Posted - 2005.09.29 04:57:00 -
[197]
400 Tungstens are nice on a Deimos, gives it a reasonable level of armour (less than 2000 armour = urgh)
5x Heavy Ion II's, Small nos, Remote small rep (Switch out the nos for the rep depending on solo or group flying) MWD, X5 Web, 20km Scram for Solo, 7.5km for group Med Rep II, N-Type Explosive Hardener annnnnd....
My last four slots usually vary from
CPR, CPR, Mag Stab, Mag Stab (Indefinate runnning of MWD or Rep, long run time of both)
Or
400 Tungesten, CPR, PDU II, Mag Stab (Does nice damage, however its a bit of a cookie cutter setup for this ship now)
|

Serve
|
Posted - 2005.09.29 08:46:00 -
[198]
Originally by: MrCjEvans my setup.
5x ion II 1xmwd 1xwebber 1xscramb
1xmed repII 1x xp hardner 2x mag stabs 1x 400mm tungsten 1x RCU
Any other setup is worng.
(worng is the new pwnd, us it)
|

Eight Ace
|
Posted - 2005.10.12 12:22:00 -
[199]
yeah I think, note, think that with advanced weapon upgrades V and a rack of named tech I ions you could fit a medium nos on that setup. not sure though.
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Veritech

|
Posted - 2005.10.15 11:29:00 -
[200]
Thanks all for these excellent posts on Diemos setups. I have noticed this ship has become about 20% more expensive over the last few months or so. Probably because of its effectivness. 
- Veritech
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kar wai
|
Posted - 2005.10.21 14:27:00 -
[201]
NPC Setup:
HIGH: 5 * 250mm II'2 + small remote armor repair (couldn't fit anything else) MED: AB II, caps II, caps II LOW: Hard II, Hard II, Small repair II, Small Repair II, RCU, Mag Stab II (2 smalls do as much as 1 med; you loose a low slot, but it saves a PG)
Between 15-30km everything is toast in notime. Dam mod = ~8. Below 15km: unleash the Tech2 drones!
I'd like to improve this setup. Any comments?
|

KilROCK
|
Posted - 2005.10.21 14:31:00 -
[202]
Originally by: kar wai NPC Setup:
HIGH: 5 * 250mm II'2 + small remote armor repair (couldn't fit anything else) MED: AB II, caps II, caps II LOW: Hard II, Hard II, Small repair II, Small Repair II, RCU, Mag Stab II (2 smalls do as much as 1 med; you loose a low slot, but it saves a PG)
Between 15-30km everything is toast in notime. Dam mod = ~8. Below 15km: unleash the Tech2 drones!
I'd like to improve this setup. Any comments?
pvp with it 
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Abrah
|
Posted - 2005.10.21 16:54:00 -
[203]
I'm quite new to this hac thing...
5x neutron blasters II v-tb overcharged mwd , web , painter II or warp disruptor depends if i have a tackler with me med armor repair I , explosive hardner , mag stab II , 2x RCU II _____
the armor repair I does 240 hp / 9.20 sec and a t2 one does 320/12 sec the diferance is 1hp/sec or so . i have chosen neutrons coz i belive all it matters is warp in kill and run and if things get nasty just run if not scrambled...anyway this is just my first setup im not experienced with this ship. |

KilROCK
|
Posted - 2005.10.21 16:58:00 -
[204]
Edited by: KilROCK on 21/10/2005 17:02:04 I don't know what you're smoking but both tech 1 and tech 2 version of the medium armor repairers have a stock reactivation rate of 12 sec. Stop compared your fitted repairer to the medium tech 2 unfitted one.
Also, the deimos has 6 low slots, and your setup uses 5.
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Jamm0
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Posted - 2005.10.21 18:04:00 -
[205]
Gang work
5 250II 2 f-90 1 disrupter(somtimes faction) 6 mag stabs 10 T2 medium drones
or 5 damage 1 cpu and 2 jammers, wont work after stacking nerf patch and needs lvl 5 advance weapons upgrade.
If re-installing somthing does not fix your problem, bin it.
Nerf Amarr. |

Abrah
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Posted - 2005.10.22 12:50:00 -
[206]
yes indeed i think i was smoking something .i will swich to a t2 armor repair. and add a energized adaptive nano to the low slot i forgot to write that....think i was drunk when i writen this
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Liam Fremen
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Posted - 2005.10.22 13:09:00 -
[207]
My 2 actual setup i use for pvp:
5x ion's 2 mwd, scrambler, webber repper med, 2 adaptive membrane tech2, 3 dmg mod
Very good dmg output, plenty of firepower and balanced resistance
The 2nd one:
5x ion's 2 mwd, scrambler, web 6x dmg mod
This fitting just roxxx, i killed 2 enemy hacs with this (1 deimos, 1 zealot) but i survived with like 10% armor and 30% hull... so well, u need to have backup for repair urself...
now i'm training adv. weap upgrade to 4-5 so i can fit all the t2 variant.
if u want my opinion try to don't use RCU in blaster fitting... u waste 1 low slot.. sometime changing 1 t2 mod give u the chance of using it without.
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MAcheTT3
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Posted - 2005.10.22 18:35:00 -
[208]
Looking at Deimos setups... Would anyone ever use a Deimos without a Medium NOS, or is that suicide on a stick?
http://i7.photobucket.com/albums/y266/MAcheTT3/kittens.jpg | .ZOMG RECRUITING NOW | LOOK AT ME! I MAKE SIGS! WOO! | [yellow]Tha |

maximyus
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Posted - 2005.10.24 03:36:00 -
[209]
hey guys would like ideas on a setup using heavy electron II's but how is this possible with only 1075 pg can anyone shed a light pls
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Gh0ST Ryder
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Posted - 2005.11.02 11:31:00 -
[210]
hi's 5x ion2's 1x med nos named
mid's 1x domination 10mn mwd 1x 7.5k scram 1x fleeting web (90%)
low's 1x hardener explosive 1x med repairer 2x mag stab 2's 2x cap relay
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Yarek Balear
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Posted - 2005.11.02 11:38:00 -
[211]
Originally by: Gh0ST Ryder hi's 5x ion2's 1x med nos named
mid's 1x domination 10mn mwd 1x 7.5k scram 1x fleeting web (90%)
low's 1x hardener explosive 1x med repairer 2x mag stab 2's 2x cap relay
My setup for NPCs is almost exactly the same as this (not PVP'd in it yet, I ain't that rich)... Setup is...
hi's 5x ion2's 1x med nos named
mid's 1x T2 AB 1x Cap Recharger 1x Web
low's 1x hardener (Depends on mission/rat type - explosive for angels) 1x med repairer II 2x mag stab 2's 2x cap relay
If I'm going to take more damage than normal, I sometimes drop a Mag Stab for another hardner...
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Eyeshadow
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Posted - 2005.11.02 12:21:00 -
[212]
Last i checked Ion IIs + Medium NOS + MWD + Medium repper II does not fit without any grid modules
My Latest Vid: Linky |

Dimitri Forgroth
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Posted - 2005.11.02 13:53:00 -
[213]
Edited by: Dimitri Forgroth on 02/11/2005 13:55:23
Originally by: Eyeshadow Last i checked Ion IIs + Medium NOS + MWD + Medium repper II does not fit without any grid modules
He's got an AB on.
EDIT: Saw it might be refering to
Originally by: Gh0ST Ryder hi's 5x ion2's 1x med nos named
mid's 1x domination 10mn mwd 1x 7.5k scram 1x fleeting web (90%)
low's 1x hardener explosive 1x med repairer 2x mag stab 2's 2x cap relay
In which case i don't know if it fits (does domi mwd use less grid?)
DPS Sheet |

Eyeshadow
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Posted - 2005.11.02 13:58:00 -
[214]
tbh i dont think u can fit a full rack of Ion IIs + medium nos even with an AB, though i would have to check that as i havent tried it since adv wep upgrades came in.
My Latest Vid: Linky |

Yarek Balear
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Posted - 2005.11.02 17:11:00 -
[215]
Edited by: Yarek Balear on 02/11/2005 17:13:30 Edited by: Yarek Balear on 02/11/2005 17:11:49 Well - considering I was flying mine around in space happily yesterday, I'd put a decent amount of money on the fact that it does fit with an AB Mind you, how confident am I that it won't be nerfed by the time I get home 
Pretty sure that without power grid enhancements I wouldn't be anywhere close to fitting an MWD on, but I haven't tried yet... P.S. Think I have AWU skill at 3...
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Tyrande Starsinger
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Posted - 2005.11.03 14:35:00 -
[216]
Whats the DPS (Damage Per second) with 3 - 4 - 5 - 6 damage mods ?
can someone pls calculate it for me?
not a Deimos Pilot Myself
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Sadist
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Posted - 2005.11.10 00:40:00 -
[217]
Originally by: Tyrande Starsinger Whats the DPS (Damage Per second) with 3 - 4 - 5 - 6 damage mods ?
can someone pls calculate it for me?
not a Deimos Pilot Myself
296 dps with 3 magstabs, and a rack of 200 IIs (spec. lvl 4), surgical strike lvl 4. Calculate for blasters accordingly. Btw, there's really no reason to stick more than 4 damage mods, unless you want to die in seconds. --------------- VIP member of the [23] Sadist - harsh to the idiots, kind to the smart |

stainage
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Posted - 2005.11.24 18:01:00 -
[218]
I've found this quite nice;
5x Heavy Ion Blaster 2
1x MWD 1x Named Webber 1x Named scrambler (7.5km)
1x Medium Armor Rep2 1x EXP Hardener 3x Damage Mods 1x Cap Power Relay
10 Medium Drones
DPS of guns is around 466 i think and with drones i reach about 500 DPS Breaks Dual Rep Apoc Tanks which have 3 hardeners on its own
  
You do need good skills to get the DPS saying that i dont have med blaster spec 4 yet.
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sallyr
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Posted - 2005.11.28 15:18:00 -
[219]
Originally by: Iratus Caelestis A deimos for NPC'ing. That's sick.
u think thats sick
i saw one of these beasts being used for carebearing some 1337 veld in a 0.9
like omg!!!
(so i did what any self rispecting imature -ve person would do . . . called him a noob and jumped out of system) (\_/) (O.o) (> <)
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Gariuys
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Posted - 2005.11.28 15:52:00 -
[220]
I'll post my latest and greatest, although I still need a couple of mods to really round her out nicely, rep needs a better one, and mwd should really be a domination. But oh well.
5x ion II, 1 med meta nos ( same stats as t2 but easier on the fitting ) 1x SS mwd, 1x 90% web, 1x scrambler 1x SS med rep, 1x SS expl hardner, 1x DB energized adaptive, 1x RCU II, 2x SS mag field.
10x med drones II ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dash Ripcock
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Posted - 2005.11.28 16:14:00 -
[221]
Originally by: Gariuys I'll post my latest and greatest, although I still need a couple of mods to really round her out nicely, rep needs a better one, and mwd should really be a domination. But oh well.
5x ion II, 1 med meta nos ( same stats as t2 but easier on the fitting ) 1x SS mwd, 1x 90% web, 1x scrambler 1x SS med rep, 1x SS expl hardner, 1x DB energized adaptive, 1x RCU II, 2x SS mag field.
10x med drones II
And the price tag?
The Firing Range |

Gariuys
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Posted - 2005.11.28 16:20:00 -
[222]
Originally by: Dash Ripcock
Originally by: Gariuys I'll post my latest and greatest, although I still need a couple of mods to really round her out nicely, rep needs a better one, and mwd should really be a domination. But oh well.
5x ion II, 1 med meta nos ( same stats as t2 but easier on the fitting ) 1x SS mwd, 1x 90% web, 1x scrambler 1x SS med rep, 1x SS expl hardner, 1x DB energized adaptive, 1x RCU II, 2x SS mag field.
10x med drones II
And the price tag?
10mil for the ions, couple mil for the nos, then 25mil for the mwd? can't remember, 5mil for the web, scrambler is cheap. 30mil for the rep, 40mil for the hardner, another 40 for the energized, and 150mil+ for the mag fields. 300mil+ deimos. 400mil price tag, give or take a couple of mil.
Wasn't all bought at once though, it's like a ongoing process since the day I bought my very first deimos, and since that was one of the very first built, it's a quite lengthy process, and don't play much so this is only like my 5th deimos. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

karrak
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Posted - 2005.11.28 18:17:00 -
[223]
Edited by: karrak on 28/11/2005 18:18:11 I am currently using this npc setup:
5x 250mm II
Gistii small sb, 2x named web's (for frigs that get too close)
5x mag stab II, PDU II
(if fighting sansha's then swap one web for a named EMP shield hardener)
does around 400 DPS with good skills and will hit at about 40km and can run forever with the right skills.
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Taaser
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Posted - 2005.12.20 14:14:00 -
[224]
Dash, I'm interested in seeing your RMR setup.
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Dash Ripcock
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Posted - 2005.12.20 15:39:00 -
[225]
Originally by: Taaser Dash, I'm interested in seeing your RMR setup.
High
2 * Heavy Ion Blaster IIs 3 * Heavy Electron Blaster IIs 1 * M Nosferatu II
Med
1 * 10Mn MWD II 1 * Webifier (Fleeting) 1 * 7.5Km Scram (Faint)
Low
1 * M Armour Repairer II 1 * PDU II 1 * Energized Reactive II 1 * Energized Adaptive Nano II 2 * Mag Stab IIs
Drones
5 * Hammerhead SDs or Infiltrator TDs
The Firing Range |

Taaser
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Posted - 2005.12.20 18:33:00 -
[226]
Edited by: Taaser on 20/12/2005 18:35:10 Perfect, thanks man.
PS, I've been very happy with your Deimos setups in the past.
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Maltar
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Posted - 2006.01.04 18:12:00 -
[227]
Ok atm i got
5 x med ion t2 1 x med nos
1 x named 10 mn mwd 1 x 20 km scrambler named 1 x webber 82 %
1 x med rep t2 1 x explo hardner 1 x tracking enhancer t2 1 x mag stab t2 2 x named power reactor control's
is this any good for pvp?
can i lose the t2 tracking enhancer and put a nano t2 in place of it? grid and cpu are verry verry tight don't have 1 cpu left atm.
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El Yatta
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Posted - 2006.01.04 20:55:00 -
[228]
Originally by: Maltar Ok atm i got
5 x med ion t2 1 x med nos
1 x named 10 mn mwd 1 x 20 km scrambler named 1 x webber 82 %
1 x med rep t2 1 x explo hardner 1 x tracking enhancer t2 1 x mag stab t2 2 x named power reactor control's
is this any good for pvp?
can i lose the t2 tracking enhancer and put a nano t2 in place of it? grid and cpu are verry verry tight don't have 1 cpu left atm.
You need better skills - you shouldn't need 2 RCU for that, and if you drop a couple of ions for electrons, it can be done with jsut one PDU. The tracking enhancer is useless. ---:::---
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sgt spike
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Posted - 2006.01.04 21:05:00 -
[229]
its the medium nos thats eating the grid on that one, swop for a small and u can lose the rcus and put damage mods in
can you put a price on peace? |

Taaser
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Posted - 2006.01.13 20:01:00 -
[230]
Edited by: Taaser on 13/01/2006 20:05:39 ***** SETUP *****
Cheaper version of a corp mate's setup.
Powergrid : 1125.6 / 1128.75 MW CPU : 399.25 / 412.5 TF
High
5x Heavy Ion Blaster IIs 1x Medium Nosferatu II
Medium
1x 10mn MicroWarpdrive II 1x Faint Epsilon Warp Prohibitor 1x Fleeting Propulsion Inhibitor
Low
2x Small Armour Reparirer IIs 1x Armor Explosive Hardener II 1x Energized Adaptive Nano Membrane II 1x Magnetic Field Stabilizer II 1x Power Diagnostic System II
Drones
5x Hammerhead SDs or Infiltrator TDs
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Dash Ripcock
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Posted - 2006.01.13 21:10:00 -
[231]
Try this for Ions:
High
5 * Heavy Ion Blaster IIs 1 * M Nosfer (Diminishing)
Med
1 * MWD II 1 * 7.5Km Scram (Faint) 1 * Web (Langour)
Low
3 * Mag Stab IIs 1 * Explosive Harderner (N-Type) 1 * M Rep (Accom) 1 * RCU II
It's a really tight squeeze, and you will probably need a CPU implant for the guns. As a result however you get about 500 DPS out of the guns but your defences are compromised. Personally I am not convinced, since your cap takes a beating from the guns and you have nothing to remedy that in the lows.
Movie Trailer |

Gariuys
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Posted - 2006.01.25 16:03:00 -
[232]
high: 5x ions II 1x med nos (diminishing). med: 1x SS mwd 1x fleeting web 1x faint scram low: 1x TS med armor rep, 1x DB energized explosive 1x DB energized adaptive 1x rcu II 2x SS mag fields.
For rails ( please don't hurt me, but yeah I do use it sometimes ) High: 5x 250 II Med: 10mn SS ab 1x tracking comp II 1x fleeting web low: 1x TS med rep 1x DB energized explosive 1x DB energized adaptive 1x RCU II 1x PDU II 1x SS mag field
Always 5x hammerhead, with new drone skills, their speed ain't that bad, and their damage is just too sweet. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Famine Aligher'ri
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Posted - 2006.01.31 05:36:00 -
[233]
Edited by: Famine Aligher''ri on 31/01/2006 05:40:38
-Highs- 5xHeavy Elect Blasters II (5.5 Dam and 1.76 RoF with me) 1xSmall Nos
-Mids- 10MN MWD II X5 Webby Faint Ep WS
-Lows- 800MM Tung Medium Automated Armor Rep 2xMag Stab II Armor Explosive Hardner II (55 Explosive) N-Type Thermic Hardner (50 Thermic) (Or Adative II)
63.0 PG and 3.46 CPU to spare
Enjoy =)
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Asurix
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Posted - 2006.01.31 07:26:00 -
[234]
5x t2 electrons 1x med diminishing
MWD, web, scramble
MAR II, 1x Energized Reactive II, 2x Energized Nano II, 2x Mag Stab II
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XoxoTyH
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Posted - 2006.01.31 14:26:00 -
[235]
Bleh... ions... Try ever thinking out of the box. Deimos was designed to get max damage at "up-close-and-personal". So go for it:
5x Heavy Neutron blaster II 1x Diminishing Nosferatu
MWD, Web, Scram
3x RCU II, Med. Armor Rep. II, Mag. Stab. II, Energized Adaptive Membrane II
Some drones on top.
Kills all your ion-fitted junk 1v1 all the time.  Somebody say YARR! _________________________________________________________
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Asurix
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Posted - 2006.01.31 14:29:00 -
[236]
Originally by: XoxoTyH Bleh... ions... Try ever thinking out of the box. Deimos was designed to get max damage at "up-close-and-personal". So go for it:
5x Heavy Neutron blaster II 1x Diminishing Nosferatu
MWD, Web, Scram
3x RCU II, Med. Armor Rep. II, Mag. Stab. II, Energized Adaptive Membrane II
Some drones on top.
Kills all your ion-fitted junk 1v1 all the time.  Somebody say YARR!
ion or electron fitted will **** you up, your tank is non existent like
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Dash Ripcock
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Posted - 2006.01.31 14:32:00 -
[237]
Edited by: Dash Ripcock on 31/01/2006 14:43:00
Originally by: XoxoTyH Bleh... ions... Try ever thinking out of the box. Deimos was designed to get max damage at "up-close-and-personal". So go for it:
5x Heavy Neutron blaster II 1x Diminishing Nosferatu
MWD, Web, Scram
3x RCU II, Med. Armor Rep. II, Mag. Stab. II, Energized Adaptive Membrane II
Some drones on top.
Kills all your ion-fitted junk 1v1 all the time.  Somebody say YARR!
You realise that Ion blasters with two Mag Stab IIs do more DPS than Neutrons with one, whilst eating up a lot less powergrid and capacitor (although not lenient enough concerning the former - bleh)?
Considering she costs a fortune and takes an age to replace IĘd much rather fit something with better defences.
The Firing Range |

Asurix
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Posted - 2006.01.31 14:34:00 -
[238]
Originally by: Dash Ripcock
Originally by: XoxoTyH Bleh... ions... Try ever thinking out of the box. Deimos was designed to get max damage at "up-close-and-personal". So go for it:
5x Heavy Neutron blaster II 1x Diminishing Nosferatu
MWD, Web, Scram
3x RCU II, Med. Armor Rep. II, Mag. Stab. II, Energized Adaptive Membrane II
Some drones on top.
Kills all your ion-fitted junk 1v1 all the time.  Somebody say YARR!
You realise that Ion blasters with two Mag Stab IIs do more DPS than Neutrons, whilst eating up a lot less powergrid and capacitor (although not lenient enough concerning the former - bleh)?
Considering she costs a fortune and takes an age to replace IĘd much rather fit something with better defences.
Hence the electron setup where you need 0 power mod is much to my liking ;)
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Famine Aligher'ri
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Posted - 2006.01.31 16:20:00 -
[239]
Originally by: Asurix
Originally by: Dash Ripcock
Originally by: XoxoTyH Bleh... ions... Try ever thinking out of the box. Deimos was designed to get max damage at "up-close-and-personal". So go for it:
5x Heavy Neutron blaster II 1x Diminishing Nosferatu
MWD, Web, Scram
3x RCU II, Med. Armor Rep. II, Mag. Stab. II, Energized Adaptive Membrane II
Some drones on top.
Kills all your ion-fitted junk 1v1 all the time.  Somebody say YARR!
You realise that Ion blasters with two Mag Stab IIs do more DPS than Neutrons, whilst eating up a lot less powergrid and capacitor (although not lenient enough concerning the former - bleh)?
Considering she costs a fortune and takes an age to replace IĘd much rather fit something with better defences.
Hence the electron setup where you need 0 power mod is much to my liking ;)
Yeah, I don't even fly a Demios and it seems my setup is the only one with a plate and no power mods heh. Even has extra PG hrrm. Go me I guess?
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Cowan
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Posted - 2006.07.17 02:59:00 -
[240]
I was wondering about the 10 med drones in the drone bay? I have Deimos right now and I can only fit 5 med in my drone bay. Am I missing something here or have I gotten a messed up HAC??
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Gariuys
Gallente
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Posted - 2006.07.17 07:56:00 -
[241]
Originally by: Cowan I was wondering about the 10 med drones in the drone bay? I have Deimos right now and I can only fit 5 med in my drone bay. Am I missing something here or have I gotten a messed up HAC??
Can only take 5 meds along.
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Gariuys
Gallente
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Posted - 2006.07.17 07:59:00 -
[242]
Only issue with electrons is that they only really work against BC and bigger. Lack of range and tiny effective range bracket ( bit too far out, or bit to close in and you stop hitting ) make attacking other HACs or smaller a no no. With void especially it's a good BS killer though.
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Ciaa
Gallente ASTRAIA Ratel Alliance
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Posted - 2006.09.28 20:20:00 -
[243]
ok... my turn...
High: 5x Ion t2 1x e50 vamp
Med: MWD Stasis Scrambler
Low: Med rep t2 Internal force field array (damage control) Exp hardener t2 2x Reactor control Magnetic field stabilizer t2
powerload 1245/1300 CPU 401/412
DPS with Null 8,2853(dam modifier)/2,90(rate of fire)*22(Damage 10k+12T)*5(turrets) = 314,27 Damage per Sec DON'T PANIK! |

Grim Starwind
Devils collective
|
Posted - 2006.09.28 20:38:00 -
[244]
Deimos
Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Medium Nosferatu II
10MN MicroWarpdrive II J5b Phased Prototype Warp Inhibitor I X5 Prototype I Engine Enervator
Medium Armor Repairer II Small Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 400mm Reinforced Crystalline Carbonide Plates I Magnetic Field Stabilizer II
Hammerhead II Hammerhead II Hammerhead II Hammerhead II Hammerhead II
1237 shield, 3.87/s, E/T/K/Ex=0/60/85/60 3111 armor, E/T/K/Ex=73/79/89/44 1237.5 cap, +14.14/s, -47.072/s 1371.3988439306358 m/s 191.4 DPS
Get that down your deimos pie hole!!  
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