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1. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
Originally by: Dred 'Morte I have a simple solution, the more powerfull the missile is, the slower it is, the less damaging a missile is, the faster he is Something like: Cruise Missiles: Base Speed 500m/s | Flight Time 120 Seconds Rocke...
- by nichts - at 2004.12.22 11:28:00
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2. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
Originally by: Dred 'Morte I have a simple solution, the more powerfull the missile is, the slower it is, the less damaging a missile is, the faster he is Something like: Cruise Missiles: Base Speed 500m/s | Flight Time 120 Seconds Rocke...
- by nichts - at 2004.12.22 11:28:00
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3. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
hehe i understand you well, im caldari too. and until now i use missels as prime weapon. so i cut my own flesh. but in my experiance an even fight is much more funny than a short one. And missels are the first choise weapon immo. But to use torpe...
- by nichts - at 2004.12.22 10:48:00
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4. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
hehe i understand you well, im caldari too. and until now i use missels as prime weapon. so i cut my own flesh. but in my experiance an even fight is much more funny than a short one. And missels are the first choise weapon immo. But to use torpe...
- by nichts - at 2004.12.22 10:48:00
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5. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
Not correct. Even defenders would handelt same. so to block 4 torps youll be able to fire 8 defs. And you cant block missels that arnt fired at you direktly, instead of FoFs how choose you as target. So it would even. kk There is a little advant...
- by nichts - at 2004.12.22 10:01:00
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6. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
Not correct. Even defenders would handelt same. so to block 4 torps youll be able to fire 8 defs. And you cant block missels that arnt fired at you direktly, instead of FoFs how choose you as target. So it would even. kk There is a little advant...
- by nichts - at 2004.12.22 10:01:00
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7. The "Healer" ship - in Ships and Modules [original thread]
Edited by: nichts on 22/12/2004 08:54:12 In fakt they do support. But that are these "³ber"-Pilots with playtime > 1 Year ^^. Not ownly but if you look the the real intressting vids youll notice they do support, often very effective. But l...
- by nichts - at 2004.12.22 08:49:00
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8. The "Healer" ship - in Ships and Modules [original thread]
Edited by: nichts on 22/12/2004 08:54:12 In fakt they do support. But that are these "³ber"-Pilots with playtime > 1 Year ^^. Not ownly but if you look the the real intressting vids youll notice they do support, often very effective. But l...
- by nichts - at 2004.12.22 08:49:00
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9. Defenders Versus Torpedoes: - in Ships and Modules [original thread]
Edited by: nichts on 20/12/2004 14:31:23 lol just eqip 3 cascading med SB2 and 3 standart lunchers for defs. ^^ i promise you the raven wont bring through one volley for a long time ... and than? its the same as ever ... you ve to harden you...
- by nichts - at 2004.12.20 14:18:00
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10. Defenders Versus Torpedoes: - in Ships and Modules [original thread]
Edited by: nichts on 20/12/2004 14:31:23 lol just eqip 3 cascading med SB2 and 3 standart lunchers for defs. ^^ i promise you the raven wont bring through one volley for a long time ... and than? its the same as ever ... you ve to harden you...
- by nichts - at 2004.12.20 14:18:00
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11. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
CPU ... is my idea, just allow any luncher to manage x missels in flight. Just an amout of calculating power per luncher would draw things intresting.
- by nichts - at 2004.12.20 09:17:00
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12. New missiles - tiny tweaks again or bold move? - in Ships and Modules [original thread]
CPU ... is my idea, just allow any luncher to manage x missels in flight. Just an amout of calculating power per luncher would draw things intresting.
- by nichts - at 2004.12.20 09:17:00
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13. Caracal Setup? - in Ships and Modules [original thread]
sounds good, but it wont work coz theyll fire cruses or torps at you. And you might be fast enough to gain range, but u cant hold the dual MWDs on while hole flightime of the missels. A good tatical mind will bomb your carc in parts ... or you h...
- by nichts - at 2004.04.26 10:42:00
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14. DARNIT fix the damn npc rat missile "bug" - in Ships and Modules [original thread]
thx for the tip. But this damn RATs still have a targetingrange of 0m i think that means unlimited :(.
- by nichts - at 2004.04.15 14:50:00
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15. Rockets, rockets everywhere and not a warhead to use. - in Ships and Modules [original thread]
*OT* How long needs a BS to target,lets say a Kestrel? I tell you the Kestrel have fired 4 - 8 Heavys (no experiance with the other hard once) befor even been locked or scrambled ;)
- by nichts - at 2004.04.15 14:24:00
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16. DARNIT fix the damn npc rat missile "bug" - in Ships and Modules [original thread]
Edited by: nichts on 15/04/2004 14:05:20 What "lvl2 missle" has a range up to 100km and a dmg at ~50dmg?
- by nichts - at 2004.04.15 14:04:00
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