| Pages: [1] 2 |
1. What ship to use for salvaging? - in Ships and Modules [original thread]
I was just wondering what some of you guys are using to salvage from rat remains? Right now I'm using my Flycatcher, since it was just gathering dust in the hangar, with the following setup: 2 tractor beams 4 salvagers 1 tech II 1mn ab Since the...
- by pjcolon25 - at 2006.12.18 03:56:00
|
2. Amarr faction ships. - in Missions & Complexes [original thread]
You can get an offer for an amarr faction ship from any agent that works for an amarr corp, you just have to have the right amount of LP and what ever else the agent ask for to get the ship "Didn't your mother ever teach you to flush? It's li...
- by pjcolon25 - at 2006.01.26 04:05:00
|
3. How does falloff affect Target Painters? - in Ships and Modules [original thread]
At optimal the painter works at 100%, the distance from optimal to falloff the painter is lsoing its effectiveness basically going from 100% to 0% at Falloff+ optiaml range. Outside that range it has 0 effect on the target. In other words if a pa...
- by pjcolon25 - at 2006.01.24 00:46:00
|
4. 10mn MWD on a Badger II? - in Ships and Modules [original thread]
You'd be better off training for the transport ships as they can fit a 10mn mwd without having to use PDS's or RCU's. "Didn't your mother ever teach you to flush? It's like a bucket full of paydays in there."
- by pjcolon25 - at 2006.01.17 03:37:00
|
5. Question regarding jammers and dampers. - in Ships and Modules [original thread]
Sensor Dampners reduce the the targeting range and increase the lock time of your target's sensors. For example, a BS witha targeting range of 100km who is sensor dampened could have its targeting range reduced too 65km and its abilty to lock targ...
- by pjcolon25 - at 2006.01.12 13:50:00
|
6. Freighters need Jump Drives. - in Ships and Modules [original thread]
Perhaps add a tier 2 freighter that can use jumps drives but with a compromise, with the ability to jump comes a smaller cargo hull, say around 500k m3? "Didn't your mother ever teach you to flush? It's like a bucket full of paydays in there."
- by pjcolon25 - at 2006.01.04 06:12:00
|
7. R&D Agents, ohw and where do I start - in Missions & Complexes [original thread]
Originally by: ToxicFire firstly u'll need science lvl 5 before bothering with any RnD agent then u'll need one of his research skills look at his agent info, he'll have something like starship design, plasma physic's electronic's, you nee...
- by pjcolon25 - at 2006.01.02 16:32:00
|
8. Surprise with Angel Surprise! - in Missions & Complexes [original thread]
I did the mission twice in a row both times the rats were 1 BS with a bounty of 375k, 4 BC's(nice to see BC in a mission for once)which had a 175k bounty each & around 6 or 8 cruisers which all had a bounty of 375k each, the same as the BS, it too...
- by pjcolon25 - at 2006.01.02 05:01:00
|
9. Rate My Apoc Setup - in Ships and Modules [original thread]
I was just wondering if the setup for my Apoc was any good. I just use it for PvE only for lvl 4 missions. HI 6-Mega Modulated Beams fitted with Gamma crystals 2-XT-9000 Cruise launchers MED 1-100mn AB T2 1-Target painter T2 2- Cap Recharger T2 ...
- by pjcolon25 - at 2005.12.28 07:04:00
|
10. BPO's from RD agents - in Missions & Complexes [original thread]
One possible fix to the BPO system is that the winners of t2 BPO's be annouced that way we can see if some people are winning them multiple times, or more importanly how often they are winning them. "Didn't your mother ever teach you to flush...
- by pjcolon25 - at 2005.12.24 19:50:00
|
11. Agent Offers Since RMR Deployment? - in Missions & Complexes [original thread]
I've gotten 2 offers since RMR came out. The 1st was for 20k LP for 4 +2 implants, the 2nd was a bit weird considering my agent is a lvl 4 Caldari with Ishukone, offered me an Enyo, wanted 20k LP + the minerals, frig, and tech 2 componented needed...
- by pjcolon25 - at 2005.12.20 02:38:00
|
12. Battleshipnerf ? - in Ships and Modules [original thread]
Could it possibly be a change in mass, perhaps? "Didn't your mother ever teach you to flush? It's like a bucket full of paydays in there."
- by pjcolon25 - at 2005.12.18 01:11:00
|
13. Ships in RMR winners and losers - in Ships and Modules [original thread]
After reading most of the whining posted I can't help but think some of you aren't getting the point that the devs, perhaps, are not wanting "An Army of One" ship but a a gang, or fleet, of mixed sized ships and/or races. While I do agree that som...
- by pjcolon25 - at 2005.12.13 18:58:00
|
14. retribution sniper pvp setup - in Ships and Modules [original thread]
I use a Retribution with the following setup: 4xMed Beams II's 1x1MN AB II 1xSmall Armor Rep II 1xHeat Sink II 1xTracking Enhancer II 1x Beta PDS 1xMAPC With this setup I'm right at the limits for CPU and PG. My electronics and engineering lvl's...
- by pjcolon25 - at 2005.11.16 05:29:00
|
15. Advanced Electronics and Advanced Engineering - in Player Features and Ideas Discussion [original thread]
Advanced Electronics: increases the ship's CPU by 1% per level Advanced Engineering: Increases the ship's powergrid by 1% per level Both of these skill would be rank 6, and IMO these skills would be more of a help towards the smaller ships such ...
- by pjcolon25 - at 2005.09.19 22:50:00
|
16. Vengance/Retiribution - in Ships and Modules [original thread]
I have both and recommend using the Retribution. I seldom use the Vengeance. The retribution has 5 hi slots, 1 med slot, & 5 low slots. While the Vengeance has 4 hi, 3 med & 3 low. IMO the Retribution is the better ship even though it ony has the ...
- by pjcolon25 - at 2005.09.09 01:09:00
|
17. What's the difference between t2 ECM's and their named t1 counterparts - in Ships and Modules [original thread]
Was noticing that all the t2 ECM's and their "named" t1 counterparts all, basically have the same stats. They all have the same strength, same optimal & falloff range, and the same duration of 20 seconds. However the the t2 ECM's use up more cap ...
- by pjcolon25 - at 2005.08.11 04:22:00
|
18. Bureaucratic Connections skill offered to me - isit really worth it ?? - in Missions & Complexes [original thread]
Originally by: Cheim It increases the LP you get from agents in those divisions by 5% per level. Actually it is a 10% increase in Loyalty Points per level, so if you were to train this skill up to level 5 you could make 50% more in LP t...
- by pjcolon25 - at 2005.05.21 14:13:00
|
19. [WTS] +3 Memory Implant - in Sell Orders [original thread]
For sale one Memory Augmentation - Basic (+3 mem) on escrow in Amsen for 115,000,000 isk, expires on 23 March
- by pjcolon25 - at 2005.03.16 16:15:00
|
20. Complex Locations - in Missions & Complexes [original thread]
http://www.asgard-ind.com/complexList.php See if this website helps any.
- by pjcolon25 - at 2005.02.13 05:53:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |