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1. Fitting excercise: Anomaly Ishtar, Gurista / Serpentis - in Ships and Modules [original thread]
Mini Vordul wrote: Miasmos wrote: This is interesting. Can anyone confirm the "heavies do not get targeted" part? I've ratted quite a bit with a carrier and drones get targeted with one, but the ishtar would stay close as well. Most of t...
- by pmchem - at 2013.12.18 14:52:00
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2. Ishtar Low Sec Exploration Fit - in Ships and Modules [original thread]
there is only one way to fit an ishtar post-odyssey, and that's with a 100mn afterburner
- by pmchem - at 2013.06.29 17:27:00
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3. Titan changes - update - in Ships and Modules [original thread]
Don't worry, they'll get back to this thread for tiericiding supercaps.
- by pmchem - at 2013.06.16 23:23:00
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4. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Having all my capital fits lose their rigs due to Odyssey is kind of annoying.
- by pmchem - at 2013.06.16 23:23:00
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5. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Using 2.14.8, target painters are handled oddly in falloff situations. My understanding is that when outside optimal, there is a chance the paint "misses". EFT's DPS graph seems to assume the paint will *always* miss outside optimal range, even if...
- by pmchem - at 2012.05.04 17:43:00
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6. Titan changes - update - in Ships and Modules [original thread]
Kadesh Priestess wrote: Plus it's unlikely to be caused by under/overflows, as afaik ccp uses floats for attribute values (python floats are c double-precision floats). True, the result would depend on the way attributes are stored server-s...
- by pmchem - at 2012.04.21 22:30:00
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7. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: The other thing your PHD wizz didn't account for is that tracking grows with range and therefore is not a static variable. While signature is a static variable that never changes over the course of range. What this means is t...
- by pmchem - at 2012.04.21 20:43:00
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8. Titan changes - update - in Ships and Modules [original thread]
CynoNet Two wrote: Without sufficient pilots around they will find themselves permanantly on zero cap by multiple officer neuts and unable to tackle, or to tank well. Yeah, even with cap-injected fits, hictors are hilariously short on cap. ...
- by pmchem - at 2012.04.18 14:58:00
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9. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Kralin Ignatov wrote: CCP Greyscale wrote: Raivi wrote: Greyscale, any chance you can let us know what formula the current iteration uses for the damage reduction? Saves us the effort of reverse engineering it on s...
- by pmchem - at 2012.04.17 19:12:00
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10. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: What I'm going to try and sort out today is to have this attribute applied to XL guns *only* when fitted to titans, so dreadnaughts are left alone for now. We might come back to PvE dreadnaughts as a balance concern at a l...
- by pmchem - at 2012.04.17 14:19:00
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11. Titan changes - update - in Ships and Modules [original thread]
Two step wrote: You statement about painting would be true, if you could paint stuff in siege/triage. The issue is that a Halo'd up triage carrier is now really, really hard to kill with a dread, even with some cap pressure. A possible solutio...
- by pmchem - at 2012.04.16 18:09:00
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12. Titan changes - update - in Ships and Modules [original thread]
Ampoliros wrote: CCP Greyscale wrote: Are people actually running x-instinct/halo carriers? I see the theoretical problem, and it's something we may want to look into at some point, but I don't want to do a lot of running around for somethin...
- by pmchem - at 2012.04.16 18:00:00
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13. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: MisterAl tt1 wrote: Bubanni wrote: Dreads were never supposed to be used for such things, that you been able to PVE with dreads for so long has just been an advantage for you... be happy about it, and deal with the f...
- by pmchem - at 2012.04.16 17:52:00
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14. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: pmchem wrote: CCP Greyscale wrote: In either case though, it seems like a lot of effort to go to just to force people to fit target painters to their supercarriers; furthermore, the decision we've made is based partly...
- by pmchem - at 2012.04.16 16:38:00
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15. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: In either case though, it seems like a lot of effort to go to just to force people to fit target painters to their supercarriers; furthermore, the decision we've made is based partly on a desire to avoid special-casing so t...
- by pmchem - at 2012.04.16 16:14:00
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16. Titan changes - update - in Ships and Modules [original thread]
ps stacked faction TPs from supercaps onto a mael get its sig above 1350, so a pure superfleet can still blap with these changes. welp!
- by pmchem - at 2012.04.16 16:06:00
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17. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: pmchem wrote: CCP Greyscale wrote: Battleships and sig radius: our current thinking is that all those sig radius penalties are there for sound balance reasons, and the only thing they really open up a vulnerability to...
- by pmchem - at 2012.04.16 15:56:00
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18. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Battleships and sig radius: our current thinking is that all those sig radius penalties are there for sound balance reasons, and the only thing they really open up a vulnerability to right now is cap ships. Ignoring them fo...
- by pmchem - at 2012.04.16 15:45:00
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19. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: What we're looking at right now as a complete package is: - Sig res nerf to ~2000 (mathematically identical to the tracking nerf, but more intuitive) - Max locked targets to 3 - Scaled damage reduction below ~2000-~2500 ta...
- by pmchem - at 2012.04.16 14:15:00
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20. Titan changes - update - in Ships and Modules [original thread]
I mean Greyscale you make it sound like refitting in combat is commonplace and trivial. It's not -- the preflight decision is still the most important decision! Refitting in combat is rare and requires a lot of effort, attention, and skill by the ...
- by pmchem - at 2012.04.04 13:38:00
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