| Pages: [1] |
1. Tengu vs Vargur for a missioning boat - in Missions & Complexes [original thread]
Just keeping this short and asking for opinions. I'm a minnie pilot currently working on l3s in my cane, about to hop into a mael for l4s. I'd like the most op l4 ship possible so I can easily run them for funds to support pvp habit. I hear tengu...
- by quadz - at 2011.02.26 06:07:00
|
2. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Bamp
- by quadz - at 2011.02.21 02:39:00
|
3. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Originally by: Borasatar The thing is, turret range is set by the turret. Ammo is a modifier on that (-50% optimal, +60% optimal, etc.) A missile launcher has no range, it only has a rate of fire. The range entirely depends on what ammo is...
- by quadz - at 2011.02.18 19:35:00
|
4. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
bamp
- by quadz - at 2011.02.18 13:23:00
|
5. Targeting info in Missile launchers - in EVE New Citizens Q&A [original thread]
Actually op's question is something I have right now in the suggestion forums. It's very simple, he's not asking about how to calculate missile flight distance, but why do you have to go through the fittings tab and charge info instead of just rig...
- by quadz - at 2011.02.18 04:49:00
|
6. Smother skill bonuses. - in Player Features and Ideas Discussion [original thread]
Edited by: quadz on 17/02/2011 07:21:45 Edited by: quadz on 17/02/2011 07:20:21 I got to say -1, and this is from a new player (2mil sp) perspective. New players know that they can catch up to the more advanced players in a reasonable amo...
- by quadz - at 2011.02.17 07:19:00
|
7. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Originally by: Morpheus Mishima Dear OP: I do understand your question. However I wanted to point out that if EVE is dumbed down a lot of people (not mentioning who) would complain about that instead. So therefore I would prefer if changes...
- by quadz - at 2011.02.16 23:08:00
|
8. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Thanks for the support again, Corina. You're exactly right. Doing the math doesn't bother me at all, even if I have to adjust for ramp up time and understand that it's not perfect flight distance. I just feel the information should be displayed o...
- by quadz - at 2011.02.16 20:17:00
|
9. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Also keep in mind Incursion 1.2 was a collection of quality of life fixes, and the dev team said they are actively looking for more. That's all this is. It's a small change so that the context sensitive information (Read: Right click > Show inf...
- by quadz - at 2011.02.15 23:36:00
|
10. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Originally by: Corporal Punishment08 I think it's easy enough as is. Going "Max Flight Time" x "Max Velocity" on the show info of your missile when loaded in a launcher of your active ship will give you an accurate enough distance. For in...
- by quadz - at 2011.02.15 23:34:00
|
11. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Anyone else think this should have been done a long time ago?
- by quadz - at 2011.02.15 13:39:00
|
12. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Edited by: quadz on 14/02/2011 03:12:35 Originally by: Morpheus Mishima X * Y is too difficult for you? Missile-users only need to worry about 3 stats; Speed, Flight time and signature of target. I'm sorry, but it is users like yo...
- by quadz - at 2011.02.14 03:04:00
|
13. Simplify Missile Range Information - in Player Features and Ideas Discussion [original thread]
Edited by: quadz on 13/02/2011 19:47:55 Edited by: quadz on 13/02/2011 19:47:22 Very simple proposal to help us newbs just starting out understanding Missiles! If you train Gunnery skills that affect Gunnery range/tracking/falloff/etc, an...
- by quadz - at 2011.02.13 19:47:00
|
14. Need 1st BS Mael PVE fits - in Ships and Modules [original thread]
Thanks for all the good fits and tips guys! I'm really getting a feel for the skill direction to take. I've got 3 remaps and need to get to planning on how to use them effectively, but I guess that's a whole nother topic. I guess I was scared of ...
- by quadz - at 2011.02.11 10:18:00
|
15. Need 1st BS Mael PVE fits - in Ships and Modules [original thread]
Currently about to get into a cane for l3s and looking to make a long range skill plan for a l4 mael mission runner. I tried reading battleclinic and scrapheap but the fits are outdated on some and in most they're so eft pro that I have no idea w...
- by quadz - at 2011.02.11 00:30:00
|
16. Damage type confusion. . . - in EVE New Citizens Q&A [original thread]
I keep seeing websites lists EM damage against Amarr and Kinetic/Thermal against Caldari. . . Yet from what I thought Amarr are armor tankers and should be weak to Explosive/Therm and Caldari are shield tanks and should be weak to Em. Anyone can...
- by quadz - at 2011.02.07 02:02:00
|
17. Minmatar shield or armor tank for pve? - in EVE New Citizens Q&A [original thread]
I tried ACs on my rupture and I almost lost my ship about 5 times, no idea how to use them effectively when against anything other than frigs. I was doing the L2 mission "Mission of Mercy' and it was me vs about 5 cruisers. I'd go in and they'd li...
- by quadz - at 2011.02.01 18:56:00
|
18. Minmatar shield or armor tank for pve? - in EVE New Citizens Q&A [original thread]
I'm flying a rupture doing l2s atm, and plan on flying a hurricane at l3s to support a pvp habit. Battleclinic has very few fits and I couldnt find many in game. Anyone here give me tips on why/why not armor/shield tanking works on these two ship...
- by quadz - at 2011.02.01 02:23:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |