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61. The alarms. Excellent addition, CCP! - in Player Features and Ideas Discussion [original thread]
I think CCP could and should expand on these. Being able to turn them off is a must and a given. How about beeps and boops for E-war effects, such as jamming, target painting, gun disruption etc? How about an audio alert telling you someone targ...
- by schurem - at 2009.12.05 13:23:00
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62. The single most important feature in Dominion... - in EVE General Discussion [original thread]
oh man i cant decide! the new browser, allowing me to seamlessly forumw***e and mine at the same time... the fleet finder, making getting up a good mining/defence/whatever gang easy and quick..... the system upgrades, making living in deep zero...
- by schurem - at 2009.12.04 14:52:00
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63. Combat anomaly generator is not working as intended - in Issues, Workarounds & Localization [original thread]
We put in some of the new stuff that should generate combat plexes yesterday. It did seem to work, as our space quickly filled with cr4ppy little plexes. Then suddenly the plexes did not de-spawn anymore and no new ones were spawned. meh. is this...
- by schurem - at 2009.12.04 00:15:00
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64. is it just me or 750k m3 is f***ing insane for infrastructure hubs? - in EVE General Discussion [original thread]
Edited by: schurem on 03/12/2009 11:25:20 Smaller entities should do it the same way we did it: by calling in a little help from their friends and neighbours and stomping on the faces of their enemies and neighbours.
- by schurem - at 2009.12.03 11:25:00
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65. Help me identify the problems/issues with mining. - in EVE General Discussion [original thread]
As someone who's relatively new to mining, the biggest point to me is the odd skill requirements for the top tier tech one barge. they are damn nigh on identical to those for the tech2 barges. insane imo. drop the astrogeology requirement for cove...
- by schurem - at 2009.12.03 11:17:00
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66. is it just me or 750k m3 is f***ing insane for infrastructure hubs? - in EVE General Discussion [original thread]
We had a big operation moving all them huge bastards up to our space yesterday. it was a tense, long op. lots of fun, though the boss thought otherwise. Unless some other outfits, we got all our eggs across without a single loss. So i say, cheers...
- by schurem - at 2009.12.03 11:12:00
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67. Who's using the fleet finder? - in EVE General Discussion [original thread]
fleetfinder is also awesome for casual mining and ratting gangs also for getting people into fleet quickly for homedefence. all in all i think fleetfinder is pure 100% proof A W E S O M I U M !!
- by schurem - at 2009.12.02 22:17:00
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68. Emergency reboot - sounds fun - in EVE General Discussion [original thread]
Awesome timing to "Accidently..."
- by schurem - at 2009.12.02 22:10:00
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69. Dominion triple screen support - in EVE General Discussion [original thread]
Originally by: Kewso just get one of these instead of 3 screens to fix the problem http://escience.anu.edu.au/lecture/cg/Display/Image/vs_img4_lg.jpg ubah screenage without distortion :) damn! want! want NAO!
- by schurem - at 2009.11.30 23:28:00
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70. CIWS - in Player Features and Ideas Discussion [original thread]
Close In Weapons System Frak yea!
- by schurem - at 2009.11.29 10:16:00
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71. Please add flak cannons to capital ships - in Player Features and Ideas Discussion [original thread]
Why no damage? make it a mod, high slot like a smart bomb but with a sig radius/range/falloff damage trickle effect. im all for it. point defence guns would be much nicer than the stupidly named smartbombs (they are about the dumbest bomb in all o...
- by schurem - at 2009.11.25 21:18:00
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72. Fixing the new alert system - in Test Server Feedback [original thread]
I set them all at like 99% so you only get the alarm when the first hits register.
- by schurem - at 2009.11.06 16:14:00
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73. Backdrop is too bright. - in Player Features and Ideas Discussion [original thread]
Maybe a transparency slider like we have for the UI windows...
- by schurem - at 2009.10.21 10:54:00
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74. incompatible build - in Test Server Feedback [original thread]
thanks much for teh link :D
- by schurem - at 2009.10.19 14:12:00
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75. singularity incompatible BUILD - in Test Server Feedback [original thread]
so 107648 is no longer able to log on, right?
- by schurem - at 2009.10.19 10:28:00
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76. [Proposal] - Minmatar Large Projectile/Ship Fix - Astrophobic's - in Assembly Hall [original thread]
excellent idea. scrappy ship should be fast, frail and make things go boom in spectacular ways.
- by schurem - at 2009.10.18 13:16:00
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77. Can faction mods get a bonus when fitted to ships of the same faction? - in Player Features and Ideas Discussion [original thread]
Originally by: Siigari Kitawa No discussion? Seriously? Well there is some discussion, but i reckon most of us find it a pretty cool idea.
- by schurem - at 2009.10.18 11:27:00
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78. Sisters Of Eve Epic Arc - in Missions & Complexes [original thread]
I never managed to finish it because the amarr navy warped into my mission deadspace and wtfpwnt me. and there's just no way for me to repair my standings with them :(
- by schurem - at 2009.10.15 15:35:00
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79. OMG its full of stars!! - in Test Server Feedback [original thread]
Thank you CCP. this is awesome :)
- by schurem - at 2009.10.14 19:58:00
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80. Dominion - System Unlock Proposals! - in Player Features and Ideas Discussion [original thread]
Kanatta Jing speaks sense and poses sensible questions. Too bad these forums will yield very little in sensible response :( I think the proposals made in the OP are as good or better than what i could think up myself. There would be a need of way...
- by schurem - at 2009.10.11 09:00:00
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