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1. How many hulks can you control? - in Ships and Modules [original thread]
Nah I'm going to run it on one computer, but it's pretty beefy
- by teoliit - at 2009.08.04 21:00:00
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2. How many hulks can you control? - in Ships and Modules [original thread]
I'm going to make some hulk alts and do some "macro" mining (hehe :P). I'm not sure how many it's reasonable for one person to control though. Without cargo expanders the cargohold will fill up in one cycle but those still take quite a long time e...
- by teoliit - at 2009.08.04 20:56:00
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3. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Have you tried being a pirate? The sec status hit is really big as it is and getting it up takes quite a lot of time You're not safe when you undock. You're not supposed to be If you choose to move billions of isk worth of modules then you're ris...
- by teoliit - at 2009.07.31 00:24:00
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4. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: teoliit on 30/07/2009 21:12:12 Originally by: Mike Voidstar I find it funny that every sphincter headed dork that enjoys pulling the wings off of flies and salting worms defends the 'non-consensual' portion of EVE's PVP. It...
- by teoliit - at 2009.07.30 21:08:00
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5. Mission Salvage Pirates - in Player Features and Ideas Discussion [original thread]
Originally by: Xantiln I run Level 4 missions and salvage the wrecks for the extra ISK it brings. To make salvaging a profession and not a ninja or pirate plague for mission runners I have the following to say. When I run missions I am pla...
- by teoliit - at 2009.07.30 17:44:00
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6. Criminals Vs...Something's missing... - in Player Features and Ideas Discussion [original thread]
Edited by: teoliit on 30/07/2009 16:56:58 Maybe you missed the part about EVE being a game with non-consensual PVP Why shouldn't a pirate kill you? The game isn't about being nice to everyone
- by teoliit - at 2009.07.30 16:56:00
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7. Allow interdictors to interdict between warp points - in Player Features and Ideas Discussion [original thread]
Am I? How is it more OP than a bubble pulling you out of warp?
- by teoliit - at 2009.07.30 13:53:00
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8. Assault Ships: What Happened? - in Player Features and Ideas Discussion [original thread]
Give them a bonus that increases the effectiveness of rigs to conicide with the new small rigs
- by teoliit - at 2009.07.30 13:07:00
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9. Jump Clones + Implants - Hindering PvP - in Player Features and Ideas Discussion [original thread]
Originally by: Rhinanna The point I was trying to make is that we want people to PvP right? This I think more people would PvP more if they could clone jump freely and more pvp = good Though I guess you could say that more people woul...
- by teoliit - at 2009.07.30 13:05:00
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10. CCP: If you tell people to stop playing enough times, they just might. - in EVE General Discussion [original thread]
Originally by: Whineroy Maybe ganker w***ers like you should go play Counter-Strike. Oh wait, CS would involve more player skill and less "pwning stupid noobs" or otherwise enjoying "PvP" where opponent has little chance of fighting back. ...
- by teoliit - at 2009.07.30 12:28:00
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11. Question about missions. Answer please - in Ships and Modules [original thread]
If you're having trouble then DON'T kill the trigger NPCs first That will spawn more of them and you'll faildie
- by teoliit - at 2009.07.30 12:01:00
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12. Allow interdictors to interdict between warp points - in Player Features and Ideas Discussion [original thread]
Originally by: AtheistOfDoom OR instead of creating something completely new you could just make bubbles pull you ut of warp. Sure but I think that would be slightly overpowered. When you're on a gate you have a better chance of diseng...
- by teoliit - at 2009.07.30 11:55:00
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13. Allow interdictors to interdict between warp points - in Player Features and Ideas Discussion [original thread]
I've been thinking about a similar thing Warp Disrupt 'net' 1. Pulls people out of warp, and depending on the mass of the ship they might end up at different distances from the warp disrupt net so your tacklers will have to be at the right dista...
- by teoliit - at 2009.07.30 01:01:00
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14. Jump Clones + Implants - Hindering PvP - in Player Features and Ideas Discussion [original thread]
I don't think having unlimited clone jumps would be a huge issue and I agree that the 24 hour limit is very annoying
- by teoliit - at 2009.07.29 13:28:00
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15. My first Ares - in Ships and Modules [original thread]
Thanks for the replies I forgot about the scan resolution penalty on the cloak But as for the blasters, my thinking was that I could kill light drones so I don't have to warp out. Small rails hardly do any damage anyway, especially not without an...
- by teoliit - at 2009.07.29 13:12:00
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16. Removal of gates and further evolution of EVE - in Player Features and Ideas Discussion [original thread]
Did the CSM never look at this or what?
- by teoliit - at 2009.07.29 11:59:00
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17. My first Ares - in Ships and Modules [original thread]
I've been thinking about something like this: Lows: Nanofiber Internal Structure II Nanofiber Internal Structure II Overdrive Injector System II Capacitor Power Relay II Mids: Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II Sensor Booste...
- by teoliit - at 2009.07.29 11:51:00
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18. Removal of gates and further evolution of EVE - in Player Features and Ideas Discussion [original thread]
The Oort cloud idea was great
- by teoliit - at 2009.07.29 11:38:00
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19. The few, The great, The powerfull - in Player Features and Ideas Discussion [original thread]
As a one time thing it would be cool, but I'd rather have a jove invasion of all of empire as an event type thing
- by teoliit - at 2009.07.29 11:20:00
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20. Regarding Bombs: Did you know... - in Ships and Modules [original thread]
You can warp right after releasing them and still get the kill? That I didn't know
- by teoliit - at 2009.07.27 16:01:00
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