Pages: 1 2 [3] 4 5 6 7 |
41. New Damage Control icon - April fools ? - in EVE General Discussion [original thread]
If they change the DCU icon i will unsub, uninstall, sell my computer, cancel my internet, stop paying the electric bills, sell my house and live out the rest of my life in the woods as a hermit.
- by thatonepersone - at 2015.04.02 19:29:59
|
42. New structures transition period: POS module conversion, faction POS... - in Player Features and Ideas Discussion [original thread]
Just melt the old stuff down.
- by thatonepersone - at 2015.04.01 22:11:54
|
43. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Arya Regnar wrote: So basically what you carebears want is eve where everyone can avoid being in pvp forever with the nerfs of wardecs awoxing ganking and just about everything else as well. BUT If someone somehow manages to ...
- by thatonepersone - at 2015.03.31 20:54:58
|
44. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Just give them all 500k + ehp, battleship level dps and all the other bonuses you get from t3s. Of course there would be tears from the people who want tech 3 to be only as good as tech 2, but you can't please everybody.
- by thatonepersone - at 2015.03.31 16:25:57
|
45. Marauders - in Player Features and Ideas Discussion [original thread]
I'm pretty sure it already warps a little bit faster than t1 battleships.
- by thatonepersone - at 2015.03.31 16:19:30
|
46. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: thatonepersone wrote: There's already a thread for this. Fitting an oversized prop mod uses a lot of pg limiting the rest of the fit. Not on the Svipul it doesn't. So your saying a 10mn svipul doesn't have any...
- by thatonepersone - at 2015.03.31 02:10:24
|
47. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
Cap chains are not broken, so there is no reason to try and fix them. Op should have posted hear instead: https://forums.eveonline.com/default.aspx?g=posts&t=272809&find=unread
Imagine burning out all of a sub caps mod with capital tra...
- by thatonepersone - at 2015.03.31 02:02:44
|
48. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
There's already a thread for this. https://forums.eveonline.com/default.aspx?g=posts&t=272809&find=unread
-1 nothings broken, so there's no need to try and fix anything. Fitting an oversized prop mod uses a lot of pg limiting the rest...
- by thatonepersone - at 2015.03.31 01:47:50
|
49. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
I think they should just make t3 battle ships instead of buffing the existing ones.
- by thatonepersone - at 2015.03.28 00:01:56
|
50. Giving Security Status a meaning - in EVE General Discussion [original thread]
Ganking don't need to be nerfed by making it more costly. The reason why the gankers are so successful is that they organize large groups of players. If you want to counter them you can put a spy in there group, probe out there target and warp in ...
- by thatonepersone - at 2015.03.27 19:00:39
|
51. Marauders: Golem Bonus Adjustment - in Player Features and Ideas Discussion [original thread]
Terrible idea. The golem is my favorite ship, and this would actually be a nerf to the golem. The target painter is bonus is better than the explosion bonus, I'm sorry you find it difficult to press alt-f1 and the target you are shooting. If you a...
- by thatonepersone - at 2015.03.25 13:16:07
|
52. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
There should be no asset safety except on xl structures in so null. Anything more than that and you might as well be in a high sec war dec Corp.
- by thatonepersone - at 2015.03.25 13:02:15
|
53. The 2016 Amarr to Jita [5k] Run? - in EVE General Discussion [original thread]
Id go for a 5k if i went to fanfest. idk how many people would participate in it though.
- by thatonepersone - at 2015.03.25 00:11:15
|
54. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
All three options are bad. If i go into a worm hole and siege somebodys pos, i should get all of the loot not just a couple of rigs.. If im at war with somebody in highsec and i blap the tower, i should get the loot. There 50-100 bill of loot shou...
- by thatonepersone - at 2015.03.23 15:39:53
|
55. Just a thought concerning D3's - in Player Features and Ideas Discussion [original thread]
Best thing to do is nothing, since there isn't a problem. The 10 MN uses a lot of the pg, and I can't imagine a t3 tracking you while going 12 km/s. I can fit my to cruiser with a 100mn mwd, does that make it op? No.
- by thatonepersone - at 2015.03.22 01:09:40
|
56. Killrights are LAAAAAAAME - in EVE General Discussion [original thread]
Lol I recognize some of the people in this thread as the owners of the hauler alts that sit on gates and stations with full insurance and an expensive kill right. Also, this makes me happy. Chewytowel Haklar wrote: I forgot somehow that I had...
- by thatonepersone - at 2015.03.17 02:17:13
|
57. 2 ideas for ECM - in Player Features and Ideas Discussion [original thread]
If op wants an electronic attack system that makes activated mods not work and makes players pay more attention to there activated mods, he should try out nuets.
- by thatonepersone - at 2015.03.15 22:46:00
|
58. 2 ideas for ECM - in Player Features and Ideas Discussion [original thread]
Ecm is not broken, so there is no reason to try and fix it.
- by thatonepersone - at 2015.03.15 13:49:02
|
59. Proposed SOV mechanics changes - tweek to defensive multiploer - in Player Features and Ideas Discussion [original thread]
I think what the op is trying to say is that he doesn't think players should have to raise all of the indexes to be able to get the full defense bonus. For example ample if ever body in a Corp hates mining then they shouldn't have to mine to be ab...
- by thatonepersone - at 2015.03.12 18:53:51
|
60. Is it time 2 get rid f the size restrictions on ship hull turret bon... - in Player Features and Ideas Discussion [original thread]
As is right now most of the damage comes from a dreadnought come from the fact that it's using capital sized weapons and the seige module. In aura it shows that the seige module just gives a generic damage bonus to all weapons. If that's true a tr...
- by thatonepersone - at 2015.03.12 16:06:41
|
Pages: 1 2 [3] 4 5 6 7 |
First page | Previous page | Next page | Last page |