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1. This is a post about projectiles. - in Ships and Modules [original thread]
When ppl calculate dot, they should call it dmg over short time, due to reload and things like that 1400mm looses atleast 20secs of firing time when the ammo is out. And the wrecking shots that were changed to 1/100 shots hit is realy bad for slow...
- by unfunf - at 2005.01.21 12:29:00
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2. The mega pulse - in Ships and Modules [original thread]
Originally by: JoCool Jesus Christ. You must see, there's something wrong with the MP. You want to keep the MP ³ber just because you specialised in it. You don't even accept that the weapon is out of balance, that's denial. Ask yourself A...
- by unfunf - at 2005.01.16 22:18:00
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3. Typhoon - possible missile bonus? - in Ships and Modules [original thread]
Somethings needs to be done, but i dont want to se any ab bonus or something like that, better with rof or something offencive imo.
- by unfunf - at 2005.01.15 18:33:00
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4. This is a post about projectiles. - in Ships and Modules [original thread]
Give the tempest abit more pg, so it can fit 6 1400 and a large armourrep for example, change the typhoons second bonus to 5%rof on missiles aswell, not speed or something like that. The changes for autocannons looks good but i think the 1400 need...
- by unfunf - at 2005.01.14 23:52:00
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5. MEGA PULSE NERF!!!111oneoneone - in Ships and Modules [original thread]
Why is all megapulse threads getting all this attention, could it be that sooo many ppl uses them? And what does the thing with so many users say? Its the best gun, kills everything within 30km down to about 2 or something like that, outdmg as go...
- by unfunf - at 2005.01.13 22:42:00
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