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Karl Staf
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Posted - 2005.01.13 11:40:00 -
[31]
seriulsy, a bonus to noseferatus would proboly be a very nice thing, It would make it stand out toward all other BS and make use of the ships strong point speed (need that to get upp close and personal and stay ther) and a above average abilley to armor tank.
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fras
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Posted - 2005.01.13 13:07:00 -
[32]
Edited by: fras on 13/01/2005 13:07:58 why do people think the Typhoon is that good at armour tanking? Just because it has 7 low slots doesn't make it so.
equal lowest cap excluding caldari it has second lowest grid equal lowest armour
I wouldn't say that's above average.
I'm with Jazz Bo a missile velocity bonus sounds like the best idea so far.
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Rexy
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Posted - 2005.01.13 14:09:00 -
[33]
Edited by: Rexy on 13/01/2005 14:10:59 Edited by: Rexy on 13/01/2005 14:10:32 with good(perfect skills) you can use 4x 1400II's + 4x siege launchers + a decent shieldtank using 6/7pdu'sII(perhaps a coprocessor in there). also you can launch 10 heavy drones and have the choice of which one to use.
A typhoon is very skill intensive, and surely could use a change of bonuses. the Rof on both launchers and guns sounds appealing. but dont go overboard with the bonusses, because with good skills it will be come an unstoppable beast :)
Edit: the slot layout and turrets/missiles is fine as it is now, if i want more turrets i can always switch to the tempest.
All i want for cristmas is a typhoon with launcher rof bonus :) |

absolute
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Posted - 2005.01.13 20:27:00 -
[34]
A bonus to noseferatus would give the typhoon a great nich. It seems to be a great alternative to the missile bonus, which I don't believe would make the phoon unbalanced compared to a raven.
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Hygelac
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Posted - 2005.01.13 21:26:00 -
[35]
Would love to see some sort of armour tanking bonus on this ship, or perhaps a drone control bonus (I'm sure this will upset Domi pilots).
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mBay
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Posted - 2005.01.13 21:31:00 -
[36]
give the phoon a bonus to nos's
1 no other standard ship has that = an uniqe role 2 rp wise it makes sense for min to bould a ship that hits the weakspot for amarr ships 3 the phoon is the only tier1 bs that dont have its own role.
a missil bonus bonus is surley good but this would be more interesting :)
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Sphalerite
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Posted - 2005.01.13 22:02:00 -
[37]
If a ROF bonus for missile launchers seems like too much, how about a 5% explosive damage bonus.
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Chee
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Posted - 2005.01.13 22:07:00 -
[38]
I like the no definate role of the typhoon, dont give it a focus, its supposed to be a jack-of-all-trades sort of thing Its not enough to succeed. Others must fail. |

j0sephine
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Posted - 2005.01.13 22:18:00 -
[39]
"I like the no definate role of the typhoon, dont give it a focus, its supposed to be a jack-of-all-trades sort of thing"
"5% bonus to Ambiguity per level." :s
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Jakal
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Posted - 2005.01.14 08:32:00 -
[40]
Originally by: Selim Edited by: Selim on 13/01/2005 10:41:22 I'd make it into a more missile oriented ship, personally. Change that optimal range bonus to a missile rate of fire bonus. It wouldn't be overpowering... the Raven has it, too. (and the caldari all know how the raven is NOT OVERPOWERED... )Then give it one extra turret, and one extra missile slots. 5 turrets 5 missiles.
Then give it a slight velocity boost/lower mass or both.
There, a versatile, quick and powerful ship. A truly Minmatar design.
the problem is its versatility isnt reflected in its skill bounuses. what i think this thread is about is that the typhoons slot layout isnt reflected in its skill bonus. all other BSs get a skill bonus that effects from 100%-66.6% of its high slots and the tyhpoon skill bonuses affect only 50% of its high slots.
i think changing the typhoons slot layout would do more harm then good to minmatar ship balance.
-Adapt and Overcome.
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fras
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Posted - 2005.01.14 09:23:00 -
[41]
Originally by: mBay give the phoon a bonus to nos's
1 no other standard ship has that = an uniqe role 2 rp wise it makes sense for min to bould a ship that hits the weakspot for amarr ships 3 the phoon is the only tier1 bs that dont have its own role.
a missil bonus bonus is surley good but this would be more interesting :)
The idea sounds cool but I don't really think the phoon has the grid to take advantage of heavy nos well enough, not unless u make big sacrifices in your setup elsewhere.
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Bobbeh
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Posted - 2005.01.14 09:43:00 -
[42]
Yarr, well this would be the best nos typhoon i could think of. 4x named siege, 4x heavy nos, 3 x cap recharger II, 1x warp dis, RC II, PDU II, 2 large rep II, 3 hardener. that can fit, but not sure about damage. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Jakal
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Posted - 2005.01.14 10:08:00 -
[43]
Originally by: Bobbeh Yarr, well this would be the best nos typhoon i could think of. 4x named siege, 4x heavy nos, 3 x cap recharger II, 1x warp dis, RC II, PDU II, 2 large rep II, 3 hardener. that can fit, but not sure about damage.
what would you do to if your target was 25km away and had a mwd? or just a mwd. leave? what happens if you get ecmed and cant target? ill tell you cuase it happened to my first nosseyphoon. you die and lose all those expensive and rare mods.
-Adapt and Overcome.
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mBay
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Posted - 2005.01.14 12:19:00 -
[44]
well clearly there will be counter to a nos phoon like range, ew etc. and so it should
if i put nos's on a phoon i use 4 x siege and 4x hevie nos mwd, cap things 2xlarge repair, 3hardners, powercore thing, caprelay if u want to be a "one man army" u can put a scramber in the meds.
This is a nice setup but to make it really good we would need shipbonus to drain the enemies tanking/damage ability fast.
the dot for this setup isent very high but that really dosent matter cuse it will turn off the guns of a blasterthron and gankgeddon and it will turn of the tanking for an apoc and raven
oh i agge that the phoons powergrid needs an increase
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Rexy
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Posted - 2005.01.14 13:21:00 -
[45]
the typhoon is fine imo, when i armor tank i cant fit the bigger guns, well that seems logical. and if i want i can fit 4x1400+4xsiege's on it and fit a decent shield tank or a small armor tank even(using pdu's). the only thing it's not good at is is fitting a dual repper tank with the heavy guns. is that why you think it needs more grid?
All i want for cristmas is a typhoon with launcher rof bonus :) |

Bobbeh
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Posted - 2005.01.14 18:04:00 -
[46]
Edited by: Bobbeh on 14/01/2005 18:05:57
Originally by: Jakal
Originally by: Bobbeh Yarr, well this would be the best nos typhoon i could think of. 4x named siege, 4x heavy nos, 3 x cap recharger II, 1x warp dis, RC II, PDU II, 2 large rep II, 3 hardener. that can fit, but not sure about damage.
what would you do to if your target was 25km away and had a mwd? or just a mwd. leave? what happens if you get ecmed and cant target? ill tell you cuase it happened to my first nosseyphoon. you die and lose all those expensive and rare mods.
If they are 25km you can warp out if you have to. Usually MWD ships want to get close to you. And ecmed, well if this is a 1v1 you will be able to beat an serious TJ'er with drones and 4 f.o.f. But then again, i havetn tried it so your probably right.
edit: mbay you cant fit that with one powergrid thingy.
Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

absolute
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Posted - 2005.01.14 20:00:00 -
[47]
A minimal change would be to replace the range bonus with a 5% explosive missile damage bonus. But this is only 1/4 of a rof bonus. Something in between thses two would be balanced. Either
1. 4% missile rof
2. 5% explosive and kinetic missile damage.
3 6-10% explosive missile damage.
4. 5% missile explosive damage and 10% velocity on explosive missiles
Or just forget damage all together and go for
4. 5% nos
5. 5% amour repair amount
6. 5% sig radius
7. 5% ship speed.
Changing the slot count so that their are 5 turrets will only make it an inferior version of the tempest.
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Jakal
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Posted - 2005.01.14 20:42:00 -
[48]
Originally by: Bobbeh Edited by: Bobbeh on 14/01/2005 18:05:57
Originally by: Jakal
Originally by: Bobbeh Yarr, well this would be the best nos typhoon i could think of. 4x named siege, 4x heavy nos, 3 x cap recharger II, 1x warp dis, RC II, PDU II, 2 large rep II, 3 hardener. that can fit, but not sure about damage.
what would you do to if your target was 25km away and had a mwd? or just a mwd. leave? what happens if you get ecmed and cant target? ill tell you cuase it happened to my first nosseyphoon. you die and lose all those expensive and rare mods.
If they are 25km you can warp out if you have to. Usually MWD ships want to get close to you. And ecmed, well if this is a 1v1 you will be able to beat an serious TJ'er with drones and 4 f.o.f. But then again, i havetn tried it so your probably right.
edit: mbay you cant fit that with one powergrid thingy.
bobbeh its my firm belief that arranged 1v1s prove nothing about the capabilities of a ship or its pilot. all it proves is that your setup was better against his setup then his was against yours. in PvP you should alawys expect enemy reinforcements, i just hope that dont get there in time. 
the tpyhoon bonuses dont reflect its slot layout. this is what i think we should be talking about.
-Adapt and Overcome.
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Holi
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Posted - 2005.01.14 21:09:00 -
[49]
Just to throw in a few others:
+5% afterburner boost
-5% mwd cap penalty
+5% explosive drone damage
-- Holi
[ md5 checksum calculator ] |

Bobbeh
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Posted - 2005.01.15 18:27:00 -
[50]
completely agree jakal, thats why i run a more damaging close range setup that allows me to web and scramble targets. As for the typhoons second bonus, im not sure what would be fair. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

unfunf
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Posted - 2005.01.15 18:33:00 -
[51]
Somethings needs to be done, but i dont want to se any ab bonus or something like that, better with rof or something offencive imo.
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Aion Amarra
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Posted - 2005.01.15 20:00:00 -
[52]
I say that something needs to be done as well.
In my opinion it just doesn't make sense to give a ship a bonus that only affects half of its weapons
I agree with most of the people who posted here that the 10% Optimal bonus isn't... well... optimal at all.
I don't get why a 5% RoF bonus to Launchers unbalances the ship. It would just be a bonus to the other half of the ships weapons. Geddons get a RoF bonus to all of their weapons as well. They o deal a lot of damage but aren't severally imbalanced. It wouldn't kill the balance on the phoon, considering that the projectiles are somewhat gimped anyways and people who think they have to fit other weapons still only get a bonus to half their weaponry.
Still, the Phoon needs to get its bonuses revamped. Perhaps one could even drop the RoF bonus to projectiles and replace it with 6% tracking on large projectile turrets or something. While a RoF bonus to the launchers may not be optimal, a velocity or a explosive damage bonus could be.
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MinnieME
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Posted - 2005.01.15 20:26:00 -
[53]
Why not just change the optimal range bonus to a max velocity bonus, give us minnies a bonus "unique" to us, that optimal range bonus ain't that usefull anyway, so to recap new boni, -5% ROF, +5% max velocity
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pardux
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Posted - 2005.01.15 21:24:00 -
[54]
Originally by: MinnieME Why not just change the optimal range bonus to a max velocity bonus, give us minnies a bonus "unique" to us, that optimal range bonus ain't that usefull anyway, so to recap new boni, -5% ROF, +5% max velocity
:/ typhoon goes fast enough, typhoon needs more firepower not more speed. Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Temekin Sajek
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Posted - 2005.01.16 18:49:00 -
[55]
5% bonus to armour tankage is the best idea. Fits the unusually short ship description too. It could use with an max armour boost as well 
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Domalais
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Posted - 2005.01.22 18:19:00 -
[56]
Edited by: Domalais on 22/01/2005 18:19:37
Originally by: Jazz Bo The more I think about it, +5% to missile launcher RoF would make it too powerful. It could have the +10% to missile velocity though.
+10% velocity and +10% optimal would combo very well to actually making it a useful ranged ship. (1200 + torps/cruise perhaps)
+10% velocity and +5% rof would combo for nice dmg.
Velocity 4 teh w1n.
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Flammius
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Posted - 2005.01.22 18:26:00 -
[57]
Edited by: Flammius on 22/01/2005 18:26:36 10% explosive dmg bonus (instead of optimal) and a 5/5 slot layout (turret/launcher), now that would be cool.
 _________________________ Scientist, manufacturer, trader
Selling Co-processor II, Tachyon Beam Laser II, Modulated Strip Miner II Buying Tech 2 BPOs (check my bio ingame) |

Ayms
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Posted - 2005.01.22 22:30:00 -
[58]
Oh, I like the + to speed in exchange for the rof. Remember a +10% optimal, at say BS lvl3 is +30%, or, in other words, you can use 2 power lvls higher ammo, without the range hit. ie, Phased Plasma is only a -7.5% ammo. Thats like the damage bonus a 'pest gets. But different.
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