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1. Dummies guide to Typhoon Setups - in Ships and Modules [original thread]
hmm when i think of it, it might be difficult to kill an tanked apoc with the setup i gave u, but the apoc would have to focus its cap on tanking so it wont kill u either but armas ravens and megas u can break
- by mBay - at 2005.02.01 01:54:00
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2. Dummies guide to Typhoon Setups - in Ships and Modules [original thread]
ok i gonne give u a variant of the setups others already have posted. the best way is to focus on vampires and tank, this setup can beat any standard raven, apoc or mega on 1on1 (yea i know 1on1 is more a forum thing since most ppl fight in teams...
- by mBay - at 2005.02.01 01:49:00
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3. The best hunter bs - phoon - in Ships and Modules [original thread]
ok i must clerify some points The angel spawn i described in my first post cant be hunted effectivly with a raven or apoc, That is the biggest (not named angel spawn) and i dont mean 2x500k spawn or 1x1.5mil + 1x500k spawn or other smaller spawns...
- by mBay - at 2005.01.28 20:55:00
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4. The best hunter bs - phoon - in Ships and Modules [original thread]
The typhoon must be one of the least popular bs in the game, i think thats funny cuse the phoon is the best bs to hunt rats in 00 with. Let me tell u how i come to this conclusion: The competion is betveen raven, apoc, and typhoon. The raven is a...
- by mBay - at 2005.01.28 16:38:00
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5. This is a post about projectiles. - in Ships and Modules [original thread]
in the graphs the tempest ship bonus is included, and with that bonus the comming bost seems to put projektil on par with the other guns. however the tempest has the best dot bonus of all the bs's, now whats gonne happen with all the other types ...
- by mBay - at 2005.01.18 01:57:00
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6. Typhoon - possible missile bonus? - in Ships and Modules [original thread]
well clearly there will be counter to a nos phoon like range, ew etc. and so it should if i put nos's on a phoon i use 4 x siege and 4x hevie nos mwd, cap things 2xlarge repair, 3hardners, powercore thing, caprelay if u want to be a "one man army...
- by mBay - at 2005.01.14 12:19:00
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7. Minmatar targeting ranges - in Ships and Modules [original thread]
I heard this argument so many time before on the forum but never understood where its comming from, so sould someone point me in the right direction, where does ccp says that minnies are the long range fighters ????? Second, to compare the damage...
- by mBay - at 2005.01.14 10:43:00
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8. Typhoon - possible missile bonus? - in Ships and Modules [original thread]
give the phoon a bonus to nos's 1 no other standard ship has that = an uniqe role 2 rp wise it makes sense for min to bould a ship that hits the weakspot for amarr ships 3 the phoon is the only tier1 bs that dont have its own role. a missil bonu...
- by mBay - at 2005.01.13 21:31:00
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9. This is a post about projectiles. - in Ships and Modules [original thread]
oh are u sure, well it is clearly stated that the graph that compares the long range guns includes bs skill. Hoever in the short range graph it dosent say (its late here mayby i missed some info), well if its includede then i would like to see a ...
- by mBay - at 2005.01.12 02:34:00
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10. This is a post about projectiles. - in Ships and Modules [original thread]
First of all i want to say thanks hammer for the info and the comming changes. By the look of the short range graps it looks really intresting, but i think u also need to add graphs with bs skill included, since tempest has the best(?) dot bonus ...
- by mBay - at 2005.01.12 02:00:00
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11. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
----- "im sorry do you actully use projectiles. 800 cant hit a moving target the opt range is the lowest of its class these things dont go well together at all. This is a very nice post above but he did mention stationary targets that means no one...
- by mBay - at 2004.12.29 16:04:00
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12. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
----- "im sorry do you actully use projectiles. 800 cant hit a moving target the opt range is the lowest of its class these things dont go well together at all. This is a very nice post above but he did mention stationary targets that means no one...
- by mBay - at 2004.12.29 16:04:00
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13. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
First id like to say, this was a great post, thanks alot for the work u put in to it and then: "The Tempest battleship can become a real behemoth when fully equipped" It dosent say that it is suppose to be a long range sniper, Nowhere can i find ...
- by mBay - at 2004.12.29 01:33:00
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14. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
First id like to say, this was a great post, thanks alot for the work u put in to it and then: "The Tempest battleship can become a real behemoth when fully equipped" It dosent say that it is suppose to be a long range sniper, Nowhere can i find ...
- by mBay - at 2004.12.29 01:33:00
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15. The projectile fix - in Ships and Modules [original thread]
hmmm This is my experience of fleet fights, 1,the two fleets moves all the time seeking to get an upperhand, reports from scouts are comming in constantly and after alot of jumping around (sometimes it takes houer) all of a sudden both commanders...
- by mBay - at 2004.12.24 15:14:00
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16. The projectile fix - in Ships and Modules [original thread]
hmmm This is my experience of fleet fights, 1,the two fleets moves all the time seeking to get an upperhand, reports from scouts are comming in constantly and after alot of jumping around (sometimes it takes houer) all of a sudden both commanders...
- by mBay - at 2004.12.24 15:14:00
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17. The projectile fix - in Ships and Modules [original thread]
How come every single tread about minmater is about 1400mm, Who cares if they fix the 1400mm or not, What are u using longrange guns for anyway, what really matters are if the autocannons gonne be fixed or not. Are everybody who writes on this for...
- by mBay - at 2004.12.24 13:56:00
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18. The projectile fix - in Ships and Modules [original thread]
How come every single tread about minmater is about 1400mm, Who cares if they fix the 1400mm or not, What are u using longrange guns for anyway, what really matters are if the autocannons gonne be fixed or not. Are everybody who writes on this for...
- by mBay - at 2004.12.24 13:56:00
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19. Ship HP Increased - in Ships and Modules [original thread]
The one thing that uppset ppl most is that this change will unbalance the game more, eg the amarr and the caldari will benefit more the the others. The reason for this has been mentioned in posts above. There are two easy ways arond this problem:...
- by mBay - at 2004.12.21 13:17:00
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20. Ship HP Increased - in Ships and Modules [original thread]
The one thing that uppset ppl most is that this change will unbalance the game more, eg the amarr and the caldari will benefit more the the others. The reason for this has been mentioned in posts above. There are two easy ways arond this problem:...
- by mBay - at 2004.12.21 13:17:00
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