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Redginald
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Posted - 2005.01.14 05:38:00 -
[1]
OK, so the Minmatar are supposed to be long range fighters. Thus the 1400's range and 720's range. So why does the Tempest have the worst targeting range out of all the BS's? The Typhoon gets a range bonus ut can't target that far and the Rupture stinks in this department as well. Why is this? Our guns can't hit up close but we can't target far? Something needs to be done here!!
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Shidhe
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Posted - 2005.01.14 06:39:00 -
[2]
Edited by: Shidhe on 14/01/2005 06:47:39 Edited by: Shidhe on 14/01/2005 06:41:25 Yes - it doesnt make sense - as with quite a bit of Minmatar design. It has proved much easier to design ships according to the Amarr or Caldari philosophy rather than the less well defined Minmatar or Gallente ones.
Minmatar should have the best targeting range - anything else does not make sense given the long range weapons CCP has made projectiles into. There should also be a 100 Km warp in option - sensible for many purposes, not just for Minnies.
Also the Minnies need BETTER weapons to compensate for the Amarr tanking abilities and Caldari EW. Just having equally good weapons leaves the Minnies clearly inferior. [Dont even mention megapulses and BS missiles zapping interceptors]
There might be an opportunity to make a decent distinction between the Tempest and the Typhoon too... The Typhoon keeping its range bonus (V. Long range boat), but giving the Tempest a tracking bonus and making it into a more medium/long range boat.
The Gallente need a boost too, but I am not so familiar with their problems, and there is another thread on that...
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Face Lifter
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Posted - 2005.01.14 06:42:00 -
[3]
the minni ships were designed for autocannons. They got best speed - really important for short range fighting, and small targeting range, just good enough for autocannons
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Shidhe
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Posted - 2005.01.14 06:51:00 -
[4]
Edited by: Shidhe on 14/01/2005 06:51:15 Maybe something was thinking of autocannons when the targeting ranges were dished out in the distant past, but it doesnt make any sense with the present policy on the 1200 and 1400s!!
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Countessa
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Posted - 2005.01.14 07:39:00 -
[5]
2005.01.14 07:04:25 combat Your 800mm Repeating Artillery II hits Raggy [MMIV], doing 57.4 damage.
2005.01.14 07:04:38 combat Your Bloodclaw Light Missile I hits Raggy [MMIV], doing 51.8 damage.
Ok heres my problem with Autocannons on a tempest with 1x tracking computer II and 1x Gyro II.
This hit was up close (3k-4k) I have over 7,000,000 Skillpoints in gunnery. I have Minmatar BS level 5. And assorted other skills too do with PVP. I know the launcer fires 3 times slower then the Tech II 800mm (lvl 2 at time of test) but IMHO this is a ridiculas situation.
Please dont tell people too fit Auto cannons before you understand why Tempest pilots are so miffed about the whole situation. And Just so you know i then got into my Geddon which has mega pulses and no where near the skills invested in it and beat the person i was conducting the test against. So too sum this up Proj's and Tempests are in a dire need for an overhaul. Tempest users and Proj users have sat waiting for many months now in the vain hope that something will be done about this. I myself learnt too use Tech II Auto cannons and Tech II Arties in the hope that the new 'stuff' being tested on the test server will be in Tranq soon as. But with these results what is offered will still not be enough.
Just my normal rant about Tempests and Proj's 
Berneh > im gonna **** myself blind in a sec, im just printing a pic of siobhan then im off to bed SuperJonny > lolz
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Amara Takani
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Posted - 2005.01.14 08:46:00 -
[6]
Edited by: Amara Takani on 14/01/2005 08:48:46 People why you always complain minmatar have the longest weapon but the shortest targeting ranges?! It's all about balance. A balance between targeting range and targeting speed. The minmatar have the best targeting speed of all races. Look @ the caldari. They have the longest targeting range, but a scorp without sensor booster takes ages to target another ship So it's balanced. The minmatar needs a sensor booster for range and the caldari for targeting speed The weapon range has nothing to do with targeting
And about autocannons on tempest. If you can use them right you can dish out good dmg up to 20km even with emp and phased (which are the only ammunition for ac's)! And don't expect them to do massive dmg. AC's do the dmg through rof They are like electrons for gallente with better range, but not so good tracking of course (so you should test them maybe @ 10km)
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Masu'di
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Posted - 2005.01.14 10:04:00 -
[7]
I always thought that Minmatar were the ones that were supposed to rely on speed to get up close and personal, using MWD technology for hit and run raids, as opposed to large scale fleet battles anyway.
Some kind of MWD bonus would perhaps be a payoff for their less effective and cruder weaponary.
Just an idea....
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mBay
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Posted - 2005.01.14 10:43:00 -
[8]
I heard this argument so many time before on the forum but never understood where its comming from, so sould someone point me in the right direction, where does ccp says that minnies are the long range fighters ?????
Second, to compare the damage from veapons with totally diffrent rof is pointless. in fact autocannon are fine, and with the comming patch.. well its gonne be intresting to try.
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Selim
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Posted - 2005.01.14 10:44:00 -
[9]
Originally by: Amara Takani
If you can use them right you can dish out good dmg up to 20km even with emp and phased (which are the only ammunition for ac's)!
Try fusion
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Amara Takani
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Posted - 2005.01.14 11:37:00 -
[10]
Originally by: Selim
Originally by: Amara Takani
If you can use them right you can dish out good dmg up to 20km even with emp and phased (which are the only ammunition for ac's)!
Try fusion
Yeah sorry forgot that. Then you have all dmg types. The thing i would say is that ac's have an enormous fall off range so their dmg does fall very slowly and so the optimal range for ac's has little to no effect on dmg output over range.
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Valentine Keen
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Posted - 2005.01.14 13:36:00 -
[11]
Originally by: mBay I heard this argument so many time before on the forum but never understood where its comming from, so sould someone point me in the right direction, where does ccp says that minnies are the long range fighters ?????
That would be the part where artillery weapons have appalling tracking and very long fall off ranges, such that they can hit at long range, but not track worth a damn at shorter ranges.
We're not long range by choice of ship or race, but by weapon design - a weapon design that clashes with the ship design (faster and shorter range targeting).
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Eyeshadow
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Posted - 2005.01.14 14:00:00 -
[12]
aye is cos of balance. And minnies are supposed to be hit and run, hence the sing analysis and speed being the best on minnie ships
If it was logical, the scorp would have the longest targetting range (which it has iirc) and the fastest locking time. This would mean it could lock and jam/damp any standard BS b4 u even took any mods/skillz into the equation. Hence it has the slowest locking time.
Same with minnies. They have the quickest lock time of all BS, therefor, as a trade off, they get the shortest locking range
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