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1. Thought on the Idea forum - in Player Features and Ideas Discussion [original thread]
Edited by: MinnieME on 19/03/2005 02:41:36 Isn't it a bit of a shame that the 'Features and Ideas Discussion' forums are so low down on the list of forums ? I mean, I doubt many visit this forum just because its neatly hidden between patch rev...
- by MinnieME - at 2005.03.19 02:39:00
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2. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Originally by: Syniteon Edited by: Syniteon on 11/03/2005 14:52:12 Originally by: MinnieME Edited by: MinnieME on 11/03/2005 02:51:43 *snip* Mate you forgot one very important thing. first of all i give a **** what type...
- by MinnieME - at 2005.03.12 13:13:00
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3. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Edited by: MinnieME on 11/03/2005 02:51:43 Originally by: Syniteon Edited by: Syniteon on 11/03/2005 00:59:07 I just can't belive that you are planing to do this! This new nerf will be so bad that i can't find a word to explain i...
- by MinnieME - at 2005.03.11 02:51:00
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4. Faction ship rewards info please - in EVE General Discussion [original thread]
i checked that list and noticed a lack of minmatar ship offers, are minmatar agents not offering them anymore or do the runners not add what they had gotten to it?
- by MinnieME - at 2005.03.09 16:11:00
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5. Gate Sentrys for allainces someday? - in EVE General Discussion [original thread]
like the idea of alliance sentry guns, but having them shoot others where you have low standing towards, no. If you want the sentries to shoot your enemies declare a war . thats what wars are for, low standing has nothing to do with war
- by MinnieME - at 2005.03.09 15:48:00
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6. Hammer's new ammo work discussion - in Ships and Modules [original thread]
Originally by: Gierling Seriously overlap is the negative thing here. Just give EM and thermal to Energy weapons and give Hybrids Kinetic and explosive. That would distribute the 4 main damage types more and make tanking less of a gimme,...
- by MinnieME - at 2005.03.08 10:26:00
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7. EVE Online Developer Chat Thursday (24th) at 7:30PM GMT - in EVE General Discussion [original thread]
1. Eve has been with us for a while now, so certain things are beginning to show their age (like the ships we stare at all the time ). Will they be receiving an update(aka redone ) anytime "soon" since the art department isn't allowed to program ...
- by MinnieME - at 2005.02.22 20:22:00
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8. Who wants to ee CCP release FULL agent offer database for us to see. - in Missions & Complexes [original thread]
If CCP decides to release such a list fine, I don't really care . I'd like to know how the offers work now though, how it selects which offer you get and when you don't get offers etc. just very confusing that sometimes you get a lot of offers fr...
- by MinnieME - at 2005.02.20 12:05:00
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9. clarification of Lp offers? - in Missions & Complexes [original thread]
Edited by: MinnieME on 18/02/2005 14:49:11 Could we have some 'official' clarification on how LP offers work now, pretty please . It is very confusing atm (at least for me ) Does an agent stop giving offers permanently when you decline an of...
- by MinnieME - at 2005.02.18 14:47:00
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10. Isolate Pulse Nerf to Mega Pulse - in Ships and Modules [original thread]
Edited by: MinnieME on 17/02/2005 23:34:32 Originally by: Elve Sorrow Originally by: Kaylana Syi ...snip... Give me a use for the Auguror. For the Arbitrator. For the Omen. For the Tormentor. For the Inquisitor. For the ...
- by MinnieME - at 2005.02.17 23:29:00
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11. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
Originally by: Aequitas Veritas Only thin ill bother commenting: u say that light missiles are to slow to hit frigs... ok, might very well be without the speed changes. But speed changes WILL come. I specifically asked TomB if that woudl a...
- by MinnieME - at 2005.01.18 21:41:00
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12. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
Edited by: MinnieME on 18/01/2005 20:45:18 cont. Originally by: Aequitas Veritas - Sig penalty where damage is reduced against BS with less Sig radius than 400. Guns basically dont get reduced DoT because of this due to transve...
- by MinnieME - at 2005.01.18 20:33:00
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13. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
cont. Originally by: Aequitas Veritas Regarding what you said about gimping offense on your gunboat if you fit a rocketlauncher or std launcher. No you dont at all. CCP has posted previously that 6 BS siezed weapons on a BS is the st...
- by MinnieME - at 2005.01.18 20:31:00
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14. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
Edited by: MinnieME on 18/01/2005 20:29:52 Originally by: Aequitas Veritas I didnt say that other ships are as good as the Raven at defending vs frigs. Clearly you misunderstood me. But at close range a raven's defence vs frigs rock, ...
- by MinnieME - at 2005.01.18 20:29:00
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15. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
Originally by: Aequitas Veritas Your entire comarison is borked because you compare one launcher to one gun which you can not do Well why is that, I don't see a tempest fitting more than 6 1400's, just like a raven can't fit more than ...
- by MinnieME - at 2005.01.18 12:31:00
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16. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
Originally by: Aequitas Veritas Missiles intraclass are very balanced, but some tweaks are needed towards frigs. Can either come in the form of HP increase with frigs or in damage reduction by missiles. yes, missiles in the same clas...
- by MinnieME - at 2005.01.18 12:24:00
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17. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
Originally by: Aequitas Veritas If you look at the weaponry each battleship can have and its defence it can have against frigs and at the same time you look at the amout of battleship weapons relative to the standard amount of BS guns CCP ...
- by MinnieME - at 2005.01.18 12:23:00
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18. deimos and mission running, it's realy SO CRAP ? O_o - in Ships and Modules [original thread]
you could try longer range ammo to whack frigs perhaps . I don't know its just a thought, the problem with frigs is they outrun your tracking, increasing range would remedy that. I know i have to drop back to 5000m with dual 180mm ac to be able t...
- by MinnieME - at 2005.01.18 11:04:00
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19. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
Originally by: Kunming IMO the problem with missiles are that there is no real defence against them, and the defence that exists is either not working (defenders anyone?) or far inferior compared to the turret counters. Yes i agree kind...
- by MinnieME - at 2005.01.18 11:00:00
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20. Missile changes (as asked by TomB) - in Ships and Modules [original thread]
This is a table with comparison of turrets and launchers and their DoT(d/s), all turrets use their shortest range ammo BTW the code tag seems to be broken, so this table is a bit gunnery 5 - Large *** turret 5 Missile op 5 - Cruise Missile...
- by MinnieME - at 2005.01.18 10:51:00
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