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161. [WTS] T1 Rig BPO sets - in Sell Orders [original thread]
Interested. please eve:mail me. Salvaging guide : moon materials guide
- by voidvim - at 2008.02.13 23:08:00
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162. Clone grades need some lovin - in Skill Discussions [original thread]
Dr Caymus your a shining example to us all Salvaging guide : moon materials guide
- by voidvim - at 2008.01.07 10:57:00
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163. Moon Materials and Moon Mining - in Science and Industry [original thread]
moons can have 4 up to four differnt materials Heres the rarity numbers you get from try to sell them on the market if their are no buy orders. This gives you rough idea, for example theirs 128 mons with Atmospheric Gases for every moon with Neod...
- by voidvim - at 2008.01.06 23:17:00
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164. Mission Running or Market Purchase for Zydrine? - in Science and Industry [original thread]
It all depends on how much mission running you do, but any heavy industery, say building battleships and your better off buying from other people purely to get the quantitys you need. Theirs nothing stoping you doing both of course as refining you...
- by voidvim - at 2007.11.11 12:12:00
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165. rattlesnake - in Ships and Modules [original thread]
Personal I would compare faction frigates to T2 frigates and faction crusiers to T2 crusiers ect and then consider how the faction battleships should compare to their new T2 counter parts Salvaging and Rigging guide
- by voidvim - at 2007.11.10 22:53:00
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166. Myrmidon Or Brutix - Mining - in Ships and Modules [original thread]
Originally by: Sytho Edited by: Sytho on 10/11/2007 22:33:12 Hello everybody, I have been pondering what to buy for a mining battlecruiser recently, a gallente brutix or myrmidon. I believe a myrmidon to be a slightly less intense a...
- by voidvim - at 2007.11.10 22:43:00
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167. Marauders - Bit Unbalanced? - in Ships and Modules [original thread]
Originally by: Laughlyn Vaughns Kronos Drones: 125Mbit/s bandwidth, 125m3 dronebay thought that meant it was able to deploy 5 heavies? Not checked any recent updates on SISI cos i not been on in a few days so it may have changed so i wil...
- by voidvim - at 2007.11.10 22:35:00
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168. Bidding on Contracts - in Ships and Modules [original thread]
ummm sorry but this is the wrong forum section for such questions Salvaging and Rigging guide
- by voidvim - at 2007.11.10 22:03:00
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169. this isn't in the common list... huh. - in Player Features and Ideas Discussion [original thread]
I do like your ideas Moraguth I'm sure they can be balance and fun for pvp, I think it would benefit the defenders and pilots that plan ahead. Salvaging and Rigging guide
- by voidvim - at 2007.11.10 21:39:00
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170. Possible Capital Ship Change - in Player Features and Ideas Discussion [original thread]
Originally by: J'Mkarr Soban I don't see why this should be something special, just use the rig slots. Good idea, it's something I mentioned when discussing deploying titans as POSs, whereby clone vats and everything you have now are rigs,...
- by voidvim - at 2007.11.09 12:35:00
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171. To the devs regarding 0.0 Logistics. Please respond. - in EVE General Discussion [original thread]
Edited by: voidvim on 08/11/2007 00:45:53 Originally by: Seeing EyeDog Originally by: voidvim Just try running one pos in 0.0 and come back tell us what you think of the coming changes Um, so then drop POS's that you cant h...
- by voidvim - at 2007.11.08 00:45:00
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172. To the devs regarding 0.0 Logistics. Please respond. - in EVE General Discussion [original thread]
Originally by: mechtech Adapt or die. this is of course coming from some body who has never done logistics ? the rorqual or the amarr dread will alliance to Adapt ect, then when jump frighters come out we will be back to where we star...
- by voidvim - at 2007.11.08 00:35:00
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173. To the devs regarding 0.0 Logistics. Please respond. - in EVE General Discussion [original thread]
Originally by: Hozac Originally by: Chainsaw Plankton harsh and boring to death are two very different things. do you really want to fly a freighter through 0.0 just to fuel poses? I don't want to fly anything anywhere to fuel...
- by voidvim - at 2007.11.08 00:20:00
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174. To the devs regarding 0.0 Logistics. Please respond. - in EVE General Discussion [original thread]
Anther way to stop carriers/mothership be the solomoviables that people thing they are, is to not allow them to use webs or warp scrablers that would mean they would need tracklers ect. As it is most ship can simple fly a way from a solo carrier a...
- by voidvim - at 2007.11.07 23:54:00
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175. To the devs regarding 0.0 Logistics. Please respond. - in EVE General Discussion [original thread]
Originally by: Vitrael Most alliances don't need anyone at all in 3/4 of their space except for POS logistics carriers. This is stupid. Even jump freighters are stupid. The whole idea of 0.0 sovereignty is totally askew if an attacking par...
- by voidvim - at 2007.11.07 23:48:00
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176. To the devs regarding 0.0 Logistics. Please respond. - in EVE General Discussion [original thread]
In general I agree with your idea Delphi Disra split carrier into 2 to 3 ship types. But I think industery capitals and jump frighters should take the bulk jump hualing role. As it is with triage mode you lose all your dps and have the fighters y...
- by voidvim - at 2007.11.07 23:14:00
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177. Trit prices stabalizing. Why? - in Science and Industry [original thread]
shuttles
- by voidvim - at 2007.11.07 22:03:00
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178. Salvaging & Rigging guide - in Ships and Modules [original thread]
Originally by: Ennervation Great guide. I gained alot of good info from this guide and I would definetly say it is worthy of a sticky. One question I was still unsure of though was how exactly salvaging rigs affected the results of salvagi...
- by voidvim - at 2007.11.07 15:50:00
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179. Salvaging & Rigging guide - in Ships and Modules [original thread]
Originally by: Drykor So, does anyone have a conclusive answer to what level in the Salvaging skill you need for: -t2 frigs -t2 cruisers -t2 battlecruisers -capitals -supercapitals -faction spawns -officer spawns you need level 4 salv...
- by voidvim - at 2007.11.07 15:28:00
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180. Build T2 Rig Parts - in Test Server Feedback [original thread]
I normal ask my self what ccp intened for a game mechanic do, so are T2 rigs for super capitals as their current market price suggests, in which case I don't think ccp do any think to make them viable for the 96.78% of the player base to have/use....
- by voidvim - at 2007.11.07 14:14:00
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