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161. Some battleship modification suggestions - in Ships and Modules [original thread]
Although i think flames will be shooting your way about your Abaddon idea, i personally think it is a good idea to have the new Amarr ship with a new role.
- by weedmasta - at 2006.10.29 22:24:00
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162. Sniping in this game? - in Ships and Modules [original thread]
Edited by: weedmasta on 29/10/2006 13:09:50 Snipers will always be useful because they are the back bone of large fleet engagements. However sniping in pve is only useful if you are belt ratting, or the mission drops you off far from the NPC t...
- by weedmasta - at 2006.10.29 13:09:00
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163. RMR: 0.0 AF tank possible? - in Ships and Modules [original thread]
Edited by: weedmasta on 28/10/2006 21:31:34 Originally by: Scordite Originally by: Atrox Exsecror riding a retri in a week .. planning on ratting on 0.0 ... can u tell me a good set up ? thx planning on having : 4 pulses / 1 ...
- by weedmasta - at 2006.10.28 21:31:00
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164. Attention Amarr Pilots Only - in EVE General Discussion [original thread]
Originally by: Lelu Tarkenton Edited by: Lelu Tarkenton on 26/10/2006 21:16:40 Edited by: Lelu Tarkenton on 26/10/2006 21:16:03 Um... I didn't realize the OP was a mod and had control of the forums. If you want to write a post comp...
- by weedmasta - at 2006.10.26 22:47:00
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165. Attention Amarr Pilots Only - in EVE General Discussion [original thread]
I am lazy to calculate my Amarr skillpoints but lets just say i can fly a fully T2 fitted Amarr HAC, i use the Amarr Hauler and got Amarr BS 3 (never saw a point training any further and waste my time). Yes Amarr does suck, the only thing it is go...
- by weedmasta - at 2006.10.26 20:57:00
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166. Amarr - in Ships and Modules [original thread]
Edited by: weedmasta on 02/10/2006 11:24:41 Looks like Amarr has learned nothing from their Khanid brothers. or The devs are actually going to do something about lasers
- by weedmasta - at 2006.10.02 11:22:00
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167. Amarr - in Ships and Modules [original thread]
Edited by: weedmasta on 23/06/2006 02:14:55 Originally by: Xendie Originally by: The ArchWarder Yes raising the PG by 1 is a joke. If the PG is gona get raised well then ffs raise it by at least 5 so that it actually makes a di...
- by weedmasta - at 2006.06.23 02:09:00
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168. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
bompage __________________________________________________
- by weedmasta - at 2006.06.15 14:24:00
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169. Amarr - in Ships and Modules [original thread]
Originally by: Sniser also you forgot looking the cap/s (numbers from your post) Duallight: 0.61 cap/sec * 4 (turrets) = 2.44 75mm: 0.64 cap/sec * 3 = 1.92 125mm:0.66 cap/sec * 3= 1.98 now we can look how damage we do each point of ene...
- by weedmasta - at 2006.06.13 22:27:00
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170. Amarr - in Ships and Modules [original thread]
Originally by: Sniser also you forgot looking the cap/s (numbers from your post) Duallight: 0.61 cap/sec * 4 (turrets) = 2.44 75mm: 0.64 cap/sec * 3 = 1.92 125mm:0.66 cap/sec * 3= 1.98 now we can look how damage we do each point of ene...
- by weedmasta - at 2006.06.13 22:27:00
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171. Amarr - in Ships and Modules [original thread]
How about giving them a bonus/ability in line with their history (rp) and the type of ships they fly i.e. some type of self regenerating armor or active armor. I thought about this and it made sense to me. Now a lot of people will be outraged and ...
- by weedmasta - at 2006.06.11 10:53:00
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172. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
Free beer and weed too __________________________________________________
- by weedmasta - at 2006.06.10 15:13:00
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173. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
bumpage __________________________________________________
- by weedmasta - at 2006.06.09 11:41:00
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174. Amazing damage - Bugged combat system - CCP please read! - in Issues, Workarounds & Localization [original thread]
It wasn't a critical hit, the guy would have gone down anyway. I will try and post it as a bug in bug reporting, thx mod. __________________________________________________
- by weedmasta - at 2006.06.05 14:34:00
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175. Amazing damage - Bugged combat system - CCP please read! - in Issues, Workarounds & Localization [original thread]
I had engaged a sigil at a gate and was shooting it with my crusader, here is one amount of damage i did on it, which i think is impossible no matter what skills or mods. 2006.06.03 16:33:06 combat Your Dual Light Pulse Laser II barely scratches...
- by weedmasta - at 2006.06.04 18:57:00
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176. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
Thank you big i wub thee __________________________________________________
- by weedmasta - at 2006.06.04 18:39:00
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177. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
Indeed, welcome to all the new comers, expect a lot of fun weedmasta REZ Guy who likes to kill things __________________________________________________
- by weedmasta - at 2006.06.04 13:21:00
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178. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
__________________________________________________
- by weedmasta - at 2006.06.02 17:00:00
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179. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
humpty bumpty __________________________________________________
- by weedmasta - at 2006.06.01 15:54:00
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180. [Recruitment] Fountain Alliance has finally opened its doors...... - in Alliance and Corporation Recruitment Center [original thread]
Silence is green, so is respect, respect your green, long live FA __________________________________________________
- by weedmasta - at 2006.05.27 22:29:00
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