Pages: [1] |
1. New Cap Ship - in Ships and Modules [original thread]
What we need people... .... is HYPERCAPS! *puts shades on and walks away*
- by xXxSatsujinxXx - at 2010.09.14 18:11:00
|
2. Stealth Scorpion Buff? - in Ships and Modules [original thread]
Edited by: xXxSatsujinxXx on 07/07/2009 11:04:20 This has always been the case... Not many people know about it, and assume that it shouldn't get a range bonus, because no other ship does. However, try reading the description on the ECM burst...
- by xXxSatsujinxXx - at 2009.07.07 11:00:00
|
3. ECM Bursts - in Ships and Modules [original thread]
An interesting note - In the description (i know, who actually reads those), it states that only battleship class ships can use it to its full potential. As such, the scorpion is the only ship to get an effective range bonus on it. With max skill...
- by xXxSatsujinxXx - at 2009.06.24 23:40:00
|
4. Smart bombing Rokh - in Ships and Modules [original thread]
Sneaking up on stationary targets, that are NOT within 5km of the gate... See that alot? If so, let me know where. :) also, scorp makes a pretty mean smartbomber, nice and cheap, can squeeze a decent buffer/resist tank AND 2 cap boosters... so ...
- by xXxSatsujinxXx - at 2009.06.24 17:02:00
|
5. Viable Brutix/Thorax setups? - in Ships and Modules [original thread]
[Brutix, New Setup 3] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Damage Control II Medium Electrochemical Capacitor Booster I, Cap Booster 800 Y-T8 Overcharged Hydrocarbon I ...
- by xXxSatsujinxXx - at 2009.06.24 16:16:00
|
6. How is this possible? - in Ships and Modules [original thread]
Think this could well be a bug with the "jumping wrecks" when you start to tractor them, though the distances don't make sense... I've had it happen quite often where i start to tractor something from say 15km away, it briefly jumps to 1km then ...
- by xXxSatsujinxXx - at 2009.04.23 14:37:00
|
7. How do I calculate the REAL range of my missiles? - in Ships and Modules [original thread]
Originally by: Dracoknight People normally do the Velocity x Flight time - 10% to get the "real" range... Some of the theories is that the missiles dont go at full speed the first secound it gets fired Had this a while back when i real...
- by xXxSatsujinxXx - at 2009.04.23 14:33:00
|
8. New ECCM effect - in Ships and Modules [original thread]
That effect was actually a new warp effect that was tested on sisi, everyone loved it, it was one of the only things people actually praised ccp for getting right, and they dropped it and used it for eccm instead. Good one ccp.
- by xXxSatsujinxXx - at 2009.04.17 19:11:00
|
9. Falcon a up close brawler........ - in Ships and Modules [original thread]
Originally by: Tolsimir Wolfblood MY FALCON WAS EQUIPPED WITH THE FOLLOWING Ever heard of stacking? Those rigs are pretty much wasted. Also, with all that, you only get 10.5 strength? You sir, are doing it very, very wrong. As for the...
- by xXxSatsujinxXx - at 2009.03.25 11:48:00
|
10. Ishtar Sniper-HAC (sentries) - in Ships and Modules [original thread]
[Ishtar, sniper] Signal Amplifier II Signal Amplifier II Damage Control II Co-Processor II Co-Processor II Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I Sensor Booster II Y-T8 Overcharged Hydrocar...
- by xXxSatsujinxXx - at 2009.01.23 12:59:00
|
11. Falcon, the next nerf? - in Ships and Modules [original thread]
Originally by: Sebea The point is, if people are bringing that many falcons to a fight, on a general basis, something may need to be tweaked, either ECCM, or ECM So popularity is the basis for what should be nerfed? By that reasonin...
- by xXxSatsujinxXx - at 2009.01.21 18:16:00
|
12. Faction laser crystals - in Ships and Modules [original thread]
Sweet, i was lookin for this answer in the help channels not too long ago, thanks guys :)
- by xXxSatsujinxXx - at 2008.12.18 18:00:00
|
13. Passive Armor Tanks in PVP - in Ships and Modules [original thread]
Faife started what i wanted to say there - basically, passive armor tanks have come around due to solo/small pvp fading out. Now when you're shot at, it is usually by 5 or more ships... Lets say you're in a cruiser, and you're rep cycles every 1...
- by xXxSatsujinxXx - at 2008.12.04 20:12:00
|
14. Ishtar setups post-nano? - in Ships and Modules [original thread]
Another setup i've been working on for a while now... its a little.. unconventional. Nevertheless its fun to fly. It gives over 400dps at over 100km, with a wicked scan res, and awesome tracking on the sentries as a side effect of buffing up the r...
- by xXxSatsujinxXx - at 2008.12.04 19:48:00
|
15. Ishtar setups post-nano? - in Ships and Modules [original thread]
[Ishtar, New Setup 4] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Shadow Serpentis Armor Explosive Hardener Shadow Serpentis Adaptive Nano Plating 10MN Afterburner II Warp Disruptor II X5 Prototype I Engine Enervator Mediu...
- by xXxSatsujinxXx - at 2008.12.04 18:41:00
|
16. I have issues.... - in Ships and Modules [original thread]
Originally by: Tolsimir Wolfblood trained for caldari to at least lvl5 AT LEAST. lol anyways, i personally have crosstrained caldari and gallente, the two go togother quite well. I really enjoy both races T2 cruisers, though tbh, i'...
- by xXxSatsujinxXx - at 2008.10.16 12:00:00
|
17. Neut Rokh - in Ships and Modules [original thread]
If all you wanna do is neut, its simple really - [Rokh, Neut Setup ] Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Large Shield Extender II Invulnerability Field II ...
- by xXxSatsujinxXx - at 2008.08.27 01:01:00
|
18. What's wrong? - in Ships and Modules [original thread]
As he said - Engineering 5, and Advanced Weapons Upgrades 5 (tough for new guys, but its kinda the standard skill requirement for most fits given in forums etc) Other than that, try reactor control units... they add more grid than a power diagnos...
- by xXxSatsujinxXx - at 2008.08.24 01:10:00
|
19. Manticore fitout for bombs? - in Ships and Modules [original thread]
i recently tried these on sisi and was quite impressed tbh... a squad of 3-4 could do some serious damage... The tactics used are obviously different from the standard "cloak and wait" used with cruise launchers... instead i found the warp in at ...
- by xXxSatsujinxXx - at 2008.07.02 20:34:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |