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301. Delay Information, or What caused the setback? - in EVE General Discussion [original thread]
Originally by: Aarn Khaar You could always say it wasnt really a "bug" but instead was Santa CLaus. Taking blue print originals from the bad boys and girls and giving them to the good ones. Dont you mean Robin Hood?
- by xenorx - at 2005.12.15 20:03:00
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302. Serenity Server? - in EVE General Discussion [original thread]
I think you are refering to the China server. CCP has apparently been in negotiations with China government about opperating a paralell EVE universe server for the far East. From what I understand it would be entirely seperate from TQ. Furthermore...
- by xenorx - at 2005.12.15 19:59:00
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303. Damage control? - in Ships and Modules [original thread]
Well if this is true then I am seriously disappointed. I was looking forward to finally having structure resistances. I also recall someone telling me a while back that only one could be used at a time sort of like a MWD or AB. Has that changed too?
- by xenorx - at 2005.12.15 19:53:00
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304. Tranquility is down. The upgrade to RMR begins! - in EVE General Discussion [original thread]
Darn it! I took the afternoon off work to come home and patch and play. I have already lost 24 hours of training time on both my accounts already and now add 4 more. This is going to make baby Jesus cry!
- by xenorx - at 2005.12.15 19:43:00
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305. Jag, Vengeance, Hawk + AS 4th bonus! - in Ships and Modules [original thread]
Originally by: CCP Hammer Weirda no love Hammer? We all love you Hammer. I would love you long time if you would change my Retributions to a 4/2/5 layout. Drop the useless utility high slot into a mid slot. Oh and before everyone st...
- by xenorx - at 2005.12.14 20:19:00
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306. Red Moon Rising Deployment Information - in EVE General Discussion [original thread]
Originally by: Garoth Good job CCp. Looks like tonight is the night to treat wifie to romantic meal out :) LOL Im sure there will be a lot of happy wives out there tonight. I'll be doing the same. Just remember not to tell her that EVE...
- by xenorx - at 2005.12.14 14:46:00
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307. What's the best ship for combat, long-term? - in Ships and Modules [original thread]
All good advice above. There is no super race that stands out above all others. Each has its individual styles, strenghts and weaknesses. What suits one players style may not suit anothers. I recommend spending some time in the frigate classes. ...
- by xenorx - at 2005.12.12 22:03:00
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308. One hit Wonder - in Ships and Modules [original thread]
Originally by: FiGHT XZen here we go again ( dont owe that char no more:(=) Damn impressive. Bugged for sure though. Still damn impressive! BTW am I the only one who tried to scroll up thru the log before waking up and realizing it ...
- by xenorx - at 2005.12.12 18:19:00
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309. HAC is the new Bomber - in Ships and Modules [original thread]
Yep same here. All I need is the ship specific skill and I will be able to fly both amarr and caldari recons. Unfortunatly I am to poor to afford one. Perhaps I could get lucky in the T2 lottery and get a Curse BPO from that worthless Khanid res...
- by xenorx - at 2005.12.12 18:12:00
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310. Auto Targeting Systems - in Ships and Modules [original thread]
Originally by: Dalekplunger Slick I decided to try one of these out. This is the description: "Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online" Now I figured out that this +2 is to the ...
- by xenorx - at 2005.12.11 20:11:00
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311. [Auction] True Sansha Items - in Sell Orders [original thread]
1. 53 mil
- by xenorx - at 2005.12.09 21:47:00
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312. Missiles - in Ships and Modules [original thread]
Originally by: TomB Lights have been improved in missile explosion velocity. Heavy missiles explosion radius has been improved. Cargo that missiles need has been reduced for various missile types. Heavy Launcher rate of fire has been im...
- by xenorx - at 2005.12.07 21:48:00
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313. New Damage Control modules... - in Ships and Modules [original thread]
missed that.
- by xenorx - at 2005.12.02 01:09:00
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314. New Damage Control modules... - in Ships and Modules [original thread]
no thats not overpowered! I wonder how well these stack. Put 2 or 3 on and laugh at everything in site.
- by xenorx - at 2005.12.02 00:31:00
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315. So I need some help on this one... - in Ships and Modules [original thread]
Hmmm I thought I recognized your name. Then I knew for sure as I saw your set up with the named neutralizer. I will be back in the system next door to your .4 system this evening and we will talk about your problem. Oh btw your punisher flying r...
- by xenorx - at 2005.11.30 19:29:00
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316. Info for Angel Strike lvl3 here - in Missions & Complexes [original thread]
yeah this is one that you have to be very careful with. The first time I ran it I lost my ship because I hesitated on the warp out. I went in and killed the guards and the Chapel. Then everything locked and started firing at me. I screwed up by tr...
- by xenorx - at 2005.11.30 18:59:00
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317. T2 BC's? Nah...OMG T2 Destroyers!!!!!!! - in Ships and Modules [original thread]
I wonder if there will be any restriction on these probes in relation to deployment ranges around gates. If these things are gonna fire off a 20km bubble instantly they will just lock down a gate. Set ship on gate. scout in next system gives the w...
- by xenorx - at 2005.11.30 16:22:00
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318. T2 BCs - the nitty-gritty - in Ships and Modules [original thread]
Originally by: Magunus Originally by: keepiru Nighthawk 7/5/4, 1/6, 690/555 Name: Nighthawk Hull: Ferox Role: Field Command Ship Battlecruiser Skill Bonus: 10% bonus to heavy missile target navigation prediction and 5% bonus t...
- by xenorx - at 2005.11.29 21:57:00
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319. T2 Battlecruisers out on Sisi. Please comment! - in Ships and Modules [original thread]
Originally by: Liet Traep Well there are 2 elite bc's for each race. Each Battle ship requires BC 5, racial cruiser 5, Command ships 1. Command ships requires leadership 5 and squadron command 5. Additionally one Elite BC of each race requ...
- by xenorx - at 2005.11.29 19:37:00
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320. Propagation of MK2 changes to T2 ships - in Ships and Modules [original thread]
It will be interesting to see how this goes. If they dont carry over then the cerberus will not be much better than a caracal overall. Basically the same firepower and the same number of mids. Main difference is the resistances and the 2 extra low...
- by xenorx - at 2005.11.23 17:53:00
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