| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] [20]:: one page |
| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Meridius
|
Posted - 2005.12.03 10:56:00 -
[571]
Originally by: Grey Area
Armour hardeners also take 40CPU...but only take ONE powergrid, so not exactly stretching for the Apoc.
1 powergrid is a stretch for the Raven? Right...
They take 40cpu which is a load for the amount of cpu the Apoc and Geddon have. ________________________________________________________
|

Grey Area
|
Posted - 2005.12.03 18:40:00 -
[572]
Meridius deliberately misses the point again.
Raven is CPU limited, Apoc is powergrid limited. As far as I know, the Apoc doesn't have that many CPU intensive modules that it has to fit, whereas the Raven does (see comments about shield hardener CPU load compared to armour hardener load)
You need to relax Meridius...I think the FITTING costs are the one area where lasers and missiles (or alternatively, Apocs and Ravens) are in fact pretty well balanced...I'm not making a case for changing anything here, someone else is saying it's easier to fit out a Raven. It's not...as far as I can tell, it's about the same level of challenge. --- Ha! Vote me for top forum ***** |

Grey Area
|
Posted - 2005.12.04 17:59:00 -
[573]
Edited by: Grey Area on 04/12/2005 17:59:21 TomB, is you are still reading this (no sign of you for AGES!)...I want to do a strange thing (for me) and ask you to have a look at defenders.
What we have currently;
A system that has not adjusted well to the speed changes of missiles, has bugged targetting and cannot be relied upon to give any sort of predictable defence.
What we need;
A system that works unomdified to give a predictable percentage damage reduction from incoming missiles. However, there should be things that both target AND attacker can do to affect this percentage in opposite directions.
Additionally I woudl like to see that small ships are NOT able to take out large missiles just as easily as large ships can. We already pay a heavy price for targetting them with an oversized missile, to then allow them to be shot down thus reducing the damage still further would be a step too far. Battleships should be able to shoot down torps and cruise easily. Frigates should not.
And it's not hard to do...assuming you can get the system as it is to work, just make frigate defenders low damage, high rate of fire...one shot enough to kill a small missile, but three or four required for a Torp.
Conversely, BS defenders shoudl be able to blow up a Torp in single shot, but have a low rate of fire so they would be very ineffectiove against smaller incoming missiles.
Personally, I'd like to see defenders radically changed, but I've covered that in another thread. --- Ha! Vote me for top forum ***** |

Grey Area
|
Posted - 2005.12.06 15:58:00 -
[574]
Disappointed and a little worried that this thread is no longer a sticky...does that mean the devs have decided on whatever they are going to do for/to missiles?
A little update wouldn't go amiss...
To quote TomB's original post..."I would also like to apoligize for the lack of feedback from CCP's side on this matter."
It's happening again TomB...
--- Ha! Vote me for top forum ***** |

The Wizz117
|
Posted - 2005.12.06 16:10:00 -
[575]
could we please have an update? 
|
|

TomB

|
Posted - 2005.12.06 16:12:00 -
[576]
Lights have been improved in missile explosion velocity.
Heavy missiles explosion radius has been improved.
Cargo that missiles need has been reduced for various missile types.
Heavy Launcher rate of fire has been improved.
That's it for now, more will happen post RMR.
. |
|

Hugh Ruka
|
Posted - 2005.12.06 16:28:00 -
[577]
Originally by: TomB Lights have been improved in missile explosion velocity.
Heavy missiles explosion radius has been improved.
Cargo that missiles need has been reduced for various missile types.
Heavy Launcher rate of fire has been improved.
That's it for now, more will happen post RMR.
thanks TomB ... looks like I'll go visit 0.0 with my Caracal sometimes post RMR. ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well ... |

Wrayeth
|
Posted - 2005.12.06 16:29:00 -
[578]
Originally by: TomB Lights have been improved in missile explosion velocity.
Heavy missiles explosion radius has been improved.
Cargo that missiles need has been reduced for various missile types.
Heavy Launcher rate of fire has been improved.
That's it for now, more will happen post RMR.
Tomb ftw! -Wrayeth
Go away. |

Grey Area
|
Posted - 2005.12.06 18:48:00 -
[579]
First, a big thanks to TomB.
Second...
Originally by: TomB ...more will happen post RMR.
...Oooh, you little TEASE you!  --- Ha! Vote me for top forum ***** |

Somatic Neuron
|
Posted - 2005.12.06 20:34:00 -
[580]
Originally by: TomB Lights have been improved in missile explosion velocity.
Heavy missiles explosion radius has been improved.
Cargo that missiles need has been reduced for various missile types.
Heavy Launcher rate of fire has been improved.
That's it for now, more will happen post RMR.
Will you have my babies? :) ---------- |

The Wizz117
|
Posted - 2005.12.07 11:52:00 -
[581]
missile implants 
|

The Wizz117
|
Posted - 2005.12.07 14:18:00 -
[582]
Edited by: The Wizz117 on 07/12/2005 14:21:46 bump i wand implants on rmr and a module like a tracking comp for missiles ( no target paitner aint for missiles its designed for turrets and way more effective for turrets)
on cold war they said they wanted to make missiles more turret like,
by making turret deal less damage on short range... ( to bad they forgot to give it damage boost on long range like turrets) and reduced the damage output and increasing rof etc, they gave it all the dis advantages of turrets AND missiles to bad they forgot to give it the advantages of turrets ( implants, no flight time, cargo cap m3 etc)
i still think all missiles are over nerfed, they should increase damage output on cruise missiles on some long range to. ( cruise missiles destroying cruisers in 1 volley i would like to see you doing that)
|

xenorx
|
Posted - 2005.12.07 21:48:00 -
[583]
Originally by: TomB Lights have been improved in missile explosion velocity.
Heavy missiles explosion radius has been improved.
Cargo that missiles need has been reduced for various missile types.
Heavy Launcher rate of fire has been improved.
That's it for now, more will happen post RMR.
Ok great! That is a good start. One thing I dont see is the assault missles. What about those?
|

Jim Raynor
|
Posted - 2005.12.07 21:52:00 -
[584]
Originally by: xenorx
Originally by: TomB Lights have been improved in missile explosion velocity.
Heavy missiles explosion radius has been improved.
Cargo that missiles need has been reduced for various missile types.
Heavy Launcher rate of fire has been improved.
That's it for now, more will happen post RMR.
Ok great! That is a good start. One thing I dont see is the assault missles. What about those?
If CCP adds an assault missile it will require a lot of work. It's an entirely new missile, which means it probably needs new art.. the assault launcher will need to be rebalanced in terms of stats and fitting req ect.. it would need tested too. RMR is currently in a code freeze and probably will hit tranq in 2 weeks or less, so I'm guessing assault missiles won't come until KALI, unless CCP plans another content packed patch before then.  ------ Campaign to remove shield hardener effects, they suck!! |

The Wizz117
|
Posted - 2005.12.08 16:13:00 -
[585]
i remember a post of a dev saying he promised us implants becouse they where so easy to create and they where needed for missile's.
i stil; heard nothing 
|

HippoKing
|
Posted - 2005.12.08 16:18:00 -
[586]
destickied! 
and as for missile implants, tux just said "well, they kind of exist" and then didn't elucidate. ent coming in rmr though i don't think
|

Ithildin
|
Posted - 2005.12.08 16:50:00 -
[587]
Originally by: HippoKing destickied! 
and as for missile implants, tux just said "well, they kind of exist" and then didn't elucidate. ent coming in rmr though i don't think
Cruise Missile Implant, though it's in the "Miscellaneous" section rather than the "Hardwiring" section, so...
Could we get a character counter for the signature field, like the one we have for regular posts? |

The Wizz117
|
Posted - 2005.12.10 11:13:00 -
[588]
on this page:
http://myeve.eve-online.com/updates/patchnotes.asp
i looked under "Skills and Implants" but there is nothing aboud missile implants
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] [20]:: one page |
| First page | Previous page | Next page | Last page |