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Thread Statistics | Show CCP posts - 7 post(s) |
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TomB

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Posted - 2005.11.06 14:31:00 -
[1]
Thanks for all your superior feedback on the missiles in various threads. I would also like to apoligize for the lack of feedback from CCP's side on this matter.
We have been aware of few problems with missiles since the new mechanics entered in the Cold War addon. It was expected that issues would arise that we would need to solve and that's what we will do. The problems are not considered to be in the new mechanics that got added to the missile system but in the balance of them.
Below are topics that are considered needing attention asap. Other missile related topics from you are more than welcomed in here.
Standard Explosion Velocity is the biggest problem for Lights, increase will be made.
Assault The role of the Assault Launcher doesn't fit very well into play for a cruiser sized weapon. We have discussed adding new types of missiles (Assault Missiles) for some time; that can act similar to Rockets & Torpedoes for cruisers.
Heavy Heavy Launcher RoF has already been improved; Caracal/Cerberus not getting enough firepower out of these launchers even with their mighty bonuses and the heavy launcher not filling up as support damage to other ships with launcher bays (Moa, Rupture, Ferox, Sacrilege, Cyclone are good examples, even very good). Heavy missile damage per m¦ is being looked at and will most likely get improved to ~125m¦, to increase the damage per m¦ and place it between light and cruise.
Explosion Velocity & the damage fall off based on exceeding velocity for all missiles will be looked at in the near future.
How does it feel to be shot down by a bananaman with a civilian gun? |
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Professor McFly
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Posted - 2005.11.06 14:36:00 -
[2]
Edited by: Professor McFly on 06/11/2005 14:36:30 second 
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Roba
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Posted - 2005.11.06 14:36:00 -
[3]
Edited by: Roba on 06/11/2005 14:37:23 So are you saying the Cerb will get a DPS boost?
Assult missiles being like torps? So... Gank setups for a cerb will be will assults and heavys will become a sniper weapon like cruise?
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Dreez
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Posted - 2005.11.06 14:39:00 -
[4]
Never thought i¦d say this, but i¦ve missed you TomB . Now how about you taking a look at my beloved Large Blasters and fix whats wrong with¦em .
I might have ATUKO in my tag, but i have OC in my DNA
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TomB

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Posted - 2005.11.06 14:41:00 -
[5]
Originally by: Dreez
Now how about you taking a look at my beloved Large Blasters and fix whats wrong with¦em .
But if I would fix your blasters ... everyone else using the same blasters would get overpowered?
I'm joking...
How does it feel to be shot down by a bananaman with a civilian gun? |
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GFLTorque
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Posted - 2005.11.06 14:48:00 -
[6]
Thanks for the update.
Shame on you for not unleashing the Named Smurgle Blaster.
Assault launcher: What about offering a dual role again? Ie... ability to shoot 2 types of missles rather then a seperate missle type?

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HippoKing
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Posted - 2005.11.06 14:57:00 -
[7]
have you considered making it so the velocity and sig bonuses count against each other if only one is outside the max damage boundries. eg:
inty is flying round. torp hits him. he is going faster than explosion velocity and his sig is too small. torp does 1 dmg
inty is flying around, but gets webbed. speed is about on top of explosion velocity of torp. sig is still way too low. torp does 5 dmg
both of these are the same as current system (numbers are made up tho)
however, now the inty gets doubled webbed
under the current system: still 5 dmg even tho inty is only going 10% of the explosion velocity
under my new system: the velocity being well below the explosion velocity partially offsets the inties low sig. torp does 25 dmg 
well, its an improvement 
make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice! |

HippoKing
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Posted - 2005.11.06 14:59:00 -
[8]
oh yeah, and its nice to see tomB back to whorum foring, and to get a response from CCP on missiles (only a few months after cold war as well )
make me a sig! Now 75mil of prizes! ends at midnight on tuesday morning This Zig. For great justice! |

keepiru
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Posted - 2005.11.06 15:05:00 -
[9]
Originally by: TomB Heavy missile damage per m¦ is being looked at and will most likely get improved to ~125m¦, to increase the damage per m¦ and place it between light and cruise.
Ace. \o/ ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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Joshua Foiritain
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Posted - 2005.11.06 15:08:00 -
[10]
Ive always thought missiles should be devided into 2 types. Like the Gallente have blasters and railguns the caldari would have guided and unguided missiles.
Unguided; Rockets, Cruiser Rockets, Torps (low range, slow flying speed, heavy damage) Guided; Light missiles, Heavy Missiles cruise missiles (High range, high flying speed, low damage)
Theyre not actually unguided of course, as they do actually chase the ship. Assault launchers would basicly become cruise sized rocket launchers.
Crazy idea?  ------------------
[Coreli Corporation Mainframe] |

The Wizz117
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Posted - 2005.11.06 15:11:00 -
[11]
thx, i have bin waiting for this long time :) missiles still need alot of tweaking..
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ParMizaN
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Posted - 2005.11.06 15:16:00 -
[12]
hmm interesting, these changes should please a few of the caldari fanatics ;)
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

belzebub1
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Posted - 2005.11.06 15:19:00 -
[13]
Hmmmm,
Think I will wait before selling my assault launcher 2 BPo  
Thanks TomB nice to see missiles getting more love
Belzebub1
![]() Dont forget to visit Magma Index at the below Link. http://www.magmaindex.uni.cc/ |

Steve Buscemi
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Posted - 2005.11.06 15:29:00 -
[14]
Originally by: ParMizaN hmm interesting, these changes should please a few of the caldari fanatics ;)
I doubt it, most missile whiners only seem interested in torps pwning frigates again...
[MC] Fanboy |

Slink Grinsdikild
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Posted - 2005.11.06 15:41:00 -
[15]
Originally by: Joshua Foiritain Ive always thought missiles should be devided into 2 types. Like the Gallente have blasters and railguns the caldari would have guided and unguided missiles.
Unguided; Rockets, Cruiser Rockets, Torps (low range, slow flying speed, heavy damage) Guided; Light missiles, Heavy Missiles cruise missiles (High range, high flying speed, low damage)
Theyre not actually unguided of course, as they do actually chase the ship. Assault launchers would basicly become cruise sized rocket launchers.
Crazy idea? 
Actually i've always thought true unguided missiles would be awesome in EVE. Where you would have to calculate the gyroangle towards another ships course in order to hit, somewhat like real life torpedo's during the second world war.. so that player skill (maths) would govern a hit or a miss.
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Al Thorr
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Posted - 2005.11.06 15:42:00 -
[16]
Good news thanks Tomb . Now about the 6th launcher on the Cerb .......
Regards Al Thorr I Am in shape, ROUND is a shape |

The Wizz117
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Posted - 2005.11.06 15:45:00 -
[17]
Edited by: The Wizz117 on 06/11/2005 15:45:47 maybe you could also look in:
-missile implants? -damage mods: missile speed/sig radius upgrades for the med slots like tracking computers, ( i belive target painters are designed for turrets and not that effective on missiles) -cargo hold m3? its cinda anoying when ur friends in his apoc etc have to wait until u jumped back to the 4th gate of angel extravaganza lvl4, even with cruise.
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Dr Tetrahydrocannabinol
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Posted - 2005.11.06 15:47:00 -
[18]
Dude, a little feedback is all we wanted, its appreciated.
Will Torps and Cruise be looked at vs. Cruisers/Hacs as well? ---------------------------------------------
Oveur > CUZ IM EXTREEEEEEEEEEEEEEME!!!! [TheKiller8 - Uh what? - Flash Video] |

Gan Ning
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Posted - 2005.11.06 15:48:00 -
[19]
Edited by: Gan Ning on 06/11/2005 15:49:37
What about cruise/torpedo damage to other battleships? its hardcapped regardless of skills, webbing, painting or the target using mwd, is this intended and why is the max damage ceiling so low?
Since velocity and radius are huge determining factors in missile damage to smaller ships will better webifiers be made available or via the use of skills to have a range of at least 30km, and also will target painters base value be changed to paint a hell of a lot more than 25% which does very little to small craft and nothing on larger craft, I was thinking around 125%?
What missile implants are coming in next patch and can this at least be discussed now rather than argued later?
When can we expect missiles to be revised and all our concerns properly addressed and investigated?
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Archonon
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Posted - 2005.11.06 15:51:00 -
[20]
Quote: Explosion Velocity & the damage fall off based on exceeding velocity for all missiles will be looked at in the near future.
Nerf or positive changes ? _______________________ Lokan > fire Lokan > what's up with section 13? Lokan > they flaming us on the forums
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The Wizz117
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Posted - 2005.11.06 15:52:00 -
[21]
Originally by: Archonon
Quote: Explosion Velocity & the damage fall off based on exceeding velocity for all missiles will be looked at in the near future.
Nerf or positive changes ?
i think it can not be nerfed much more 
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Fusaiyuki
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Posted - 2005.11.06 15:53:00 -
[22]
Edited by: Fusaiyuki on 06/11/2005 15:53:40
Originally by: TomB the heavy launcher not filling up as support damage to other ships with launcher bays (Moa, Rupture, Ferox, Sacrilege, Cyclone are good examples, even very good).
You mean some people use a Ferox with guns? I'm shocked, heavy missiles are my Feroxes primary weapon.
Fifteen blows to the back of your head // Fifteen blows to your mind |

keepiru
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Posted - 2005.11.06 16:12:00 -
[23]
Railox ftw. ------------- Where are the named 800mm Plates and Mega Ions, CCP?
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Ramruqai
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Posted - 2005.11.06 16:12:00 -
[24]
Now that you have decided to agree with players that light missiles and heavy missiles are kinda borked against what they are suposed to shot at. Will thre be possibility that EW modules will be fixed? Or even anti-EW modules be worth the slots?
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St Dragon
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Posted - 2005.11.06 16:19:00 -
[25]
Great to see you back Tom B how was the US
Oh and really great points concerning missiles.
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theRaptor
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Posted - 2005.11.06 16:21:00 -
[26]
TomB can I have your babies?
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

Derran
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Posted - 2005.11.06 16:23:00 -
[27]
Edited by: Derran on 06/11/2005 16:23:29 Yay. Where do I ship the case of beer to now? 
Originally by: TomB
Assault The role of the Assault Launcher doesn't fit very well into play for a cruiser sized weapon. We have discussed adding new types of missiles (Assault Missiles) for some time; that can act similar to Rockets & Torpedoes for cruisers.
Does that mean that they likely won't be able to fit light missiles anymore?
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theRaptor
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Posted - 2005.11.06 16:23:00 -
[28]
Originally by: Fusaiyuki
Originally by: TomB the heavy launcher not filling up as support damage to other ships with launcher bays (Moa, Rupture, Ferox, Sacrilege, Cyclone are good examples, even very good).
You mean some people use a Ferox with guns? I'm shocked, heavy missiles are my Ferox's primary weapon.
Then you should learn to do maths. Or you had T2 Heavies, and not T2 rails.
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

Hanns
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Posted - 2005.11.06 16:35:00 -
[29]
I bet jim raynor wil be happy 
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Yuki Li
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Posted - 2005.11.06 16:35:00 -
[30]
i love you, oh yes i do.
http://omerta.killboard.net
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