| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
341. Change Retribution slot layout? - in Crime and Punishment [original thread]
Dropping the utility high slot for a second mid slot (4-2-5) would be perfect. Would give the ability to fit a web or disrupter and give the Retribution a chance to hold a ship that few seconds longer to get a mail. As far as making it overpowere...
- by xenorx - at 2005.11.03 13:34:00
|
342. Anti Frig Armageddon!!! - in Ships and Modules [original thread]
Are you sure about the gates in 0.0? I havent tested it in a while but I still thought there was a restriction. If not then set that bad boy right in the center of the gate and wait for the frigate gang to warp into the gate at insta range.....BOO...
- by xenorx - at 2005.11.02 19:15:00
|
343. CCP - A considerate request for information regarding missiles - in Ships and Modules [original thread]
PPl screamed bloody murder when Tomb put the missile changes on the test server. He also ingnored every single one of them and still rammed it through. The drone users should be thrilled these changes were not his baby. They would be burning thier...
- by xenorx - at 2005.11.02 19:04:00
|
344. Anti Frig Armageddon!!! - in Ships and Modules [original thread]
Originally by: Legenda maybe this helps .... This was originally posted by TheKiller8 on the "Corporation,Alliance and Organization Discussion" forum...... Hiroshima Armageddon Yeah that would do a number on them. Of course to ma...
- by xenorx - at 2005.11.02 18:41:00
|
345. so ? - in Ships and Modules [original thread]
I really dont think it is going to be to big of a deal. 5-10% reduced speed and agility on a ship that is already slow and sluggish is not going to matter very much. If you are fitting a 1600mm plate to your cruiser you are planning on staying and...
- by xenorx - at 2005.10.28 18:13:00
|
346. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Originally by: Joerd Toastius Turning lights into a cruiser weapon will just screw frigate balance They have already been made into a cruiser weapon. The Assault launcher fires them. They are the short range cruiser missile. Of cour...
- by xenorx - at 2005.10.20 02:14:00
|
347. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Originally by: Hugh Ruka Edited by: Hugh Ruka on 19/10/2005 11:04:53 Originally by: without oh and the ppl saying stop talking about the raven its a missile thred. well the raven is a missile boat thus the descusion should inc...
- by xenorx - at 2005.10.19 13:37:00
|
348. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Cant say Im surprised Grey Area. Cant have a constructive missile thread without them taking it over to drown out the ppl who are trying to get something accomplished. Everything always comes down to the raven this and the raven that. At least we ...
- by xenorx - at 2005.10.18 20:09:00
|
349. Days of old - in Ships and Modules [original thread]
I miss my Torp spewing Caracal. MWD at your target and stack those bad boys up and watch them go BOOOOOOM!
- by xenorx - at 2005.10.17 14:39:00
|
350. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Originally by: Maya Rkell Edited by: Maya Rkell on 16/10/2005 16:37:47 There is no problem with 'ceptors and fast frigates, under MWD, shrugging off cruise and torps. Their ability to engage from beyond 20km is negligable, and within ...
- by xenorx - at 2005.10.16 18:35:00
|
351. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Well we did have a pretty good and constructive thread going on missiles. I dont think it was a thread on bash the developer or a caldari ships sux thread. For those guys please go someplace else and make your own threads and leave the ppl here wh...
- by xenorx - at 2005.10.15 19:44:00
|
352. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Originally by: Jim Raynor Originally by: xenorx Originally by: Hoshi Using Gray Areas log it's easy to calculate the Signature Radius of the buildings and it's 100m and it's the same for all buildings. Nice round number I...
- by xenorx - at 2005.10.14 20:27:00
|
353. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Originally by: Hoshi Using Gray Areas log it's easy to calculate the Signature Radius of the buildings and it's 100m and it's the same for all buildings. Nice round number I guess but for misssiles where damage is directly effected by th...
- by xenorx - at 2005.10.14 20:17:00
|
354. Amarr ganna get nerfed - in Ships and Modules [original thread]
Originally by: Jon Hawkes Originally by: xenorx I still have a kestral fitted with cruise missiles. I hop in and tool around in from time to time for kicks. Just cant fire them now without getting banned. From what I recall, you...
- by xenorx - at 2005.10.13 15:44:00
|
355. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Originally by: Stepping Razor I'm told tech II rocket launchers on a crow are totally devastating with decent skills. I've had accounts from the winning and losing side of this and it's all been to the effect that it's quite good. Can't cl...
- by xenorx - at 2005.10.12 20:20:00
|
356. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Originally by: keepiru Since we're on about facts: here's 1 of the reasons why heavy missiles suck: The damage/signature ratio is all screwed up. Allow me to elaborate: Light missiles do 75hp on 50m explosion base. Thats 1.5hp/m. As vali...
- by xenorx - at 2005.10.12 20:00:00
|
357. Amarr ganna get nerfed - in Ships and Modules [original thread]
Originally by: Azuriel Talloth Easier said than done for the players who were 6 months old when the missile nerf hit Yes in fact I was about 6 months old when the "missile nerf" hit. Im refering to the first one that was about 18 mon...
- by xenorx - at 2005.10.12 19:16:00
|
358. How Do You Use Defender Missiles? - in Ships and Modules [original thread]
yep you just load them in your launcher and turn it on so it is flashing green. When someone fires a missile at you a defender will launch and go after it. Now for the bad news. Defenders are borked atm and not really worth using unless you are ...
- by xenorx - at 2005.10.12 18:11:00
|
359. Amarr ganna get nerfed - in Ships and Modules [original thread]
Originally by: Spartan III Edited by: Spartan III on 11/10/2005 21:14:08 I am new and was planning on training for an Apoc (mainly for level 4 missions), but before I do I want to make sure they are not next in line for nerfing. Anyon...
- by xenorx - at 2005.10.12 17:48:00
|
360. Why are Caldari ships so slow and clumsy? - in Ships and Modules [original thread]
As stated above the high mass and low agility of caldari ships is a throw back to a nerf from about 18 months ago. Back then frigates could fire cruise missiles & cruisers could fire torps. Of course the speed of missiles was slower than today but...
- by xenorx - at 2005.10.12 15:37:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
| First page | Previous page | Next page | Last page |