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361. Best/Worst looking ship? - in Ships and Modules [original thread]
Best is the Khanid Omen. That thing is just @#$%* SEXY!! Worst is the Blackbird
- by xenorx - at 2005.10.07 20:16:00
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362. Newb question, re: missiles - in Ships and Modules [original thread]
Originally by: Arbenowskee Originally by: HippoKing they have many drawbacks on larger ships however, on frigates, missiles are IMO unparalelled missiles are not even close to guns. even on small ships. harpy (only 1 bonus to ...
- by xenorx - at 2005.10.07 20:03:00
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363. The really really rare ships - in Ships and Modules [original thread]
hmmmm. Come to think of it, I wonder why we havent had a new Amarr Championship? We have to replace the guy again dont we? So lets do it again and have a cool event with T2 ships compeating this time.
- by xenorx - at 2005.10.07 18:11:00
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364. t2 Ballistic Mods, missiles, and kittens... - in Ships and Modules [original thread]
Originally by: Grey Area Of course, what you SHOULD have done all those months ago was ignore Momma Caldari Cat, and gone down the petshop for a nice Momma Amarr Cat. They don't have the flashy lights, but they look more kinda sleek and el...
- by xenorx - at 2005.10.07 18:03:00
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365. t2 Ballistic Mods, missiles, and kittens... - in Ships and Modules [original thread]
OMG! CCP please save the kittens! They are already dieing. Poor Raptor, I will forever miss the little fellow. If nothing is done soon Im sure Cerberus is not far behind. Something must be done and Soon(tm) is not Soon(tm) enough. BTW on a seriou...
- by xenorx - at 2005.10.07 16:54:00
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366. Missles, Ravens, Caldari in General. Only minor changes - in Test Server Feedback [original thread]
Originally by: Dalts OK, now don't go mental at me coz I'm only guessing here, but do the target painters not help increase the missile damage done due to the increase in sig radius??? Also, would it not be better if there was the ability...
- by xenorx - at 2005.10.06 21:01:00
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367. tech 1 ship overhaul - in Ships and Modules [original thread]
Originally by: Tuxford Shield boost bonus on Eagle changed to a 5% shield resistance per level. While I am glad to see a little love to a Caldari HAC the one that really needs some changes is the Cerberus. This change to the Eagle make...
- by xenorx - at 2005.10.05 17:43:00
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368. Ode to Missiles - in Ships and Modules [original thread]
Originally by: Denrace Edited by: Denrace on 03/10/2005 22:25:32 ODE TO MISSILES Kinetic missiles make me cry, Even though a Cerb I fly. Inties tank me all day long, What has CCP done wrong? I now put on some BCU's, About as useful a...
- by xenorx - at 2005.10.03 23:38:00
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369. Why active hardeners? - in Ships and Modules [original thread]
I think that it really just depends on how many slots you want to devote to hardeners. If you are only going to have 2 or 3 slots to use then actives are the way to go because you will get better resistances to specific damage types. This is gener...
- by xenorx - at 2005.10.03 18:31:00
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370. Cererbus post Cold war - in Ships and Modules [original thread]
Originally by: Jim Raynor Originally by: Meridius I think we need more Cerebus boost posts. 3-4 a week just isn't cutting it folks why cant people just keep it all in one thread :( Because if people dont keep posting over ...
- by xenorx - at 2005.09.28 20:57:00
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371. A challenge to Oveur and Tux! I'm fed up! - in Ships and Modules [original thread]
1973' on my first shot. I too will continue to hope for some love for my cerb skills. I trained the missile skills and wasted a lot of time doing it. I dont even fly a Raven either. I just want my cerberus to live up to its description.
- by xenorx - at 2005.09.28 20:07:00
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372. [Press Release] Cosmic Fusion Declares War on FIX allinace - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: DrunkenOne Originally by: xenorx Nice post Mang0o. I look forward to some nice clean smack free fights. Should be fun for everyone that way. BTW I like your killboard. Very similar to ours. I would like to see us upg...
- by xenorx - at 2005.09.27 16:37:00
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373. Assault Frigs, why are they not loved more? - in Ships and Modules [original thread]
I love AF's. The main drawback is of course the speed and agility. Personally, I think CCP prenerfed them in the beginning and I still hold out hope they will get a little love in that department. I cant comment on your set up as I dont fly that s...
- by xenorx - at 2005.09.27 16:32:00
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374. [Press Release] Cosmic Fusion Declares War on FIX allinace - in Corporation, Alliance and Organization Discussions [original thread]
Nice post Mang0o. I look forward to some nice clean smack free fights. Should be fun for everyone that way. BTW I like your killboard. Very similar to ours. I would like to see us upgrade ours to show current wars and calculate losses in isk like ...
- by xenorx - at 2005.09.27 16:05:00
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375. Caracal Setups - in Ships and Modules [original thread]
Originally by: Tio 10 Is there any good pvp setups for the caracal¦s or are they useless after the patch? H: 5 assault launchers M: 20km disrupter, web, target painter, tracking disrupter L: 1600mm plate, small armor rep Use best name...
- by xenorx - at 2005.09.23 18:02:00
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376. Idea for new ship: Assault Interceptor - in Ships and Modules [original thread]
Originally by: Mangus Thermopyle I have a problem with EVE: I just hate big and clumsy ships. I want to use small, fast and agile ships. The problem is that it only leaves one type of ship for me, the interceptor, and while they are fun th...
- by xenorx - at 2005.09.22 19:18:00
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377. Is it worth plating a zealot? - in Ships and Modules [original thread]
If you want to plate it consider using an 800mm steel II. Works great and you leave those two slots open for a couple of N-Type hardeners for better resistances.
- by xenorx - at 2005.09.21 12:34:00
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378. Ship Yard - in Ships and Modules [original thread]
Looks good. Im looking forward to the release.
- by xenorx - at 2005.09.21 01:57:00
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379. Eve-I Future Falcon Ship Fitter - in Ships and Modules [original thread]
Not sure. It has been ages since I played with the ship fitter. I remember having to imput all my skills manually into the character manager to get it to work. BTW anyone know why Eve-I went down? Is it ever coming back up?
- by xenorx - at 2005.09.21 01:45:00
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380. Cerberus vote. - in Ships and Modules [original thread]
Quote: Caldari Cruiser: 10% Missile Velocity and 5% ALL Missile Damage Per Level. Heavy Assault Ships: 5% Launcher ROF and 5% Kinetic Missile Damage Per Level. add in #7 for another launcher slot with the bonuses I quoted and you have a...
- by xenorx - at 2005.09.20 20:14:00
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