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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Are we in a position to start talking details about a starbase hardware amnesty yet? We already have piles of worthless CSAAs and similar mods, and refineries will virtually finish off existing starbase functionality. Time to start recycling it.
- by xttz - at 2017.03.22 15:23:51
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2. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
iwannadig wrote: Btw, CCP, Hand of God is a very creative and even weird idea, I really like it! This weapon works like push force, but do you plan to introduce pull force weapon? Something, that creates gravitational anomaly and attracts ships...
- by xttz - at 2015.11.02 08:50:31
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3. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Querns wrote: 159Pinky wrote: While you are at it: are you looking into cyno's as well? Maybe it's worth adding a certain mass cap to what one cyno ( ship module, not pos mod ) can handle. That would be largely ineffective; the pilots t...
- by xttz - at 2015.10.30 22:19:40
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4. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Larrikin wrote: Capital Local Reps will be re-balanced based on the new HP and change in capital RR mechanics, along with having Meta, T2 and Faction variations introduced. I'd like to take this opportunity to say two things: Capital ...
- by xttz - at 2015.10.30 13:20:05
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5. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Larrikin wrote: Titans will be able to use the HA anti-sub-capital guns that dreads can use, without going into siege. This, combined with the new DDs, we think will give a unique place for Titans on the battlefield. While dreads have an up...
- by xttz - at 2015.10.30 11:49:33
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6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
afkalt wrote: Kassasis Dakkstromri some of your post is good, some of it is just whining because the winds are changing, but this is just flat out fundamentally wrong: >>"Sub-Capital anything IS NOT A COUNTER TO CAPITALS" Then why would...
- by xttz - at 2015.10.30 11:42:34
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7. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Skia Aumer wrote: 5GN MWD? Dafaq are you smoking? You dont see enough of kiting in subcap fights? Totally looking forward to oversize BS MWDs.
- by xttz - at 2015.10.29 17:51:30
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8. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Will this balance pass include reviewing the existing barely-used capital modules? The obvious candidates here are: Drone Control Units Local reps Clone Vat Bays * * special bold highlighting for a module that has been pointless for a whole dec...
- by xttz - at 2015.10.28 13:00:43
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9. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Skia Aumer wrote: Firvain wrote: Mr Floydy wrote: Having seen a few people mention it now.... I too am now concerned by the idea of Capital points/scrams. These need to be balanced extremely carefully to not just favour the biggest group ...
- by xttz - at 2015.10.28 09:21:24
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10. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Maksmad wrote: Do we have more info on new skill for capital guns/modules? If there will be capital T2 guns, it should be communicated because we will probably need capital guns @5 which not many people have. And those are lv 7 skills. Also ...
- by xttz - at 2015.10.28 09:05:48
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11. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Soldarius wrote: The quantities of T2 salvage required for an XL rig are absolutely batshit insane. There is not enough available market supply across the entire eve universe to build more than a couple of any of these. The price of T2 salvage ...
- by xttz - at 2015.10.26 17:20:13
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12. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Eodp Ellecon wrote: "You know that to build really tall buildings and such, cranes are built on site and taken down when the building is done. Sacrificing a freighter to get that medium structure seems like small potatoes when it comes to wormh...
- by xttz - at 2015.10.26 17:07:39
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13. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: EvilweaselSA wrote: CCP Ytterbium wrote: EvilweaselSA wrote: Are those research/copy times in minutes or in seconds? Can't seem to find anything online to clarify those units. Seconds. If those were in minutes y...
- by xttz - at 2015.10.26 17:00:49
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14. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Rek Seven wrote: Since refitting during combat is being removed... Refitting during combat is ~not~ being removed. All they're doing is preventing you from changing your fit while you're actively attacking someone else. You'll still be perfe...
- by xttz - at 2015.10.25 16:30:41
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15. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
EvilweaselSA wrote: What bonus is the Hel going to get to replace its now-useless repping bonus? +5% ship-spinning speed per level.
- by xttz - at 2015.10.25 15:54:19
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16. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Something I'm surprised not to have seen mentioned yet is an alternative to Force Auxiliaries / Triage mode when deciding on a fleet composition. It seems as though everyone is just assuming these ships will be mandatory for any capital fleet to b...
- by xttz - at 2015.10.25 15:27:09
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17. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Now would also be a good time to review the blanket ban on non-ammo/charge cargo within ship maintenance bays. This was added to prevent loophole that is no longer remotely feasible thanks to the jump drive nerfs. All that's left is an arbitrary...
- by xttz - at 2015.10.25 14:39:45
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18. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
If ewar immunity is being removed, does that mean remote assistance will be possible again?
- by xttz - at 2015.10.25 14:24:30
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19. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Regarding the new super-weapons; will these all be individual modules, or will there be a single "Doomsday Weapon" with scripts to alter the functionality? Also are there any plans to have racial bonuses for these weapons? For example, any Superc...
- by xttz - at 2015.10.25 12:32:34
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20. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Point of note that some posting here seem to have missed: You're not buying skills for real money. Someone has to extract those skillpoints from another character first, then the fee allows the transfer. Kinda like we currently do to transfer who...
- by xttz - at 2015.10.15 15:38:43
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