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22121. I think something is missing... - in Test Server Feedback [original thread]
Marlise Chelien wrote: I don't see anything particularly annoying about this new system as long as the "classic" login screen is left in the client (since I and some others I know launch the game directly from the exefile.exe to speed up the la...
- by CCP Atropos - at 2013.05.18 10:37:00
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22122. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Gilbaron wrote: i like this thing, i like it a lot however, i drew a picture of a change i would like to see, mainly because i forgot my homework (at home) and therefore can't do it at work :O (increase the ankle thingie where mouse movement ...
- by CCP karkur - at 2013.05.18 09:48:00
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22123. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
X4me1eoH wrote: Sorry bad english, google translate: The radial menu. For example I need to warp to the planet, and I'm trying to use it, leading to the right-mouse button on the top warp, but slightly cling right button, which seems to be a l...
- by CCP karkur - at 2013.05.18 09:45:00
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22124. Sticky:New EVE Launcher available for Singularity - in Test Server Feedback [original thread]
maCH'EttE wrote: clicked on sisi launcher, it updated and along with new launcher. now i dont have the "PLAY" button when the launcher starts up.. anyone have the same problem. Make sure that you are starting the client with /server:87.237.3...
- by CCP Habakuk - at 2013.05.18 02:17:00
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22125. Sticky:New EVE Launcher available for Singularity - in Test Server Feedback [original thread]
Neuntausend wrote: Thanks for the lead. Does the launcher use the awesomium.dll by any chance? Could it have something to do with it? You should see all the dlls in the application itself. It uses Chromium Embedded to render the browser.
- by CCP Atropos - at 2013.05.18 00:32:00
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22126. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
Tierere wrote: yes potentially its a good development, however the lag makes it unusable. Once the radial menu has been activated there is a clear delay between the movement of the mouse and the onscreen curser which makes it impractical and ...
- by CCP karkur - at 2013.05.18 00:28:00
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22127. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
If I'm honest, I really don't like the idea of the 7/5/7 Mega at this point. Originally, I thought it could be really fun to have the Mega become much more flexible and let it be the go-to small gang gun ship for Gallente. I think for that to work...
- by CCP Rise - at 2013.05.17 23:00:00
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22128. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Quote: The Typhoon out-damages the Tempest by around 100dps, not accounting for drones. When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP. When the Tempest is shield tanked and the T...
- by CCP Rise - at 2013.05.17 22:53:00
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22129. I think something is missing... - in Test Server Feedback [original thread]
Restart it. When it's pointing at Singularity you should see something more
- by CCP Atropos - at 2013.05.17 21:38:00
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22130. New EVE Launcher in testing on Singularity - in Linux [original thread]
For the immediate future your LInux based experience will still function acceptably; even though Wine fails to handle multi domain SSL connections. The EVE client can still be started, and logging in can still be accomplished there, much as you cu...
- by CCP Atropos - at 2013.05.17 21:18:00
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22131. Free skillpoints for participants of mass-tests - in Test Server Feedback [original thread]
2M skill points have been applied to 1341 characters on Singularity for yesterday's mass test. Enjoy! Regarding the discussion about skill points on TQ: I am sorry, but nothing on the test server is allowed to affect your character on Tranquility...
- by CCP Habakuk - at 2013.05.17 21:17:00
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22132. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Hey guys, just want to preemptively post here to make sure you all know that no matter what you hear, Personal Hangar Arrays are still in Odyssey. They're on SISI now and they will be hitting TQ on June 4th. As for the size concerns, we intend th...
- by CCP Fozzie - at 2013.05.17 18:29:00
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22133. New EVE Launcher in testing on Singularity - in Linux [original thread]
Nebu Retski wrote: CCP Aporia wrote: (and even then a native python client would perform a lot better than running inside Wine) Why don't you just make a native python client. Python is cross-platform so it should be possible for you to do...
- by CCP Aporia - at 2013.05.17 17:56:00
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22134. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
wallenbergaren wrote: Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimatter and two range scr...
- by CCP Fozzie - at 2013.05.17 17:39:00
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22135. Sticky:Community Spotlight: Crossing Zebras - in EVE Information Portal [original thread]
It takes a lot to stand out among our Community's talented pack of podcasters but over the last year or so, Crossing Zebras has done just that. Read all about the team behind it in CCP Eterne's new Community Spotlight.
- by CCP Falcon - at 2013.05.17 17:33:00
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22136. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
EvilweaselSA wrote: Fozzie: while we are on the subject of capital modules, please allow supercarriers and titans to fit capital tractor beams i would dearly love to see how many of those die with their surreptitious looting modules on I li...
- by CCP Fozzie - at 2013.05.17 17:09:00
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22137. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Tarithell wrote: Why so much hate for Gallente, also is this applied to titan guns too? It's to the guns themselves so yes it applies to titans.
- by CCP Fozzie - at 2013.05.17 17:04:00
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22138. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Johnny thorir wrote: RIP moros It's still the best one tbh.
- by CCP Fozzie - at 2013.05.17 16:49:00
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22139. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Hello once again everyone. We've got a small package of tweaks to capital weapons to announce, intended to help bring us a little bit closer to balance between the different dreadnoughts. For the most part you all know the major balance problems ...
- by CCP Fozzie - at 2013.05.17 16:45:00
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22140. CS / Strategic bonus changes in Singularity - in Test Server Feedback [original thread]
We stated in that blog that we were covering future plans to give the overall roadmap, not set features for the next expansion. CS and T3 command bonus changes will not be included in Odyssey, although they are still on our roadmap.
- by CCP Fozzie - at 2013.05.17 16:39:00
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