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Author |
Thread Statistics | Show CCP posts - 18 post(s) |

Miao Sajuuk
DMoney Corp
1
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Posted - 2013.05.19 20:45:00 -
[61] - Quote
Launcher 2.1.537851-beta Linux 3.9.2 Wine 1.5.30
Can't login, Error -7 when loading url https://sisilogin.testeveonline.com/oauth/authorize/
Launcher use CPU 1 core 100%, and cannot close by itself, need manually kill. Thread lock problem?
Quote: err:ntdll:RtlpWaitForCriticalSection section 0x7bcc5da0 "../../../wine/dlls/ntdll/rtl.c: peb_lock" wait timed out in thread 002b, blocked by 0026, retrying (60 sec)
=w= |

Miao Sajuuk
DMoney Corp
1
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Posted - 2013.05.19 21:12:00 -
[62] - Quote
I still have to ask the question:
Why do you want to login on launcher? It better than in game?
If this is used to solve switch character problem, why not on the client do OAuth, and then start a new client to auto login.
I think add the characters name verification in the client is not difficult.
BTW: Python is a cross-platform programming language, most of your code can be reused. I have not used mac version, but if you put it ported to OpenGL, it should be easy to ported to Linux. =w= |

Neuntausend
GoonWaffe Goonswarm Federation
25
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Posted - 2013.05.20 00:35:00 -
[63] - Quote
Miao Sajuuk wrote:BTW: Python is a cross-platform programming language, most of your code can be reused. I have not used mac version, but if you put it ported to OpenGL, it should be easy to ported to Linux.
True, porting just the launcher alone to linux would probably not be a problem, but what would be the point? The launcher would then have to take wine into account when launching the game and wine development is a thing CCP don't have control over. Also they would have to maintain an additional version of the launcher for a system they don't support. It would just be unreasonable from a business standpoint.
Porting the game itself to linux, and that has been said about a thousand times would not be that easy. True, the client uses python and python is platform independent. But the engine is written in C++ (thus the need for the Microsoft Visual C++ "msvcr" libs) and utilises direct X, which is not available on linux. The Mac version is not a proper port. It is the Windows client, bundled with Cider (like wine, just worse but with commercial support) with a fancy Apple label. So no porting to OpenGL has been done.
On top of that, just because python is cross-platform that doesn't mean that a python program will run without issues on any platform if it wasn't designed with those platforms in mind. The engine would have to be rewritten completely for platform portability and opengl compatibility and most of the code would have to be reviewed at least. Doing that would be time consuming, expensive and downright silly at this point. |

Miao Sajuuk
DMoney Corp
1
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Posted - 2013.05.20 05:26:00 -
[64] - Quote
Neuntausend wrote: Porting the game itself to linux, and that has been said about a thousand times would not be that easy. True, the client uses python and python is platform independent. But the engine is written in C++ (thus the need for the Microsoft Visual C++ "msvcr" libs) and utilises direct X, which is not available on linux. The Mac version is not a proper port. It is the Windows client, bundled with Cider (like wine, just worse but with commercial support) with a fancy Apple label. So no porting to OpenGL has been done.
yes, the main problem is that the private libraries and graphics engine(DirectX to OpenGL). If CCP never considered cross-platform, that need to rewrite a lot of code. =w= |

Az'Kagoth
Sons Of 0din The Unthinkables
40
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Posted - 2013.05.21 15:59:00 -
[65] - Quote
So, the new launcher has been released to TQ. For me, everything renders perfectly fine, however I have to delete the Launcher cache EVERY time before starting it up, or else the Login iframe won't show.
Also, closing the launcher, or telling the launcher to close itself when launching eve doesn't terminate the launcher process, I have to manually kill it. |

Karak Terrel
As Far As The eYe can see Chained Reactions
205
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Posted - 2013.05.21 17:11:00 -
[66] - Quote
I got the "Offline Mode", same as half the Windows users it seams. bypassing did not help as the login screen shows "incompatible protocol" |

Frazier
Interstellar Geographic Society
0
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Posted - 2013.05.21 17:27:00 -
[67] - Quote
I'm getting an exception when trying to run the launcher. But it seems to be a server issue, because the launcher never updated beforehand.
Log shows: 2013-05-21 19:21:01,035 - initialization - INFO - ######################################### Logging Started ########################################## 2013-05-21 19:21:01,036 - update - INFO - server address: 'Tranquility' 2013-05-21 19:21:01,036 - info - INFO - Getting Info from http://client.eveonline.com/patches/win_launcherinfoTQ_inc.txt 2013-05-21 19:21:01,036 - urllib2mods - WARNING - Request: ['GET /patches/win_launcherinfoTQ_inc.txt HTTP/1.1', 'Host: client.eveonline.com', 'User-Agent: EVEOnlineLauncher/1.32', 'Connection: close', 'Pragma: no-cache', 'Accept-Encoding: gzip'] 2013-05-21 19:21:40,177 - launcher - INFO - Shutting down launcher |

Torgeir Hekard
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.21 17:49:00 -
[68] - Quote
Launcher fails to start after update with the error "could not load python.dll"
Repair fails to start with the error "LoadLibrary(pythondll) failed" followed by error "c:\users\username\temp\nso2cc.tmp\PYTHON27.dll"
Ubuntu 12.04 x86 wine 1.4, overrides for eve.exe are msvcrt80/90/100=n,b
PS: admittedly I've never used the repairer before, so found out about the problem just now. |

Frazier
Interstellar Geographic Society
0
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Posted - 2013.05.21 17:52:00 -
[69] - Quote
You can update your EVE Client with this file provided by Chribba: http://eve-files.com/temp/eve-update-20130521.zip
Extract it into your EVE install and run the game directly, without the launcher. Works for me.
Chribbas post is somewhere in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=238130 |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
12
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Posted - 2013.05.21 18:18:00 -
[70] - Quote
I can login with linux now, but not with the launcher...
This is how it should work:
-Locate your EVE folder -Run repair.exe twice -Go to bin folder and run ExeFile.exe with wine
It will then connect without protocol error.
Do not use the launcher for now as it will break things again. |
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Karak Terrel
As Far As The eYe can see Chained Reactions
205
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Posted - 2013.05.21 18:22:00 -
[71] - Quote
The general problem seams to be that the webservers which deliver the configuration and the html for the launcher respond very slowly. They eventually respond, but the launcher timeouts way before that.
So I installed a local squid proxy to cache the needed sites locally.
However if i start the laucher now I just get a python traceback. Not sure now if that is because of the proxy settings or because of some other stuff.
http://pastebin.com/raw.php?i=7KxcViiE |
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CCP Aporia
C C P C C P Alliance
88

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Posted - 2013.05.21 18:43:00 -
[72] - Quote
Karak Terrel wrote:The general problem seams to be that the webservers which deliver the configuration and the html for the launcher respond very slowly. They eventually respond, but the launcher timeouts way before that. So I installed a local squid proxy to cache the needed sites locally. However if i start the laucher now I just get a python traceback. Not sure now if that is because of the proxy settings or because of some other stuff. http://pastebin.com/raw.php?i=7KxcViiE
The webservers are still under heavy load and thus it occasionally times out getting that information. This is a general problem at the moment. Senior Programmer Team Special Circumstances Friend of Walking Avatars |
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Karak Terrel
As Far As The eYe can see Chained Reactions
205
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Posted - 2013.05.21 18:52:00 -
[73] - Quote
Actually I got the repair tool working this way as it also needs the file "win_launcherinfoTQ_inc.txt" and makes a timeout without the proxy.
So my workaround was this (Only works on Linux, no Windows support, sorry):
Quote:as root: emerge squid /etc/init.d/squid start as user: export http_proxy=127.0.0.1:3128 export https_proxy=127.0.0.1:3128 wget http://client.eveonline.com/patches/win_launcherinfoTQ_inc.txtWINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=n,b" wine "C:\Program Files\CCP\EVE\repair.exe" WINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=n,b" wine "C:\Program Files\CCP\EVE\bin\ExeFile.exe" |

Anun Hen
Justified Chaos
9
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Posted - 2013.05.21 18:57:00 -
[74] - Quote
CCP Aporia wrote:
The webservers are still under heavy load and thus it occasionally times out getting that information. This is a general problem at the moment.
how about some advanced notice? Came home tonight to realise I am ### and unable to login or update my client with skills expiring in less than 1 day.
And all that because of your piece of ### launcher. Launcher which relies on a new website which happens to not have been upgraded sufficiently.
Bravo. just Bravo.
I stuck with CCP through thick and thin but this latest fuckup takes the cake.
|

Neuntausend
GoonWaffe Goonswarm Federation
26
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Posted - 2013.05.21 19:15:00 -
[75] - Quote
Hilarious overreactions aside, above me has a point. You were trying to pull a surprise open heart surgery here and it's coming back at you now. But you probably know that already. Overtime incoming. |

Anun Hen
Justified Chaos
9
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Posted - 2013.05.21 19:23:00 -
[76] - Quote
Neuntausend wrote:Hilarious overreactions aside, above me has a point. You were trying to pull a surprise open heart surgery here and it's coming back at you now. But you probably know that already. Overtime incoming.
I don't see the overreaction? CCP made it pretty clear they don't give a **** if their stupid launcher update breaks the game on Linux. Not going to lie, that hurts, really. I can live with that, will just stop playing after Odyssey. Painful but ok, I can appreciate they don't need subscribers or content creators in the game.
But that's supposed to be on 4th of June, in 3 weeks. Not right now, mid-week with no notice whatsoever. |

Neuntausend
GoonWaffe Goonswarm Federation
26
|
Posted - 2013.05.21 19:36:00 -
[77] - Quote
I'm not gonna stop you, all the power to you man. |

Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
173
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Posted - 2013.05.21 19:46:00 -
[78] - Quote
This is the workaround I'm using, and, well, I'm in.
What CCP took away, Chribba returned.
They should really hire him...  << THE RABBLE BRIGADE >> |
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Chribba
Otherworld Enterprises Otherworld Empire
8319
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Posted - 2013.05.21 19:51:00 -
[79] - Quote
Would also suggest http://eve-files.com/media/torrent/eve-update-20130521.zip.torrent for those that get slow speeds on the weblink (seeing as I'm currently pushing some 200mbit/s things may be slow).
/c
|
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Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
173
|
Posted - 2013.05.21 19:52:00 -
[80] - Quote
Anun Hen wrote:CCP made it pretty clear they don't give a **** if their stupid launcher update breaks the game on Linux. Actually, they warned TWO WEEKS in advance that they'd be deploying it - just not saying when - in this very thread. If they really didn't give a rat ass breaks the game on us, they'd just keep silent and gg.
And, well, a LOT of people have problems, from all three OSes - Mac users especially are left in the dark, and their platform IS supported, mind you...
Still, even a 24h period warning would have been good. You know, to put FighterBombers V in the queue...
<< THE RABBLE BRIGADE >> |
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Ravow
Stability Significantly Disrupted
14
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Posted - 2013.05.21 19:53:00 -
[81] - Quote
Fixed.
Bash script who check current version and installed version. If version is not the same, run repair.exe and after, exefile.exe. If version is the same, just run exefile.exe
no more launcher. |

Veldar Reku
Wu Xi Holdings
1
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Posted - 2013.05.21 19:55:00 -
[82] - Quote
The new launcher works just fine with Wine.
$ wine --version wine-1.5.25
If you are getting connection timeouts, it has nothing to do with Wine. Wait a while for update servers to become less overloaded (so they don't time out), or use Chribba's workaround that seems to have worked for some.
Now, I think the login in launcher is a little over the top, but maybe CCP wants a unified login UI code for something. Not sure what. Generally, you can have unified login infrastructure as an API component separate from the UI code. Model/View separation and all that jazz..
|

Torgeir Hekard
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.05.21 20:02:00 -
[83] - Quote
Torgeir Hekard wrote:Launcher fails to start after update with the error "could not load python.dll"
UPD:
Installed PlayOnLinux. Installed wine 1.5.30 with it. Didn't bother installing EVE in PlayOnLinux and just used the updated wine version to start the repairer. On the second try it worked and corretly patched the client.
Launcher still welps with python error with wine 1.4, but works with 1.5.30. Once. Then you need to clear it's cache or get a broken window (the login part).
Launcher still tries to kill my CPU. Possibly related to this funny stuff:
it starts with fixme:ntdll:NtLockFile I/O completion on lock not implemented yet followed by err:ntdll:RtlpWaitForCriticalSection section 0x7bcb3ae0 "rtl.c: peb_lock" wait timed out in thread 0036, blocked by 002c, retrying (60 sec) (several different threads. About 8) and finally ends with err:seh:setup_exception_record stack overflow 1248 bytes in thread 003e eip 7bc401ef esp 08610e50 stack 0x8610000-0x8611000-0x8710000 (again, about 8 different threads) |

Karti Aivo
Carnivore Company
16
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Posted - 2013.05.21 20:07:00 -
[84] - Quote
Oh Thanks for a launcher that even locks me out of my windows machine <3
clearly you had to ship this and there was no way around! |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
13
|
Posted - 2013.05.21 20:08:00 -
[85] - Quote
Veldar Reku wrote:The new launcher works just fine with Wine.
$ wine --version wine-1.5.25
If you are getting connection timeouts, it has nothing to do with Wine. Wait a while for update servers to become less overloaded (so they don't time out), or use Chribba's workaround that seems to have worked for some.
Now, I think the login in launcher is a little over the top, but maybe CCP wants a unified login UI code for something. Not sure what. Generally, you can have unified login infrastructure as an API component separate from the UI code. Model/View separation and all that jazz..
I use wine-1.5.27 and the launcher is just a white box with a button to close it.
In the background firefox tries to reach a website which it cannot open.
No matter how long, the launcher stays a white box.
Do i have to change my dll overrides or install anything else? |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
88
|
Posted - 2013.05.21 20:39:00 -
[86] - Quote
Tried pretty much everything I could (or what was suggested here or elsewhere), for past few hours. No luck on Ubuntu 12.04 and wine from Wine Team PPA (1.5.30).
When running launcher, I get the "offline" screen, when running eve.exe directly, it just hangs and nothing ever happens.
I'd really like to find out, though, who was the genius that decided to notify players about this major upgrade 5 minutes before the upgrade.
Real ******* genius.
edit: seems like whining helps, managed to get the launcher login screen and start the game after 50+ tries, so it would appear updated version still works on Linux (at least on mine). |

Anun Hen
Justified Chaos
9
|
Posted - 2013.05.21 20:51:00 -
[87] - Quote
well, derp ... it worked. Once.
the launcher just updated itself, validated the client, and launched the game. ~That was the 1st time. Now, on the 2nd time, the field on the left to enter your username/password and then click play does not show up.
Instead, I have the following show up:
so, who knows why it worked once but not after anymore :itsamistery: |

Woo Mi
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.05.21 21:01:00 -
[88] - Quote
Success. somewhat... Wine 1.4 Ran launcher with: #!/bin/sh # client : b,n # patcher : n,b export WINEPREFIX="$HOME/.wine_eve_0" #export WINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=b,n" export WINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=n,b" export WINEDEBUG=-all export LANG=en_US.UTF-8 export LC_ALL=en_US.UTF-8 wine explorer /desktop=0,1920x1200 "C:\Program Files/CCP/EVE/eve.exe"
This seemed to update the launcher and the game. However, I couldn't start the game via the launcher with the b,n settings. To be sure, I ran Chribba's script, and after that I was able to run the client directly with:
#!/bin/sh # client : b,n # patcher : n,b export WINEPREFIX="$HOME/.wine_eve_0" export WINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=b,n" #export WINEDLLOVERRIDES="*msvcr100,*msvcr90,*msvcr80=n,b" export WINEDEBUG=-all export LANG=en_US.UTF-8 export LC_ALL=en_US.UTF-8 wine explorer /desktop=0,1920x1200 "C:\Program Files/CCP/EVE/bin/ExeFile.exe"
Questions: Should I update to wine 1.5.30? What do I need to do to provide debugging info to anyone who has a clue about the workings of wine? |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
13
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Posted - 2013.05.21 21:01:00 -
[89] - Quote
They updated the launcher. It works now also with Linux. |

Doublewhopper
The Revelation Crew DarkStorm Enterprises
13
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Posted - 2013.05.21 21:10:00 -
[90] - Quote
Have to invalidate my last statement.
It worked for me once. Now i can't get the login fields and the button to appear...otherwise the launcher seems to work. |
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