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4221. Free skillpoints for participants of mass-tests - in Test Server Feedback [original thread]
A new mirror arrived on Singularity and skill points have been re-applied for the following 5+1 mass tests (one more than standard as we were running one mass test in the morning): 27th October
20th October
15th October
1st October
...
- by CCP Habakuk - at 2015.11.17 19:30:15
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4222. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
---------- NEW MIRROR -------------
- by CCP Habakuk - at 2015.11.17 18:40:54
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4223. Next Mirror - in Test Server Feedback [original thread]
This is happening today, shutting down in 30 minutes.
- by CCP Habakuk - at 2015.11.17 16:58:51
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4224. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Lord Jasta wrote: Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easily be able to destroy incursion fleets, which seemed over ...
- by CCP Rise - at 2015.11.17 15:04:30
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4225. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: CCP Rise wrote: When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up You can daisy chain ...
- by CCP Terminus - at 2015.11.17 15:03:53
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4226. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Arline Kley wrote: CCP Rise wrote: When it finishes. Doesn't matter what happens during spool up. What about chaining spools? So CD#1 starts to spool up, and then just before it fires CD#2 starts to spool its one up This works, can't w...
- by CCP Rise - at 2015.11.17 15:03:44
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4227. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Ivory Kantenu wrote: I see that the module affects bombs. I'm assuming hostile drones and missiles will be on this list as well? Yes.
- by CCP Rise - at 2015.11.17 14:50:34
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4228. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: Does the 6km radius on the MJFG apply to 1) All ships/etc. that are within 6km when you activate the module (i.e. when spoolup starts) or 2) All ships/etc. that are within 6km when spoolup finishes or 3) Something else...
- by CCP Rise - at 2015.11.17 14:48:20
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4229. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Alyssia Benar wrote: Still no answer to whether we can jump Caps or not. :( You cannot jump caps. Sorry I missed that in the OP, it's added now.
- by CCP Rise - at 2015.11.17 14:46:53
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4230. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Quote: Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars. If this kind of tactic becomes really common it is always an option to either defend yo...
- by CCP Rise - at 2015.11.17 14:30:58
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4231. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
5pitf1re wrote: I assume it jumps cloaked ships too? Yep.
- by CCP Rise - at 2015.11.17 14:29:53
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4232. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Leokokim wrote: Does the MJD skill bonus apply to the MJFG? So do you get ~5s spool up with All V or only 6.75s from the Command Destroyer Bonus? ~5s
- by CCP Rise - at 2015.11.17 14:23:42
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4233. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Mr Grape Drink wrote: Does a scram shut it off like a regular MJD? Yes, scram will shut off an active MJFG and will also keep any targets in range of one that fires from taking the jump.
- by CCP Rise - at 2015.11.17 14:18:15
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4234. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
ChromeStriker wrote: Are there any prerequisites for the command destroyer skill?? Also does this mean your going ot change the weapon types on interdictors to match their T1 counterparts and continue the weapon progression? (Hybrids on the fl...
- by CCP Rise - at 2015.11.17 14:17:27
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4235. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Minchurra wrote: Does the new group MJD move everything 100km in the direction the destroyer is moving, or does it move each ship in range 100km in the direction they were originally moving? The role bonus says "can fit one warfare link", does...
- by CCP Rise - at 2015.11.17 14:15:30
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4236. servers died? - in EVE General Discussion [original thread]
Persifonne wrote: They just bought new expensive new servers too lol God they are literally killing eve themselves. We have been for 12 years and still are currently and shall for next decade THROW money at ccp to play freaking Internet spaces...
- by CCP Falcon - at 2015.11.17 14:08:02
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4237. servers died? - in EVE General Discussion [original thread]
Tranquility is all good. A third party network issue with one of our providers knocked out connectivity for quite a few players of EVE and DUST connecting to Tranquility around 13:50 or so, but TQ is still online and perfectly healthy. Players s...
- by CCP Falcon - at 2015.11.17 14:05:50
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4238. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Cephei Kells wrote: Please tell me I'm not the only one who sees this as another way to attempt to limit fleet sizes/tactics? More than any module/mechanic I've worked on, this is an attempt to expand fleet sizes and tactics, not limit them....
- by CCP Rise - at 2015.11.17 14:02:35
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4239. Changes to gridsize - in Test Server Feedback [original thread]
Sjugar02 wrote: The new structures will be awesome and if grids need to become bigger to accomodate them, that's fine. Is there any other reason grids are becoming bigger? Huge grids will break things in interesting ways, eve has been develope...
- by CCP Claymore - at 2015.11.17 13:51:57
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4240. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Here is a feedback thread for some awesome new ships, Command Destroyers! So here's the basics. We are adding a new line of Tech II destroyers based on the Algos, Dragoon, Corax and Talwar along with a new type of module called the Micro Jump Fie...
- by CCP Rise - at 2015.11.17 13:51:08
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