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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Rise
C C P C C P Alliance
5338
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Posted - 2015.11.17 13:51:08 -
[1] - Quote
Here is a feedback thread for some awesome new ships, Command Destroyers!
So here's the basics. We are adding a new line of Tech II destroyers based on the Algos, Dragoon, Corax and Talwar along with a new type of module called the Micro Jump Field Generator, which the new Destroyers will have exclusive access to. I'm going to go through some basic questions here at the top and then give you all the details after.
First, why Command Destroyers? We have always wanted to do a line of smaller ships that could provide gang support, but we expected to wait until after a rework of the ganglink mechanics, but here we saw a perfect opportunity to bring you this awesome new module and combining the role with gang support seems ideal. We still want to rework links and think these will slot in perfectly to that rework when it happens, but in the mean time you guys get a few awesome new tools.
Second, how exactly does the Micro Jump Field Generator work? This module is exactly like a Micro Jump Drive except that when it fires, it pulls any ships nearby along with it for the jump. There's a lot of specifics to consider here but the big restrictions you need to know are that you cannot use this module in high sec, you can not pull invulnerable targets (ships that have just undocked or just jumped through a gate and are still cloaked), and you can not jump into starbase shields. You CAN however do a lot of really crazy thing such as pull bombs that are midair, pull dictor bubbles or chain multiple jumps in a row using several Command Destroyers. As for numbers, we have a base spool up time of 9 seconds, a reactivation delay of 160 seconds, a pull radius of 6km from the ship and a jump distance of 100km. The module requires 5 PG and 31 CPU to fit and requires the same skill as normal MJDs to use.
Now, for the ships themselves. We are aiming to have a set of destroyers that are both faster and more resilient than either their Tech I counterparts or Interdictors, but sacrifice offense. This should make the support role, whether with MJFG or links, easier to fill while leaving them vulnerable to abuse in combat. Their weapon systems will be missile or drone based, like their base hulls.
Here are the bonuses:
MAGUS Gallente Destroyer Per Level: 10% Bonus to Drone Damage 4% bonus to armor resists Command Destroyer Per Level: 2% to Armor and Skirmish Warfare link effectiveness 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
PONTIFEX Amarr Destroyer per Level: 10% Bonus to Drone Damage 4% bonus to Armor Resistances Command Destroyer per Level: 2% to Armor and Information Warfare link effectiveness 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
STORK Caldari Destroyer per Level: 10% to Rocket and Light Missile Damage 4% Bonus to Shield Resistances Command Destroyer per Level: 2% to Siege and Information link effectiveness per level 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
BIFROST Minmatar Destroyer per Level: 10% bonus to Rocket and Light Missile Damage 4% bonus to shield resists Command Destroyer per Level: 2% to Siege and Skirmish Warfare link effectiveness 5% reduction in MJFG spool up time Role: 95% Reduction in Powergrid Requirements for Warfare Links Role: 50% Reduction in MWD Penalty Signature Bloom Role: Can fit Micro Jump Field Generators Role: Can fit one Warfare Link
And for their attributes I'm using a google doc this time for better readability: ATTRIBUTES
As always, we look forward to your feedback. With these ships I'm especially interested in any opinions or insights on the powergrid and CPU numbers, as the ships will probably get used a few different ways and I'm not positive we've accounted for all of them.
If you have any questions or need clarifications please ask, and don't be surprised if there's a typo here and there that needs fixing :)
Thanks !
@ccp_rise
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ChromeStriker
Out of Focus Odin's Call
964
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Posted - 2015.11.17 13:55:36 -
[2] - Quote
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
No Worries
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Cephei Kells
Black Omega Security The OSS
28
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Posted - 2015.11.17 13:59:09 -
[3] - Quote
Please tell me I'm not the only one who sees this as another way to attempt to limit fleet sizes/tactics? |
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CCP Rise
C C P C C P Alliance
5340
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Posted - 2015.11.17 14:02:35 -
[4] - Quote
Cephei Kells wrote:Please tell me I'm not the only one who sees this as another way to attempt to limit fleet sizes/tactics?
More than any module/mechanic I've worked on, this is an attempt to expand fleet sizes and tactics, not limit them. I believe (as long as the numbers end up somewhat balanced) this is one of the most promising 'sandbox' module/ship additions we've done recently and the fact that we have no idea what players will do with it feels really great and exciting.
@ccp_rise
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Xenontechs
Stealth Bustards
0
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Posted - 2015.11.17 14:04:39 -
[5] - Quote
Quote:Gallente Destroyer Per Level: 10% Bonus to Drone Damage
Amarr Destroyer per Level: 10% Bonus to Drone Damage
Caldari Destroyer per Level: 10% to Rocket and Light Missile Damage
Minmatar Destroyer per Level: 10% bonus to Rocket and Light Missile Damage
I get that these are the big brothers of other ships with these sort of bonuses, but I'd love to see more weapon types |
ChromeStriker
Out of Focus Odin's Call
964
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Posted - 2015.11.17 14:05:21 -
[6] - Quote
Are there any prerequisites for the command destroyer skill??
No Worries
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Vesan Terakol
The Goat Farm Bad Intention
118
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Posted - 2015.11.17 14:06:57 -
[7] - Quote
The drone combat capabilities limiting for the Gallente and Amarr seems to be a bit harsher. I'd take 50% durability instead of 50% damage if i had the choice. The other 2 might lack any application bonus, but at least they can't loose their main weapon so easily. |
Titus Balls
Soggy Biscuit. Did he say Jump
92
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Posted - 2015.11.17 14:07:35 -
[8] - Quote
ChromeStriker wrote:AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SO stoked for these Would say this calls for a T3D balance pass first tho (cough svipul cough)... otherwise your effectivly buffing them in gangs (easy skirmish/siege links)
Stoked....or Storked? :D
These look like they could be fun ships for small gangs. |
Suitonia
Furnace Thermodynamics
674
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Posted - 2015.11.17 14:08:29 -
[9] - Quote
Super cool
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Mr Grape Drink
Sugar - Water - Purple The Mutiny
73
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Posted - 2015.11.17 14:08:49 -
[10] - Quote
Does a scram shut it off like a regular MJD? |
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Minchurra
Perkone
24
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Posted - 2015.11.17 14:08:58 -
[11] - Quote
Does the new group MJD move everything 100km in the direction the destroyer is moving, or does it move each ship in range 100km in the direction they were originally moving?
The role bonus says "can fit one warfare link", does this mean there is a hard restriction on the number that can be fitted (like a damage control), or does it mean I can fit as many as I want but only use one at a time (like battlecruiser links)? If I fit command procs can I use two or three at once?
You mention I cannot MJD into a pos, how will this work? Do things appear inside and then bounce off? Is the activation cancelled? Do ships just spawn on the edge of the shield? Can I jump out of a pos?
Can I MJD NPC ships like rats? What about deployables like mobile depots and anchorable bubbles? Does it also teleport drones?
Any possibility of the Minmatar/Gallente ships getting an active tank bonus instead of a passive to mirror the Command ships?
You probably don't have time to answer all of these but a little more information in your post would be appreciated so I have to spend less time on the test server working it out myself. |
Kaarous Aldurald
Black Hydra Consortium.
15049
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Posted - 2015.11.17 14:10:06 -
[12] - Quote
They're really not differentiated much between races, are they? Just in the bonus types they give. Might as well have just made it one ship from the ORE lineup, or something. Granted, the extra art assets are cool, but I fail to see what justifies making four of these as opposed to one.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Yngvar ayShorn
Einheit X-6
536
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Posted - 2015.11.17 14:10:21 -
[13] - Quote
I am able to fly to a Titan and jump that massiv Ship 100km away in my small tiny Command-Destroyer?
30 Tage EVE testen! -->> Klick mich <<--
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Pellit1
Spiritus Draconis Spaceship Bebop
7
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Posted - 2015.11.17 14:10:24 -
[14] - Quote
Definitely one of the most interesting introductions to the game for a while - Think it's going to affect lowsec warfare an awful lot.
Rise: What are the limits on the size of ships that can be jumped? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5726
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Posted - 2015.11.17 14:11:37 -
[15] - Quote
ChromeStriker wrote:AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SO stoked for these Would say this calls for a T3D balance pass first tho (cough svipul cough)... otherwise your effectivly buffing them in gangs (easy skirmish/siege links)
So Storked?
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Phoenix Jones
Small-Arms Fire
1580
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Posted - 2015.11.17 14:11:38 -
[16] - Quote
BY THORS HAMMER..
THE BIFROST IS HERE!!!
Yaay!!!!
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Alyssia Benar
Vision Inc Hole Control
30
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Posted - 2015.11.17 14:11:50 -
[17] - Quote
Is 6km the base range of the module? Can it be extended or is it a fixed value and not depending on skills? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1169
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Posted - 2015.11.17 14:14:06 -
[18] - Quote
Quote:We still want to rework links
when? this is one of the most broken things in game, but it gets no attention |
Capqu
Sniggerdly Pandemic Legion
1187
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Posted - 2015.11.17 14:14:09 -
[19] - Quote
i think more than 1 link is required to justify a wing or fleet command position, even in a small fleet
https://www.youtube.com/watch?v=QPntjTPWgKE
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Suitonia
Furnace Thermodynamics
674
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Posted - 2015.11.17 14:14:11 -
[20] - Quote
ChromeStriker wrote:Are there any prerequisites for the command destroyer skill??
Also does this mean your going ot change the weapon types on interdictors to match their T1 counterparts and continue the weapon progression? (Hybrids on the flycatcher?)
On SISI it requires Leadership 5, Warfare Link Spec 4 (Approx 10 days of skill training time if you do not have those). + Racial Destroyer V.
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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CCP Rise
C C P C C P Alliance
5346
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Posted - 2015.11.17 14:15:30 -
[21] - Quote
Minchurra wrote:Does the new group MJD move everything 100km in the direction the destroyer is moving, or does it move each ship in range 100km in the direction they were originally moving? The role bonus says "can fit one warfare link", does this mean there is a hard restriction on the number that can be fitted (like a damage control), or does it mean I can fit as many as I want but only use one at a time (like battlecruiser links)? If I fit command procs can I use two or three at once? You mention I cannot MJD into a pos, how will this work? Do things appear inside and then bounce off? Is the activation cancelled? Do ships just spawn on the edge of the shield? Can I MJD NPC ships like rats? What about deployables like mobile depots and anchorable bubbles? Does it also teleport drones? Any possibility of the Minmatar/Gallente ships getting an active tank bonus instead of a passive to mirror the Command ships? You probably don't have time to answer all of these but a little more information in your post would be appreciated so I have to spend less time on the test server working it out myself.
MJD moves everything using the direction of the command destroyer, all the ships moved retain their original vectors upon landing.
No hard restriction, same as BCs.
If you MJD towards a pos I believe it will place you 50k from the pos instead of inside.
Yes you can move NPCs, you can not move anchored things like deployables or anchored bubbles. Yes drones.
We deliberately didn't do active bonus because we thought resistance would be much more desirable in a fleet environment (similar to HICs).
@ccp_rise
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Altrue
Exploration Frontier inc
1974
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Posted - 2015.11.17 14:15:39 -
[22] - Quote
New and exciting gameplay opportunities? Check. Player skill factor involved with crazy opportunities? Check. Bonus points for being able to move dictor bubbles and bombs.
This sounds like a great addition for EVE!
A few questions though:
- You don't seem to mention if it will teleport capital and supercapital ships or not. I''m assuming it will? o_O
- You implied that it only teleports dictor bubbles, what about regular bubbles? That sounds like a free get out of jail card for capital blobs.
- What is the effect of warp scramblers (and soon focused interdiction) on this? Do you need to scramble the Command Destroyer for the whole jump not to happen, or do you need to scramble each affected ship?
- Have you considered the implications of the actual ship stats into this role? Interdictors are the prime example of how speed is almost the only factor to consider for that type of ship. Will we have one over represented Bifrost to go along with the Sabre, or will the use of the other races be encouraged somehow? The Bifrost even has the shield resist bonus, which means that if it gets the bonus speed, the Stork won't have much left to compete with it.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Saint Michaels Soul
Zero Effect Industries Phoebe Freeport Republic
26
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Posted - 2015.11.17 14:16:27 -
[23] - Quote
Cephei Kells wrote:Please tell me I'm not the only one who sees this as another way to attempt to limit fleet sizes/tactics?
Hey Cephei, long time no shoot!
This might encourage the break up of the blob/anchor tactic and it might make conventionally flown fleets a bit more susceptible to well flown smaller gangs but I just see more oppportunity for massive chaos in massive fights ... on our newly expanded 2000km grids.
Really looking forward to this. |
afkalt
Republic Military School Minmatar Republic
2407
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Posted - 2015.11.17 14:16:58 -
[24] - Quote
Are these getting full T2 resists?
Also, do cloaked targets get pulled?
Do you have a UI icon to show you if you're in range of the effect?
Can you fly out of range once it is activated? I certainly hope so..........
What happens if there are a group of these who all align in the same direction and stagger their mods by 2 seconds each? Do they daisy chain the jumps, mere seconds apart?
And boo to another new skill. Command ships would have been fine, if you really had to. |
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CCP Rise
C C P C C P Alliance
5346
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Posted - 2015.11.17 14:17:27 -
[25] - Quote
ChromeStriker wrote:Are there any prerequisites for the command destroyer skill??
Also does this mean your going ot change the weapon types on interdictors to match their T1 counterparts and continue the weapon progression? (Hybrids on the flycatcher?)
Command Destroyer Prereqs: Warfare link Specialist 4 and Spaceship Command 5
@ccp_rise
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ChromeStriker
Out of Focus Odin's Call
964
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Posted - 2015.11.17 14:17:37 -
[26] - Quote
Steve Ronuken wrote:ChromeStriker wrote:AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SO stoked for these Would say this calls for a T3D balance pass first tho (cough svipul cough)... otherwise your effectivly buffing them in gangs (easy skirmish/siege links) So Storked? Edit: I'm slow
Hmmm more han one person has said this lol...
No Worries
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CCP Rise
C C P C C P Alliance
5346
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Posted - 2015.11.17 14:18:15 -
[27] - Quote
Mr Grape Drink wrote:Does a scram shut it off like a regular MJD?
Yes, scram will shut off an active MJFG and will also keep any targets in range of one that fires from taking the jump.
@ccp_rise
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Luscius Uta
181
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Posted - 2015.11.17 14:19:12 -
[28] - Quote
Why both Amarr/Gallente and Caldari/Minmatar have identical bonuses? Jeez, have some creativity.
Drifters have arrived - The End is nigh!
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Random McNally
The Vendunari End of Life
100762
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Posted - 2015.11.17 14:19:16 -
[29] - Quote
This will be awesome!
Host of High Drag Podcast. http://highdrag.wordpress.com/
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Broadcast4Reps
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Lair Osen
106
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Posted - 2015.11.17 14:21:12 -
[30] - Quote
Could we get at least 70 drone space on the magnus so it can store 2 flights of drones?
What happened to the kinetic lock? :P |
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