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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Rek Seven
Hidden Agenda Deep Space Engineering
2115
|
Posted - 2015.11.26 21:03:44 -
[541] - Quote
Xequecal wrote: The Pontifex easily does over 300 DPS with like 60km range on its weapons.
It doesn't really though 
The wishlist is pretty much complete...
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Rowells
ANZAC ALLIANCE Fidelas Constans
2831
|
Posted - 2015.11.26 22:30:31 -
[542] - Quote
Rek Seven wrote:I'm struggling to come up with a good Pontifex fit that isn't left with empty highs and still requires CPU and power rigs. I'm aiming for around 15k ehp, 1 link and a MJFG.
As for the bonuses, the spool up bonus seems like a waste and a MJFG range bonus per level (10km at level 5) would be much more useful. I don't see why this ship doesn't have the 3% per level boost to links like the command ships. These two issues make me question if i should even bother training the CD skill past level 1.
After playing around on sisi for an hour, overall i'm left feeling that the Pontifex could do with a little more CPU to make sure it can fill both it's specialized roles without sacrificing too much. If you're trying to move things quickly, either for rescue or offensively, less time spent in one place (presumably under fire) is better. Whereas changing the range may not be beneficial, especially if that range easily brings you in warp range and you have effectively gained little. |

Rek Seven
Hidden Agenda Deep Space Engineering
2115
|
Posted - 2015.11.26 22:47:59 -
[543] - Quote
With the CD skill at 5 i think you only save about 2 seconds spool up on a level 5 MJFG, which is practically insignificant.
Whether you have a 6.5km range or a 10km rang, you are still in, or on the edge of, scram range. I just feel that the current range leads to too large a margin for error, which is easily overcome by those with the ability to blob but not the smaller gangs.
The wishlist is pretty much complete...
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Rowells
ANZAC ALLIANCE Fidelas Constans
2831
|
Posted - 2015.11.26 23:18:13 -
[544] - Quote
Rek Seven wrote:With the CD skill at 5 i think you only save about 2 seconds spool up on a level 5 MJFG, which is practically insignificant.
Whether you have a 6.5km range or a 10km rang, you are still in, or on the edge of, scram range. I just feel that the current range leads to too large a margin for error, which is easily overcome by those with the ability to blob but not the smaller gangs. 2sec is not really that insignificant when the counter to it is scramming. 2 sec practically removes any BS or BC from having a chance at turning it off.
And as for blob vs gang: not much changed. Only real difference is a slightly smaller fleet can use these as effectively to remove things like logi and other key ships. More chance to inflict damage than before. |

Rek Seven
Hidden Agenda Deep Space Engineering
2115
|
Posted - 2015.11.26 23:34:40 -
[545] - Quote
Well we will just have to agree to disagree...
For me that 2 seconds is not worth the training time. The time on grid can me completely mitigated by using 2 CDs in tandem and with good timing and further more when using them in a gang, there are several things you can do to stop the ship from being targeted and scramed.
Even a MJFG reaction time bonus would be better than what we have currently.
The wishlist is pretty much complete...
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FT Diomedes
The Graduates Get Off My Lawn
1964
|
Posted - 2015.11.27 00:34:05 -
[546] - Quote
Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Sgt Ocker
Kenshin. DARKNESS.
777
|
Posted - 2015.11.27 02:18:48 -
[547] - Quote
FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
|

RcTamiya
SUPREME MATHEMATICS A Band Apart.
26
|
Posted - 2015.11.27 12:36:11 -
[548] - Quote
Sgt Ocker wrote:FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.
imagine somebodys face if you mjd out all their logis 100k away and far out of reprange *_* |

DrysonBennington
Aliastra Gallente Federation
244
|
Posted - 2015.11.27 12:47:34 -
[549] - Quote
Ah look the STORK brought us this year....more little Squiddies...how cute. |

marly cortez
Mercurialis Inc. RAZOR Alliance
116
|
Posted - 2015.11.27 13:45:01 -
[550] - Quote
Looks the have very little value except to Lo-Sec Gankers to me.
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FT Diomedes
The Graduates Get Off My Lawn
1964
|
Posted - 2015.11.27 13:47:45 -
[551] - Quote
Sgt Ocker wrote:FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. When the biggest blob in the game starts promoting a coming change as being good, you know it is going to be abused and is far from balanced.
I'm sorry, but I only weigh 175 pounds. I hardly think that qualifies me for the title "biggest blob in the game."
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

afkalt
Republic Military School Minmatar Republic
2468
|
Posted - 2015.11.27 14:05:27 -
[552] - Quote
FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships.
I've never been able to work out if MJDs work on ticks or if they are like weapons. |

FT Diomedes
The Graduates Get Off My Lawn
1965
|
Posted - 2015.11.27 14:10:24 -
[553] - Quote
afkalt wrote:FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. I've never been able to work out if MJDs work on ticks or if they are like weapons.
Either way, this is not sex, having it happen faster is always better.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Rek Seven
Hidden Agenda Deep Space Engineering
2116
|
Posted - 2015.11.27 14:19:27 -
[554] - Quote
FT Diomedes wrote:afkalt wrote:FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. I've never been able to work out if MJDs work on ticks or if they are like weapons. Either way, this is not sex, having it happen faster is always better.
But not as useful as my suggested range bonus in the majority of situations.
Any frig, destroyer or cruiser in range will still insta-lock you as soon as you activate the jump field and bloom your sig.
The wishlist is pretty much complete...
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FT Diomedes
The Graduates Get Off My Lawn
1965
|
Posted - 2015.11.27 15:27:35 -
[555] - Quote
Rek Seven wrote:FT Diomedes wrote:afkalt wrote:FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. I've never been able to work out if MJDs work on ticks or if they are like weapons. Either way, this is not sex, having it happen faster is always better. But not as useful as my suggested range or reactivation bonus in the majority of situations. Any frig, destroyer or cruiser in range will still insta-lock you as soon as you activate the jump field and bloom your sig, making that 2 seconds irrelevant. I'd be interested to hear how you envisage using the MJFG on these ships... Do you plan on getting a warp-in on a target using a cloaky scout or are you thinking about using them in conjunction with another CD?
My Corp is looking to use them for small gang stuff in conjunction with Interdictors, T3D's, and other small stuff. So, I expect to get warp-ins from my T3D, bubble and point what we want to kill, scram what we don't, activate mjdf, split them up, kill, repeat. There are lots of other potential uses of course, but for the most part I expect to use these in small gang fights (less than ten pilots on our side). They will also be useful for gate and station huggers.
I rarely participate in large fleet fights except as a capital ship or Interdictor pilot, so have not put much thought into how to use them on that scale.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|

Rek Seven
Hidden Agenda Deep Space Engineering
2116
|
Posted - 2015.11.27 17:21:25 -
[556] - Quote
@ CCP what happens if you try to jump someone off the edge of a pos forcefield (e.g. a link alt orbiting)? Can the forcefield get in the way of you jumping if the CD is not between the target and the forcefield, pointing away from the forcefield?
The wishlist is pretty much complete...
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Sexy Cakes
Have A Seat
1061
|
Posted - 2015.11.27 22:26:38 -
[557] - Quote
These things look game breakingly OP
Not today spaghetti.
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elitatwo
Eve Minions The-Company
918
|
Posted - 2015.11.27 23:58:03 -
[558] - Quote
Sexy Cakes wrote:These things look game breakingly OP
Shhhh!!! I do want to fly them before they nerf them down again, look what you have done to the Stratios even before she even went live.
No more amputations on pirate ships, capiche?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
244
|
Posted - 2015.11.28 15:58:56 -
[559] - Quote
This is gonna suck.
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Rain6637
GoonWaffe Goonswarm Federation
32902
|
Posted - 2015.11.28 16:30:41 -
[560] - Quote
Micro Jump Drive Generator should have a range indicator bubble in tactical overview.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Prometheus Exenthal
mnemonic.
798
|
Posted - 2015.11.28 17:57:47 -
[561] - Quote
WHY ARE THESE SO FAST!? What is wrong with you people?
Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds.
You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus?
AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas.
Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys
https://www.youtube.com/user/promsrage
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Sgt Ocker
Kenshin. DARKNESS.
778
|
Posted - 2015.11.28 23:51:23 -
[562] - Quote
Prometheus Exenthal wrote:WHY ARE THESE SO FAST!? What is wrong with you people? Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds. You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus? AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas. Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys
There has been so many 'pretty" effects added - server space for those who want to play (fly ships) is limited, so everyone needs to fly frigates and destroyers. Or CCP have realized - 90% of the pvp content in Eve is in lowsec (FW), they like their destroyers and frigates so why not make them as OP as we can.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
Why can't CCP see the obvious - Large dominating groups are bad for Eve.
|

Tyranis Marcus
Bloody Heathens
1458
|
Posted - 2015.11.29 03:02:36 -
[563] - Quote
How long until the Caldari T2 destroyers are reworked so one of them has a hybrid weapon bonus instead of missiles? It's surely in the future. Somewhere.
Do not run. We are your friends.
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Malcanis
Vanishing Point. The Initiative.
17227
|
Posted - 2015.11.29 03:09:13 -
[564] - Quote
Prometheus Exenthal wrote:WHY ARE THESE SO FAST!? What is wrong with you people? Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds. You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus? AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas. Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys
Counter suggestion: delete AFs, pretend they never existed, and get on with our lives. Most of the T2 small ship balancing issues disappear or significantly reduce overnight and we get to use our 1m sp refunds on the new ships.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Kaarous Aldurald
Black Hydra Consortium.
15285
|
Posted - 2015.11.29 03:17:12 -
[565] - Quote
Malcanis wrote:Prometheus Exenthal wrote:WHY ARE THESE SO FAST!? What is wrong with you people? Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds. You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus? AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas. Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys Counter suggestion: delete AFs, pretend they never existed, and get on with our lives. Most of the T2 small ship balancing issues disappear or significantly reduce overnight and we get to use our 1m sp refunds on the new ships.
I can't help but wonder if you're being sarcastic, since you of all people would be able to grasp the concept of such blatant powercreep, if you have to outright delete old and invalidated classes.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Rowells
ANZAC ALLIANCE Fidelas Constans
2843
|
Posted - 2015.11.29 03:22:00 -
[566] - Quote
Kaarous Aldurald wrote:Malcanis wrote:Prometheus Exenthal wrote:WHY ARE THESE SO FAST!? What is wrong with you people? Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds. You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus? AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas. Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys Counter suggestion: delete AFs, pretend they never existed, and get on with our lives. Most of the T2 small ship balancing issues disappear or significantly reduce overnight and we get to use our 1m sp refunds on the new ships. I can't help but wonder if you're being sarcastic, since you of all people would be able to grasp the concept of such blatant powercreep, if you have to outright delete old and invalidated classes. Honestly, the only thing that kept AF relevant as they were, was the fact that the only threats were two classes up. Any addition of a viable T2 or faction destroyer is going to push them further into uslessness. It's a bit of a trade, and the same thing could be said for any attempts to expand BC line of ships as well.
They're so close together that improving the ships makes either bigger ones or smaller ones irrelevant, or just not much better than the T1 counterpart to begin with.
Guess it really depends on which class you like better. |

Kaarous Aldurald
Black Hydra Consortium.
15286
|
Posted - 2015.11.29 04:47:42 -
[567] - Quote
Rowells wrote: Guess it really depends on which class you like better.
That's my point.
It shouldn't matter. There should be enough distinctions between the classes by themselves, so that we don't have to make T2 destroyers that are faster than frigates but tank like cruisers.
It's really rather ridiculous that we're even having this conversation. It's simple game balance, after all, if you're going to release something that invalidates a bunch of previously existing stuff, then the release should simply not happen. This has nothing to do with "moving forward" or "progress" or whatever justification you want to use.
It's power creep. Of the worst kind, too, speed. The two biggest pitfalls in game balance are always the same. Stealth, and speed. If they are out of balance, the game is broken. CCP has done a reasonably good job with stealth, but they have not done a good job of managing speed.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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FT Diomedes
The Graduates Get Off My Lawn
1969
|
Posted - 2015.11.29 05:34:26 -
[568] - Quote
Kaarous Aldurald wrote:Rowells wrote: Guess it really depends on which class you like better.
That's my point. It shouldn't matter. There should be enough distinctions between the classes by themselves, so that we don't have to make T2 destroyers that are faster than frigates but tank like cruisers. It's really rather ridiculous that we're even having this conversation. It's simple game balance, after all, if you're going to release something that invalidates a bunch of previously existing stuff, then the release should simply not happen. This has nothing to do with "moving forward" or "progress" or whatever justification you want to use. It's power creep. Of the worst kind, too, speed. The two biggest pitfalls in game balance are always the same. Stealth, and speed. If they are out of balance, the game is broken. CCP has done a reasonably good job with stealth, but they have not done a good job of managing speed.
I agree that speed has proved to be the most difficult thing to balance.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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elitatwo
Eve Minions The-Company
922
|
Posted - 2015.11.29 06:33:16 -
[569] - Quote
Last year I made a suggestion to remove now very useless attributes from all missiles and it was shut down and I declared certifyable.
Doesn't sound so terrible anymore does it? And who could have predicted that a few years ago.. I DID.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|

Kenja Saissore
Relentless Terrorism Separatists
1
|
Posted - 2015.11.29 10:16:17 -
[570] - Quote
I really really wanted to see the off grid boosting get touched, its just to powerful, especially since everything is about kiting and range now.
But these are just a joke, why bother even trying to balance the bigger ships if you then immediately throw them back into uselessness?
While I support a change when it comes to links, I cant support yet another meta that will make larger ships even more useless in pvp
Why are these even on the chalk board? you couldnt give this to the BC's and make them useful? What is it with you guys and making BC's viable?
the entire concept seems so much more entertaining on a BC hull.
This looks like another ship with no real counter, more skills to train, to fly a new ship, that doesnt do any role that was needed or wasnt already in the game, but obsoletes entire ships sole purpose for existing.
The last few small ships you guys released have given us enough cancer for the nxt year or so, cmon already... |
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