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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Rowells
ANZAC ALLIANCE Fidelas Constans
2825
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Posted - 2015.11.20 00:30:18 -
[1] - Quote
motie one wrote:afkalt wrote:"fit" and "bonus to effectiveness" are not the same thing.
I can FIT autocannons to a thorax, but it is not BONUSED for them. Hence no one (hardly ever) flies battlecruisers as link ships. Same will apply to this, as it is so limited in the link role, shame the primary role is restricted to those users by requirements for running it that way. And I agree the fact you can fit autocannons should not be a prerequisite for flying a thorax either. Or for that matter medium hybrids? You should not be able to fit a warfare link without the skills, not need the skills to fly the ship If you cannot fit the link due to skills, you cannot gain the bonus. So, with that in mind, why are the skills to fit a warfare link a prerequisite to fly the ship? Anyway as stated on the O7 show CCP rise is going on holiday until just before release, so expect these to Flop hard! After the pilots with link alts try them out and then forget them forever after the first week, because one would have to be a really special snowflake to train link skills on one's main when they are so up in the air, regarding eliminating OGB, until that is resolved. What a wasted opportunity. The same reason any skill that is t directly related to the ship is required.
There are dozens of ships with skills you could argue away as useless for what you want. It doesn't necessarily justify my desire to fly a mining Titan and not want to train the skills for jump drives and jump portals and leadership V |

Rowells
ANZAC ALLIANCE Fidelas Constans
2825
|
Posted - 2015.11.20 01:36:14 -
[2] - Quote
epicurus ataraxia wrote:Rowells wrote:motie one wrote:afkalt wrote:"fit" and "bonus to effectiveness" are not the same thing.
I can FIT autocannons to a thorax, but it is not BONUSED for them. Hence no one (hardly ever) flies battlecruisers as link ships. Same will apply to this, as it is so limited in the link role, shame the primary role is restricted to those users by requirements for running it that way. And I agree the fact you can fit autocannons should not be a prerequisite for flying a thorax either. Or for that matter medium hybrids? You should not be able to fit a warfare link without the skills, not need the skills to fly the ship If you cannot fit the link due to skills, you cannot gain the bonus. So, with that in mind, why are the skills to fit a warfare link a prerequisite to fly the ship? Anyway as stated on the O7 show CCP rise is going on holiday until just before release, so expect these to Flop hard! After the pilots with link alts try them out and then forget them forever after the first week, because one would have to be a really special snowflake to train link skills on one's main when they are so up in the air, regarding eliminating OGB, until that is resolved. What a wasted opportunity. The same reason any skill that is t directly related to the ship is required. There are dozens of ships with skills you could argue away as useless for what you want. It doesn't necessarily justify my desire to fly a mining Titan and not want to train the skills for jump drives and jump portals and leadership V You are aware we are talking of skills relating to a destroyer here aren't you? And how relevent they are to this class of ships? And whether it is a good idea to boost up just how exciting the new area of effect mjd is , for the customer to discover, he has to then train destroyers to 5 , the new command destroyer skill, all the other skills for destroyer combat if he has not already got them, all the support skills too in order to survive using it? And than to add insult to injury warfare links to IV with the prerequisite for leadership V. Now no one should expect to fly a T2 ship without support skills, It is quite normal, to train the racial ship to V. For a T2 ship. And there is always a new skill to learn for a new class. People might grumble and come to accept that. But then adding on the warfare link requirement, is just going to annoy people unnecessarily. Not a good way to make players feel happy with their new "present" It appears that there are some who believe this may be a bad choice. It seems to me, that there seems to be an upset with the fact that any skills have to be trained at all. And my example still stands, I dont want to use the ship for one of of it's roles, doesn't mean i don't have to train the skill for it them.
and unless I missed something, its already a shorter train than interdictors by a significant amount. Which, by the way, is another ship that requires a useless skill (graviton physics) to just sit in the hull, even if i dont want to use bubbles. For such an interesting ship, it is definitely worth the skill train. MJGD, links, and decent combat ability? good lord, my sabre is going to be jealous. The skill will be useful. If the pilot chooses not to use it, then it is his own decision that devalues the train time.
In fact, a destroyer sized link-ship is something I have been waiting for, for a very long time. And I will adjust my skillplan to move leadership skills up faster, not so I can fly it (already have that), but so I can fully utilize its bonuses.
I about messed myself in public when I first read the post. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2825
|
Posted - 2015.11.20 01:38:50 -
[3] - Quote
zhang elliott wrote:I still wait patiently for a cow-ops/EW/ECCM battle cruiser with an area effect cloak, and web drones worth a damn. O_O |

Rowells
ANZAC ALLIANCE Fidelas Constans
2829
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Posted - 2015.11.22 17:39:46 -
[4] - Quote
any reason the amarr and gallente CDs aren't getting the drone speed bonus of their T1 counterparts? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2829
|
Posted - 2015.11.22 17:45:18 -
[5] - Quote
Cerulean Ice wrote:The only thing a stork is known for is delivering babies. delivering them straight back to sender  |

Rowells
ANZAC ALLIANCE Fidelas Constans
2829
|
Posted - 2015.11.24 06:04:54 -
[6] - Quote
aldhura wrote:Darth Squeemus wrote:This sounds really cool. I'm excited to see them in action. They on the test server, great fun to play with :) I'm still having trouble trying to ninja myself onto a blob of people and then micro jump drive them away |

Rowells
ANZAC ALLIANCE Fidelas Constans
2831
|
Posted - 2015.11.26 22:30:31 -
[7] - Quote
Rek Seven wrote:I'm struggling to come up with a good Pontifex fit that isn't left with empty highs and still requires CPU and power rigs. I'm aiming for around 15k ehp, 1 link and a MJFG.
As for the bonuses, the spool up bonus seems like a waste and a MJFG range bonus per level (10km at level 5) would be much more useful. I don't see why this ship doesn't have the 3% per level boost to links like the command ships. These two issues make me question if i should even bother training the CD skill past level 1.
After playing around on sisi for an hour, overall i'm left feeling that the Pontifex could do with a little more CPU to make sure it can fill both it's specialized roles without sacrificing too much. If you're trying to move things quickly, either for rescue or offensively, less time spent in one place (presumably under fire) is better. Whereas changing the range may not be beneficial, especially if that range easily brings you in warp range and you have effectively gained little. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2831
|
Posted - 2015.11.26 23:18:13 -
[8] - Quote
Rek Seven wrote:With the CD skill at 5 i think you only save about 2 seconds spool up on a level 5 MJFG, which is practically insignificant.
Whether you have a 6.5km range or a 10km rang, you are still in, or on the edge of, scram range. I just feel that the current range leads to too large a margin for error, which is easily overcome by those with the ability to blob but not the smaller gangs. 2sec is not really that insignificant when the counter to it is scramming. 2 sec practically removes any BS or BC from having a chance at turning it off.
And as for blob vs gang: not much changed. Only real difference is a slightly smaller fleet can use these as effectively to remove things like logi and other key ships. More chance to inflict damage than before. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2843
|
Posted - 2015.11.29 03:22:00 -
[9] - Quote
Kaarous Aldurald wrote:Malcanis wrote:Prometheus Exenthal wrote:WHY ARE THESE SO FAST!? What is wrong with you people? Ease off on the bloody speed creep. There is no reason for these to be FASTER than AFs when they can already do 100km in 8 seconds. You have classes dedicated to light and heavy tackling, and you want to make a Destroyer class faster than them. Did we learn nothing from Angels, and the current cancer of T3Ds and Mordus? AND you're adding T2 frig logi  Maybe you guys should log in for once before you start shitting out ideas. Here's a better idea: Let's just remove frigates from the game. Sound good? It means far less work for you toilet jockeys Counter suggestion: delete AFs, pretend they never existed, and get on with our lives. Most of the T2 small ship balancing issues disappear or significantly reduce overnight and we get to use our 1m sp refunds on the new ships. I can't help but wonder if you're being sarcastic, since you of all people would be able to grasp the concept of such blatant powercreep, if you have to outright delete old and invalidated classes. Honestly, the only thing that kept AF relevant as they were, was the fact that the only threats were two classes up. Any addition of a viable T2 or faction destroyer is going to push them further into uslessness. It's a bit of a trade, and the same thing could be said for any attempts to expand BC line of ships as well.
They're so close together that improving the ships makes either bigger ones or smaller ones irrelevant, or just not much better than the T1 counterpart to begin with.
Guess it really depends on which class you like better. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2848
|
Posted - 2015.11.30 11:23:54 -
[10] - Quote
what happens if two MJD activate at the same time? is it just a random split bewteen the two? or is there always and order of operations?
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Rowells
ANZAC ALLIANCE Fidelas Constans
2849
|
Posted - 2015.11.30 21:54:45 -
[11] - Quote
h4kun4 wrote:What people who follow this thread told me is that the Destroyers will be quite hard to kill because they have a small sig (which should bloom when activating the jump field) and if one of these things burns inside the fleet solo its quite easy to fend off (some lachesis/Arazus with factionscrams) but if you are able to chain them and the people doing have proper skill, they can rip apart any slower fleet doctrine. I understand that it must be hard work to time the MJD gen properly so you dont come in too late/early and nothing happens. I will be honest, i didn't bother to read all the last 30 pages or so, so please excuse me if this suggestion already happened.
HIC Bubbles interrupt any MJDs, local or field generated.
A simple risk vs. reward equation: Option A = No HIC: You Risk that your fleet gets torn apart but you can MJD/warp off if the brown hits the fan.
Option B = HIC: You Risk that your fleet get hit by a painful bombrun or gets in a shortrange brawl it can't win but you will be rewarded with the security from hostile MJD fields.
Anyway, I look forward to the changes. No matter how its going to turn out, first look, then complain MJDs are supposed to be a partial counter to bubbles, no need to make the counter-counter countered again. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2849
|
Posted - 2015.11.30 21:57:11 -
[12] - Quote
elitatwo wrote:Rowells wrote:what happens if two MJD activate at the same time? is it just a random split bewteen the two? or is there always and order of operations?
Two buddies of mine did try this out on SiSi and this daisy chaining works in order of activation. We did was we were aligning to a celestial and the one in front activated first, then I and then the other missed it but we were already 200km from where we started so it does work with timer ticks and in order of activation. So if you need to jump someone 100 to n+100km you can do just that. Clarification:
If a ship is located in two MJD fields (assuming the two command destroyers are not in each other's fields, which one would the ship take?
For instance, odd timing has led a hostile CD trying to MJD my ship into hostiles, and the other CD is trying to get me back to safety away from the hostiles, at the same time.
Is it server tick or actual time or voodoo magic? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2853
|
Posted - 2015.12.02 04:50:09 -
[13] - Quote
James Shardanii wrote:I see an easy counter to any command dessies trying to jump out parts of your fleet:
Space out your fleet or have a few anti-dessy groups made up of two cruisers or a frig and a cruiser. These groups should worry about nothing but enemy command dessies. Whenever one starts to make a move, the nearest group MWDs to its most likely target, tackles and destroys the dessy. If the firepower of the group is insufficient to destroy it in a timely manner, have the group web and target paint the dessy and reassign a BC/BS's guns for a few seconds. If any of those ships for a scram, they should be able to easily stop it where it stands. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2856
|
Posted - 2015.12.04 23:26:48 -
[14] - Quote
RcTamiya wrote:Lugh Crow-Slave wrote:Rowells wrote:James Shardanii wrote:I see an easy counter to any command dessies trying to jump out parts of your fleet:
Space out your fleet or have a few anti-dessy groups made up of two cruisers or a frig and a cruiser. These groups should worry about nothing but enemy command dessies. Whenever one starts to make a move, the nearest group MWDs to its most likely target, tackles and destroys the dessy. If the firepower of the group is insufficient to destroy it in a timely manner, have the group web and target paint the dessy and reassign a BC/BS's guns for a few seconds. If any of those ships for a scram, they should be able to easily stop it where it stands. Hell all you really need is a few newbros in scram frigs to keep his mjfg off and if you lack numbers a single hic can stop 3-5 on its own from nearly 40km But any half decent pilot will be able to keep out of the range of a hostile mjfg Oh yes, wormholespace has plenty of newbros in frigs on standby while having a t3-brawl ...  Even better actually. Faster lock time and decent tracking means ripping through it quickly is definitely an option. And having logistics sit on the hole as a safeguard could be an issue (especially if you send one on both sides).
Which reminds me, does the MJDG have the same rules surrounding cloak activation as the MJD? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2856
|
Posted - 2015.12.04 23:28:57 -
[15] - Quote
Also, I keep hearing about 60k ehp fits for these, is that true? Someone can share the fit if it is please. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2857
|
Posted - 2015.12.08 07:16:26 -
[16] - Quote
SurrenderMonkey wrote:So I was messing about with the Pontifex on Singularity earlier. Sicced the drones on something and MJFGed myself away. Drones kept cheerfully murdering it until it died.
Is that supposed to happen? Not sure it's even unique to the MJFG, just never really bothered to play with MJDs before. Is it intended? who knows. But it does properly follow the existing mechanics. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2857
|
Posted - 2015.12.08 07:19:48 -
[17] - Quote
Tau Cabalander wrote:I expect these are already banned from the next AT.  "It seems the red Team has been jumped outside of the field of play by quite a distance. It looks like they wont have time to make it back before they are disqualified and as warping is illegal well call that a game ladies and gentlemen." |

Rowells
ANZAC ALLIANCE Fidelas Constans
2878
|
Posted - 2015.12.24 04:24:38 -
[18] - Quote
Owen Levanth wrote:I've never seen it brought up, but can a command destroyer take cloaked ships with it? Would be funny if someone jumped off from, let's say a gate, and took a couple cloaked stalkers with him instead of leaving them behind.  Unless it's from a gate cloak (invulnerable) then yes it can (at least that's what they said). |

Rowells
ANZAC ALLIANCE Fidelas Constans
2896
|
Posted - 2016.02.01 00:55:25 -
[19] - Quote
Ria Nieyli wrote:Korotani wrote:Ria Nieyli wrote:Korotani wrote:I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.
It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason. If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun. Well CCP appear to have made a mistake and it's staying for now. Yay! We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD. A double jump off a station means they are more prepared than you, HTFU. A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill. The best counter play has been to set up a scram chain. I have seen it employed before to strong effect. Mostly seen it on battleships either to hug a gate or undock, or to stay in range of their triage. |
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