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4261. Changes to gridsize - in Test Server Feedback [original thread]
Celthric Kanerian wrote: Since the grid range will be increased to 7800 km (According to CCP Nullabor's tweet), will the view range then also be increased from the small ~100 km? That is not something Game of Drones will be changing, but ma...
- by CCP Claymore - at 2015.11.16 14:15:11
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4262. Changes to gridsize - in Test Server Feedback [original thread]
Syzygium wrote: keep in mind that, if you change the distance an acceleration gate warps a player so you cannot see into distant rooms, also the time to warp there changes. a warp of 10.000km is much faster than one of some million km or even a...
- by CCP Claymore - at 2015.11.16 14:12:18
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4263. Changes to gridsize - in Test Server Feedback [original thread]
Gosti Kahanid wrote: What I would like to see is a small change so your Overwiew won-Št show you things on your grid that are more than 1.000 or 1500km away from you. Then everything coud be on the same grid, but because it is too far away, you...
- by CCP Claymore - at 2015.11.16 14:11:00
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4264. Changes to gridsize - in Test Server Feedback [original thread]
Kosetzu wrote: CCP Claymore wrote: Anthar Thebess wrote: Disable this grids on gates , pls - make them a special case. When you jump in to a 1k local , the last thing you want is to die before even loading the grid. This is to be ...
- by CCP Claymore - at 2015.11.16 14:07:58
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4265. Changes to gridsize - in Test Server Feedback [original thread]
Nevyn Auscent wrote: Has a thought been given as to how much longer it will take a ship to land on grid with this. Especially Battleships. You will have massive amounts of warning when something appears on your overview. So it will be a lot har...
- by CCP Claymore - at 2015.11.16 14:04:52
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4266. Changes to gridsize - in Test Server Feedback [original thread]
EvilweaselSA wrote: CCP Claymore wrote: Kalestrom Crendraven wrote: Are you going to be looking into drag/stop bubble mechanics with this? Could you expand on this? What would we be looking into? Drag bubbles work if the bubble is on...
- by CCP Claymore - at 2015.11.16 13:56:22
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4267. Changes to gridsize - in Test Server Feedback [original thread]
Cosmosexual wrote: I hope this doesn't introduce more lag, it's hardly bearable as it is since BIAB was implemented. We will be thoroughly testing this as the last thing we want to do is reduce performance in any way.
- by CCP Claymore - at 2015.11.16 13:53:32
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4268. Changes to gridsize - in Test Server Feedback [original thread]
Aralieus wrote: CCP Claymore wrote: Omnathious Deninard wrote: As far as the anomalies and mission pockets are considered, you could increase the distance between them to make sure they never could part of the same grid. Maybe 4~5 times ...
- by CCP Claymore - at 2015.11.16 13:51:56
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4269. Plex4 Good: French Red Cross - in EVE General Discussion [original thread]
Okay, this thread is being closed. A word of warning that some of you have skirted super close to the line. Can it, or you'll lose the ability to post. PLEX for GOOD is a program set up to provide relief funding for victims of natural disasters....
- by CCP Falcon - at 2015.11.16 11:22:50
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4270. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Hal Morsh wrote: Selaria Unbertable wrote: CCP Terminus wrote: Discovery ... Role Bonuses: 200% bonus to Mining yield
Are you sure it's not 100%? 200% would mean it can harvest 3 blocks per cycle. With all those durat...
- by CCP Terminus - at 2015.11.16 10:37:52
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4271. Thanks for the Amarr Championships - in EVE Alliance Tournament Discussion [original thread]
Thanks to all the teams for flying, and to all the viewers who tuned in. And of course big thanks to the production crew, the commentators, and the community team who made it happen. Too much fun.
- by CCP Antiquarian - at 2015.11.16 10:31:32
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4272. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
So, sorry for the lengthy absence from the thread, folks. I was down with flu last week. Up to date now - please don't be upset if your post didn't get a direct answer, I can't spend as much time answering all the posts as I did before now that I'...
- by CCP Goliath - at 2015.11.16 10:12:01
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4273. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Alyla By wrote: I really like the new scanning window. Good job CCP ! There is one little thing bother me still. Back on the old window, you could see easily if the signatures you wanted to probe where in your probe volume or not. Simply said,...
- by CCP Goliath - at 2015.11.16 10:10:51
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4274. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Pandora Bokks wrote: CCP Goliath wrote: Pandora Bokks wrote: Getting used to the new system will take a while but in general, I think it will be better over time. I have a question though: Have you touched scanning mechanics (the math ...
- by CCP Goliath - at 2015.11.16 10:10:14
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4275. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Johnny Splunk wrote: Finally got caught up with the thread. May I suggest a digest of current recognized issues and their status. It's difficult to read through each post and there are a lot of repeated reports now. Here are some items I don't...
- by CCP Goliath - at 2015.11.16 10:08:40
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4276. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Obil Que wrote: Goliath, not sure if this was reported yet but there seems to be a disconnect between the dscan angle when turning on and off camera align Test: 1. Have map open. Turn camera align off (for example, to scan probes and pan wind...
- by CCP Goliath - at 2015.11.16 10:05:34
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4277. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Rivr Luzade wrote: Another thing that I find a disimprovement is the removal of the split kilometer/AU distance meter in the dscan window. With the old system, it was easy to see at a glance the km and AU to compare them or change km or AU manu...
- by CCP Goliath - at 2015.11.16 10:02:07
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4278. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Ragori Mitternacht wrote: I love the directional scanner it makes things easier to spot. but I am having problems with the probe scanner. I can resize the bubbles but I can't move them to where I need them to be. I followed the directions other...
- by CCP Goliath - at 2015.11.16 10:00:37
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4279. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Lei Volund wrote: ok so ive gotten used to new scanner, and use it a lot, quite like it now the directional has a toggle, just a couple of niggles 1. The aim was to move the 'destroy probes' button away so it wont be pressed by accident, but ...
- by CCP Goliath - at 2015.11.16 10:00:00
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4280. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Aivlis Eldelbar wrote: While messing with different control schemes for the new probing system I ran across something that may or may not be relevant to this discussion: EVE doesn't recognize lateral movements on the mouse wheel and/or seconda...
- by CCP Goliath - at 2015.11.16 09:58:27
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