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4301. Changes to gridsize - in Test Server Feedback [original thread]
TheMercenaryKing wrote: Assuming the size of grids is going to be like 1 million KM, it would be amazing if in this release or next to add an overview filter option or tab to filter out select items over X distance. This means if we see ships a...
- by CCP Claymore - at 2015.11.13 23:20:52
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4302. Changes to gridsize - in Test Server Feedback [original thread]
Capqu wrote: any planned changes for bubbles re: how far they pull from? currently any bubble on your destination grid on your vector pulls you to the closest bubble, obviously with much bigger grids the potential distance pulled can be much ...
- by CCP Claymore - at 2015.11.13 23:18:37
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4303. Changes to gridsize - in Test Server Feedback [original thread]
Khaelian Osiris wrote: Idea: -Signature radius and sensor strength affect distance that a ship will show on grid. Gives your ship a "footprint" similar to how probe-able you are currently. -All ships show on grid under 250km regardless of stats...
- by CCP Claymore - at 2015.11.13 23:15:06
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4304. Changes to gridsize - in Test Server Feedback [original thread]
Andi Onthatop wrote: Cool change, big grids are awesome. Have you made sure that it's not possible for sleeper sites (combat anomalies, data/relic sites) to spawn on the same grid as each other? It would suck to want to do capital escalations...
- by CCP Claymore - at 2015.11.13 23:13:31
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4305. Changes to gridsize - in Test Server Feedback [original thread]
NinjaTurtle wrote: IN CLAYMORE WE TRUST but seriously thank you for this, it's long overdue and based on how caps will be changing, completely necessary. It is a Team Game of Drones effort, and we have lots of testing ahead to make sure tha...
- by CCP Claymore - at 2015.11.13 23:11:57
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4306. Changes to gridsize - in Test Server Feedback [original thread]
Kalestrom Crendraven wrote: Are you going to be looking into drag/stop bubble mechanics with this? Could you expand on this? What would we be looking into?
- by CCP Claymore - at 2015.11.13 23:11:00
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4307. Changes to gridsize - in Test Server Feedback [original thread]
Andre Vauban wrote: Are you going to fix some of the NPC's? It has been a while, but I remember coming across some NPCs on stargate gates that didn't seem to have a lock or weapons range limit (ie was being damped, jammed, and shot from ~500km ...
- by CCP Claymore - at 2015.11.13 23:09:34
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4308. Changes to gridsize - in Test Server Feedback [original thread]
MeBiatch wrote: Great work... any chance now that the grid is bigger we can get more then 250km max target range? There are so many ships and setups that can in theory target past that but we are cutt of for some silly reason Max Target Ran...
- by CCP Claymore - at 2015.11.13 23:08:18
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4309. Changes to gridsize - in Test Server Feedback [original thread]
Arcos Vandymion wrote: CCP Claymore wrote: Atruin Egivand wrote: Those new and awesomely oversized extra-big grids will surely break in totally new and exciting ways Can't say I'm a big fan of that. Hopefully I do my job properly an...
- by CCP Claymore - at 2015.11.13 23:05:04
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4310. Does CCP even look at our ideas? - in Player Features and Ideas Discussion [original thread]
Yes, the developers read ideas posted here and give them careful thought. Khan Wrenth wrote: I'd like to throw one more into the mix. "Don't want to create expectations." The greatest risk posting as a developer is appearing to promise chan...
- by CCP Darwin - at 2015.11.13 22:34:42
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4311. Sticky:Match Rules for the Second Weekend of the Amarr Championship - in EVE Alliance Tournament Discussion [original thread]
Arrendis wrote: CCP Fozzie wrote: No more than one logistics ship of any kind may be used. Again to clarify: Does this mean only one ship can fit remote-assistance modules, or that there can only be one Logistics/Support Cruiser/Logi Fr...
- by CCP Fozzie - at 2015.11.13 18:11:53
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4312. Changes to gridsize - in Test Server Feedback [original thread]
Tipa Riot wrote: I'm curious what the performance and network load implications will be, since the client has to deal with potential by factors increased amount of stuff in the overview and on screen. Maybe you should introduce those super grid...
- by CCP Claymore - at 2015.11.13 17:44:56
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4313. Changes to gridsize - in Test Server Feedback [original thread]
Querns wrote: CCP Claymore wrote: Max Kolonko wrote: CCP Claymore wrote: War Kitten wrote: By the sound of #3... "3. Anchoring POS might have some issues, we are aware of this." ...It sounds like two+ moons could be on the same gr...
- by CCP Claymore - at 2015.11.13 17:39:26
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4314. Changes to gridsize - in Test Server Feedback [original thread]
Tappits wrote: I like the grid sizes and the new view point of the ships so you can see the scale of ships much betterGǪ BUTGǪ When you zoom out and it goes from a close view to the tactical view the camera is no longer anchored to your ship ...
- by CCP Claymore - at 2015.11.13 17:29:09
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4315. Sticky:Match Rules for the Second Weekend of the Amarr Championship - in EVE Alliance Tournament Discussion [original thread]
Arrendis wrote: To confirm: "(Amarr T1, T2 or Faction)" means Amarr faction, ie: Augoror Navy Issue , as opposed to say Bhaalgorn or Rattlesnake , yes? That is correct.
- by CCP Fozzie - at 2015.11.13 17:16:01
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4316. Sticky:Match Rules for the Second Weekend of the Amarr Championship - in EVE Alliance Tournament Discussion [original thread]
Lunarisse Aspenstar wrote: We're looking at (in a race base tournament with a limited pool of ships) a potential of TEN!!!! ship bans per match (6 global and 4 match specific). Is this really intended? Yup, as stated in the paragraph: CC...
- by CCP Fozzie - at 2015.11.13 17:06:35
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4317. Changes to gridsize - in Test Server Feedback [original thread]
Leto Aramaus wrote: FOR GOD'S SAKE FINALLY....!!!!!!!!!!!!!!! I've only been saying "remove grids" for 8 FREAKING YEARS. And this is the first step since the beginning of the game in 2003 towards making grid-less space.... Good lord... maybe ...
- by CCP Claymore - at 2015.11.13 16:59:45
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4318. New Beta EVE Launcher is Now Available for Mac - in Macintosh [original thread]
Manssell wrote: So needed to get on Sisi and it seems the new launcher is the only way to do that now (old one incompatible). Fine, I'll try it. First thing the new launcher prompted me to import my setting BUT the file selection process is co...
- by CCP Snorlax - at 2015.11.13 16:51:57
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4319. Sticky:Match Rules for the Second Weekend of the Amarr Championship - in EVE Alliance Tournament Discussion [original thread]
Vic Vorlon wrote: Has the bug with the Magnate been fixed? Did you check if any other Amarr ships could suffer from the same, or similar, bugs? Yup it's been fixed and we did a check over the rest of the list to make sure everything is repres...
- by CCP Fozzie - at 2015.11.13 16:39:05
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4320. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: 1100 is quite a lot of HP for a mining frig especially one with T2 resists and resist bonus don't you think? It has the same EHP (without the resist bonuses) as the Prospect, just focused more in shields. It's also less st...
- by CCP Terminus - at 2015.11.13 16:14:50
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