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7141. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Phoenix Jones wrote: Petrified wrote: Phoenix Jones wrote: http://imgur.com/P08zVlD
Where exactly is this "Menu" for changing skins suppose to be? If you look at that image, right where the nose of the Omen is you will see two left...
- by CCP FoxFour - at 2015.04.02 11:46:57
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7142. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Chi'Nane T'Kal wrote: I'm a bit worried about skin switching being abusable in large fleet fights. Do you yet have numbers on the traffic / processing demands skin switching in space will generate for clients with ships on grid? If it has the ...
- by CCP FoxFour - at 2015.04.02 10:35:53
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7143. If this is going to be an esport.... - in EVE Valkyrie Information Portal [original thread]
We are already thinking along those lines, and already do have a special client like that. What it will end up looking like in the final product is unknown at this point.
- by CCP Karuck - at 2015.04.02 09:21:04
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7144. Valkyrie On Linux? - in EVE Valkyrie Information Portal [original thread]
We have only announced it for Windows and PS4.
- by CCP Karuck - at 2015.04.02 09:19:42
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7145. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Galphii wrote: Are we going to see the baseline skins for a given ship applicable to a faction variant? i.e. Megathron navy issue with the megathron quafe skin No, Megathron skin only works on the Megathron
- by CCP FoxFour - at 2015.04.02 08:54:23
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7146. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Can you also include into this inability to enter force field while you light a cyno? I witnessed abuse so many times. With current forcefield mechanics, restricting that exploit is not viable. This is part of the reas...
- by CCP Fozzie - at 2015.04.01 23:30:40
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7147. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
Gabriel Luis wrote: Current Habit wrote: CCP Fozzie wrote: This means that essentially, cynos will have the same behavior near a starbase whether the forcefield is active or not. Let us know what you think! Just to confirm, on a lar...
- by CCP Fozzie - at 2015.04.01 23:29:21
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7148. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Does T1 include faction BC? Yup.
- by CCP Fozzie - at 2015.04.01 23:03:45
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7149. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Good change, hope it was easy to implement. On a serious note, what does this mean for Cyno functionality with the new structures? (or does this question belong in one of those threads?) Cyno function near new struct...
- by CCP Fozzie - at 2015.04.01 23:02:17
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7150. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: Much needed tweaks. Cant wait until tomorrow so I can believe them. CCP Fozzie wrote: We're also increasing the build requirements of both of these ships to bring them closer to our original target price an...
- by CCP Fozzie - at 2015.04.01 23:00:28
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7151. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Some quick questions for clarification: CCP Fozzie wrote: The first cycle of the module is always a "warmup cycle" and has no impact. If you lose lock or the module is disabled for any reason, you'll...
- by CCP Fozzie - at 2015.04.01 22:52:24
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7152. Sticky:[April 2015] IHub and Upgrade volumes and manufacturing - in Player Features and Ideas Discussion [original thread]
xttz wrote: CCP Fozzie wrote: To go along with these changes, we have enabled the deploying of all structures (including Starbase Control Towers) from fleet hangars, so that ships like Orcas and Deep Space Transports will have more structur...
- by CCP Fozzie - at 2015.04.01 22:48:36
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7153. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
Hey everyone. One more announcement to make today for our end of April release. "Garage door cynos" are a tactic that uses starbase forcefields to enable extremely safe movement of capital ships. This is an unintended and unhealthy use of game me...
- by CCP Fozzie - at 2015.04.01 22:47:32
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7154. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
Hey everyone. We're planning on making a few small tweaks to warp speed mechanics in our April release and we'd love to hear your feedback. Firstly, we're planning to adjust the warp speed of Battlecruiser sized ships to bring the Battlecruiser-C...
- by CCP Fozzie - at 2015.04.01 22:42:31
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7155. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Hey everyone. As we mentioned on the o7 show today, we're making some balance changes to the Confessor and Svipul in our April release. We are extremely happy that so many people are having fun with these new ships and we are committed to keeping...
- by CCP Fozzie - at 2015.04.01 22:37:12
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7156. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Hey everyone. We're now ready to bring forward a new more detailed set of Entosis Link information and start getting feedback based on that. I'm going to lock and unsticky this thread so that we keep the discussion as focused as possible. Please c...
- by CCP Fozzie - at 2015.04.01 22:29:36
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7157. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Hey everyone. We're ready to announce some finer details about the current state of our plans for the Entosis Link module. Big thanks to everyone who has provided feedback so far, especially in this thread (which I'm locking to move the discuss...
- by CCP Fozzie - at 2015.04.01 22:28:12
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7158. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Benny Ohu wrote: i don't play on the test server but i wanted to talk about delivery in the store. please consider selling skins as packages in addition to selling individual skins packages could be based on ship class (buy all the megathron s...
- by CCP Terminus - at 2015.04.01 21:02:54
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7159. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Arthur Aihaken wrote: CCP Contra wrote: Any feedback and issues are welcome here. Take into account that this is still an early stage of the feature so there are several bits still in development. We just wanted you guys to have access to th...
- by CCP Contra - at 2015.04.01 20:34:19
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7160. Flight Controls - in EVE Valkyrie Information Portal [original thread]
jason hill wrote: I absolutely will NOT play EV on a bloody game pad . I`m not spending all that cash on a bloody VR headset only to find I have to use a crappy game pad its all or nothing for me .....im following the original EVE mantra ...a...
- by CCP Karuck - at 2015.04.01 19:55:40
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