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7461. DT - What do you guys do during downtime? - in EVE General Discussion [original thread]
Usually, during downtime, I'm sipping my coffee, looking over code reviews, and determining whether I need to prepare for any meetings in the afternoon.
- by CCP Darwin - at 2015.03.23 13:05:26
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7462. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Eduardo'o wrote: Any chance for the veterans amongst us to move all stuff locked up and gathered over the years in multiple 0.0 outposts, to be moved to the closest low sec station? I got tons of stuff all over 0.0 and no chance to get to it an...
- by CCP Nullarbor - at 2015.03.23 13:00:34
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7463. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Max Kolonko wrote: One important question. Today one of the reason we attack other towers is loot (in WH piniata POS can have anything from few bill to 100 bil) But we are now told that new system will somehow separate people assets from Stru...
- by CCP Nullarbor - at 2015.03.23 12:57:42
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7464. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Tzar Sinak wrote: Please consider: If the owner of containers that are injected into space (as a result of structure destruction) does not retrieve them WITHIN A PERIOD OF TIME, these containers should become scannable and hackable. This will ...
- by CCP Nullarbor - at 2015.03.23 12:26:03
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7465. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog . This particular thread is going to focus what happens to items stored inside structures when they blow up ...
- by CCP Ytterbium - at 2015.03.23 12:14:11
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7466. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog . This particular thread is going to be around the mooring and docking features tied with those new structur...
- by CCP Ytterbium - at 2015.03.23 11:57:04
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7467. Mouse pointer freezes, PC becomes unresponsive - in Issues, Workarounds & Localization [original thread]
Lucy Lopez wrote: Think I might have identified the problem. Mouse and keyboard become unresponsive again, so I unplugged the mouse from the front USB and plugged it into the back USB port. Hey presto it worked. Can't believe I didn't think of ...
- by CCP Sledgehammer - at 2015.03.23 11:55:47
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7468. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Hey All, Awesome discussion so far. We're keeping a close eye on this thread (and others like it). Moar Words Please.
- by CCP Larrikin - at 2015.03.23 11:53:56
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7469. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Can some of them be placed in wormhole space? We are planning on some of the structure to be placed in W-space yes, the exact type and numbers are up to discussion based on the gameplay consequences they are going to have the...
- by CCP Ytterbium - at 2015.03.23 11:44:47
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7470. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog . This particular thread is going to focus on Administration Hubs and Advertisement Centers. Administr...
- by CCP Ytterbium - at 2015.03.23 11:38:25
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7471. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog . This particular thread is going to focus on Observatory Arrays and Gates. Observatory Arrays focus o...
- by CCP Ytterbium - at 2015.03.23 11:35:17
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7472. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog . This particular thread is going to focus on market hubs and drilling platforms. Market hubs focus on t...
- by CCP Ytterbium - at 2015.03.23 11:32:17
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7473. [Fanfest Announcements] Awesome new graphic stuff. And the Mac? - in Macintosh [original thread]
Niko Zino wrote: First of all, I gotta say, seeing CCP Mankiller and his presentation reminded me sooooo much of a past life as a game dev. Kudos guys, despite the technical difficulties... Hi Niko, Glad to hear you enjoyed the presentation...
- by CCP Sledgehammer - at 2015.03.23 11:29:23
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7474. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Hello people, This thread is the place to discuss the assembly array and research laboratory concepts as announced during Fanfest and in the structure blog. They respectively focus on manufacturing and science as a whole. For more details, pleas...
- by CCP Ytterbium - at 2015.03.23 11:24:00
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7475. Survey for Structures in EVE - Your opinion matters! - in EVE General Discussion [original thread]
Un-sticking this, gonna need room for the new structure F&I threads.
- by CCP Ytterbium - at 2015.03.23 10:54:17
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7476. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
Un-sticking this.
- by CCP Ytterbium - at 2015.03.23 10:53:04
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7477. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Bienator II wrote: Even movies use procedural detail generation for large objects. The problem is that doing this well is very processor-intensive. A film visual effects project can tolerate a 48-hour render. We have 17 milliseconds per frame...
- by CCP Darwin - at 2015.03.23 10:04:05
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7478. World's Collide Victorieux Luxury Yacht? - in EVE General Discussion [original thread]
Okay, quick bit of information. The yacht will be added to the DB on Tranquility tomorrow as part of the Scylla release. After that, we'll need to get distribution sorted out, so it'll more than likely be within the next 7 days or so.
- by CCP Falcon - at 2015.03.23 09:43:26
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7479. World's Collide Victorieux Luxury Yacht? - in EVE General Discussion [original thread]
When we all sober up! I got into work this morning, and CCP is like a triage ward at the emergency room after the weekend I'll double check and one of us will get back to this thread
- by CCP Falcon - at 2015.03.23 09:31:49
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7480. [APPROVAL REQUESTED] Uriel Paradisi Anteovnuecci - in EVE Fiction [original thread]
Something worries me about this thread, and I think it's the "[APPROVAL REQUESTED]" part. Don't request approval from anyone, your characters are yours and for each of them, their origin and fate is in YOUR hands. So long as you're not contradic...
- by CCP Falcon - at 2015.03.23 09:04:16
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