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9481. CCP Alliance closed, Eve Dead? - in EVE General Discussion [original thread]
Gilbaron wrote: CCP Darwin wrote: Edit: Also, if I heard correctly, I think there should be upcoming developments on this front soon. That's one way to start the rumor mill :D I was referring to the fact that "C C P Alliance" was recon...
- by CCP Darwin - at 2014.11.11 16:20:02
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9482. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Lil' Brudder Too wrote: So....you never answered this one the Test Server thread.... How exactly are those clouds going to work for someone who has their graphics turned to absolute min graphics....are those clouds still visible? Or will they ...
- by CCP SoniClover - at 2014.11.11 16:01:28
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9483. Jump fatigue and jump clones - information wanted! - in Test Server Feedback [original thread]
Hey everyone, When we relased Phoebe last week, there was a fair amount of discussion about a possible exploit whereby jump-cloning would reset your fatigue timers. Has anyone here actually experienced this themselves? We're aware of the orig...
- by CCP Greyscale - at 2014.11.11 15:55:54
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9484. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: CCP Rise wrote: Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers. Could you run the numbers on a bulkhead fit?, I dont...
- by CCP Rise - at 2014.11.11 15:53:59
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9485. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers.
- by CCP Rise - at 2014.11.11 15:39:16
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9486. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Exciting times for explorers, explosion-lovers and people interested in the EVE lore and background story. The first class of three high-end exploration class sites with interesting properties is live now on Tranquility. That is something good fo...
- by CCP Phantom - at 2014.11.11 14:46:11
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9487. CCP Alliance closed, Eve Dead? - in EVE General Discussion [original thread]
CCP Logibro wrote: I personally blame CCP Foxfour, CCP Paradox and CCP Darwin. Alliance status: Darwinized.
- by CCP Darwin - at 2014.11.11 10:51:25
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9488. CCP Alliance closed, Eve Dead? - in EVE General Discussion [original thread]
CCP FoxFour wrote: CCP Logibro wrote: I personally blame CCP Foxfour, CCP Paradox and CCP Darwin. Hey man... I took those shares to protect the corp from others who would want to do harm and take over the corp. I didn't touch the bills. T...
- by CCP Paradox - at 2014.11.11 10:17:43
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9489. CCP Alliance closed, Eve Dead? - in EVE General Discussion [original thread]
CCP Logibro wrote: I personally blame CCP Foxfour, CCP Paradox and CCP Darwin. Hey man... I took those shares to protect the corp from others who would want to do harm and take over the corp. I didn't touch the bills. Thats all CCP Paradox.
- by CCP FoxFour - at 2014.11.11 09:18:44
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9490. CCP Alliance closed, Eve Dead? - in EVE General Discussion [original thread]
I personally blame CCP Foxfour, CCP Paradox and CCP Darwin.
- by CCP Logibro - at 2014.11.11 04:18:45
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9491. New website - in EVE General Discussion [original thread]
- by CCP Avalon - at 2014.11.10 22:14:22
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9492. Create Corp Forum Broken? - in EVE General Discussion [original thread]
Apologies for the late update, we're looking into this issue. Regrettably we currently don't have an ETA on a solution, but hope to have this fixed as quickly as possible. We appreciate your patience.
- by CCP Avalon - at 2014.11.10 17:32:25
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9493. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Will probably give you guys updated numbers for HP and bonus change tomorrow, did want to address the jump fatigue generation thing which seems to be coming up a little bit at least. Every 'hauler' in the game got this reduction because the fatig...
- by CCP Rise - at 2014.11.10 16:14:59
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9494. CCP Alliance closed, Eve Dead? - in EVE General Discussion [original thread]
- by CCP Falcon - at 2014.11.10 15:56:29
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9495. CCP Alliance closed, Eve Dead? - in EVE General Discussion [original thread]
ISD Ezwal wrote: Plans for ISD dominance in that now suddenly sovless space have already been set in motion.... spai
- by CCP Darwin - at 2014.11.10 15:40:18
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9496. The Fall of Gallente-Caldari Relations...? - in Live Events Discussion [original thread]
Andreus Ixiris wrote: If Gallente-Caldari relations are improving there's absolutely no reason why FW shouldn't be shut down. They aren't. Just because Ishukone is playing nice with the Federation, it doesn't mean that the State is. Ishukon...
- by CCP Falcon - at 2014.11.10 15:25:29
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9497. PVE Little things - in Wormholes [original thread]
I will be going through this thread tomorrow and replying to things I think we could fit into our roadmap :) If you have posted something that isn't a little thing, I will delete your post to try and keep this thread on topic, so please don't be o...
- by CCP Affinity - at 2014.11.10 14:44:36
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9498. Data from TQ to Sisi when mirrored (some thoughts). - in Test Server Feedback [original thread]
Going to lock this thread as I think it served its purpose. To answer the last few posters briefly - your ideas are fine, but they all ignore the one principle that I'm trying hard to hammer home here - Sisi needs to reflect TQ in almost every way...
- by CCP Goliath - at 2014.11.10 13:48:54
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9499. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank?
- by CCP Rise - at 2014.11.10 13:43:53
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9500. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Darirol wrote: why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it.
- by CCP Rise - at 2014.11.10 13:35:40
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