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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.18 15:49:00 -
[1]
As CEO of Ironfleet Towing and Salvage, I must applaud the introduction of Tech II salvagers on Sisi. Thank you! It's extremely unlikely I'll ever make it to Fanfest, but this is the sort of thing that would earn somebody many free beers if I did.
Current stats (only the ones that differ) for the curious:
Access Difficulty Bonus: T1, 5%; T2, 5.5%. Optimal Range: T1, 5,000 m; T2, 6,000m Required CPU: T1, 20tf; T2, 25tf Prerequisite: T1, Salvaging Level 1; T2, Salvaging Level 5
I know nothing is final until it goes live, but I think that's a pretty good T1/T2 spread if it goes live as-is. The tiny bonus to access difficulty is not really going to be noticeable, but the extra kilometer of range is very nice, especially when you're salvaging in a fast ship with enough inertia that it wants to horribly overshoot.
Really, though, the biggest pain factor for salvaging is time, especially when you're salvaging a huge wreck field or when salvaging under fire. If I said "Pretty please with cream and sugar on top" would there be any hope to get the T2 duration dropped from 10 sec (same as T1) to, say, 9.5? Too much would be overpowered, but even a tiny decrement would change the T2 salvager from "nice bling, but no big deal" to "ZOMG, I will pay whatever is demanded." (Last week when I was salvaging an officer wreck -- not mine -- in 0.0 in a blockade runner while taking fire from a full rat spawn, I sure could have used a faster cycle!)
My bottom line, though, is pure gratitude and delight. Next up, salvage drones and T2 tractor beams, he inquired hopefully?
------------------ Ironfleet.com |

Kathryn Dougans
Amarr B. S. Radioactive Sheep Farm
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Posted - 2009.02.18 15:55:00 -
[2]
hmm, analyser IIs and codebreaker IIs as well.
I suspect sleeper wrecks and thingies will be quite a bit harder to get results from than normal things.
Don't ask me about the cows. |

keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.18 16:02:00 -
[3]
Its a tech II module that's only 10% better.
In other words, its ****ing terrible. ... and I really think they should boost T2 plate HP.
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achoura
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Posted - 2009.02.18 16:26:00 -
[4]
Salvaging v is pretty high tbh, most things bar ships/turrets you only need the skills at v to use tii, hope it's a bug. Theres going to be alot of non specialised salvagers running around who don't need/wont bother with it at that lvl, when did the masses start using tii nos/neuts again? Wasn't it after it was dropped from v to iv? ***The EVE servers and their patches*** |

Sidus Isaacs
Gallente
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Posted - 2009.02.18 16:31:00 -
[5]
Thats cool :). Maby making Salvager T2 need only Salavagin IV instead? So its eaiser to use? (The salvaging skill is after all only used on salvaging)
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Pikkuhukka
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.02.18 16:39:00 -
[6]
... can you overheat t2 salvager x) ?
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Washell Olivaw
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Posted - 2009.02.18 16:45:00 -
[7]
Don't think this is worth the training time if you're salvaging in a dedicated ship with 3 tackles.
More something for marauders or general purpose (wormhole) ship.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.18 16:56:00 -
[8]
Originally by: achoura Salvaging v is pretty high tbh
True, but I don't see it as much of an issue.
Way I see it is this. The benefits from the Salvager II are pretty modest at the moment. Anybody who does enough salvaging that they really really really feel the need for a Salvager II, probably already has trained Salvaging V anyway; that last level delivers ten times as much access bonus as the TII salvager will. And the extra kilometer of range is a luxury/convenience factor only -- seems like a reasonable reward for lots of skill training.
Easy for me to say, of course, since I've already got Salvage V. I'll try not to mutter "...uphill...in the snow...both ways..." too much if they lower it. ------------------ Ironfleet.com |

Chi Quan
Perkone
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Posted - 2009.02.18 17:08:00 -
[9]
nahh, skill-lvl 4 should be it. 5 is meh. ---- Ceterum censeo blasters need some tracking love |
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CCP Lemur

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Posted - 2009.02.18 17:16:00 -
[10]
There are also Analyzer II and Codebreaker II to be had. All hail Chronotis (and me a bit for poking).
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.18 17:37:00 -
[11]
Hurray for lemurs! ("I like to move it, move it, move it, I like to move it...")
But seriously, thanks to you both for making this happen. ------------------ Ironfleet.com |

Finnroth
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.02.18 17:37:00 -
[12]
Originally by: CCP Lemur There are also Analyzer II and Codebreaker II to be had. All hail Chronotis (and me a bit for poking).
poke again for T2 tractor beams please 
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Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.02.18 17:57:00 -
[13]
Even though I don't have it, Salvaging 5 makes perfect sense. It's supposed to be a mini-profession but currently everyone and their mom does it. Even combat characters have it to level 4 for profiting off tech 2 wrecks.
Without level 5 pre-req, there wouldn't be any differentiation. Everyone would use tech 2 if they had the extra 5tf of CPU.
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Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.02.18 17:58:00 -
[14]
poke a third time for a portable DDD for my kestrel 
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Caiman Graystock
Caldari
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Posted - 2009.02.18 18:01:00 -
[15]
About time we got this module, thanks. Tractor beam II or at least a medium tractor beam I would be nice also. Guys, please keep the pre-requisite at Salvaging V, there is little incentive to train it right now, and coupled with access to this module it will be useful to have anyway.
Another great, unexpected bonus from the new expansion, eitherway =D
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.18 18:25:00 -
[16]
Awesome! Finally we get T2 exploration mods. Woot! 
Yay! Got meh sig back! ♥ Weatherman |

spud maur
Gallente Garoun Investment Bank
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Posted - 2009.02.18 18:25:00 -
[17]
ah sweet T2 salvagers this will be nice :)
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.18 18:39:00 -
[18]
I DECLARE WIN.
Best thing about this change is that it advances salvaging as a profession of its own. It rewards only people serious about it (Salvaging V) and it provides a bonus more for people flying around and salvaging neutral wrecks than someone using it as extra loot from their NPCing.
I ****ing love it.
Quote: Next up, salvage drones and T2 tractor beams, he inquired hopefully?
No. Neither of those would really be useful aside from making it easier for missionrunners/ratters/plexers to turn the profession into free lootz
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Sodima Ka'taur
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Posted - 2009.02.18 18:41:00 -
[19]
so now we mabe getting these T2 salvagers. any chance of an actual salvaging ship? to fit them on :)
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.18 18:45:00 -
[20]
As CEO of the Tear Extraction And Reclamation Service, and as CEO of the most popular Ninja Salvaging and Looting Corporation in New Eden, Suddenly Ninjas, I wholeheartedly agree with my counterpart, Mr. Marlenus.
The introduction of the Salvager II module is a long time coming, and I, for one, am extremely impressed with the fact that Ninja Salvagers are finally getting what we've been asking for. For all of you Mission Runners that think you have anything to do with this - you don't. It's all because of us. You can all talk about your foolhardy Marauders and your silly little Destroyers, but in the end, have you really, really ever asked for this? I know I have.
All in all, it's a huge boon to what we do, and to CCP, I thank you.
...and Marlenus, please check and see if "Tchell's Modified Salvager" has hit the Market on Sisi yet. CCP owes us a favour for re-energizing the Ninja Salvaging Profession, and I'm hoping they've come through.

We're Recruiting! |

Sodima Ka'taur
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Posted - 2009.02.18 18:48:00 -
[21]
oh i love poping my wrecks when i see one of them lil ninjas... ;D
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.18 18:52:00 -
[22]
Originally by: Sodima Ka'taur so now we mabe getting these T2 salvagers. any chance of an actual salvaging ship? to fit them on :)
It's called a frigate. Look it up.
Originally by: Sodima Ka'taur oh i love poping my wrecks when i see one of them lil ninjas... ;D
Not as much as I love laughing at Mission Runners when they blow 'em up.

We're Recruiting! |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.18 18:54:00 -
[23]
Quote: so now we mabe getting these T2 salvagers. any chance of an actual salvaging ship? to fit them on :)
A salvaging ship would be just fine, as long as it gets bonuses to the salvager module and is fast/agile, rather than being a giant, slow tractorbeam boat that would only serve as a loot ship for MRs.
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Sodima Ka'taur
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Posted - 2009.02.18 19:12:00 -
[24]
a slight bounus to tractor range would be nice bounus to it
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.18 19:23:00 -
[25]
Originally by: Sodima Ka'taur a slight bounus to tractor range would be nice bounus to it
I have an idea.
If we can all agree that Mission Salvaging and Ninja Salvaging ships are different, due to the profession for which they're meant, then two types of Salvaging Ships could be proposed. I won't be so bold as to propose what your Mission Salvaging Ship could have, but for a Ninja Salvaging ship, we need speed and an inherent bonus to salvaging speed.
Personally, if we had a frigate with slightly enhanced speed (go ahead, hit it with a bit larger sig ratio so it's not in-line with an Interceptor - I don't mind) as well as a bit higher agility (without such a large hit to sig ratio as the Inertia Stabilizers give) and inherent bonuses to salvaging speed (5% - 10% per level would be nice) then I think we have a winner. Oh, and a bit larger cargohold might be nice too - something to deal with all of those annoying Mission Generic wrecks.
(Actually - if you had the ability to separate those parts from the 'real' salvage you retrieve, that would be even better. Make it so that you don't simply get a message saying your cargo hold is too small - make it so you get the 'real' salvage, and leave the metal scraps in the wreck.)
My two cents.
We're Recruiting! |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.02.18 19:30:00 -
[26]
Edited by: Kahega Amielden on 18/02/2009 19:30:52 I think CCP should shy away from mission salvaging. Really, it's already bad enough being free loot, shouldn't be encouraged.
Quote: a slight bounus to tractor range would be nice bounus to it
No, because real salvagers (You know, the people who don't just see salvaging as something extra you do to squeeze even more ISK out of missions) have absolutely no use for that.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.18 19:34:00 -
[27]
Originally by: Tchell Dahhn ...and Marlenus, please check and see if "Tchell's Modified Salvager" has hit the Market on Sisi yet. CCP owes us a favour for re-energizing the Ninja Salvaging Profession, and I'm hoping they've come through.
Sadly, not yet.  ------------------ Ironfleet.com |

Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.18 19:36:00 -
[28]
Originally by: Marlenus Sadly, not yet. 
/me looks up CCP Chronotis' home number... Now, where did I leave that again...

We're Recruiting! |

Shadowsword
Epsilon Lyr Tau Ceti Federation
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Posted - 2009.02.18 19:42:00 -
[29]
Range increase: doesn't really matter, especially with salvagers, as you usually bring the can within 1500m to loot it.
Access difficulty bonus: A 10% increase in base efficiency. BUT skills add a 5% bonus per level, regardless of the module stats. What does that mean? That mean that with salvaging IV you have 25% chance with a salvager I, 25.5% with a salvager II. That a TWO PERCENT net increase.
The same apply with codebreaker and analizer mods.
In short, those aren't worth inventing, aren't worth the additionnal fitting, certainly aren't worth the bother of training a rank 3 skill to V. I'm suprised you haven't already spotted this when designing the modules.
They should have a 10% base access difficulty. Also, a prerequisite lvl V to a rank3 skill, especially one that give no other benefit, one that is usefull only is very few situations, is a bit harsh. Lvl IV should be enough... ------------------------------------------
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.18 19:48:00 -
[30]
Originally by: Kahega Amielden
Quote: a slight bounus to tractor range would be nice bounus to it
No, because real salvagers (You know, the people who don't just see salvaging as something extra you do to squeeze even more ISK out of missions) have absolutely no use for that.
Kahega, much as I love my Ninja allies, I'm afraid your definition of "real salvagers" is too narrow for my taste.
I use the tractor beam under combat conditions all the time when manipulating cans of loot (especially minerals) whose former owners are still on the field and trying to reclaim them. I consider this to be consistent with the highest traditions of aggressive salvaging, and a range or speed boost to the tractors would be most useful.
Similarly, I must respectfully dissent from Tchell's insistence that a fast frigate is the only useful salvage boat. When operating alone, I collect both loot and salvage 90% of the time, and a fast frigate is frustratingly small for that job. I'd like a dedicated industrial-class ship with about six utility slots high and a lot of cargo space, something a lot more impressive and "industrial" in character than a repurposed destroyer.
Salvage drones, I think, are also quite defensible; there are some ships that just can't do their job with a salvager fitted high, but if I could carry a salvage drone, I wouldn't feel naked when I undock. I'd expect it to have a Salvage V prerequisite (it's not easy to salvage via remote telemetry!) and to be very slow; I'm certainly not advocating Roombas for missions.
Ninjas, I love you like brothers, but The Way Of The Ninja is not the only Way out there. ------------------ Ironfleet.com |
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