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Flinchey
Amarr
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Posted - 2009.02.19 10:20:00 -
[61]
Originally by: Kahega Amielden
Originally by: Flinchey how useless
*turns on rack of t1 salvagers* *gets salvage in 1 cycle* *turns on rack of t2 salvagers* *gets salvage in 1 cycle*
oh. my. god REVOLUTIONARY.
With t2 salvagers, you can maneuver around wreck fields faster. It's actually not a bad boost.
what do you mean? i fly around either in a punisher, or a coercer, salvaging... with an mwd.. so it realyl doesn't make a difference to me, as im always within 5km anyway, and always will be.
Originally by: Lana Torrin Edited by: Lana Torrin on 19/02/2009 06:50:37
Originally by: Flinchey how useless
*turns on rack of t1 salvagers* *gets salvage in 1 cycle* *turns on rack of t2 salvagers* *gets salvage in 1 cycle*
oh. my. god REVOLUTIONARY.
For your crappy little angel frigate wrecks maybe.. Salvaging T2 wrecks for T2 salvage is quite a bit harder, and im guessing salvaging Sleeper wrecks for T3 components will be harder still. I was asking above how much this extra 0.5% bonus will actually make in real game terms.
(Also Tchell, shhhh and I'll give you a b'day present this year)
Edit: Wrecks and salvage, salvage and wrecks.. Now do it again a million times!
pfff, i''ve never had an issue with t2 rat salvage either. though yeah, never thought about t3... better not bloody need salvage V or w-space has just become useless to me. any confirmation on sleeper salvage req's?
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.19 13:30:00 -
[62]
Edited by: Tchell Dahhn on 19/02/2009 13:29:50
Originally by: Flinchey
Originally by: Kahega Amielden With t2 salvagers, you can maneuver around wreck fields faster. It's actually not a bad boost.
what do you mean? i fly around either in a punisher, or a coercer, salvaging... with an mwd.. so it realyl doesn't make a difference to me, as im always within 5km anyway, and always will be.
For those Mission Running Salvagers, you're right. There's a minimal bonus when it comes to distance. Sure, 6000m vs. 5000m doesn't seem like a huge boost, but when your wrecks are 'in range' (lol @ tractor beams - sorry, force of habit) 1000m sooner, yes, you will notice a difference.
For you, specifically - the Punisher isn't the best frigate to use. Try an Executioner. I assume you're salvaging 'closed' missions, but if your missions are still running - an MWD isn't doing you a lick of good, since they don't work in deadspace.
My (original) Ninja Salvaging frigate was fit as follows:
Executioner - Lows: Overdrive Injector II, Overdrive Injector II. Mids: Small Shield Extender II (or Cap Battery II, if you need it - in the early days, I did), Gistii B-Type 1MN Afterburner. Highs: Salvager I (II soon?), Salvager I. Rigs: Salvage Tackle I, Salvage Tackle I, Salvage Tackle I.
It's much, much faster than the Punisher. If you can fly it, use a Malediction Interceptor, since it's even faster.
Today, I'm flying a Dramiel, since I am "The" Ninja Salvager most recognized in-game (it's the overinflated ego, really) and thus, I need the "Prestige" Salvage Ship. So yes, it's true that the new Salvager II might not be 'up to snuff' or what we're really, really looking for - but since it's the last piece of 'forced' T1 gear on my boat, I welcome our new Salvager II Overlords.

We're Recruiting! |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.19 15:31:00 -
[63]
Originally by: Flinchey what do you mean? i fly around either in a punisher, or a coercer, salvaging... with an mwd.. so it realyl doesn't make a difference to me, as im always within 5km anyway, and always will be.
One of my favorite salvage setups is a Moa cruiser, because it has decent cargo space and enough power grid to mount both a battleship afterburner (for getting up to high speed in deadspace) and a microwarpdrive (for use after the mission has been turned in).
Obviously the big trouble with this setup is agility; a Moa going bat-out-of-hell will overshoot a wreck by more than the 5km salvager range. I solve this with agility rigs (expensive) and speed control (requires patience). The extra kilometer of range will make it much easier to tune my setups, since a six kilometer bounce is easier to arrange than a five kilometer bounce.
(By the way there's an Amarr cruiser with a ton of lowslots that I also use sometimes; that lets me use more agility modules and obviates the need for rigs.) ------------------ Ironfleet.com |

Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.02.19 15:40:00 -
[64]
Love you CCP, now can we please get T2 drone mods too?
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Research Rachel
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Posted - 2009.02.19 16:39:00 -
[65]
/me awaits salvage ships 
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Jagga Spikes
Minmatar Republic University
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Posted - 2009.02.19 17:46:00 -
[66]
Edited by: Jagga Spikes on 19/02/2009 17:48:47 Edited by: Jagga Spikes on 19/02/2009 17:46:54 i wonder if person who made stats for T2 salvager understands how salvaging works.
T1 salvager + Salvaging 5 = 25.0% access dificulty T2 salvager + Salvaging 5 = 25.5% access dificulty
T1 salvager + Salvaging 5 + 3x T1 Salvage Tackle = 55.0% access dificulty T2 salvager + Salvaging 5 + 3x T1 Salvage Tackle = 55.5% access dificulty
so, effectively: T2 salvager is 1.1%-2.0% more efficient than T1 salvager? considering T1 salvagers go around 30k, i hardly would buy these T2 for more than 100k.
now, if it were 10% bonus (range being much lesser issue), we could make much better deal. either that, or reducing activation time would work too.
edit: corrected rig-less access difficulty and efficiency percentage |

Itona Ekalo
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Posted - 2009.02.19 18:07:00 -
[67]
Hmm, what are the build requirements for these. Hopefully not much as with the heavy requirements and limited boost i hope they're not going to be expensive too. |

Miss Fonzy
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Posted - 2009.02.20 10:24:00 -
[68]
Originally by: Jagga Spikes i wonder if person who made stats for T2 salvager understands how salvaging works. T1 salvager + Salvaging 5 = 25.0% access dificulty T2 salvager + Salvaging 5 = 25.5% access dificulty T1 salvager + Salvaging 5 + 3x T1 Salvage Tackle = 55.0% access dificulty T2 salvager + Salvaging 5 + 3x T1 Salvage Tackle = 55.5% access dificulty so, effectively: T2 salvager is 1.1%-2.0% more efficient than T1 salvager? considering T1 salvagers go around 30k, i hardly would buy these T2 for more than 100k.
This numbers are this in my opinion : T1 salvager + Salvaging 5 = 31,25.0% access dificulty (5%^5) T2 salvager + Salvaging 5 = 50,32% access dificulty (5,5%^5)
T1 salvager + Salvaging 5 + 3x T1 Salvage Tackle = 41,59% access dificulty (5%^5) * (10%^3) T2 salvager + Salvaging 5 + 3x T1 Salvage Tackle = 66,98% access dificulty (5,5%^5) * (10%^3)
So i think its a HUGE difference. But maybe i'm wrong with calculation ...
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Space Wanderer
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Posted - 2009.02.20 10:33:00 -
[69]
There is also to consider whether those salvagers will be needed to salvage T3 stuff...
If htey are needed maybe the requirements at 5 are too harsh. Instead if they just improve salvaging/alaylzyng/hacking chances I think it's a good way to give a bonus to those who dedicate months to their professional skills.
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Jagga Spikes
Minmatar Republic University
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Posted - 2009.02.20 12:06:00 -
[70]
Originally by: Miss Fonzy ...
So i think its a HUGE difference. But maybe i'm wrong with calculation ...
have you run your numbers through EFT? unless salvaging mechanic is changed, your numbers seem wrong. chance (for single salvager) is added, not multiplied.
also, basic salvager has no bonus (it's 0% base; all success chance comes from skill). so, if T2 is 5.5% BONUS (my calculation is based on 0.5% bonus), then it's worth the effort.
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Shirley Serious
Amarr The Khanid Sisters of Athra
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Posted - 2009.02.20 22:42:00 -
[71]
There are some wrecks, that you need Salvaging III to salvage anything from. Tech2 and commander npc wrecks, for example.
Which means they're -10% access difficulty, I think.
At salvaging V, a t1 salvager would have 15% chance. Whereas the t2 salvager would have 17.5% chance.
Which means 16% greater performance on a t2/commander wreck.
I'm thinking perhaps some sleeper wrecks, and some sleeper salvage cans will be -20% difficulty, thereby requiring salvaging V.
which would mean 5% chance with a t1, or 7.5% with a t2. Making the t2 salvager 50% greater performance.
That's all unrigged and implantless of course.
with rigs and implants, it's a different story, but chances are, that you'll need the rig slots for something else in sleeper space, and not really want to be using too many implants.
So essentially, it appears to be a specialised piece of kit, very useful in certain circumstances, not all that more useful in more routine circumstances.
Yes. Yes, I am. |

Hyper Traxx
Multiverse Corporation
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Posted - 2009.02.22 00:47:00 -
[72]
For a T2 mod that requires Salvaging V to use, that access difficulty bonus should be 10%. Think about it - you spend 2 weeks training a skill (that gives you another 5% bonus by itself) just to use a module that only gives you 0.5% more. The 1k range bonus does little to help if tractors are already in use.
Either drop the prereq to Salvaging IV or bump the bonus up to 10%. It needs to be worth the time and isk or it will just be another useless / unused T2 mod.
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Ahz
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Posted - 2009.02.22 01:04:00 -
[73]
Originally by: Marlenus ...the extra kilometer of range is very nice...
It's kind of useless for me because I loot and salvage at the same time.
But it's probably worth the effort to start copying these tech I blueprints. Someone's going to want these things.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.02.22 01:16:00 -
[74]
Originally by: Ahz
Originally by: Marlenus ...the extra kilometer of range is very nice...
It's kind of useless for me because I loot and salvage at the same time.
But it's probably worth the effort to start copying these tech I blueprints. Someone's going to want these things.
You're forgetting that the really valuable salvage is on T2 ship wrecks, which can't be tractored
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Torin Corax
Minmatar Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.02.22 15:40:00 -
[75]
Glad to see t2 salvagers are coming I'm also happy to have it as requiring lvl.5. That said, I do agree that the base access bonus is a little low, the difference in fitting especially on smaller ships may not be worth it. It would also be interesting to hear whether or not salvaging lvl.5 is going to be required for successfully salvaging sleepers (personally I'd be happy if both lvl.5 and t2 salvagers was a requirment). This would be a nice boost for those of us who view salvaging as a true profession and are willing to dedicate both time and isk to it. Oh and as for a dedicated salvage ship:
T2 Battlecruiser (using the non-command ship hull) i) All high slots as utilities. ii)Base increase to cargo capacity at the expense of armour iii)Base increase to manoeuvring at the expense of hull HP Battlecruiser lvl bonus changed to salvager (or possibly to include hacking etc. modules) range/ speed/ access dificulty (delete as desired) Role bonus: Can use tractor beams on any wreck regardless of "ownership" Skill reqs. would be Battlecruiser 5, salvaging 5, Mech. 5.(maybe a few more 5's) This ship would be aimed at those dedicated to the profession, and price should be somewhere in line with current command ships. This is not for part-timers. *sigh* One can dream.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.25 20:23:00 -
[76]
I just noticed that in the current build, Salvager II now has a 7% access difficulty bonus, up from 5.5% as compared to the 5% on a regular Salvager I.
Excellent. ------------------ Ironfleet.com |

Wet Ferret
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Posted - 2009.02.25 21:48:00 -
[77]
2% more still seems weak. Salvaging V + three salvage rigs will give 57% access bonus on T2 instead of the 55% from T1.
The extra range is nice, though.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.25 22:16:00 -
[78]
I quote myself: Originally by: Marlenus It could be raining beer and some of you would be moaning that it wasn't champagne.
------------------ Ironfleet.com |
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