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Dray
Caldari The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.02.18 16:51:00 -
[1]
Is this coming or has it been dropped?
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Dread Phantom
Caldari End Game.
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Posted - 2009.02.18 16:58:00 -
[2]
It was droped, picked up, thrown against a wall and then a dog pee'd on it
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achoura
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Posted - 2009.02.18 16:58:00 -
[3]
Originally by: Dread Phantom It was droped, picked up, thrown against a wall and then a dog pee'd on it
Yes but what about the fuelbay... ***The EVE servers and their patches*** |

Dread Phantom
Caldari End Game.
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Posted - 2009.02.18 17:01:00 -
[4]
Originally by: achoura
Originally by: Dread Phantom It was droped, picked up, thrown against a wall and then a dog pee'd on it
Yes but what about the fuelbay...
how the hell should i know 
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Aliedora
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Posted - 2009.02.18 17:21:00 -
[5]
I too would like to know if anything will be done about Black Ops in near future. otherwise they may as well remove th Black Ops ship class from the game altogether - it wouldn't make any difference.
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.18 17:56:00 -
[6]
erm you ot a cloaking transport that can also use the jump portal... i believe that a big enough fuel bay for you This week EvE Life: Wormhole Wars 01/Feb
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Mike C
Caldari
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Posted - 2009.02.18 17:59:00 -
[7]
[capslock]I WANTZ ME FUEL BAY[/capslock]
No seriously, my widow is 50% useless w/o a fuel bay
__________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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Bobbechk
The Illuminati. Pandemic Legion
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Posted - 2009.02.18 18:24:00 -
[8]
Originally by: Dray Is this coming or has it been dropped?
Quiting Dray to say HI!
=) ...
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Dray
Caldari The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.02.18 20:28:00 -
[9]
Originally by: Armoured C erm you ot a cloaking transport that can also use the jump portal... i believe that a big enough fuel bay for you
Allowing blockade runners to use the jump portal is not a reason to go back on the black ops fuel bay, so with that in mind the black ops ships still desperately need a fuel bay.
The current mechanics for black ops are not improved by transports using a portal, it merely adds another ship to the already ponderous numbers involved to portal not to mention gimping the setup of the ship generating the portal. In fact our corp has decided that its not worth training up for a portal as it increases the amount of micro management beyond useful to pointless.
For me there's 3 options available that would help.
1. The fuel bay (looks like that's dropped). 2. Decrease fuel consumption. 3. Increase jump range.
While 2 and 3 look good I still prefer option 1.
Also any dev's here that could shed some light on the matter?
Hi 5 to Bobbeh.
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Lachesis Moirae
Gallente Free Collective Sons of Tangra
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Posted - 2009.02.18 20:35:00 -
[10]
Originally by: Dray
For me there's 3 options available that would help.
1. The fuel bay (looks like that's dropped). 2. Decrease fuel consumption. 3. Increase jump range.
While 2 and 3 look good I still prefer option 1.
Why not just do all 3? They clearly need some loving, and the combination of all 3 would make them a lot more useful.
4. Covops Cynos can be lit in cyno-jammed systems
Not sure if that ever made it in, but if not, adding that would also help a lot.
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Dray
Caldari The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.02.18 20:41:00 -
[11]
Originally by: Lachesis Moirae
Why not just do all 3? They clearly need some loving, and the combination of all 3 would make them a lot more useful.
4. Covops Cynos can be lit in cyno-jammed systems
Not sure if that ever made it in, but if not, adding that would also help a lot.
I'd love all 3 but I can't see it happening, but I can dream. 
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Vader Crane
Minmatar Reaper Industries Eternal Rapture
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Posted - 2009.02.18 21:17:00 -
[12]
Edited by: Vader Crane on 18/02/2009 21:16:57 With their short operation distance it would alleviate some of the horror in a 600 mil+ BS if they at least could carry some fuel.
Ofc id love to see them bypass the horrific cyno jammers as well thus fulfilling what I always thought they were meant to do in the first place.
But fuel bay for sure.
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Lefevre
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.02.18 21:47:00 -
[13]
Can a dev confirm that the bay have been dropped or if there is actulley any news about this gimped class of ships? - -
Mind controlled by Chode Rizoum http://gigkb.skullone.net/?a=homehttp://gigkb.skullone.net/?a=home[/url][/url]
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Potrero
Gallente Federal Navy Academy
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Posted - 2009.02.19 01:03:00 -
[14]
Originally by: Dray 1. The fuel bay (looks like that's dropped) 2. Decrease fuel consumption 3. Increase jump range
This. Especially number 3.
Plus they should be able to support any frigate-sized hull. This distinction between cov ops, recons and other ships is just silly.
Would love to see black ops spamming assault frigates and e-war ships all over 0.0. I'd sign up for that op in a heart-beat.
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Aeleva
Caldari Hegemonic Core
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Posted - 2009.02.19 03:01:00 -
[15]
ive yet to use it on TQ but isnt the redeemer pretty good for sneaky snipe/grief kills? sit cloaked till someone is mining in belt, uncloak, pew pew pew, recloak.
I will admit ive not seen them used anywhere though, and not seen any on kms.
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Lana Torrin
Minmatar Republic Military School
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Posted - 2009.02.19 06:57:00 -
[16]
Originally by: Aeleva ive yet to use it on TQ but isnt the redeemer pretty good for sneaky snipe/grief kills? sit cloaked till someone is mining in belt, uncloak, pew pew pew, recloak.
I will admit ive not seen them used anywhere though, and not seen any on kms.
If you feel the need to use a 600Million ISK ship for belt piracy, then yes, its probably pretty good at that. For 600Million ISK I'm pretty sure I could make a better belt piracy ship though.
For their intended use they are next to useless (not totally useless, but not good enough that anyone would actually spend the time and ISK to do that).
(Also, they warp cloak, your unlikely to see them even if they are used a lot, not being on kill mails however is a good indicator) NOT a kublai alt. Honest! |

Ahz
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Posted - 2009.02.19 07:02:00 -
[17]
Originally by: Lana Torrin (Also, they warp cloak, your unlikely to see them even if they are used a lot, not being on kill mails however is a good indicator)
They warp cloaked?
Since when?
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Lana Torrin
Minmatar Republic Military School
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Posted - 2009.02.19 07:13:00 -
[18]
Originally by: Ahz
Originally by: Lana Torrin (Also, they warp cloak, your unlikely to see them even if they are used a lot, not being on kill mails however is a good indicator)
They warp cloaked?
Since when?
Ok, remove the word 'warp'. My brain has stopped for the day.. (I have no idea why I put that).
Actually.. what if they could warp cloak?!  NOT a kublai alt. Honest! |

Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.02.19 07:13:00 -
[19]
With all the rest of the stuff that's coming in Apocrypha, I'm not expecting the devs to revisit ship balance and usability at all this patch. I'm of the opinion that it's going to be summer at least before there's any significant effort expended on that.
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Lefevre
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.02.19 14:08:00 -
[20]
bump - -
Mind controlled by Chode Rizoum http://gigkb.skullone.net/?a=homehttp://gigkb.skullone.net/?a=home[/url][/url]
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.19 14:19:00 -
[21]
I'm also curious about the fuel bay.
The only reason I've kept my widow gathering dust in my hangar for almost a year now is because I'm hoping for this small boost for the ship.
When we getting it?
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2009.02.19 14:37:00 -
[22]
I want a jump planner too! ________________________________________ [img]http://www.atlas-alliance.com/killboard-new/sig.php/4652/alliancerank/signature.jpg[/img |

Ammath
Amarr Mentis Fidelis Un-Natural Selection
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Posted - 2009.02.19 17:19:00 -
[23]
My post to the Apoc feature request thread:
Title: Black Ops Class Tweaks Category: Ships Description: Just as a suggestion as a quick and easy fix to address generalized complaints about this class of ship, I suggest lowering the fuel consumption of both the Jump Drive by 50% and the CJPG to 25% of its current level.
Also removing the sensor penalties and re-cloak delay on this ships should happen and make them more in-line with stealth-bombers in this respect.
Goal: This is a quick adjustment to the entire class of ships and will resolve much of the "fuel bay" issues people want without adding new-features or recoding to the ship for "fuel-bays" etc. The sensor and re-cloak penalties likewise will improve the tactical usage of the whole class of ships without moving them out-of-line with similar classes of ships like the Stealth Bomber. Both of these are quick wins and are easy statistical adjustments and should be easy to implement even if just on SiSi for testing and balance.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.02.19 19:08:00 -
[24]
1. They have a jumpplanner for the bridge and the ship.
2. My number 1 change i would like to see is the ability to jump into cyno jammed system. The rest would be awsome but take it from me they are not needed if you have a team approach. Black op operations is a commitment by a group of eve players. It requires planing and logistics just like a cap fleet.
3. If any of you would like to use your BO BS and see what it can do hitme up in gang and we will bring you along for the ride of your life.
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Rex Lashar
Amarr
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Posted - 2009.02.19 19:30:00 -
[25]
You have a fuel bay, its called a cargohold. The amount of space you need for ammo to remain viable in PVP is negligible, and unless you rely on cap charges.. what else are you going to carry around? A black ops with top skills, for example Redeemer, can make three complete maximum range jumps before refueling.
And now you have Blockade Runners that warp cloaked and travel via Covert Portals. A Prorator, for example, carries >8000m3 of cargo easily. So the situation isn't as dire as people have made it.
Black ops fuel bay is just a convenient whipping boy for the people who feel this class is broken, because they can't enumerate the displeasure they feel in better terms. I will say with perfect conviction that the vast majority of people who are displeased are comparing it on value and not capability.
Black Ops are perfectly capable of doing their assigned task, but you pay a steep price for what amounts to marginal advantages in niche circumstances. If Black Ops cost as much as a regular Battleship, everybody in this entire game would say they're overpowered.
Considering I pvp with value ships, even though I can afford to pimp out Black Ops and Marauders with faction - I sympathize. However, it would be ridiculous for Black Ops to become mainstream. Part of their usefulness comes from the fact that many people don't expect it, and when they see it, aren't prepared for it. It's the same way with ECM. Now that a Falcon has increased value (at least over a Rook/Scorp), everyone uses it and everyone expects it. Despite it being FOTM, a Falcon was way more unexpected and therefore effective than it is now.
This entire matter with Black Ops stems from the fact that so many people want to use them, but can't justify it from a value perspective. The only people that can are the ones who are actually in a position where such marginal benefits are advantageous.
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Lefevre
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.02.19 23:00:00 -
[26]
Originally by: Rex Lashar You have a fuel bay, its called a cargohold. The amount of space you need for ammo to remain viable in PVP is negligible, and unless you rely on cap charges.. what else are you going to carry around? A black ops with top skills, for example Redeemer, can make three complete maximum range jumps before refueling.
And now you have Blockade Runners that warp cloaked and travel via Covert Portals. A Prorator, for example, carries >8000m3 of cargo easily. So the situation isn't as dire as people have made it.
Black ops fuel bay is just a convenient whipping boy for the people who feel this class is broken, because they can't enumerate the displeasure they feel in better terms. I will say with perfect conviction that the vast majority of people who are displeased are comparing it on value and not capability.
Black Ops are perfectly capable of doing their assigned task, but you pay a steep price for what amounts to marginal advantages in niche circumstances. If Black Ops cost as much as a regular Battleship, everybody in this entire game would say they're overpowered.
Considering I pvp with value ships, even though I can afford to pimp out Black Ops and Marauders with faction - I sympathize. However, it would be ridiculous for Black Ops to become mainstream. Part of their usefulness comes from the fact that many people don't expect it, and when they see it, aren't prepared for it. It's the same way with ECM. Now that a Falcon has increased value (at least over a Rook/Scorp), everyone uses it and everyone expects it. Despite it being FOTM, a Falcon was way more unexpected and therefore effective than it is now.
This entire matter with Black Ops stems from the fact that so many people want to use them, but can't justify it from a value perspective. The only people that can are the ones who are actually in a position where such marginal benefits are advantageous.
ofc you use 800 charges on a blackops.
thats not even a viable argument that you dont need to fit an cap injector, bcus then you might aswell throw the ship out lol since it will die to anything just looking at it. - -
Mind controlled by Chode Rizoum http://gigkb.skullone.net/?a=homehttp://gigkb.skullone.net/?a=home[/url][/url]
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Rex Lashar
Amarr
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Posted - 2009.02.19 23:09:00 -
[27]
Not all setups necessitate its use. You're glossing over the main point to pick out something you don't like.
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Ahz
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Posted - 2009.02.19 23:14:00 -
[28]
Originally by: Rex Lashar This entire matter with Black Ops stems from the fact that so many people want to use them, but can't justify it from a value perspective.
Disagree.
The problem
The larger issue as I see it is the overhead that's imposed on any gang that wants to use it. Not in ISK (though that is a problem), but in pilots and organizational effort.
- First: You need a cyno pilot to get the BO into the target system
- Second: you need the BO pilot
That's 2 dedicated pilots (or alts) required to bring in 3 force recons for a total of five pilots to run a black ops operation. You're far better off putting all five pilots into force recons. It's cheaper, safer (force recons warp cloaked), and potentially does more damage.
In fact, it's hard to imagine a scenario where you're not better off putting the BO pilot and BO cyno pilot into force recons. It will always be cheaper to do so and will yield a more flexible gang.
The Fuel Bay
Having a fixed fuel bay is just a method of controlling one of the variables (fuel available) so that you don't get crazy overpowered setups (6x cargo expanders would triple or quadruple the ships that could be jumped making the BO overpowered instantly).
In order to account for these potential setups the devs have to gimp the ship in other ways (only blockade runners, force recons and stealth bombers) to prevent the black ops from showing up everywhere.
A Solution (there are others)
Black ops envisioned as a platform for very fast attacks with small gangs of light ships. This solves a number of real problems and introduces some interesting scenarios that don't currently exist.
- Add a fuel bay. It could increase by 10% per skill level giving a meaningful skill for these ships. Done this way it's easy to anticipate exactly how many ships can be moved and under what scenarios.
- Increase range for jump portal: The longer the range the more valuable they become. Moving a small gang 3 jumps is hardly worth bringing the BO along. Moving them 6 jumps is an excellent reason to bring one along.
- Limit the ship hulls to frigates and allow all frigate types: This doesn't overpower the ships but still allows it to deliver a real punch. It also gives people a reason to fly assault frigates and e-war ships.
Done this way the black ops becomes a force multiplier. Two dedicated pilots (cyno pilot and black ops pilot) moving a gang of maybe 8 frig-sized ships very quickly around 0.0.
These are all very minor changes to make. And if they were done this way I think people would start using them
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Dray
Caldari The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.02.20 06:02:00 -
[29]
Originally by: Rex Lashar You have a fuel bay, its called a cargohold. The amount of space you need for ammo to remain viable in PVP is negligible, and unless you rely on cap charges.. what else are you going to carry around? A black ops with top skills, for example Redeemer, can make three complete maximum range jumps before refueling.
And now you have Blockade Runners that warp cloaked and travel via Covert Portals. A Prorator, for example, carries >8000m3 of cargo easily. So the situation isn't as dire as people have made it.
Black ops fuel bay is just a convenient whipping boy for the people who feel this class is broken, because they can't enumerate the displeasure they feel in better terms. I will say with perfect conviction that the vast majority of people who are displeased are comparing it on value and not capability.
Black Ops are perfectly capable of doing their assigned task, but you pay a steep price for what amounts to marginal advantages in niche circumstances. If Black Ops cost as much as a regular Battleship, everybody in this entire game would say they're overpowered.
Considering I pvp with value ships, even though I can afford to pimp out Black Ops and Marauders with faction - I sympathize. However, it would be ridiculous for Black Ops to become mainstream. Part of their usefulness comes from the fact that many people don't expect it, and when they see it, aren't prepared for it. It's the same way with ECM. Now that a Falcon has increased value (at least over a Rook/Scorp), everyone uses it and everyone expects it. Despite it being FOTM, a Falcon was way more unexpected and therefore effective than it is now.
This entire matter with Black Ops stems from the fact that so many people want to use them, but can't justify it from a value perspective. The only people that can are the ones who are actually in a position where such marginal benefits are advantageous.
If you don't fit a cap injector fair enough, the cargo bay is adequate, just, but I do fit an injector along with the rest of the guys in my corp.
Blockade runners using a portal is ok but it just adds to the logistics of the operation aswell as one of the black ops ships having a comedy low slot expander setup, which I'm pretty sure the devs didn't intend. As I recall it was CCP that talked about a fuel bay before giving us the half arsed blockade runner solution.
The fuel bay change isn't a whipping boy at all, this class desperately needs it, even if you go for jumping into targets with a recon+ cov ops cyno, instead of a portal, prolonged ops aren't doable unless you start dropping secure cans allover the place full of fuel and having targets that will accommodate you in the areas you have them.
If there were better I'll concede the point they might become more mainstream but everyday use I can't see, I'll also except that people not expecting it is part of there usefulness, a usefulness that soon becomes moot as your targets will be looking for your cov ops recon pilots and gtfo when they see then in local or if they are in systems with high enough sov, deploy cyno jammers. A greater jump range would help here but I cant see that happening, hence the fuel bay becoming a lot more important for the prolonged long range ops.
Value over use is probably the single most important factor in ship choice in eve beyond caps which are a whole other issue, we've used black ops in the past to great and short term effect but we were always hamstrung by some of the issues I've mentioned above, a fuel bay is not only a reasonable request but genuinely needed to make the ship what CCP intended.
This and a slew of other issues are necessary if they game wants retain some small scale pvp and stop drifting ever closer to blob wars.
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Sang Jin
Gallente Heretic Army
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Posted - 2009.02.20 06:34:00 -
[30]
Originally by: Ahz
In fact, it's hard to imagine a scenario where you're not better off putting the BO pilot and BO cyno pilot into force recons. It will always be cheaper to do so and will yield a more flexible gang.
As a side note, anyone that doubts the WIN that is a force recon gang needs to take a look at the anti killboard. We ran a gang of 6 last weekend and it was the most fun any of us had in a very long time. Admittedly we were picking off single or double targets so it was always going to be in our favor, but jumping out on to someone and getting them completely locked down and unable to even target was so much fun.
Anyway, yes.. Black Ops need a buff, but i don't know what it should be. Personally I'm not in favor of allowing any frig size through, but allowing them to jump small gangs in to cynojammed systems would be very nice.
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