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thoth rothschild
Strategic Solutions Ltd. Majesta Empire
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Posted - 2009.02.20 10:42:00 -
[31]
In the Dev Blog which introduced the idea about the "fuel bay" it was stated they have several ideas. One of these was the fuel bay, the other idea was the "orca". They stated one of the 2 ideas will be implemented as solution to the fuel problem.
The orca came, so no longer a chance for a fuel bay.
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.20 10:45:00 -
[32]
Originally by: thoth rothschild In the Dev Blog which introduced the idea about the "fuel bay" it was stated they have several ideas. One of these was the fuel bay, the other idea was the "orca". They stated one of the 2 ideas will be implemented as solution to the fuel problem.
The orca came, so no longer a chance for a fuel bay.
Can you plz explain to me how the Orca affects the Black Ops?
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Lefevre
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.02.20 14:59:00 -
[33]
Originally by: thoth rothschild In the Dev Blog which introduced the idea about the "fuel bay" it was stated they have several ideas. One of these was the fuel bay, the other idea was the "orca". They stated one of the 2 ideas will be implemented as solution to the fuel problem.
The orca came, so no longer a chance for a fuel bay.
that makes no sense?
what does orcas have to do with a fuel bay for a blackop? - -
Mind controlled by Chode Rizoum http://gigkb.skullone.net/?a=homehttp://gigkb.skullone.net/?a=home[/url][/url]
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Dimitrios Ypsilanti
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Posted - 2009.02.20 22:08:00 -
[34]
Bump!
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RC Denton
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Posted - 2009.02.20 23:22:00 -
[35]
There's two things that I think would make black ops ships very viable.
1) Put a fuel bay on the ship
2) Change the stealth bomber to be an anti-POS/Outpost ship.
Small/med stealth bomber gangs being able to damage infrastructure would allow for actual guerilla warfare tactics, lessen the need of blobs for POS warfare, and bring great usefullness to black ops ships as the flagship of the covert gang.
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Cinica Paloma
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Posted - 2009.02.21 00:36:00 -
[36]
CCP, you promised it =(
1) Jumping to cyno-jammed systems 2) Fuel bay
Any official statements recently? Your killing me 
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Lefevre
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.02.21 13:52:00 -
[37]
bump - -
Mind controlled by Chode Rizoum http://gigkb.skullone.net/?a=homehttp://gigkb.skullone.net/?a=home[/url][/url]
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Dray
Caldari The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.02.21 19:15:00 -
[38]
another bump, any dev response?
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CCP Abathur

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Posted - 2009.02.21 21:45:00 -
[39]
Edited by: CCP Abathur on 21/02/2009 21:45:57
I'm unaware of any connection with the Orca as that was an entirely separate project. The addition of fuel bays to jump capable ships is something that we still want to pursue. Unfortunately they did not make the feature cut for Apocrypha. That does not mean they will not show up in the near future, but they will not be included with the coming expansion.
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Lefevre
Caldari The Glenn Quagmire Finishing School for Young Ladies
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Posted - 2009.02.21 22:41:00 -
[40]
Originally by: CCP Abathur Edited by: CCP Abathur on 21/02/2009 21:45:57
I'm unaware of any connection with the Orca as that was an entirely separate project. The addition of fuel bays to jump capable ships is something that we still want to pursue. Unfortunately they did not make the feature cut for Apocrypha. That does not mean they will not show up in the near future, but they will not be included with the coming expansion.
such a bull**** excuse :/ they have been out for over a year.
and they really need the boost, so just give them a small test-fuel bay and go from there, anything tbh. - -
Mind controlled by Chode Rizoum http://gigkb.skullone.net/?a=homehttp://gigkb.skullone.net/?a=home[/url][/url]
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achoura
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Posted - 2009.02.21 22:53:00 -
[41]
Hehe, ignorant, angry (rightly so) and blind is not a good combinations. He said ships, so how i think applying that to multiple classes constitutes somewhat of a workload coders don't read right now.
P.s. I'm still miffed they've been badly broken for so long  ***The EVE servers and their patches*** |

Avalira
Caldari Pax Minor Asylum
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Posted - 2009.02.22 00:27:00 -
[42]
Originally by: CCP Abathur Edited by: CCP Abathur on 21/02/2009 21:45:57
I'm unaware of any connection with the Orca as that was an entirely separate project. The addition of fuel bays to jump capable ships is something that we still want to pursue. Unfortunately they did not make the feature cut for Apocrypha. That does not mean they will not show up in the near future, but they will not be included with the coming expansion.
How much beer should I send over for a dev to simply change the fuel consumption amount and jump distance while we wait for a more concrete fix?
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.02.22 00:41:00 -
[43]
An entire ship class pre-nerfed into uselesness for a whole year with no fix in sight, and you're surprised?
You guys must be new to this game. 
Seriously, if they're still in pre-nerfed state a year from now, that's when you start to get worried. ... and I really think they should boost T2 plate HP.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.22 00:47:00 -
[44]
Originally by: CCP Abathur Edited by: CCP Abathur on 21/02/2009 21:45:57
I'm unaware of any connection with the Orca as that was an entirely separate project. The addition of fuel bays to jump capable ships is something that we still want to pursue. Unfortunately they did not make the feature cut for Apocrypha. That does not mean they will not show up in the near future, but they will not be included with the coming expansion.
That's pretty poor tbqh. The next expansion is what? 6 months away? So 18 months to fix something that was highlighted when they were announced? c'mon.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Ahz
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Posted - 2009.02.22 00:57:00 -
[45]
Originally by: CCP Abathur ...they will not be included with the coming expansion.
Thanks for letting us know.
I can stop complaining about it now.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.22 02:16:00 -
[46]
Edited by: Nova Fox on 22/02/2009 02:16:12
Originally by: CCP Abathur Edited by: CCP Abathur on 21/02/2009 21:45:57
I'm unaware of any connection with the Orca as that was an entirely separate project. The addition of fuel bays to jump capable ships is something that we still want to pursue. Unfortunately they did not make the feature cut for Apocrypha. That does not mean they will not show up in the near future, but they will not be included with the coming expansion.
Sounds like they're balancing all fuel related ships. =============
Pre Order your Sisters of Eve ship today
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Rhohan
Minmatar
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Posted - 2009.02.22 02:21:00 -
[47]
Originally by: Ahz
Originally by: CCP Abathur ...they will not be included with the coming expansion.
Thanks for letting us know.
I can stop complaining about it now.
Yes, thanks for letting us know.
For all you other losers, grow up. You ask for a Dev response, and when you don't like the answer, you flame it.
And you wonder why they hesitate to post 
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CCP Abathur

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Posted - 2009.02.22 12:23:00 -
[48]
Originally by: Avalira How much beer should I send over for a dev to simply change the fuel consumption amount and jump distance while we wait for a more concrete fix?
Contrary to what many of my fellow devs might believe, beer is not always the answer. 
Yes, we would like to add fuel bays to all jump capable ships. There is no point in just adding them to a single class when the benefits to all are obvious. Then we can also take a look at cargo bay size and fuel consumption rates as well. Personally, I'd like to see an actual in game jump planner to go along with all this too but CCP Prism X is giving me the evil eye so I'll shut up about that for now. 
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Destructor1792
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.02.22 13:14:00 -
[49]
Originally by: CCP Abathur
Originally by: Avalira How much beer should I send over for a dev to simply change the fuel consumption amount and jump distance while we wait for a more concrete fix?
Contrary to what many of my fellow devs might believe, beer is not always the answer. 
Yes, we would like to add fuel bays to all jump capable ships. There is no point in just adding them to a single class when the benefits to all are obvious. Then we can also take a look at cargo bay size and fuel consumption rates as well. Personally, I'd like to see an actual in game jump planner to go along with all this too but CCP Prism X is giving me the evil eye so I'll shut up about that for now. 
So it's a case of "Lets not fix whats broken in game - lets release new content so hopefully everyone will be too busy playing with that instead".
C'mon - this has been going on for a few years now.. Ship / Mods released which can't do what they're supposed to, Multi page threads appearing with peeps screaming that something is wrong.
And to us, it seems you want to bury your heads in the sand, hoping they'll just go away?!?
Either fix the Blackops properly or take the damn things out of game.. stop faffing around with them!! Plenty of threads with ideas on how to make them usefull & all we get are empty promises 
I'm not even gonna start on Projectiles (how many years waiting??) - I'm feeling an emo rage coming.. To the caffeine machine.. lets go   ______________________________________
Bringing The Fun Back
[gold]I Have No Fear, That's your Problem[/go |

Bimjo
Caldari Domination. Force Of Evil
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Posted - 2009.02.22 14:28:00 -
[50]
The more we moan at devs when they post a reply to us,the less they will reply in future guys,then we'll get "CCP doesn't care about us" ====================
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Rhohan
Minmatar
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Posted - 2009.02.22 19:17:00 -
[51]
Edited by: Rhohan on 22/02/2009 19:19:02
Originally by: Destructor1792 ...Either fix the Blackops properly or take the damn things out of game.. stop faffing around with them!! Plenty of threads with ideas on how to make them usefull & all we get are empty promises 
I'm not even gonna start on Projectiles (how many years waiting??) - I'm feeling an emo rage coming.. To the caffeine machine.. lets go  
Dude, get a life. Obviously this "Second" Eve life isn't working out the way you dreamed it would. Assuming you are over 14yrs of age, you should have learned that throwing a fit usually doesn't get you what you want, and just makes you look silly, and inmature.
If you don't like the way the ships are currently designed, don't fly them.
I really doubt they will make them the dream pvp machine that so many are asking for so I would get ready to be dissapointed. But please be dissapointed somewhere else, you're embarassing.
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Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.02.23 02:32:00 -
[52]
Black Ops need the ability to jump into cyno-jammed systems more than anything else currently. They are almost unusable in 0.0 because 90% of it is cyno-jammed. Even with the fuel problems and the small range, cyno jammers are the headache that stop you from hot dropping stealth bombers on isk farmers....
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Dray
Caldari The Glenn Quagmire Finishing School for Young Ladies Eternal Rapture
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Posted - 2009.02.23 09:54:00 -
[53]
Tbh, I'm very disappointed, I don't pretend to be a code monkey but how hard is it to increase jump range or add a fuel bay.
The ships have been bollox for so long now its not even funny.
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OMGJITA
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Posted - 2009.02.23 10:35:00 -
[54]
ohh yaya, still the "broken ships", its ok, CCP are realasing t3, that will be just as broken, that wont get fixed for another year... Zzzzzz i mean christ assault frigs are STILL waiting a proper 4th bonus.
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fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2009.02.23 15:20:00 -
[55]
Guess its too late now but BO could have an special fuel thats unique for the ship and uses less space compared to normal fuel. The special fuel could be produced by using normal fuel and some extra ingredient (e.g. synthetic catalyst). This short term work around doesn't get in the way of the re balancing. |

Ammath
Amarr Mentis Fidelis Un-Natural Selection
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Posted - 2009.02.23 15:28:00 -
[56]
Devs:
My post to the Apoc feature request thread:
Title: Black Ops Class Tweaks Category: Ships Description: Just as a suggestion as a quick and easy fix to address generalized complaints about this class of ship, I suggest lowering the fuel consumption of both the Jump Drive by 50% and the CJPG to 25% of its current level.
Also removing the sensor penalties and re-cloak delay on this ships should happen and make them more in-line with stealth-bombers in this respect.
Goal: This is a quick adjustment to the entire class of ships and will resolve much of the "fuel bay" issues people want without adding new-features or recoding to the ship for "fuel-bays" etc. The sensor and re-cloak penalties likewise will improve the tactical usage of the whole class of ships without moving them out-of-line with similar classes of ships like the Stealth Bomber. Both of these are quick wins and are easy statistical adjustments and should be easy to implement even if just on SiSi for testing and balance.
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Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.02.23 17:02:00 -
[57]
Originally by: CCP Abathur
Originally by: Avalira How much beer should I send over for a dev to simply change the fuel consumption amount and jump distance while we wait for a more concrete fix?
Contrary to what many of my fellow devs might believe, beer is not always the answer. 
Yes, we would like to add fuel bays to all jump capable ships. There is no point in just adding them to a single class when the benefits to all are obvious. Then we can also take a look at cargo bay size and fuel consumption rates as well. Personally, I'd like to see an actual in game jump planner to go along with all this too but CCP Prism X is giving me the evil eye so I'll shut up about that for now. 
while you there evil eye him bck and ask him to awnser my IRC message =/
This week EvE Life: Wormhole Wars 01/Feb
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AshtarDJ
Filthy Scum Scum Alliance
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Posted - 2009.02.23 17:26:00 -
[58]
Originally by: CCP Abathur Edited by: CCP Abathur on 21/02/2009 21:45:57
I'm unaware of any connection with the Orca as that was an entirely separate project. The addition of fuel bays to jump capable ships is something that we still want to pursue. Unfortunately they did not make the feature cut for Apocrypha. That does not mean they will not show up in the near future, but they will not be included with the coming expansion.
Pretty disapointing. We've had a "new" ship with such a huge potential just gathering dust in our hangars for almost a year now because it was released with a huge nerf bat included. We've got this exact same response for the last 2 patches and now the 3rd major one is coming out and still no love.
I guess that if it was the marauders that had come out of the "box" with such a huge pre-nerf, the carebears in game would have got their love much sooner.
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Shevar
Minmatar Target Practice incorporated
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Posted - 2009.02.23 18:26:00 -
[59]
Originally by: CCP Abathur
Originally by: Avalira How much beer should I send over for a dev to simply change the fuel consumption amount and jump distance while we wait for a more concrete fix?
Contrary to what many of my fellow devs might believe, beer is not always the answer. 
Yes, we would like to add fuel bays to all jump capable ships. There is no point in just adding them to a single class when the benefits to all are obvious. Then we can also take a look at cargo bay size and fuel consumption rates as well. Personally, I'd like to see an actual in game jump planner to go along with all this too but CCP Prism X is giving me the evil eye so I'll shut up about that for now. 
Why not increase the jump range or lower the fuel costs to jump in the mean time? Both should only require adjusting a few digits in a database and a functional test. And even with their fuel cost in half I doubt anyone would really consider them overpowered. --- -The only real drug problem is scoring real good drugs |

Ahz
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Posted - 2009.02.23 19:26:00 -
[60]
Originally by: OMGJITA ... assault frigs are STILL waiting a proper 4th bonus.
This is why I like the idea of letting Black Ops jump portal any frig-sized ship. It fixes two things at once. It give the BO a more useful role and it gives the assault frig a useful role as well.
Imagine a single BO spamming 8-10 assault frigs across 10 jumps in 0.0.
Hit fast. Cyno the Black Ops out another 6 jumps and do it again.
Originally by: AshtarDJ We've had a "new" ship with such a huge potential just gathering dust in our hangars for almost a year now...
Yeah, mine's just sitting around too. Maybe I should start hoarding them. If they ever get fixed maybe one day I'll be able to sell them for a profit!
I just hope the T3 ships aren't similarly pre-nerfed. If they are we aren't really getting new ships in this patch because we'll have to wait a year before they're balanced enough for us to use them.
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