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101110101101
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Posted - 2004.08.08 17:56:00 -
[1]
After some rather extensive testing on Chaos I have concluded the following about ship setups :
Raven and Scorpion BS's and almost any other BS that can fit enough CPR's and CR-II's will be able to effectively Armor Tank against Tier II BS's that are not setup for Armor Tanking... Okay this is nothing new but I might have some interesting numbers to share.
Armor Tanking Scorp Setup :
Hi 4x Cruise Launchers or 4x Seige Launchers 2x Large Notos SmartBombs (takes out large numbers of drones)
Med 1x MWD 1x Med Shield Booster II or CR-II (Cap Recharger II) 6x CR-II (Cap Recharger II)
Lo 2x Med Armor Repairer II 1x Ballistic Missile Control or CPR (Cap Power Relay) 2x CPR (Cap Power Relay)
Optionally fit more Med Armor Repairer II modules to balance the Cap usage versus the damage that can be tanked - it may be possible to run as many as 3-4 Med Armor Repairer II at the same time without running out of Cap in the heat of battle. I tested this type of setup using a Scorp versus Megathron at a range of 30km - 40km so I would say keep a discreet distance from a Megathron that might be setup to use short-range blasters rather than 425mm Rails. Missiles don't miss but guns miss quite often so the more missiles you can spam the more damage over time you will do to your prey.
If you have L5 skills for electronics and engineering you might be able to adjust your setup to achieve the desired level of Armor Repair to allow for different mods to be used - all the testing I was able to do was done on Chaos using skills from last month.
The goal is to achieve the fastest Cap Recharge possible - 155 sec recharge is a good number to hit cuz this means you can easily fire missiles and fire SB's (SmartBombs) and run both Armor Repairers with lower cap usage against Megathron's or the like. The other way to setup a Scorp for PvP is to use ECM and jam your target but doing so will use far more cap than simply Armor Tanking your prey to death.
Brute force Armor Tanking may not be as much fun as ECM warfare but it does provide enough Cap to use MWD's to get away.
Keep in mind the upcoming Castor patch gives some luvin' to Drones but drones are apparently easy to kill with Large SmartBombs because they will orbit a target ship much closer than they do now and Drones get MWD's that are supposed to allow them to get up-close-and-personal faster than before. Anyway, SB's are a viable defense against Drones once again. Wait for your prey to launch drones on you - take some drone damage then ignite SB's and wait for drones to die. DO NOT launch your own drones while your SB's are being used or your own drones will want to attack you - I think this is a bug but that's just my take on Drones. If your own drones do go aggro on you just order them to return to drone bay - they will aggro on you every time they're launched until they are repaired but they won't kill your ship unless you ignore them.
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101110101101
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Posted - 2004.08.08 17:56:00 -
[2]
After some rather extensive testing on Chaos I have concluded the following about ship setups :
Raven and Scorpion BS's and almost any other BS that can fit enough CPR's and CR-II's will be able to effectively Armor Tank against Tier II BS's that are not setup for Armor Tanking... Okay this is nothing new but I might have some interesting numbers to share.
Armor Tanking Scorp Setup :
Hi 4x Cruise Launchers or 4x Seige Launchers 2x Large Notos SmartBombs (takes out large numbers of drones)
Med 1x MWD 1x Med Shield Booster II or CR-II (Cap Recharger II) 6x CR-II (Cap Recharger II)
Lo 2x Med Armor Repairer II 1x Ballistic Missile Control or CPR (Cap Power Relay) 2x CPR (Cap Power Relay)
Optionally fit more Med Armor Repairer II modules to balance the Cap usage versus the damage that can be tanked - it may be possible to run as many as 3-4 Med Armor Repairer II at the same time without running out of Cap in the heat of battle. I tested this type of setup using a Scorp versus Megathron at a range of 30km - 40km so I would say keep a discreet distance from a Megathron that might be setup to use short-range blasters rather than 425mm Rails. Missiles don't miss but guns miss quite often so the more missiles you can spam the more damage over time you will do to your prey.
If you have L5 skills for electronics and engineering you might be able to adjust your setup to achieve the desired level of Armor Repair to allow for different mods to be used - all the testing I was able to do was done on Chaos using skills from last month.
The goal is to achieve the fastest Cap Recharge possible - 155 sec recharge is a good number to hit cuz this means you can easily fire missiles and fire SB's (SmartBombs) and run both Armor Repairers with lower cap usage against Megathron's or the like. The other way to setup a Scorp for PvP is to use ECM and jam your target but doing so will use far more cap than simply Armor Tanking your prey to death.
Brute force Armor Tanking may not be as much fun as ECM warfare but it does provide enough Cap to use MWD's to get away.
Keep in mind the upcoming Castor patch gives some luvin' to Drones but drones are apparently easy to kill with Large SmartBombs because they will orbit a target ship much closer than they do now and Drones get MWD's that are supposed to allow them to get up-close-and-personal faster than before. Anyway, SB's are a viable defense against Drones once again. Wait for your prey to launch drones on you - take some drone damage then ignite SB's and wait for drones to die. DO NOT launch your own drones while your SB's are being used or your own drones will want to attack you - I think this is a bug but that's just my take on Drones. If your own drones do go aggro on you just order them to return to drone bay - they will aggro on you every time they're launched until they are repaired but they won't kill your ship unless you ignore them.
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Shadowsword
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Posted - 2004.08.08 19:21:00 -
[3]
You have 2 med armor repairers, but no hardeners? That is risky, to say the least. You say you tried this setup against a Megathron at medium range?
I suggest that you test again with a Megathron outfited with, for example, 6*425 rails, tracking comp, anti-matter ammos and one or two damage mods. Unless I'm greatly mistaken, you'll then realise that you'll take one hell of a lot more damage than you can repair.
Your offense with this setup is limited to 4 cruise or siege launchers. Any ship mounting decent anti-missile defenses will be able to tank the damage that go through thoses defenses.
Globally I feel that you're overconcerned by your cap recharge and need to take some distance with your setup.
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Shadowsword
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Posted - 2004.08.08 19:21:00 -
[4]
You have 2 med armor repairers, but no hardeners? That is risky, to say the least. You say you tried this setup against a Megathron at medium range?
I suggest that you test again with a Megathron outfited with, for example, 6*425 rails, tracking comp, anti-matter ammos and one or two damage mods. Unless I'm greatly mistaken, you'll then realise that you'll take one hell of a lot more damage than you can repair.
Your offense with this setup is limited to 4 cruise or siege launchers. Any ship mounting decent anti-missile defenses will be able to tank the damage that go through thoses defenses.
Globally I feel that you're overconcerned by your cap recharge and need to take some distance with your setup.
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Mikelangelo
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Posted - 2004.08.08 20:32:00 -
[5]
Quote:
Lo 2x Med Armor Repairer II 1x Ballistic Missile Control or CPR (Cap Power Relay) 2x CPR (Cap Power Relay)
Last time I checked, Scorps don't have 5 low slots....
Also, if you use a med armor repairer, you should also use a large armor repairer, but probably 2 larges is better on a Scorp, because you wont be able to fit the standard 3 armor hardeners (explosive, kinetic, and thermal).
Yeah you can get great cap recharge on a Scorp using the med slots, but your firepower will be even worse than usual.
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Mikelangelo
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Posted - 2004.08.08 20:32:00 -
[6]
Quote:
Lo 2x Med Armor Repairer II 1x Ballistic Missile Control or CPR (Cap Power Relay) 2x CPR (Cap Power Relay)
Last time I checked, Scorps don't have 5 low slots....
Also, if you use a med armor repairer, you should also use a large armor repairer, but probably 2 larges is better on a Scorp, because you wont be able to fit the standard 3 armor hardeners (explosive, kinetic, and thermal).
Yeah you can get great cap recharge on a Scorp using the med slots, but your firepower will be even worse than usual.
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Cruz
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Posted - 2004.08.08 21:43:00 -
[7]
Hi Jacque Sparrow
Please get a new setup, because yours wouldnt last for more then 20 seconds against a blasterthon. - LMAO!!!!!!!
What I really dont get... is why your using MEDIUM Armor Repairers? Ever noticed the fact that they only repair 1/2 of a Large Armor Repairer? Yep, only half, I could udnerstand a Large Armor Repairer + a Tech II Med Armor Repairer, but just 2 meds? noooo way dude... especially without hardeners...
And a Med Shield Booster II on a SCORPION!?!?! on a SCORPION!?!?!?! I use med shield boosters on some of my FRIGATES... you dont see them tanking ships too well do you? nope. Try another setup jacque, go on chaos/entropy and ask one of the real live, breathing players to PVP aginst you, dont go hunting NPCs and then start claiming your setup is invulnerable because you managed to stay out of range against a close range NPC. ................. |

Cruz
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Posted - 2004.08.08 21:43:00 -
[8]
Hi Jacque Sparrow
Please get a new setup, because yours wouldnt last for more then 20 seconds against a blasterthon. - LMAO!!!!!!!
What I really dont get... is why your using MEDIUM Armor Repairers? Ever noticed the fact that they only repair 1/2 of a Large Armor Repairer? Yep, only half, I could udnerstand a Large Armor Repairer + a Tech II Med Armor Repairer, but just 2 meds? noooo way dude... especially without hardeners...
And a Med Shield Booster II on a SCORPION!?!?! on a SCORPION!?!?!?! I use med shield boosters on some of my FRIGATES... you dont see them tanking ships too well do you? nope. Try another setup jacque, go on chaos/entropy and ask one of the real live, breathing players to PVP aginst you, dont go hunting NPCs and then start claiming your setup is invulnerable because you managed to stay out of range against a close range NPC. ................. |

Darkwolf
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Posted - 2004.08.08 22:09:00 -
[9]
The issue with that setup isn't running out of cap, it's simply the repairers not healing fast enough to withstand the damage.
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Darkwolf
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Posted - 2004.08.08 22:09:00 -
[10]
The issue with that setup isn't running out of cap, it's simply the repairers not healing fast enough to withstand the damage.
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agentsmitty
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Posted - 2004.08.09 06:30:00 -
[11]
Shield tank or ECM, armor tanking a scorpion is just evil, you can do more damage and have better defence with shield tanking .
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agentsmitty
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Posted - 2004.08.09 06:30:00 -
[12]
Shield tank or ECM, armor tanking a scorpion is just evil, you can do more damage and have better defence with shield tanking .
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fras
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Posted - 2004.08.09 12:14:00 -
[13]
in addition to what the others have said you will probably find that the 2 smartbombs will destroy 75% of your missiles before they get anywhere near the target ship.
I always wanted to try a 2L rep 2 hardner setup with the scorp and ecm. With some 150k bm's and a couple of sensor boosters it would be unlockable by most ships and have a good defence, but then I guess there's not much need for defence at that distance and is easily jammable if locked.
There's a reason 95% of scorp pilots use pretty much the same ecm and shield tank setup, and that's because it's generally the best one to have 
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fras
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Posted - 2004.08.09 12:14:00 -
[14]
in addition to what the others have said you will probably find that the 2 smartbombs will destroy 75% of your missiles before they get anywhere near the target ship.
I always wanted to try a 2L rep 2 hardner setup with the scorp and ecm. With some 150k bm's and a couple of sensor boosters it would be unlockable by most ships and have a good defence, but then I guess there's not much need for defence at that distance and is easily jammable if locked.
There's a reason 95% of scorp pilots use pretty much the same ecm and shield tank setup, and that's because it's generally the best one to have 
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