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Thread Statistics | Show CCP posts - 10 post(s) |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.02.20 16:06:00 -
[1]
Originally by: Perry * Amarr Defensive Subsystem 1 - Resistance Bonus * Amarr Defensive Subsystem 2 - Armor Repair Amount * Amarr Defensive Subsystem 3 - Repair Capacitor Need
* Caldari Defensive Subsystem 1 - Resistance Bonus * Caldari Defensive Subsystem 2 - Shield Boost Bonus * Caldari Defensive Subsystem 3 - Shield Hitpoint Bonus
Anyone besides me thinking amarr got the shaft there with the repair cap need bonus? This bonus is so crap i dont know where to start complaining:
1) You need to fit a rep to benefit (amarr are not known for active repping) 2) You need to run the rep for a long time to benefit (pvp is not that long if T3 = primary) 3) You need an injector anyway cause nos/neut is a danger even if the bonus is 90% 4) when injector is fitted, bonus is useless 5) ergo bonus is useless / shaft / crap / dont like
Replace it with Hitpoints like the Caldari get, or i will call you biased towards caldari! Do you want that? 
All-round resist bonus beats HP bonus, it's better when you're active or remote-repping while having same effective HP in other situations.
_____________ I don't care what is nerfed, as long as it's not my "undock" button. |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.02.28 19:22:00 -
[2]
Can Tengu get more CPU? Currently it's just sad, although it has more CPU then the other race ships, but both shield tank and launchers take up 150% CPU compared to turrets/armortank mods. Add another 40-50 CPU and it should be ok, and inline to T1/T2 ships _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.03.05 07:24:00 -
[3]
Tengu actually looks quite good in latest patch, although some subsystems bonuses aren't usefull: Warp speed/cap - don't see any reason for anyone to use this. Contrary to some ppl calling AB bonus bad, it is actually quite good in PVE. ECM strength - just too weak CPU/Targeting range subsystem - targeting range ends up something like 200km, where no weapons can reach the target. This second bonus is useless for anything but dampener protection. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
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