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Thread Statistics | Show CCP posts - 10 post(s) |

rgreat
Gallente OEG GoonSwarm
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Posted - 2009.02.23 05:55:00 -
[1]
Edited by: rgreat on 23/02/2009 06:00:19 Tried Amarr and Gallente T3 ships.
Well, they both suck big time. Gallente even better then amarr. Why? cause they cannot tank at all. Not very fast, cannot do much damage, too little slots (like on t1 cruiser or less), low/none drone bandwich (25! m3 with drone subsystem on Proteus, lol). EWAR/Neut bonuses are weaker compared to Curse/Lachesis. In fact anything in them is weaker compared to Curse/Lachesis. You can't even beat drake on T3. ;)
I guess it is because its only 'work in progress' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG GoonSwarm
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Posted - 2009.02.23 20:48:00 -
[2]
Edited by: rgreat on 23/02/2009 20:52:49 Edited by: rgreat on 23/02/2009 20:50:32
Originally by: Kagura Nikon what? Lol try again. You can make ships that tank as much as a command ship. HInt active tanks are better on those ships....
Huh? It is either low reistances (same as on T1 ships! ) or no slots/capacitor to actually fit a decent active tank. If you make 7-8 med or low slots your ship will totally suck outside being 'decent T1-BC type tank'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG GoonSwarm
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Posted - 2009.02.24 22:10:00 -
[3]
Edited by: rgreat on 24/02/2009 22:17:11 Edited by: rgreat on 24/02/2009 22:16:49
Originally by: The Djego Why didnt Gallente get a Velocity or at least Agility Bonus on a Subsystem? MWD Signatur Radius Penalty isnt usefull for ships that MWD in Range and than turn out the MWD(at least not very much), same as the Cap use Reduction.
In fact signature bonus on MWD is completely uselless on cruiser. You are still just as easy to hit with cruiser class weapons, while battleship and above class still will not hit you due to tracking/velocity problems. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG GoonSwarm
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Posted - 2009.02.28 05:54:00 -
[4]
Originally by: CCP Dionysus Hi there.
What sort of balancing are you looking for to make them useful?
I dont necessarily mean exact numbers, but what are you looking to do with t3 ships? They are not meant to be "better" than t2, but broader in scope.
Add a role not found in typical T2. Useful one. Like...ability to jump on cyno like capitals.
And if you want to make t3 'broader in scope' then make different subsystems closer to each other in usefullness. For now you can only build like few working (not insane) variants of each T3 cruiser. And from 3 subsystems are only 1 or 2 are usefull.
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