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Sillas Cov
22nd Black Rise Defensive Unit
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Posted - 2009.02.25 23:20:00 -
[31]
Originally by: X Gallentius The other answer may be to keep cutting your teeth by building and defending POS structures; or do other things that will lead to your successful migration to 0.0
X Gallentius, thanks for jumping into the thread, but bro...the quality and intensity of factional warfare, is as every bit as cool as the 0.0 game, even with the simple plex/gate battle sites we engage in or at, atm.
I'm NOT looking to move to 0.0 anytime soon. The pvp is great in fac war...... I want it even better so I DONT have to move on.
Ive done 3 months in 0.0 and see what happens there to a significant degree, and Im not into that at this time for many of the reasons mentioned in these forums for months now. POS warfare = death by...... fizz!
The small gang work we get in Fac war would benefit from some variation in game mechanics that would make it unique within the eve pvp arena.
Take the use of accumulated command points, to call in Plexs. Imagine if you will a system like Nennemalia where the Gallente have decided to take and hold. Both sides would be madly spending CPs to pop plexes there to get the situation to escalate in their favor. The fighting would be intense and very dynamic, with counter plexing ect.....
All wars have active fronts that are somewhat definable by the parties involved. Right now you can only really choose a region, and then plex like a mad man to get systems there to roll. Way to broad, for detailed planning.
Imagine if the odds of a plex appearing increased with each successful call in a system and the adjacent system. Thus radiating out from the focus system(s) to nearby systems.... where an organic front of plexes could be generated.
Again its no big deal to implement this with some solid design effort.
Quote: FW needs a lot of work, but fixing the mechanics themselves should have priority over the addition of incentives.
Um..., why not deal with both right now. I have corp mates who have to go off and running missions to make isk, which pulls them outta fleet ops. This seems insane and completely unrealistic for a military operation. Its akin to holding down a part time job while you fight in your countries military over seas with a trip back home to work at Costco to buy tanks and gear....
If the incentives where such that player bounties, rat bounties and LP rewards could provide 50 mil here and there, then pvp would sustain itself in small gang ships that are cheaper to build/buy. Let the pilots be able to fund ship lose with T1 ships via their actions in combat.
"- Speed tanking should be abolished by requiring annihilation of all NPC for capture."
Yes I have thought about this as well. Group activities are very rewarding and plex ops that require combined arms and numbers would improve Fac war IMHO. I've already experienced this in my Crops fleets. make it a requirement that all the rats must be taken out to drop a plex, or at least pay out the highest amount of LP or command/victory points.
The new Sleeper rats in the Worm Holes are going to drawn huge numbers of pilots in organized fleets, into them to attempt to crack them. SO then why not have the major unrestricted plexes provide extreme challenges for fleet?? This would force solid team work on the pilots who attempt to drop the plex.
CPP could drop the number of plexes needed to flip a system but increase the overall challenge of the task for the major and medium plexes.
Quote "I am hoping for a rank based discount in faction LP stores."
Great idea.
Quote" And lastly, faction rats already have bounties in the form of tags."
Sorry bro this is mindless game play... I refuse to hunt for Easter eggs to pay my way unless I absolutely have too. I fly slower ships in pvp and am not risking my ship to fly around and loot tags.... the time and frustration of a ship lose far outweighs getting tags and a isk from them.
In plex warfare speed of op = life.
Regardless some good ideas here being batted around.
Onward
Sillas
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Persephonis
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Posted - 2009.02.26 12:13:00 -
[32]
Edited by: Persephonis on 26/02/2009 12:17:01 < - Totally new Militia Pvp Class ships and modules only issued to ranking officers >
This... It's enough as an incentive. Maybe some crossgrade between the T3 concept and the PVP ship class concept? Dunno...
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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.02.26 12:42:00 -
[33]
OMG I'm getting so fed up of people moaning about how fw is dieing or its just for newbs or they can't make money doing it. ITS ALL ABOUT THE PEWPEW FFS! If you don't like it please feel free to leave you will not be missed.
To Daimoto Kurashi |

Cosmic Raider
Solo Plex
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Posted - 2009.02.26 13:37:00 -
[34]
One change I would like to see is awarding points for taking a vulnerable bunker. This is the culmination of plexing, is often done under duress, is more difficult than taking a plex and is the result of a dedicated effort to flip the system.
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Joe Martin
Gunship Diplomacy
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Posted - 2009.02.26 14:08:00 -
[35]
At the moment FW is little more than a multi-thousand man wardec.
This is both a blessing and a curse. It's a curse in the sense that you recognize so much more could be done with the system than is currently in place, and that what is in place is entirely and utterly pointless. No one cares about taking systems or plexing (other than as a means to the end that is PVP). It has no bearing or affect on the game aside from changing the text on the "occupancy" description of a system. Woo hoo.
It's a blessing in the sense that the majority of people left FW are in it for one reason and one reason only: PVP. To that end, its great. Targets abound and fights to be had for all; though I suppose fixing its problems would help bring in more targets for us to shoot...
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TooNu
Caldari 22nd Black Rise Defensive Unit
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Posted - 2009.02.26 15:16:00 -
[36]
In short: Points for bunker please.
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Mitch Taylor
Dark-Rising
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Posted - 2009.02.26 15:34:00 -
[37]
I like FW, the pvp is far more regular than 0.0 having lived out there for 5yrs I assure you, with many more different options for success ;)
I do however believe there should be two things added to make it more interesting.
Factional warfare systems should only have FW stations in them, when the bunker is taken those stations become captured by the attacking faction and DO NOT allow hostile forces to dock.
This would also stop the EASY MODE winning which we currently have, if you move your corp to a quiet constellation deep in hostile territory, you will take it currently. Its just the way things are. This should not be an option.
This would at least make it similar to real life war, why the hell would the state protectorate allow me to take a 14 man bs gang to nourv and dock up? Its just barmy. Also by doing this it would force the militias to move to the front lines, this would increase the chance of fighting - which is as someone else has posted the real reward PVP!
Secondly I believe the FW NPC corps should have the FW ships in their respective loyalty stores, I feel that would be sufficient reward for anyone and give those that are successful something unique as a result of their involvement.
The Dark is Rising... |

Sillas Cov
22nd Black Rise Defensive Unit
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Posted - 2009.02.26 17:24:00 -
[38]
Originally by: Parmenides Elea OMG I'm getting so fed up of people moaning about how fw is dieing......
Troll
This is an Ideas thread, please depart.
Sillas 
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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.02.26 17:46:00 -
[39]
Originally by: Sillas Cov
Originally by: Parmenides Elea OMG I'm getting so fed up of people moaning about how fw is dieing......
Troll
This is an Ideas thread, please depart.
Sillas 
Get over yourself Sillas, amazingly some people actually enjoy fw and don't think they deserve special treatment from ccp. Here's an idea for you, why not stop posting about how moriband fw is and how broken the reward system is and go do something else.
To Daimoto Kurashi
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Saaya Illirie
Caldari Core Element Blackguard Coalition
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Posted - 2009.02.26 18:58:00 -
[40]
Originally by: Mitch Taylor I like FW, the pvp is far more regular than 0.0 having lived out there for 5yrs I assure you, with many more different options for success ;)
I do however believe there should be two things added to make it more interesting.
Factional warfare systems should only have FW stations in them, when the bunker is taken those stations become captured by the attacking faction and DO NOT allow hostile forces to dock.
This would also stop the EASY MODE winning which we currently have, if you move your corp to a quiet constellation deep in hostile territory, you will take it currently. Its just the way things are. This should not be an option.
This would at least make it similar to real life war, why the hell would the state protectorate allow me to take a 14 man bs gang to nourv and dock up? Its just barmy. Also by doing this it would force the militias to move to the front lines, this would increase the chance of fighting - which is as someone else has posted the real reward PVP!
Secondly I believe the FW NPC corps should have the FW ships in their respective loyalty stores, I feel that would be sufficient reward for anyone and give those that are successful something unique as a result of their involvement.
The FW Station is a beautiful idea, thought capture isn't necessarily the best... perhaps just put the station "out of order" to all FW pilots if the Faction loses control of the system, and only allows Faction pilots within it when it's under control. Prevents enemy faction from holding up in a station like Amarr Navy Assembly Plant... 
Faction ships, I don't see that happening, especially as part of a T3 plan. It's too much work, if the ships are too much better than T1 they'll sell well on the market but never see the light of day in Faction warfare because of difficulty to earn (when was the last time you saw someone flyin around in a Navy Omen in FW instead of a Zealot?) Faction points redeemable for faction ammo I can see; not ships.
I'd like to see a bounty applied to FW enemy ships, but earnable only once a day and equivalent to the ships base insurance cost, or dependent upon enemy rank. I'd also like to see Apocrypha's Sleeper AI applied to FW NPC AI, as well as implementation of NPC logistics cruisers in the NPC fleets. Suffer not the insufferable to live. |
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Joza Gulikoza
State Protectorate
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Posted - 2009.02.26 21:10:00 -
[41]
Unable to dock at hostile stations is a good idea.
Some rewards would be useful and since we will never get anything for free the reward can be LP for any FW activity (complex, pvp). It's no exactly handing out free stuff but it is at least something to start with. While at it I don't see nothing terribly wrong with NPCs providing some basic ships and fittings to the troops fighting for them. Nothing spectacular but something that would stop people begging for 100k isk in militia channel would be nice. Maybe not everyone wants to do missions/mining to provice the means for PVP which they are allegedly looking for in FW. If I want PVP then let me PVP instead going broke and either go do something you don't want (missions/mining) or beg for a new merlin (not talking about myself).
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Pater Peccavi
Minmatar Tactical Initiative
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Posted - 2009.02.27 01:25:00 -
[42]
Originally by: Joza Gulikoza Unable to dock at hostile stations is a good idea.
Some rewards would be useful and since we will never get anything for free the reward can be LP for any FW activity (complex, pvp). It's no exactly handing out free stuff but it is at least something to start with. While at it I don't see nothing terribly wrong with NPCs providing some basic ships and fittings to the troops fighting for them. Nothing spectacular but something that would stop people begging for 100k isk in militia channel would be nice. Maybe not everyone wants to do missions/mining to provice the means for PVP which they are allegedly looking for in FW. If I want PVP then let me PVP instead going broke and either go do something you don't want (missions/mining) or beg for a new merlin (not talking about myself).
Most people need to do something they don't like (missioning/mining) to support their PvP habit, or just sell timecards. Why should FW players be so special?
That said, I would very much support LP for the PvE (Plexing) aspect of FW. ----
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.02.27 08:25:00 -
[43]
Originally by: Joza Gulikoza Unable to dock at hostile stations is a good idea.
IMO it still is the worst idea ever. ---
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Ankhesentapemkah
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Posted - 2009.02.27 10:32:00 -
[44]
Having FW as a feature for the new players that buy the box is stupid.
They don't have any starting ISK, after a bit of mining they can maybe buy a ship. They'll lose it in FW. Then what? Noob quits FW because he only loses all his ISK.
FW needs to pay out something to at least replace ship losses and not be the pointless ISK sink it is now. ---
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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.02.27 11:15:00 -
[45]
Originally by: Ankhesentapemkah Having FW as a feature for the new players that buy the box is stupid. [/qoute]
Totally agree, pvp in eve is not for day 1 characters, there is risk attached to it and unless the character is well funded they will likely leave the game in an emoquitrage after loosing their one and only ship.
Originally by: Ankhesentapemkah FW needs to pay out something to at least replace ship losses and not be the pointless ISK sink it is now.
I'm sorry ankh but I completely disagree with you there. Eve is different from almost all mmo because you do risk everything when you pvp. OK that means that its not very accessable for new players but having to do that work (like we all had to do) initially makes the thrill of combat that much greater. If you remove that risk we might as well be playing WoW.
To Daimoto Kurashi
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Mnemosynae
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Posted - 2009.02.27 11:42:00 -
[46]
Edited by: Mnemosynae on 27/02/2009 11:43:23 < if the ships are too much better than T1 they'll sell well on the market >
Same as capital ships cannot enter highsec, CCP could make faction ships only purchasable from FW stations and usable in FW space. Just a thought.
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Tybalt Usra
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Posted - 2009.02.27 11:46:00 -
[47]
Edited by: Tybalt Usra on 27/02/2009 11:47:09 Completeley disagree with ankh, instant access to facwar is going to help me bring more people to the game. Battlehips and better lowsec NPC spawns in general is going to allow these people to easily fund themselves through T1 frigate losses (oh noes my 600k isk backbone - now I have to rat for a whole 15 minutes!!!!).
Your statement is ******ed, people with a pvp mindset will deal with the loss, people with a carebear mindset will be mission running rather than facwaring.
Edit - I also think you are grossly out of touch with what new players actually do in this game- mining for 6 hours to buy a kestral is not how it works these days...
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T 2
Minmatar Tribal Core
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Posted - 2009.02.27 11:48:00 -
[48]
Dear all,
For me the improvement of Factional Warfare is something I'm very interested in. I'm fully in love with the whole idea of factions fighting over ideal and territory control.
However - as it is pointed out in several threads - the FW mechanism feels heavily pre-nerfed. Also I'm very disappointed on CCP not doing really anything to improve player experience and FW rewards. I actually hurrayed out loud when i saw that they took interest in the lag-issues.
There are so many good ideas on how to improve the FW game mechinsm that I cannot even start to put here but unfortunately I feel that CCP is not even reading any of the suggestions put in.
I will support all suggestions regarding improvements to Factional Warfare and I sure hope that CCP starts to take interrest in it - as there are a lot of players playing it. And yes I realize that it is only part of the whole eve universe - but after the launch of FW there have been no improvements on the reward system.
With high hopes of unanounced FW features that CCP will add to FW on the 10th, T 2 ----------- Member of Tribal Core - fighting for Minmatar Militia. Death to Amarr; long live the Minmatar Nation.
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Tybalt Usra
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Posted - 2009.02.27 11:53:00 -
[49]
Edited by: Tybalt Usra on 27/02/2009 11:53:19 I can't help but feel that a lot of people championing these threads want facwar to be more like a theme park MMO and less like the sandbox that eve is.
If you want rewards for claiming systems then add a resource to fight over. For the love of god do not tie it to LP stores or anything like that - That really is just bringing a WoW mentality to the game. (grind for points - recieve epix).
Fighting over resources mirrors pvp across eve (you fight for good space with good moons and true-sec on top of fighting because the other guys said you sucked).
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Mitch Taylor
Dark-Rising
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Posted - 2009.02.27 14:18:00 -
[50]
Originally by: Ankhesentapemkah Having FW as a feature for the new players that buy the box is stupid.
They don't have any starting ISK, after a bit of mining they can maybe buy a ship. They'll lose it in FW. Then what? Noob quits FW because he only loses all his ISK.
FW needs to pay out something to at least replace ship losses and not be the pointless ISK sink it is now.
This is very wrong, the pvp in this game is far too cheap imho.
The Dark is Rising... |
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Aynen
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Posted - 2009.02.27 15:23:00 -
[51]
Edited by: Aynen on 27/02/2009 15:24:58
Originally by: Mitch Taylor
Originally by: Ankhesentapemkah Having FW as a feature for the new players that buy the box is stupid.
They don't have any starting ISK, after a bit of mining they can maybe buy a ship. They'll lose it in FW. Then what? Noob quits FW because he only loses all his ISK.
FW needs to pay out something to at least replace ship losses and not be the pointless ISK sink it is now.
This is very wrong, the pvp in this game is far too cheap imho.
Your previous post I agreed with completely, but the idea that pvp in Eve is too cheap I disagree with. The more expensive you make it, the more you break up gameplay into 2 phases: The PVP phase you're actually after, and the grinding phase to pay for it, which quickly becomes more like a chore than like a game. The cheaper PVP is, the less grinding it takes to keep at it. However I do feel that this should only count for FW, which would be like a cheap version of pvp. 0.0 should still be the high-risk costly endeavor it was suppost to be. This may actually solve a second problem which you brought up earlier: If you can get factional warfare reward ships, and you can only fly them within Factional Warfare space, you hit two birds with one stone. You can make those ships cheap to aquire (depending on the type) so there is no grinding phase, and it also gives a sense of reward for engaging in FW to begin with. You can still save up for the bigger, costlier FW ships if you want to, but you will rarely be stuck to a month's worth of grinding to get back into FW.
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Mitch Taylor
Dark-Rising
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Posted - 2009.02.27 15:54:00 -
[52]
Edited by: Mitch Taylor on 27/02/2009 15:57:20 Edited by: Mitch Taylor on 27/02/2009 15:56:18
Originally by: Aynen Edited by: Aynen on 27/02/2009 15:24:58
Originally by: Mitch Taylor
Originally by: Ankhesentapemkah Having FW as a feature for the new players that buy the box is stupid.
They don't have any starting ISK, after a bit of mining they can maybe buy a ship. They'll lose it in FW. Then what? Noob quits FW because he only loses all his ISK.
FW needs to pay out something to at least replace ship losses and not be the pointless ISK sink it is now.
This is very wrong, the pvp in this game is far too cheap imho.
Your previous post I agreed with completely, but the idea that pvp in Eve is too cheap I disagree with. The more expensive you make it, the more you break up gameplay into 2 phases: The PVP phase you're actually after, and the grinding phase to pay for it, which quickly becomes more like a chore than like a game. The cheaper PVP is, the less grinding it takes to keep at it. However I do feel that this should only count for FW, which would be like a cheap version of pvp. 0.0 should still be the high-risk costly endeavor it was suppost to be. This may actually solve a second problem which you brought up earlier: If you can get factional warfare reward ships, and you can only fly them within Factional Warfare space, you hit two birds with one stone. You can make those ships cheap to aquire (depending on the type) so there is no grinding phase, and it also gives a sense of reward for engaging in FW to begin with. You can still save up for the bigger, costlier FW ships if you want to, but you will rarely be stuck to a month's worth of grinding to get back into FW.
Your looking at 'cheap' in a very one minded sense, if you believe that all pvp'rs are whoring missions to pay for it, you are very wrong. In addition penalty of death is not always financial, in deep space regions replacing a battleship is hard for example where as in empire, it is not.
What this all adds up to, FW is the cheapest most accessable and sustainable pvp any player can become involved in, leading to lack of effort in improved tactics since losing has little or no consequence.
I want to see the enemy desperate to stay alive, not suiciding into my guns.
Thats pvp, not this.
The Dark is Rising... |

Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.02.27 15:55:00 -
[53]
Originally by: Aynen Edited by: Aynen on 27/02/2009 15:24:58
Originally by: Mitch Taylor
Originally by: Ankhesentapemkah Having FW as a feature for the new players that buy the box is stupid.
They don't have any starting ISK, after a bit of mining they can maybe buy a ship. They'll lose it in FW. Then what? Noob quits FW because he only loses all his ISK.
FW needs to pay out something to at least replace ship losses and not be the pointless ISK sink it is now.
This is very wrong, the pvp in this game is far too cheap imho.
Your previous post I agreed with completely, but the idea that pvp in Eve is too cheap I disagree with. The more expensive you make it, the more you break up gameplay into 2 phases: The PVP phase you're actually after, and the grinding phase to pay for it, which quickly becomes more like a chore than like a game. The cheaper PVP is, the less grinding it takes to keep at it. However I do feel that this should only count for FW, which would be like a cheap version of pvp. 0.0 should still be the high-risk costly endeavor it was suppost to be. This may actually solve a second problem which you brought up earlier: If you can get factional warfare reward ships, and you can only fly them within Factional Warfare space, you hit two birds with one stone. You can make those ships cheap to aquire (depending on the type) so there is no grinding phase, and it also gives a sense of reward for engaging in FW to begin with. You can still save up for the bigger, costlier FW ships if you want to, but you will rarely be stuck to a month's worth of grinding to get back into FW.
If you devalue the risk in pvp all you have is wow in space. What sets eve apart from other mmo's is the fact that you do have to grind to get the ships which makes it all the more painful when you loose it.
If you want risk free pvp there are loads of other games that give you that, please don't attempt to make eve the same as the rest.
To Daimoto Kurashi |

Aynen
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Posted - 2009.02.27 16:16:00 -
[54]
I'm not opposed to high risk pvp, but I don't think the risk should come from not being able to engage in pvp for a while as you're regaining whatever it is you lost. When I want to play eve, I don't have grinding on my wish-list. And I don't think the majority of eve gamers do. So I think the risk should become something other than that.
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Mitch Taylor
Dark-Rising
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Posted - 2009.02.27 16:20:00 -
[55]
Originally by: Aynen I'm not opposed to high risk pvp, but I don't think the risk should come from not being able to engage in pvp for a while as you're regaining whatever it is you lost. When I want to play eve, I don't have grinding on my wish-list. And I don't think the majority of eve gamers do. So I think the risk should become something other than that.
I see where your coming from, but eve is not unique with the penalty of death mechanic.
If you think of a simpler example, something like an RTS. Im a massive fan of Supreme Commander, now that game is unforgiving in its penalties.
If you screw up your economy early on, you are destined to fail, if you attack poorly and lose your army, the chance to rebuild is minimal...
All games should be like this in my opinion ;)
The Dark is Rising... |

Aynen
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Posted - 2009.02.27 16:23:00 -
[56]
Originally by: Mitch Taylor
Originally by: Aynen I'm not opposed to high risk pvp, but I don't think the risk should come from not being able to engage in pvp for a while as you're regaining whatever it is you lost. When I want to play eve, I don't have grinding on my wish-list. And I don't think the majority of eve gamers do. So I think the risk should become something other than that.
I see where your coming from, but eve is not unique with the penalty of death mechanic.
If you think of a simpler example, something like an RTS. Im a massive fan of Supreme Commander, now that game is unforgiving in its penalties.
If you screw up your economy early on, you are destined to fail, if you attack poorly and lose your army, the chance to rebuild is minimal...
All games should be like this in my opinion ;)
True, but in Supreme Commander, if your economy is bad, you can still send units into battle, be it fewer ones, and in a team battle you can still influence the outcome of the war that way. Where-as in Eve, no isk means you're not going to influence anything.
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Aynen
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Posted - 2009.02.27 16:28:00 -
[57]
Originally by: Aynen
Originally by: Mitch Taylor
Originally by: Aynen I'm not opposed to high risk pvp, but I don't think the risk should come from not being able to engage in pvp for a while as you're regaining whatever it is you lost. When I want to play eve, I don't have grinding on my wish-list. And I don't think the majority of eve gamers do. So I think the risk should become something other than that.
I see where your coming from, but eve is not unique with the penalty of death mechanic.
If you think of a simpler example, something like an RTS. Im a massive fan of Supreme Commander, now that game is unforgiving in its penalties.
If you screw up your economy early on, you are destined to fail, if you attack poorly and lose your army, the chance to rebuild is minimal...
All games should be like this in my opinion ;)
True, but in Supreme Commander, if your economy is bad, you can still send units into battle, be it fewer ones, and in a team battle you can still influence the outcome of the war that way. Where-as in Eve, no isk means you're not going to influence anything.
I forgot to add: In Supreme Commander, gathering resources and fighting is done at the same time, this is quite different from Eve pvp, where you do either one or the other.
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Sillas Cov
22nd Black Rise Defensive Unit
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Posted - 2009.02.27 16:43:00 -
[58]
Edited by: Sillas Cov on 27/02/2009 16:48:48 The rewards Increase to Fac war should keep a pvper in T1 Cruisers and mid ranged named modes, and Faction Ammo.
Right now this can be done via tag collecting within major plexes, and grinding missions in high sec. Both are fully mindless activities once done a few times. If we are going to rat have it done within the Fac war mission plex where it makes rational sense and fits the situation at hand naturally.
I trade for my income and so don't bother with either of these, but this is not the norm for Joe Pvper in Fac War.
Risk comes in various forms within eve, given what is at stake:
Time and the hassle to replace a ship out into low lose sec.
The natural competitive drive of many pvpers makes ship lose significant...ect.
Rewards put pilots back into the fight quicker and it is NOT a given that they will automatically become reckless.
Many players have enough isk to fly reckless, but do not because eve's pvp culture does not reward this over time.
Certainly flying within an organized pvp corp will not support reckless pvp action, this we all know.
The hunting for tags and poping of rats is mindless, CPP admits this.
Adding rewards in stages into Fac war and monitoring the results seems the solid way for CPP to proceed. Fine tuning is the deal here.
Having your militia guys leaving the battle field to rat to support a state run war effort seems Like WOW revisited.
Good to have this tread heat up as CPP is looking in and if we win them over I think Fac war will get some love at some point.
I would rather them get the message from players voting with their ideas, rather than with their feet in leaving the Fac War arena.
Onward
Sillas
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Pimpertron
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Posted - 2009.02.27 16:51:00 -
[59]
The greatest thing about EVE pvp is the fact you risk losing alot of isk if you should lose. It makes combat intense, exciting, and some times dam right nerve racking. I have been shaking at the keyboard after some close encounters. When you kill somone in EVE it feels great because you know you have destroyed there ship and fittings which will need replacing.
Secondly seems alot of people not involved in FW think its full of noobs witch couldnt be further from the truth. Sure the general militia channels have alot of new players but once you enter the low sec plexing wars you find many many extreamly competent and experianced flyers.
Rather than FW being a stepping stone too 00 alot of people have infact returned from 00 to enjoy the new challange of FW.
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Aynen
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Posted - 2009.02.27 16:58:00 -
[60]
For me, someone who has very little pvp experience, even though I've been in the game for years, FW looks like this: I take a tech 1 frigate (because I know that by the end of the day I'll have lost it) and I scan for defensive plexes. If I find one I try to convert it. If an enemy comes along, I either flee and look for the next plex, or I engage and lose my ship (have never won a pvp fight so far). This, no doubt, is because I'm not very good, and I'm flying cheap ships. But for many players, this is the daily reality. You don't win many fights, and the vast majority of players aren't top guns. So for all those players 'risk' becomes 'garanteed fail'. And after a period of 'garanteed fail' comes a period of grinding to pay for it. Now for all the better players out there, how long would you enjoy that, had you not been as good as you are?
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