
KayO
Rionnag Alba
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Posted - 2009.02.24 22:51:00 -
[1]
Hi,
My name is GayO (ingame). I would like to make proposal for game of EvE Online. I will make general discussion of subject matter, so I hope this is correct place to do so.
I want to discuss the issue of human players who are killing NPC rats. That is unsocal, and I do not belief that is the whole point of this multiplayer game.
In current status of the game, players are free to 'rat' at will. If they do so in high security solar systems they do not have legitimate risk for their actions (war target, kill rights, anti-piracy, etc), and if anybody trys to protect the poor npcs they will be made into pod by intervention of Concord forces, or the local Faction Patrol.
Fair enough so far.
But imagine this scene - you are in a low security solar system. I know you get a warning message when you initiate jump into such a system, but to be honest dumb people just make click of "yes" on every confirmatory dialog box pop up window?
So continuing with the exemplary scene of example. Imagine you are in a stabed cloaking raven, carrying valuable lewtz ninja'd from your entire corporation. You jump in to low security solar system, and your cellular telephome starts ringing. Since you specifically assigned a special tone to your bumfriend, and that tone is playinf right now, you know it is your bumfriend who is making a call to you.
You say "OK, when i land at this belt i can cloak, I will make short talk with my bumfriend in that time frame, and then carry on farming these belts".
Nice thinking, but not always practical. I say so because this has happened to me IRL.
Because IRL matters are not that simple, and cannot be predicted as easily as ingame events.
I mean for example if you could hold your cloak of invisibility and fire missiles at the npcs, say, until local is empty, that would be fair in my opinion of thought.
But for example, let's say you had the squits and just after you jumped into low security solar system you felt the turtel trying to pop his head out. You know you have 1 minutes of cloaked time, and you are affirmative you can complete your toilet break under 1 minute.
But what if you proper pebbledash toilet?? (This also happened to me, FYI)
To be honest, I do not like the way EvE Online game is in such ways detached from realities of IRL. Not fair.
So my proposal is this:
Make farming(those who just ***** npcs) pay more IRL money for their monthly subscription.
It is obvious these kind of players (carebears) make the game play experience worse for decent players already. The security status is a joke, they just get an alternative character to scout belts and jumpin gates. Not even remotely balancing. Nowhere near discouraging.
But if every farmer pays, say, 0.1 more monthly for every npc they killed within the past month, I do believe we could make better pace in the everlasting battle of eliminating all carebears from the game.
I do believe this is only a slight punishment the way I have exemplified above, but I am also aware it already too much for the EvE Online gaming community to absorb. That is why I am not posting this post in Crime & Punishment forum. I would probably be undercut selling all my lewtz every day in jita if I did so.
I would very much like to hear your views on my proposal, and I thank you for your attention if you read my postage of discussion this far.
Fly safe.
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